Provided by: allegro4-doc_4.4.2-10_all
NAME
draw_lit_sprite - Draws a sprite tinted with a specific color. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int color);
DESCRIPTION
In 256-color modes, uses the global color_map table to tint the sprite image to the specified color or to light it to the level specified by `color', depending on the function which was used to build the table (create_trans_table or create_light_table), and draws the resulting image to the destination bitmap. In truecolor modes, uses the blender functions to light the sprite image using the alpha level specified by `color' (the alpha level which was passed to the blender functions is ignored) and draws the resulting image to the destination bitmap. The `color' parameter must be in the range [0-255] whatever its actual meaning is. This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions (for truecolor modes). Example: /* Some one time initialisation code. */ COLOR_MAP global_light_table; create_light_table(&global_trans_table, my_palette, 10, 10, 60, NULL); ... if (get_color_depth() == 8) color_map = &global_light_table; else set_trans_blender(40, 40, 255, 255); /* Lit the cape with a blueish light. */ draw_lit_sprite(buffer, colored_cape, x, y, 64);
SEE ALSO
draw_sprite(3alleg4), draw_trans_sprite(3alleg4), draw_gouraud_sprite(3alleg4), draw_lit_rle_sprite(3alleg4), color_map(3alleg4), set_trans_blender(3alleg4), bitmap_mask_color(3alleg4), exblend(3alleg4)