Provided by: libtecla-dev_1.6.3-2_amd64 bug

NAME

        gl_io_mode, gl_raw_io, gl_normal_io, gl_tty_signals, gl_abandon_line,
        gl_handle_signal, gl_pending_io - How to use gl_get_line() from an external event loop.

SYNOPSIS

       #include <libtecla.h>

       int gl_io_mode(GetLine *gl, GlIOMode mode);

       int gl_raw_io(GetLine *gl);

       int gl_normal_io(GetLine *gl);

       int gl_tty_signals(void (*term_handler)(int),
                          void (*susp_handler)(int),
                          void (*cont_handler)(int),
                          void (*size_handler)(int));

       void gl_abandon_line(GetLine *gl);

       void gl_handle_signal(int signo, GetLine *gl, int ngl);

       GlPendingIO gl_pending_io(GetLine *gl);

DESCRIPTION

       The  gl_get_line()  function, which is documented separately in the gl_get_line(3) man page, supports two
       different I/O modes.  These are selected by calling the gl_io_mode() function.

         int gl_io_mode(GetLine *gl, GlIOMode mode);

       The mode argument of this function specifies the new I/O mode, and must be one of the following.

         GL_NORMAL_MODE   -  Select the normal blocking-I/O mode.
                             In this mode gl_get_line()
                             doesn't return until either an error
                             occurs of the user finishes entering a
                             new line. This mode is the focus of
                             the gl_get_line(3) man page.

         GL_SERVER_MODE   -  Select non-blocking server I/O mode.
                             In this mode, since non-blocking
                             terminal I/O is used, the entry of
                             each new input line typically requires
                             many calls to gl_get_line() from
                             an external I/O-driven event loop.
                             This mode is the focus of this man
                             page.

       Newly created GetLine objects start in normal I/O mode, so to switch to non-blocking server mode requires
       an initial call to gl_io_mode().

SERVER I/O MODE

       In  non-blocking  server  I/O  mode,  the  application  is  required  to  have  an event loop which calls
       gl_get_line() whenever the terminal file descriptor can do the type I/O  that  gl_get_line()  is  waiting
       for.  To  determine  which  type  of  I/O  gl_get_line()  is  waiting  for,  the  application  calls  the
       gl_pending_io() function.

         GlPendingIO gl_pending_io(GetLine *gl);

       The return value of this function is one of the following two enumerated values.

         GLP_READ    -  gl_get_line() is waiting to write a
                        character to the terminal.

         GLP_WRITE   -  gl_get_line() is waiting to read a
                        character from the keyboad.

       If the application is using either the select() or poll() system calls to watch for I/O  on  a  group  of
       file descriptors, then it should call the gl_pending_io() function before each call to these functions to
       see which direction of I/O it should tell them to watch for, and configure their  arguments  accordingly.
       In  the  case  of  the select() system call, this means using the FD_SET() macro to add the terminal file
       descriptor either to the set of file descriptors to be watched for readability, or the set to be  watched
       for writability.

       As  in  normal I/O mode, the return value of gl_get_line() is either a pointer to a completed input line,
       or NULL. However, whereas in normal I/O mode a NULL return value always means that an error occurred,  in
       non-blocking  server  mode,  NULL is also returned when gl_get_line() can't read or write to the terminal
       without blocking. Thus in non-blocking server mode, in order  to  determine  when  a  NULL  return  value
       signifies that an error occurred or not, it is necessary to call the gl_return_status() function. If this
       function returns the enumerated value, GLR_BLOCKED, as documented in the gl_get_line(3)  man  page,  this
       means that gl_get_line() is waiting for I/O, and no error has occurred.

       When  gl_get_line()  returns  NULL  and gl_return_status() indicates that this is due to blocked terminal
       I/O, the application should call gl_get_line() again when the type of  I/O  reported  by  gl_pending_io()
       becomes  possible.  The  prompt,  start_line  and start_pos arguments of gl_get_line() will be ignored on
       these calls.  If you need to change the prompt of the line that is currently being edited, then  you  can
       call  the  gl_replace_prompt()  function  (documented  in  the  gl_get_line(3) man page) between calls to
       gl_get_line().

