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NAME

       glRenderbufferStorageMultisample, glNamedRenderbufferStorageMultisample - establish data storage, format,
       dimensions and sample count of a renderbuffer object's image

C SPECIFICATION

       void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
                                             GLsizei width, GLsizei height);

       void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat,
                                                  GLsizei width, GLsizei height);

PARAMETERS

       target
           Specifies a binding target of the allocation for glRenderbufferStorageMultisample function. Must be
           GL_RENDERBUFFER.

       renderbuffer
           Specifies the name of the renderbuffer object for glNamedRenderbufferStorageMultisample function.

       samples
           Specifies the number of samples to be used for the renderbuffer object's storage.

       internalformat
           Specifies the internal format to use for the renderbuffer object's image.

       width
           Specifies the width of the renderbuffer, in pixels.

       height
           Specifies the height of the renderbuffer, in pixels.

DESCRIPTION

       glRenderbufferStorageMultisample and glNamedRenderbufferStorageMultisample establish the data storage,
       format, dimensions and number of samples of a renderbuffer object's image.

       For glRenderbufferStorageMultisample, the target of the operation, specified by target must be
       GL_RENDERBUFFER. For glNamedRenderbufferStorageMultisample, renderbuffer must be an ID of an existing
       renderbuffer object.  internalformat specifies the internal format to be used for the renderbuffer
       object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format.  width
       and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or
       equal to the value of GL_MAX_RENDERBUFFER_SIZE.  samples specifies the number of samples to be used for
       the renderbuffer object's image, and must be less than or equal to the value of GL_MAX_SAMPLES. If
       internalformat is a signed or unsigned integer format then samples must be less than or equal to the
       value of GL_MAX_INTEGER_SAMPLES.

       Upon success, glRenderbufferStorageMultisample and glNamedRenderbufferStorageMultisample delete any
       existing data store for the renderbuffer image and the contents of the data store after calling either of
       the functions are undefined.

ERRORS

       GL_INVALID_ENUM is generated by glRenderbufferStorageMultisample function if target is not
       GL_RENDERBUFFER.

       GL_INVALID_OPERATION is generated by glNamedRenderbufferStorageMultisample function if renderbuffer is
       not the name of an existing renderbuffer object.

       GL_INVALID_VALUE is generated if samples is greater than GL_MAX_SAMPLES.

       GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or
       stencil-renderable format.

       GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and samples is
       greater than the value of GL_MAX_INTEGER_SAMPLES

       GL_INVALID_VALUE is generated if either of width or height is negative, or greater than the value of
       GL_MAX_RENDERBUFFER_SIZE.

       GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store of the requested size.

VERSION SUPPORT

       ┌──────────────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                                      │                OpenGL Version                                         │
       ├──────────────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                                     │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                               │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                                  │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glNamedRenderbufferStorageMultisample │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       ├──────────────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glRenderbufferStorageMultisample      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └──────────────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGenRenderbuffers(), glBindRenderbuffer(),

       glNamedRenderbufferStorage, glRenderbufferStorage(), glFramebufferRenderbuffer(), glDeleteRenderbuffers()

COPYRIGHT

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    01/03/2018                           GLRENDERBUFFERSTORAG(3G)