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NAME

       glBeginQueryIndexed,_glEndQueryIndexed - delimit the boundaries of a query object on an indexed target

C SPECIFICATION

       void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);

       void glEndQueryIndexed(GLenum target, GLuint index);

PARAMETERS FOR GLBEGINQUERYINDEXED

       target
           Specifies the target type of query object established between glBeginQueryIndexed and the subsequent

           glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED,
           GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.

       index
           Specifies the index of the query target upon which to begin the query.

       id
           Specifies the name of a query object.

PARAMETERS FOR GLENDQUERYINDEXED

       target
           Specifies the target type of query object to be concluded. The symbolic constant must be one of
           GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED,
           GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.

       index
           Specifies the index of the query target upon which to end the query.

DESCRIPTION

       glBeginQueryIndexed and

       glEndQueryIndexed delimit the boundaries of a query object.  query must be a name previously returned
       from a call to glGenQueries(). If a query object with name id does not yet exist it is created with the
       type determined by target.  target must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED,
       GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. The behavior of
       the query object depends on its type and is as follows.

       index specifies the index of the query target and must be between a target-specific maximum.

       If target is GL_SAMPLES_PASSED, id must be an unused name, or the name of an existing occlusion query
       object. When glBeginQueryIndexed is executed, the query object's samples-passed counter is reset to 0.
       Subsequent rendering will increment the counter for every sample that passes the depth test. If the value
       of GL_SAMPLE_BUFFERS is 0, then the samples-passed count is incremented by 1 for each fragment. If the
       value of GL_SAMPLE_BUFFERS is 1, then the samples-passed count is incremented by the number of samples
       whose coverage bit is set. However, implementations, at their discression may instead increase the
       samples-passed count by the value of GL_SAMPLES if any sample in the fragment is covered. When
       glEndQueryIndexed is executed, the samples-passed counter is assigned to the query object's result value.
       This value can be queried by calling glGetQueryObject() with pname GL_QUERY_RESULT. When target is
       GL_SAMPLES_PASSED, index must be zero.

       If target is GL_ANY_SAMPLES_PASSED, id must be an unused name, or the name of an existing boolean
       occlusion query object. When glBeginQueryIndexed is executed, the query object's samples-passed flag is
       reset to GL_FALSE. Subsequent rendering causes the flag to be set to GL_TRUE if any sample passes the
       depth test. When glEndQueryIndexed is executed, the samples-passed flag is assigned to the query object's
       result value. This value can be queried by calling glGetQueryObject() with pname GL_QUERY_RESULT. When
       target is GL_ANY_SAMPLES_PASSED, index must be zero.

       If target is GL_PRIMITIVES_GENERATED, id must be an unused name, or the name of an existing primitive
       query object previously bound to the GL_PRIMITIVES_GENERATED query binding. When glBeginQueryIndexed is
       executed, the query object's primitives-generated counter is reset to 0. Subsequent rendering will
       increment the counter once for every vertex that is emitted from the geometry shader to the stream given
       by index, or from the vertex shader if index is zero and no geometry shader is present. When
       glEndQueryIndexed is executed, the primitives-generated counter for stream index is assigned to the query
       object's result value. This value can be queried by calling glGetQueryObject() with pname
       GL_QUERY_RESULT. When target is GL_PRIMITIVES_GENERATED, index must be less than the value of
       GL_MAX_VERTEX_STREAMS.

       If target is GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, id must be an unused name, or the name of an
       existing primitive query object previously bound to the GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query
       binding. When glBeginQueryIndexed is executed, the query object's primitives-written counter for the
       stream specified by index is reset to 0. Subsequent rendering will increment the counter once for every
       vertex that is written into the bound transform feedback buffer(s) for stream index. If transform
       feedback mode is not activated between the call to glBeginQueryIndexed and glEndQueryIndexed, the counter
       will not be incremented. When glEndQueryIndexed is executed, the primitives-written counter for stream
       index is assigned to the query object's result value. This value can be queried by calling
       glGetQueryObject() with pname GL_QUERY_RESULT. When target is GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
       index must be less than the value of GL_MAX_VERTEX_STREAMS.

       If target is GL_TIME_ELAPSED, id must be an unused name, or the name of an existing timer query object
       previously bound to the GL_TIME_ELAPSED query binding. When glBeginQueryIndexed is executed, the query
       object's time counter is reset to 0. When glEndQueryIndexed is executed, the elapsed server time that has
       passed since the call to glBeginQueryIndexed is written into the query object's time counter. This value
       can be queried by calling glGetQueryObject() with pname GL_QUERY_RESULT. When target is GL_TIME_ELAPSED,
       index must be zero.

       Querying the GL_QUERY_RESULT implicitly flushes the GL pipeline until the rendering delimited by the
       query object has completed and the result is available.  GL_QUERY_RESULT_AVAILABLE can be queried to
       determine if the result is immediately available or if the rendering is not yet complete.

NOTES

       If the query target's count exceeds the maximum value representable in the number of available bits, as
       reported by glGetQueryiv() with target set to the appropriate query target and pname
       GL_QUERY_COUNTER_BITS, the count becomes undefined.

       An implementation may support 0 bits in its counter, in which case query results are always undefined and
       essentially useless.

       When GL_SAMPLE_BUFFERS is 0, the samples-passed counter of an occlusion query will increment once for
       each fragment that passes the depth test. When GL_SAMPLE_BUFFERS is 1, an implementation may either
       increment the samples-passed counter individually for each sample of a fragment that passes the depth
       test, or it may choose to increment the counter for all samples of a fragment if any one of them passes
       the depth test.

       Calling glBeginQuery() or

       glEndQuery is equivalent to calling glBeginQueryIndexed() or

       glEndQueryIndexed with index set to zero, respectively.

ERRORS

       GL_INVALID_ENUM is generated if target is not one of the accepted tokens.

       GL_INVALID_VALUE is generated if index is greater than the query target-specific maximum.

       GL_INVALID_OPERATION is generated if glBeginQueryIndexed is executed while a query object of the same
       target is already active.

       GL_INVALID_OPERATION is generated if

       glEndQueryIndexed is executed when a query object of the same target is not active.

       GL_INVALID_OPERATION is generated if id is 0.

       GL_INVALID_OPERATION is generated if id is the name of an already active query object.

       GL_INVALID_OPERATION is generated if id refers to an existing query object whose type does not does not
       match target.

VERSION SUPPORT

       ┌────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                    │                OpenGL Version                                         │
       ├────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glBeginQueryIndexed │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glEndQueryIndexed   │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glBeginQuery(), glDeleteQueries(),

       glEndQuery, glGenQueries(), glGetQueryObject(), glGetQueryiv(), glIsQuery()

COPYRIGHT

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2010-2014 Khronos Group.

[FIXME: source]                                    01/03/2018                           GLBEGINQUERYINDEXED,(3G)