GIVING UP THE TERMINAL

       A complication that is unique to non-blocking server mode is that it requires that the terminal  be  left
       in raw mode between calls to gl_get_line(). If this weren't the case, the external event loop wouldn't be
       able to detect individual key-presses, and the basic line editing  implemented  by  the  terminal  driver
       would  clash  with  the  editing  provided  by  gl_get_line().  What this means is that any time that the
       terminal needs to be used for other things than entering a new input line with gl_get_line(), it needs to
       be  restored  to  a  usable  state.  In  particular, whenever the process is suspended or terminated, the
       terminal must be returned to a normal state. If this isn't done, then depending on the characteristics of
       the shell that was used to invoke the program, the user may end up with a hung terminal. To this end, the
       gl_normal_io() function is provided for switching the terminal back to the state that it was in when  raw
       mode was last established.

         int gl_normal_io(GetLine *gl);

       What  this  function  does is first flush any pending output to the terminal, then move the cursor to the
       start of the terminal line which follows the end of the incompletely entered input line. At this point it
       is  safe to suspend or terminate the process, and it is safe for the application to read and write to the
       terminal. To resume entry of the input line, the application should call the gl_raw_io() function.

         int gl_raw_io(GetLine *gl);

       This function starts a new line, redisplays the partially completed input line  (if  any),  restores  the
       cursor  position  within  this line to where it was when gl_normal_io() was called, then switches back to
       raw, non-blocking terminal mode ready to continue entry of the input  line  when  gl_get_line()  is  next
       called.

       Note that in non-blocking server mode, if gl_get_line() is called after a call to gl_normal_io(), without
       an intervening call to gl_raw_io(), gl_get_line() will call gl_raw_mode() itself, and the  terminal  will
       remain in this mode when gl_get_line() returns.

SIGNAL HANDLING

       In  the  previous  section  it  was  pointed  out  that in non-blocking server mode, the terminal must be
       restored to a sane state whenever a signal is received that either suspends or terminates the process. In
       normal  I/O  mode,  this  is  done  for  you by gl_get_line(), but in non-blocking server mode, since the
       terminal is left in raw mode between calls to gl_get_line(), this signal handling has to be done  by  the
       application.  Since  there  are  many  signals  that can suspend or terminate a process, as well as other
       signals that are important to gl_get_line(), such as  the  SIGWINCH  signal,  which  tells  it  when  the
       terminal  size  has changed, the gl_tty_signals() function is provided for installing signal handlers for
       all pertinent signals.

         int gl_tty_signals(void (*term_handler)(int),
                            void (*susp_handler)(int),
                            void (*cont_handler)(int),
                            void (*size_handler)(int));

       What this does is use gl_get_line()'s internal list of signals to assign  specified  signal  handlers  to
       groups of signals. The arguments of this function are as follows.

         term_handler  -  This is the signal handler that is to be
                          used to trap signals that by default
                          terminate any process that receives
                          them (eg. SIGINT or SIGTERM).

         susp_handler  -  This is the signal handler that is to be
                          used to trap signals that by default
                          suspend any process that receives them,
                          (eg. SIGTSTP or SIGTTOU).

         cont_handler  -  This is the signal handler that is to be
                          used to trap signals that are usually
                          sent when a process resumes after being
                          suspended (usually SIGCONT). Beware that there is
                          nothing to stop a user from sending one of these
                          signals at other times.

         size_handler  -  This signal handler is used to trap
                          signals that are sent to processes when
                          their controlling terminals are resized
                          by the user (eg. SIGWINCH).

       These  arguments  can all be the same, if so desired, and you can specify SIG_IGN (ignore this signal) or
       SIG_DFL (use the system-provided default signal handler)  instead  of  a  function  where  pertinent.  In
       particular,  it is rarely useful to trap SIGCONT, so the cont_handler argument will usually be SIG_DFL or
       SIG_IGN.

       The gl_tty_signals() function uses the POSIX sigaction() function to install these signal  handlers,  and
       it  is  careful  to  use  the sa_mask member of each sigaction structure to ensure that only one of these
       signals is ever delivered at a time. This guards against different instances  of  these  signal  handlers
       from  simultaneously  trying  to  write  to  common global data, such as a shared sigsetjmp() buffer or a
       signal-received flag.

       The signal handlers that are installed by this function, should call the gl_handle_signal().

         void gl_handle_signal(int signo, GetLine *gl, int ngl);

       The signo argument tells this function which signal it is being asked to respond to, and the gl  argument
       should be a pointer to the first element of an array of ngl GetLine objects. If your application only has
       one of these objects, just pass its pointer as the gl argument and specify ngl as 1.

       Depending on the signal that is being handled, this function does different things.

   Terminal resize signals (SIGWINCH)
       If the signal indicates  that  the  terminal  was  resized,  then  it  arranges  for  the  next  call  to
       gl_get_line()  to  ask the terminal for its new size and redraw the input line accordingly. In order that
       gl_get_line() be called as soon as possible to do this, gl_handle_signal() also arranges  that  the  next
       call  to  gl_pending_io()  will  return  GLP_WRITE.  Thus if the application waits for I/O in select() or
       poll(), then the application needs to ensure that these functions will be reliably aborted when a  signal
       is caught and handled by the application. More on this below.

Process termination signals.

       If  the  signal  that was caught is one of those that by default terminates any process that receives it,
       then gl_handle_signal() does the following steps.

