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NAME

       gl_FragDepth - establishes a depth value for the current fragment

DECLARATION

       out float gl_FragDepth ;.SH "DESCRIPTION"

       Available only in the fragment language, gl_FragDepth is an output variable that is used to establish the
       depth value for the current fragment. If depth buffering is enabled and no shader writes to gl_FragDepth,
       then the fixed function value for depth will be used (this value is contained in the z component of
       gl_FragCoord()) otherwise, the value written to gl_FragDepth is used. If a shader statically assigns to
       gl_FragDepth, then the value of the fragment's depth may be undefined for executions of the shader that
       take that path. That is, if the set of linked fragment shaders statically contain a write to
       gl_FragDepth, then it is responsible for always writing it.

VERSION SUPPORT

       ┌─────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │             │        OpenGL Shading Language Version                                            │
       ├─────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Variable1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name         │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │gl_FragDepth │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └─────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       gl_FragCoord()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                                    01/03/2018                                   GL_FRAGDEPTH(3G)