DECLARATION in uint gl_LocalInvocationIndex ;.SH "DESCRIPTION" In the compute language, gl_LocalInvocationIndex is a derived input variable containing the 1-dimensional linearized index of the work invocation within the work group that the current shader is executing on. The value of gl_LocalInvocationIndex is equal to gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x . VERSION SUPPORT OpenGL Shading Language Version Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50 gl_LocalInvocationIndex - - - - - - - - - ✔ ✔ ✔ SEE ALSO gl_NumWorkGroups (), gl_WorkGroupID (), gl_WorkGroupSize (), gl_LocalInvocationID () COPYRIGHT Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/ . COPYRIGHT Copyright © 2012-2014 Khronos Group