       1. First it blocks the delivery of all signals that can be
          blocked (ie. SIGKILL and SIGSTOP can't be blocked)

       2. Next it calls gl_normal_io() for each of the ngl
          GetLine objects. Note that this does nothing to any of the
          GetLine objects that aren't currently in raw mode.

       3. Next it sets the signal handler of the signal to its default,
          process-termination disposition.

       4. Next it re-sends the process the signal that was caught.

       5. Finally it unblocks delivery of this signal, which
          results in the process being terminated.

Process suspension signals.

       If the default disposition of the signal is to suspend the process, the same steps are  executed  as  for
       process termination signals, except that when the process is later resumed, gl_handle_signal() continues,
       and does the following steps.

       6. It re-blocks delivery of the signal.

       7. It reinstates the signal handler of the signal to the one
          that was displaced when its default disposition was substituted.

       8. For any of the GetLine objects that were in raw mode when
          gl_handle_signal() was called, gl_handle_signal() then
          calls gl_raw_io(), to resume entry of the input lines on
          those terminals.

       9. Finally, it restores the signal process mask to how it
          was when gl_handle_signal() was called.

       Note that the process is suspended or terminated using the original signal that was caught,  rather  than
       using the uncatchable SIGSTOP and SIGKILL signals. This is important, because when a process is suspended
       or terminated, the parent of the process may wish to use the status value returned by the  wait()  system
       call to figure out which signal was responsible. In particular, most shells use this information to print
       a corresponding message to the terminal. Users would be rightly confused if when their process received a
       SIGPIPE  signal, the program responded by sending itself a SIGKILL signal, and the shell then printed out
       the provocative statement, "Killed!".

INTERRUPTING THE EVENT LOOP

       If a signal is caught and handled when the application's event loop is waiting  in  select()  or  poll(),
       these  functions  will  be  aborted with errno set to EINTR. When this happens the event loop should call
       gl_pending_io(), before calling select() or poll() again. It should then arrange for select()  or  poll()
       to  wait for the type of I/O that this reports. This is necessary, because any signal handler which calls
       gl_handle_signal(), will frequently change the type of I/O that gl_get_line() is waiting for.

       Unfortunately, if a signal arrives between the statements which configure the arguments  of  select()  or
       poll()  and the calls to these functions, then the signal will not be seen by these functions, which will
       then not be aborted. If these functions are waiting for keyboard input from the user when the  signal  is
       received,  and  the  signal handler arranges to redraw the input line to accommodate a terminal resize or
       the resumption of the process, then this redisplay will be end up being delayed until the user  hits  the
       next  key.  Apart  from  puzzling the user, this clearly isn't a serious problem. However there is a way,
       albeit complicated, to completely avoid this race condition. The following steps illustrate this.

       1. Block all of the signals that gl_get_line() catches,
          by passing the signal set returned by gl_list_signals() to
          sigprocmask().

       2. Call gl_pending_io() and set up the arguments of
          select() or poll() accordingly.

       3. Call sigsetjmp() with a non-zero savesigs argument.

       4. Initially this sigsetjmp() statement will return zero,
          indicating that control isn't resuming there after a matching
          call to siglongjmp().

       5. Replace all of the handlers of the signals that gl_get_line()
          is configured to catch, with a signal handler that first records
          the number of the signal that was caught, in a file-scope variable,
          then calls siglongjmp() with a non-zero value argument, to
          return execution to the above sigsetjmp()
          statement.  Registering these signal handlers can conveniently be
          done using the gl_tty_signals() function.

       6. Set the file-scope variable that the above signal handler uses to
          record any signal that is caught to -1, so that we can check
          whether a signal was caught by seeing if it contains a valid signal
          number.

       7. Now unblock the signals that were blocked in step 1. Any signal
          that was received by the process in between step 1 and now will
          now be delivered, and trigger our signal handler, as will any
          signal that is received until we block these signals again.

       8. Now call select() or poll().

       9. When select() returns, again block the signals that were
          unblocked in step 7.

       If a signal is arrived any time during the above steps, our signal handler will be  triggered  and  cause
       control  to  return  to  the  sigsetjmp()  statement,  where this time, sigsetjmp() will return non-zero,
       indicating that a signal was caught. When this happens we simply skip the above block of statements,  and
       continue  with  the  following  statements,  which  are executed regardless of whether or not a signal is
       caught. Note that when sigsetjmp() returns, regardless of why it returned, the  process  signal  mask  is
       returned  to  how  it  was when sigsetjmp() was called. Thus the following statements are always executed
       with all of our signals blocked.

       9. Reinstate the signal handlers that were displaced in step 5.

       10. Check wether a signal was caught, by checking the file-scope
           variable that the signal handler records signal numbers in.

       11. If a signal was caught, send this signal to the application
           again, and unblock just this signal, so that it invokes the
           signal handler which we just reinstated in step 10.

