Provided by: allegro4-doc_4.4.2-10_all
NAME
destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void destroy_scene();
DESCRIPTION
Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.
SEE ALSO
create_scene(3alleg4), scene_polygon3d(3alleg4), clear_scene(3alleg4), render_scene(3alleg4), scene_gap(3alleg4), exscn3d(3alleg4)