Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       exaccel  -  Using  offscreen  video  memory to store source graphics for VBE/AF. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       Example exaccel

DESCRIPTION

       This program demonstrates how to use an offscreen part of the video memory to store source graphics for a
       hardware  accelerated  graphics  driver. The example loads the `mysha.pcx' file and then blits it several
       times on the screen. Depending on whether you have enough video memory and Allegro supports the  hardware
       acceleration  features  of  your  card,  your  success  running this example may be none at all, sluggish
       performance due to software emulation, or flicker free smooth hardware accelerated animation.

SEE ALSO

       BITMAP(3alleg4),   END_OF_MAIN(3alleg4),    PALETTE(3alleg4),    SCREEN_H(3alleg4),    SCREEN_W(3alleg4),
       acquire_bitmap(3alleg4),    allegro_error(3alleg4),    allegro_init(3alleg4),   allegro_message(3alleg4),
       blit(3alleg4),     clear_bitmap(3alleg4),     create_video_bitmap(3alleg4),      destroy_bitmap(3alleg4),
       font(3alleg4),      gfx_capabilities(3alleg4),     install_keyboard(3alleg4),     install_timer(3alleg4),
       keypressed(3alleg4),       load_bitmap(3alleg4),        readkey(3alleg4),        release_bitmap(3alleg4),
       replace_filename(3alleg4),       screen(3alleg4),       set_gfx_mode(3alleg4),      set_palette(3alleg4),
       show_video_bitmap(3alleg4), textout_ex(3alleg4), textprintf_ex(3alleg4)