Provided by: allegro4-doc_4.4.2-10_all
NAME
get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct axis rotation quaternions. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void get_x_rotate_quat(QUAT *q, float r); void get_y_rotate_quat(QUAT *q, float r); void get_z_rotate_quat(QUAT *q, float r);
DESCRIPTION
Construct axis rotation quaternions, storing them in q. When applied to a point, these quaternions will rotate it about the relevant axis by the specified angle (given in binary, 256 degrees to a circle format).