DECLARATION in int gl_SampleMaskIn[] ;.SH "DESCRIPTION" gl_SampleMaskIn is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M] corresponds to sample 32 * M + B . The array has ceil ( s / 32) elements where s is the maximum number of color samples supported by the implementation. VERSION SUPPORT OpenGL Shading Language Version Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50 gl_SampleMaskIn - - - - - - ✔ ✔ ✔ ✔ ✔ ✔ SEE ALSO gl_SampleMask (), gl_SampleID (), gl_SamplePosition (), gl_FragCoord () COPYRIGHT Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/ . COPYRIGHT Copyright © 2011-2014 Khronos Group