       12. Unblock all of the signals that were blocked in step 7.

       Since this is complicated, note that demo3.c includes a working example of how to  do  this.  The  method
       used  there  however,  is  more  general  than  the  above. What it provides is a wrapper function around
       select() which encompasses steps 3 to 11. In this wrapper, rather than use  gl_list_signals()  to  figure
       out  the  signals  to  block,  and  and gl_tty_signals() to assign and revert signal handlers, one of its
       arguments is a sigset_t which specifies which signals to  block  and  assign  signal  handlers  to.  This
       function  thus  doesn't  depend  on  gl_get_line()  and  can thus be used in other situations where race-
       condition-free signal handling is required.

SIGNALS CAUGHT BY GL_GET_LINE

       Since the application is expected to handle signals in non-blocking server  mode,  gl_get_line()  doesn't
       attempt  to  duplicate this when it is being called. If one of the signals that it is configured to catch
       is sent to the application while gl_get_line() is being called,  gl_get_line()  reinstates  the  caller's
       signal  handlers, then just before returning, re-sends the signal to the process to let the application's
       signal handler handle it. If the process isn't terminated by this signal, gl_get_line() returns NULL, and
       a following call to gl_return_status() returns the enumerated value GLR_SIGNAL.

ABORTING LINE INPUT

       Often,  rather  than  letting it terminate the process, applications respond to the SIGINT user-interrupt
       signal by aborting the current input line. The way to do this in non-blocking server-I/O mode is  to  not
       call gl_handle_signal() when this signal is caught, but instead to call the gl_abandon_line().

         void gl_abandon_line(GetLine *gl);

       This function arranges that when gl_get_line() is next called, it first flushes any pending output to the
       terminal, then discardes the current input line, outputs a new prompt  on  the  next  line,  and  finally
       starts accepting input of a new input line from the user.

SIGNAL SAFE FUNCTIONS

       Provided  that  certain  rules  are  followed, the following functions can have been written to be safely
       callable from signal handlers. Other functions in this library should not be called from signal handlers.

         gl_normal_io()
         gl_raw_io()
         gl_handle_signal()
         gl_abandon_line()

       In order for this to be true, all signal handlers that call these functions must be registered in such  a
       way  that  only  one instance of any one of them can be running at one time. The way to do this is to use
       the POSIX sigaction() function to register all signal handlers, and when  doing  this,  use  the  sa_mask
       member  of  the  corresponding  sigaction  structure,  to indicate that all of the signals who's handlers
       invoke the above functions, should be blocked when the current signal is being handled. This prevents two
       signal handlers from operating on a GetLine object at the same time.

       To  prevent  signal handlers from accessing a GetLine object while gl_get_line() or any of its associated
       public functions are operating on it, all  public  functions  associated  with  gl_get_line(),  including
       gl_get_line()  itself, temporarily block the delivery of signals when they are accessing GetLine objects.
       Beware that the only signals that they block are the signals that gl_get_line() is  currently  configured
       to  catch,  so be sure that if you call any of the above functions from signal handlers, that the signals
       that these handlers are assigned to are configured to be caught by gl_get_line() (see gl_trap_signal()).

USING TIMEOUTS TO POLL

       If instead of using select() or poll() to wait for I/O,  your  application  just  needs  to  get  out  of
       gl_get_line()  periodically  to briefly do something else before returning to accept input from the user,
       this can be done  in  non-blocking  server  mode  by  using  the  gl_inactivity_timeout()  function  (see
       gl_get_line(3)), to specify that a callback function that returns GLTO_CONTINUE should be called whenever
       gl_get_line() has been waiting for I/O for more than a specified amount of time.

       When  this  callback  is  triggered,  gl_get_line()  will  return  NULL,  and   a   following   call   to
       gl_return_status() will return GLR_BLOCKED.

       Beware  that  gl_get_line() won't return until the user hasn't typed a key for the specified interval, so
       if the interval is long, and the user keeps typing, gl_get_line() may not return for a  while.  In  other
       words there is no guarantee that it will return in the time specified.

THE SERVER DEMO PROGRAM

       The  demo3  program  that  is distributed with the library, provides a working example of how to use non-
       blocking server I/O mode in a real program. As far as  the  user  is  concerned,  this  program  operates
       identically  to  the  main demo program (called demo), except that whereas the main demo program uses the
       normal blocking I/O mode, demo3 using non-blocking I/O and an external event loop. The source code can be
       found in demo3.c, and the comments therein explain the various steps.

FILES

       libtecla.a      -    The tecla library
       libtecla.h      -    The tecla header file.

SEE ALSO

       libtecla(3), gl_get_line(3), tecla(7), ef_expand_file(3),
       cpl_complete_word(3), pca_lookup_file(3)

AUTHOR

       Martin Shepherd  (mcs@astro.caltech.edu)

                                                                                                   gl_io_mode(3)