Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
imageAtomicAnd - atomically compute the logical AND of a value with an existing value in memory, store that value and return the original value
DECLARATION
uint imageAtomicAnd(gimage1D image, int P, uint data); uint imageAtomicAnd(gimage2D image, ivec2 P, uint data); uint imageAtomicAnd(gimage3D image, ivec3 P, uint data); uint imageAtomicAnd(gimage2DRect image, ivec2 P, uint data); uint imageAtomicAnd(gimageCube image, ivec3 P, uint data); uint imageAtomicAnd(gbufferImage image, int P, uint data); uint imageAtomicAnd(gimage1DArray image, ivec2 P, uint data); uint imageAtomicAnd(gimage2DArray image, ivec3 P, uint data); uint imageAtomicAnd(gimageCubeArray image, ivec3 P, uint data); uint imageAtomicAnd(gimage2DMS image, ivec2 P, int sample, uint data); uint imageAtomicAnd(gimage2DMSArray image, ivec3 P, int sample, uint data); int imageAtomicAnd(gimage1D image, int P, int data); int imageAtomicAnd(gimage2D image, ivec2 P, int data); int imageAtomicAnd(gimage3D image, ivec3 P, int data); int imageAtomicAnd(gimage2DRect image, ivec2 P, int data); int imageAtomicAnd(gimageCube image, ivec3 P, int data); int imageAtomicAnd(gbufferImage image, int P, int data); int imageAtomicAnd(gimage1DArray image, ivec2 P, int data); int imageAtomicAnd(gimage2DArray image, ivec3 P, int data); int imageAtomicAnd(gimageCubeArray image, ivec3 P, int data); int imageAtomicAnd(gimage2DMS image, ivec2 P, int sample, int data); int imageAtomicAnd(gimage2DMSArray image, ivec3 P, int sample, int data);
PARAMETERS
image Specify the image unit into which to store data. P Specify the coordinate at which to store the data. sample When present, specifies the sample within the image to store into. data Specifies the data to logically AND into the image.
DESCRIPTION
imageAtomicAnd atomically computes a new value by logically ANDing the value of data to the contents of the texel at coordinate P and sample in the image bound to uint image, stores that value into the image and returns the original value.
VERSION SUPPORT
┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │imageAtomicAnd │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ └───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
imageLoad(), imageStore(), imageAtomicAdd(), imageAtomicMin(), imageAtomicMax(), imageAtomicOr(), imageAtomicXor(), imageAtomicExchange(), imageAtomicCompSwap()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 IMAGEATOMICAND(3G)