Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       exscale - Loading PCX files and bitmap stretching. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exscale

DESCRIPTION

       This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its
       palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().

SEE ALSO

       BITMAP(3alleg4),   END_OF_MAIN(3alleg4),    PALETTE(3alleg4),    SCREEN_H(3alleg4),    SCREEN_W(3alleg4),
       allegro_error(3alleg4),       allegro_init(3alleg4),       allegro_message(3alleg4),       blit(3alleg4),
       destroy_bitmap(3alleg4),     install_keyboard(3alleg4),      keypressed(3alleg4),      load_pcx(3alleg4),
       replace_filename(3alleg4),       screen(3alleg4),       set_gfx_mode(3alleg4),      set_palette(3alleg4),
       stretch_blit(3alleg4), vsync(3alleg4)