Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       glStencilOp - set front and back stencil test actions

C SPECIFICATION

       void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);

PARAMETERS

       sfail
           Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted:
           GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The
           initial value is GL_KEEP.

       dpfail
           Specifies the stencil action when the stencil test passes, but the depth test fails.  dpfail accepts
           the same symbolic constants as sfail. The initial value is GL_KEEP.

       dppass
           Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil
           test passes and either there is no depth buffer or depth testing is not enabled.  dppass accepts the
           same symbolic constants as sfail. The initial value is GL_KEEP.

DESCRIPTION

       Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You draw into the
       stencil planes using GL drawing primitives, then render geometry and images, using the stencil planes to
       mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to
       achieve special effects, such as decals, outlining, and constructive solid geometry rendering.

       The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the value
       in the stencil buffer and a reference value. To enable and disable the test, call glEnable() and

       glDisable with argument GL_STENCIL_TEST; to control it, call glStencilFunc() or glStencilFuncSeparate().

       There can be two separate sets of sfail, dpfail, and dppass parameters; one affects back-facing polygons,
       and the other affects front-facing polygons as well as other non-polygon primitives.  glStencilOp() sets
       both front and back stencil state to the same values. Use glStencilOpSeparate() to set front and back
       stencil state to different values.

       glStencilOp takes three arguments that indicate what happens to the stored stencil value while stenciling
       is enabled. If the stencil test fails, no change is made to the pixel's color or depth buffers, and sfail
       specifies what happens to the stencil buffer contents. The following eight actions are possible.

       GL_KEEP
           Keeps the current value.

       GL_ZERO
           Sets the stencil buffer value to 0.

       GL_REPLACE
           Sets the stencil buffer value to ref, as specified by glStencilFunc().

       GL_INCR
           Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.

       GL_INCR_WRAP
           Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the
           maximum representable unsigned value.

       GL_DECR
           Decrements the current stencil buffer value. Clamps to 0.

       GL_DECR_WRAP
           Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable
           unsigned value when decrementing a stencil buffer value of zero.

       GL_INVERT
           Bitwise inverts the current stencil buffer value.

       Stencil buffer values are treated as unsigned integers. When incremented and decremented, values are
       clamped to 0 and 2 n - 1, where n is the value returned by querying GL_STENCIL_BITS.

       The other two arguments to glStencilOp specify stencil buffer actions that depend on whether subsequent
       depth buffer tests succeed (dppass) or fail (dpfail) (see glDepthFunc()). The actions are specified using
       the same eight symbolic constants as sfail. Note that dpfail is ignored when there is no depth buffer, or
       when the depth buffer is not enabled. In these cases, sfail and dppass specify stencil action when the
       stencil test fails and passes, respectively.

NOTES

       Initially the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur
       and it is as if the stencil tests always pass, regardless of any call to glStencilOp.

       glStencilOp() is the same as calling glStencilOpSeparate() with face set to GL_FRONT_AND_BACK.

ERRORS

       GL_INVALID_ENUM is generated if sfail, dpfail, or dppass is any value other than the defined constant
       values.

ASSOCIATED GETS

       glGet() with argument GL_STENCIL_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_PASS_DEPTH_FAIL,
       GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_PASS_DEPTH_FAIL, or
       GL_STENCIL_BITS

       glIsEnabled() with argument GL_STENCIL_TEST

VERSION SUPPORT

       ┌────────────┬───────────────────────────────────────────────────────────────────────┐
       │            │                OpenGL Version                                         │
       ├────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/           │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature     │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name        │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glStencilOp │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glBlendFunc(), glDepthFunc(), glEnable(), glLogicOp(), glStencilFunc(), glStencilFuncSeparate(),
       glStencilMask(), glStencilMaskSeparate(), glStencilOpSeparate()

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is
       licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    01/03/2018                                    GLSTENCILOP(3G)