Provided by: allegro4-doc_4.4.2-10_all
NAME
free_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void free_audio_stream_buffer(AUDIOSTREAM *stream);
DESCRIPTION
Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example: mem_chunk = get_audio_stream_buffer(buffer); if (mem_chunk != NULL) { /* Refill the stream buffer. */ ... free_audio_stream_buffer(buffer); }
SEE ALSO
get_audio_stream_buffer(3alleg4), exstream(3alleg4)