Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       get_transformation_matrix  - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);

DESCRIPTION

       Constructs a transformation matrix which will rotate points  around  all  three  axes  by  the  specified
       amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass
       1 for no change of scale), and then translate to the requested x, y, z position.

SEE ALSO

       apply_matrix(3alleg4),             get_rotation_matrix(3alleg4),             get_scaling_matrix(3alleg4),
       get_translation_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4)