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NAME

       exblend - Using translucency in truecolor modes. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exblend

DESCRIPTION

       This program demonstrates how to use the translucency functions in truecolor video modes. Two image files
       are loaded from disk and displayed moving slowly around the screen. One of the images will be  tinted  to
       different  colors.  The  other image will be faded out with a varying alpha strength, and drawn on top of
       the other image.

SEE ALSO

       BITMAP(3alleg4),   END_OF_MAIN(3alleg4),    PALETTE(3alleg4),    SCREEN_H(3alleg4),    SCREEN_W(3alleg4),
       allegro_error(3alleg4),  allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), circle(3alleg4),
       clear_bitmap(3alleg4),    clear_keybuf(3alleg4),     create_bitmap(3alleg4),     destroy_bitmap(3alleg4),
       draw_lit_sprite(3alleg4),  draw_trans_sprite(3alleg4), fixcos(3alleg4), fixsin(3alleg4), fixtoi(3alleg4),
       font(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4),  itofix(3alleg4),  keypressed(3alleg4),
       load_bitmap(3alleg4),      makecol(3alleg4),      replace_filename(3alleg4),      retrace_count(3alleg4),
       screen(3alleg4),    set_color_conversion(3alleg4),    set_color_depth(3alleg4),    set_gfx_mode(3alleg4),
       set_trans_blender(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4)