Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
dot - calculate the dot product of two vectors
DECLARATION
float dot(genType x, genType y); double dot(genDType x, genDType y);
PARAMETERS
x Specifies the first of two vectors y Specifies the second of two vectors
DESCRIPTION
dot returns the dot product of two vectors, x and y. i.e., x [ 0 ] ⋅ y [ 0 ] + x [ 1 ] ⋅ y [ 1 ] + ...
VERSION SUPPORT
┌───────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├───────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │dot │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(genType) │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │dot │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(genDType) │ │ │ │ │ │ │ │ │ │ │ │ │ └───────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
cross()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 DOT(3G)