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NAME

       glPixelStore - set pixel storage modes

C SPECIFICATION

       void glPixelStoref(GLenum pname, GLfloat param);

       void glPixelStorei(GLenum pname, GLint param);

PARAMETERS

       pname
           Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data
           into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT,
           GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect
           the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST,
           GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS,
           GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.

       param
           Specifies the value that pname is set to.

DESCRIPTION

       glPixelStore sets pixel storage modes that affect the operation of subsequent glReadPixels() as well as
       the unpacking of texture patterns (see glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(),
       glTexSubImage2D(), glTexSubImage3D()), glCompressedTexImage1D(), glCompressedTexImage2D(),
       glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D() or
       glCompressedTexSubImage1D().

       pname is a symbolic constant indicating the parameter to be set, and param is the new value. Six of the
       twelve storage parameters affect how pixel data is returned to client memory. They are as follows:

       GL_PACK_SWAP_BYTES
           If true, byte ordering for multibyte color components, depth components, or stencil indices is
           reversed. That is, if a four-byte component consists of bytes b 0, b 1, b 2, b 3, it is stored in
           memory as b 3, b 2, b 1, b 0 if GL_PACK_SWAP_BYTES is true.  GL_PACK_SWAP_BYTES has no effect on the
           memory order of components within a pixel, only on the order of bytes within components or indices.
           For example, the three components of a GL_RGB format pixel are always stored with red first, green
           second, and blue third, regardless of the value of GL_PACK_SWAP_BYTES.

       GL_PACK_LSB_FIRST
           If true, bits are ordered within a byte from least significant to most significant; otherwise, the
           first bit in each byte is the most significant one.

       GL_PACK_ROW_LENGTH
           If greater than 0, GL_PACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a
           row is placed at location p in memory, then the location of the first pixel of the next row is
           obtained by skipping

           k = n ⁢ l a s ⁢ s ⁢ n ⁢ l a ⁢ s >= a s < a

           components or indices, where n is the number of components or indices in a pixel, l is the number of
           pixels in a row (GL_PACK_ROW_LENGTH if it is greater than 0, the width argument to the pixel routine
           otherwise), a is the value of GL_PACK_ALIGNMENT, and s is the size, in bytes, of a single component
           (if a < s, then it is as if a = s). In the case of 1-bit values, the location of the next row is
           obtained by skipping

           k = 8 ⁢ a ⁢ n ⁢ l 8 ⁢ a

           components or indices.

           The word component in this description refers to the nonindex values red, green, blue, alpha, and
           depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and
           finally blue.

       GL_PACK_IMAGE_HEIGHT
           If greater than 0, GL_PACK_IMAGE_HEIGHT defines the number of pixels in an image three-dimensional
           texture volume, where ``image'' is defined by all pixels sharing the same third dimension index. If
           the first pixel of a row is placed at location p in memory, then the location of the first pixel of
           the next row is obtained by skipping

           k = n ⁢ l ⁢ h a s ⁢ s ⁢ n ⁢ l ⁢ h a ⁢ s >= a s < a

           components or indices, where n is the number of components or indices in a pixel, l is the number of
           pixels in a row (GL_PACK_ROW_LENGTH if it is greater than 0, the width argument to glTexImage3D()
           otherwise), h is the number of rows in a pixel image (GL_PACK_IMAGE_HEIGHT if it is greater than 0,
           the height argument to the glTexImage3D() routine otherwise), a is the value of GL_PACK_ALIGNMENT,
           and s is the size, in bytes, of a single component (if a < s, then it is as if a = s).

           The word component in this description refers to the nonindex values red, green, blue, alpha, and
           depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and
           finally blue.

       GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and GL_PACK_SKIP_IMAGES
           These values are provided as a convenience to the programmer; they provide no functionality that
           cannot be duplicated simply by incrementing the pointer passed to glReadPixels(). Setting
           GL_PACK_SKIP_PIXELS to i is equivalent to incrementing the pointer by i ⁢ n components or indices,
           where n is the number of components or indices in each pixel. Setting GL_PACK_SKIP_ROWS to j is
           equivalent to incrementing the pointer by j ⁢ m components or indices, where m is the number of
           components or indices per row, as just computed in the GL_PACK_ROW_LENGTH section. Setting
           GL_PACK_SKIP_IMAGES to k is equivalent to incrementing the pointer by k ⁢ p, where p is the number of
           components or indices per image, as computed in the GL_PACK_IMAGE_HEIGHT section.

       GL_PACK_ALIGNMENT
           Specifies the alignment requirements for the start of each pixel row in memory. The allowable values
           are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows
           start on double-word boundaries).

       The other six of the twelve storage parameters affect how pixel data is read from client memory. These
       values are significant for glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(),
       glTexSubImage2D(), and glTexSubImage3D()

       They are as follows:

       GL_UNPACK_SWAP_BYTES
           If true, byte ordering for multibyte color components, depth components, or stencil indices is
           reversed. That is, if a four-byte component consists of bytes b 0, b 1, b 2, b 3, it is taken from
           memory as b 3, b 2, b 1, b 0 if GL_UNPACK_SWAP_BYTES is true.  GL_UNPACK_SWAP_BYTES has no effect on
           the memory order of components within a pixel, only on the order of bytes within components or
           indices. For example, the three components of a GL_RGB format pixel are always stored with red first,
           green second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.

       GL_UNPACK_LSB_FIRST
           If true, bits are ordered within a byte from least significant to most significant; otherwise, the
           first bit in each byte is the most significant one.

