Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
imageAtomicAdd - atomically add a value to an existing value in memory and return the original value
DECLARATION
uint imageAtomicAdd(gimage1D image, int P, uint data); uint imageAtomicAdd(gimage2D image, ivec2 P, uint data); uint imageAtomicAdd(gimage3D image, ivec3 P, uint data); uint imageAtomicAdd(gimage2DRect image, ivec2 P, uint data); uint imageAtomicAdd(gimageCube image, ivec3 P, uint data); uint imageAtomicAdd(gbufferImage image, int P, uint data); uint imageAtomicAdd(gimage1DArray image, ivec2 P, uint data); uint imageAtomicAdd(gimage2DArray image, ivec3 P, uint data); uint imageAtomicAdd(gimageCubeArray image, ivec3 P, uint data); uint imageAtomicAdd(gimage2DMS image, ivec2 P, int sample, uint data); uint imageAtomicAdd(gimage2DMSArray image, ivec3 P, int sample, uint data); int imageAtomicAdd(gimage1D image, int P, int data); int imageAtomicAdd(gimage2D image, ivec2 P, int data); int imageAtomicAdd(gimage3D image, ivec3 P, int data); int imageAtomicAdd(gimage2DRect image, ivec2 P, int data); int imageAtomicAdd(gimageCube image, ivec3 P, int data); int imageAtomicAdd(gbufferImage image, int P, int data); int imageAtomicAdd(gimage1DArray image, ivec2 P, int data); int imageAtomicAdd(gimage2DArray image, ivec3 P, int data); int imageAtomicAdd(gimageCubeArray image, ivec3 P, int data); int imageAtomicAdd(gimage2DMS image, ivec2 P, int sample, int data); int imageAtomicAdd(gimage2DMSArray image, ivec3 P, int sample, int data);
PARAMETERS
image Specify the image unit into which to add data. P Specify the coordinate at which to add the data. sample When present, specifies the sample within the image to add into. data Specifies the data to add into the image.
DESCRIPTION
imageAtomicAdd atomically computes a new value by adding the value of data to the contents of the texel at coordinate P and sample in the image bound to uint image, stores that value into the image and returns the original value.
VERSION SUPPORT
┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │imageAtomicAdd │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ └───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
imageLoad(), imageStore(), imageAtomicMin(), imageAtomicMax(), imageAtomicAnd(), imageAtomicOr(), imageAtomicXor(), imageAtomicExchange(), imageAtomicCompSwap()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 IMAGEATOMICADD(3G)