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NAME

       d_keyboard_proc  - Invisible dialog procedure for implementing keyboard shortcuts. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_keyboard_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       This is an invisible object for implementing keyboard shortcuts. You can put an ASCII code
       in  the  key  field  of  the dialog object (a character such as 'a' to respond to a simple
       keypress, or a number 1-26 to respond to a control key a-z), or you  can  put  a  keyboard
       scancode  in  the  d1 and/or d2 fields. When one of these keys is pressed, the object will
       call the function pointed to by dp. This should return an int, which will be  passed  back
       to the dialog manager, so it can return D_O_K, D_REDRAW, D_CLOSE, etc.

SEE ALSO

       exgui(3alleg4)