Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       destroy_sample  -  Destroys  a  sample  structure  when you are done with it. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_sample(SAMPLE *spl);

DESCRIPTION

       Destroys a sample structure when you are done with it. It is safe to call this  even  when
       the  sample  might be playing, because it checks and will kill it off if it is active. Use
       this to avoid memory leaks in your program.

SEE ALSO

       load_sample(3alleg4), exsample(3alleg4)