Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       glFlushMappedBufferRange, glFlushMappedNamedBufferRange - indicate modifications to a range of a mapped
       buffer

C SPECIFICATION

       void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);

       void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);

PARAMETERS

       target
           Specifies the target to which the buffer object is bound for glFlushMappedBufferRange, which must be
           one of the buffer binding targets in the following table:

           ┌─────────────────────────────┬────────────────────────────────────┐
           │Buffer Binding TargetPurpose                            │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ARRAY_BUFFER              │ Vertex attributes                  │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ATOMIC_COUNTER_BUFFER     │ Atomic counter storage             │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_COPY_READ_BUFFER          │ Buffer copy source                 │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_COPY_WRITE_BUFFER         │ Buffer copy destination            │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_DISPATCH_INDIRECT_BUFFER  │ Indirect compute dispatch commands │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_DRAW_INDIRECT_BUFFER      │ Indirect command arguments         │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ELEMENT_ARRAY_BUFFER      │ Vertex array indices               │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_PIXEL_PACK_BUFFER         │ Pixel read target                  │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_PIXEL_UNPACK_BUFFER       │ Texture data source                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_QUERY_BUFFER              │ Query result buffer                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_SHADER_STORAGE_BUFFER     │ Read-write storage for shaders     │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_TEXTURE_BUFFER            │ Texture data buffer                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer          │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_UNIFORM_BUFFER            │ Uniform block storage              │
           └─────────────────────────────┴────────────────────────────────────┘

       buffer
           Specifies the name of the buffer object for glFlushMappedNamedBufferRange.

       offset
           Specifies the start of the buffer subrange, in basic machine units.

       length
           Specifies the length of the buffer subrange, in basic machine units.

DESCRIPTION

       glFlushMappedBufferRange indicates that modifications have been made to a range of a mapped buffer
       object. The buffer object must previously have been mapped with the GL_MAP_FLUSH_EXPLICIT_BIT flag.

       offset and length indicate the modified subrange of the mapping, in basic machine units. The specified
       subrange to flush is relative to the start of the currently mapped range of the buffer. These commands
       may be called multiple times to indicate distinct subranges of the mapping which require flushing.

       If a buffer range is mapped with both GL_MAP_PERSISTENT_BIT and GL_MAP_FLUSH_EXPLICIT_BIT set, then these
       commands may be called to ensure that data written by the client into the flushed region becomes visible
       to the server. Data written to a coherent store will always become visible to the server after an
       unspecified period of time.

NOTES

       The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version
       is 4.3 or greater.

       The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

ERRORS

       GL_INVALID_ENUM is generated by glFlushMappedBufferRange if target is not one of the buffer binding
       targets listed above.

       GL_INVALID_OPERATION is generated by glFlushMappedBufferRange if zero is bound to target.

       GL_INVALID_OPERATION is generated by glFlushMappedNamedBufferRange if buffer is not the name of an
       existing buffer object.

       GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of
       the mapping.

       GL_INVALID_OPERATION is generated if the buffer object is not mapped, or is mapped without the
       GL_MAP_FLUSH_EXPLICIT_BIT flag.

VERSION SUPPORT

       ┌──────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                              │                OpenGL Version                                         │
       ├──────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                       │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                          │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFlushMappedBufferRange      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFlushMappedNamedBufferRange │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └──────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glMapBufferRange(), glMapBuffer(), glUnmapBuffer()

COPYRIGHT

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    01/03/2018                           GLFLUSHMAPPEDBUFFERR(3G)