       GL_UNPACK_ROW_LENGTH
           If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of
           a row is placed at location p in memory, then the location of the first pixel of the next row is
           obtained by skipping

           k = n ⁢ l a s ⁢ s ⁢ n ⁢ l a ⁢ s >= a s < a

           components or indices, where n is the number of components or indices in a pixel, l is the number of
           pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the width argument to the pixel
           routine otherwise), a is the value of GL_UNPACK_ALIGNMENT, and s is the size, in bytes, of a single
           component (if a < s, then it is as if a = s). In the case of 1-bit values, the location of the next
           row is obtained by skipping

           k = 8 ⁢ a ⁢ n ⁢ l 8 ⁢ a

           components or indices.

           The word component in this description refers to the nonindex values red, green, blue, alpha, and
           depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and
           finally blue.

       GL_UNPACK_IMAGE_HEIGHT
           If greater than 0, GL_UNPACK_IMAGE_HEIGHT defines the number of pixels in an image of a
           three-dimensional texture volume. Where ``image'' is defined by all pixel sharing the same third
           dimension index. If the first pixel of a row is placed at location p in memory, then the location of
           the first pixel of the next row is obtained by skipping

           k = n ⁢ l ⁢ h a s ⁢ s ⁢ n ⁢ l ⁢ h a ⁢ s >= a s < a

           components or indices, where n is the number of components or indices in a pixel, l is the number of
           pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the width argument to glTexImage3D()
           otherwise), h is the number of rows in an image (GL_UNPACK_IMAGE_HEIGHT if it is greater than 0, the
           height argument to glTexImage3D() otherwise), a is the value of GL_UNPACK_ALIGNMENT, and s is the
           size, in bytes, of a single component (if a < s, then it is as if a = s).

           The word component in this description refers to the nonindex values red, green, blue, alpha, and
           depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and
           finally blue.

       GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
           These values are provided as a convenience to the programmer; they provide no functionality that
           cannot be duplicated by incrementing the pointer passed to glTexImage1D(), glTexImage2D(),
           glTexSubImage1D() or glTexSubImage2D(). Setting GL_UNPACK_SKIP_PIXELS to i is equivalent to
           incrementing the pointer by i ⁢ n components or indices, where n is the number of components or
           indices in each pixel. Setting GL_UNPACK_SKIP_ROWS to j is equivalent to incrementing the pointer by
           j ⁢ k components or indices, where k is the number of components or indices per row, as just computed
           in the GL_UNPACK_ROW_LENGTH section.

       GL_UNPACK_ALIGNMENT
           Specifies the alignment requirements for the start of each pixel row in memory. The allowable values
           are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows
           start on double-word boundaries).

       The following table gives the type, initial value, and range of valid values for each storage parameter
       that can be set with glPixelStore.

       ┌───────────────────────┬─────────┬────────────────┬───────────────────────────────────┐
       │ pnameTypeInitial ValueValid Range            │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_SWAP_BYTES     │ boolean │     false      │           true or false           │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_LSB_FIRST      │ boolean │     false      │           true or false           │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_ROW_LENGTH     │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_IMAGE_HEIGHT   │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_SKIP_ROWS      │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_SKIP_PIXELS    │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_SKIP_IMAGES    │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_PACK_ALIGNMENT      │ integer │       4        │           1, 2, 4, or 8           │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_SWAP_BYTES   │ boolean │     false      │           true or false           │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_LSB_FIRST    │ boolean │     false      │           true or false           │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_ROW_LENGTH   │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_IMAGE_HEIGHT │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_SKIP_ROWS    │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_SKIP_PIXELS  │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_SKIP_IMAGES  │ integer │       0        │ 0                                 │
       │                       │         │                │                                 ∞ │
       ├───────────────────────┼─────────┼────────────────┼───────────────────────────────────┤
       │GL_UNPACK_ALIGNMENT    │ integer │       4        │           1, 2, 4, or 8           │
       └───────────────────────┴─────────┴────────────────┴───────────────────────────────────┘

       glPixelStoref can be used to set any pixel store parameter. If the parameter type is boolean, then if
       param is 0, the parameter is false; otherwise it is set to true. If pname is a integer type parameter,
       param is rounded to the nearest integer.

       Likewise, glPixelStorei can also be used to set any of the pixel store parameters. Boolean parameters are
       set to false if param is 0 and true otherwise.

ERRORS

       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if
       alignment is specified as other than 1, 2, 4, or 8.

ASSOCIATED GETS

       glGet() with argument GL_PACK_SWAP_BYTES

       glGet() with argument GL_PACK_LSB_FIRST

       glGet() with argument GL_PACK_ROW_LENGTH

       glGet() with argument GL_PACK_IMAGE_HEIGHT

       glGet() with argument GL_PACK_SKIP_ROWS

       glGet() with argument GL_PACK_SKIP_PIXELS

       glGet() with argument GL_PACK_SKIP_IMAGES

       glGet() with argument GL_PACK_ALIGNMENT

       glGet() with argument GL_UNPACK_SWAP_BYTES

       glGet() with argument GL_UNPACK_LSB_FIRST

       glGet() with argument GL_UNPACK_ROW_LENGTH

       glGet() with argument GL_UNPACK_IMAGE_HEIGHT

       glGet() with argument GL_UNPACK_SKIP_ROWS

       glGet() with argument GL_UNPACK_SKIP_PIXELS

       glGet() with argument GL_UNPACK_SKIP_IMAGES

       glGet() with argument GL_UNPACK_ALIGNMENT

VERSION SUPPORT

       ┌──────────────┬───────────────────────────────────────────────────────────────────────┐
       │              │                OpenGL Version                                         │
       ├──────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature       │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name          │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glPixelStoref │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glPixelStorei │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └──────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glReadPixels(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(),
       glTexSubImage3D(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(),
       glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage1D().

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is
       licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    01/03/2018                                   GLPIXELSTORE(3G)