Provided by: libxmp-dev_4.4.1-1_amd64 bug

NAME

       libxmp - A tracker module player library

INTRODUCTION

       Libxmp  is  a  module player library supporting many mainstream and obscure module formats
       including Protracker MOD, Scream Tracker III S3M and Impulse Tracker IT. Libxmp loads  the
       module  and  renders  the  sound  as  linear  PCM  samples  in a buffer at rate and format
       specified by the user, one frame at a time (standard modules usually play at 50 frames per
       second).

       Possible applications for libxmp include stand-alone module players, module player plugins
       for other players, module information extractors, background music replayers for games and
       other applications, module-to-mp3 renderers, etc.

   ConceptsPlayer context: Most libxmp functions require a handle that identifies the module player
         context.  Each  context  is  independent  and   multiple   contexts   can   be   defined
         simultaneously.

       • Sequence:  Each  group of positions in the order list that loops over itself, also known
         as "subsong". Most modules have only one sequence, but some modules, especially  modules
         used  in  games can have multiple sequences. "Hidden patterns" outside the main song are
         also listed as extra sequences, certain module authors such  as  Skaven  commonly  place
         extra patterns at the end of the module.

       • State:  [Added  in  libxmp  4.2]  The  player  can  be  in one of three possible states:
         unloaded, loaded, or playing. The player is in unloaded state  after  context  creation,
         changing to other states when a module is loaded or played.

       • External  sample  mixer:  [Added  in  libxmp 4.2] Special sound channels can be reserved
         using xmp_start_smix() to play module instruments or external samples.  This  is  useful
         when  libxmp  is  used  to provide background music to games or other applications where
         sound effects can be played in response to events or user actions

       • Amiga mixer: [Added in libxmp 4.4] Certain formats may use special mixers modeled  after
         the  original  hardware  used  to play the format, providing more realistic sound at the
         expense of CPU usage. Currently Amiga formats such as Protracker can use a mixer modeled
         after the Amiga 500, with or without the led filter.

   A simple example
       This example loads a module, plays it at 44.1kHz and writes it to a raw sound file:

          #include <stdio.h>
          #include <stdlib.h>
          #include <xmp.h>

          int main(int argc, char **argv)
          {
              xmp_context c;
              struct xmp_frame_info mi;
              FILE *f;

              /* The output raw file */
              f = fopen("out.raw", "wb");
              if (f == NULL) {
                  fprintf(stderr, "can't open output file\n");
                  exit(EXIT_FAILURE);
              }

              /* Create the player context */
              c = xmp_create_context();

              /* Load our module */
              if (xmp_load_module(c, argv[1]) != 0) {
                  fprintf(stderr, "can't load module\n");
                  exit(EXIT_FAILURE);
              }

              /* Play the module */
              xmp_start_player(c, 44100, 0);
              while (xmp_play_frame(c) == 0) {
                  xmp_get_frame_info(c, &mi);

                  if (mi.loop_count > 0)    /* exit before looping */
                      break;

                  fwrite(mi.buffer, mi.buffer_size, 1, f);  /* write audio data */
              }
              xmp_end_player(c);
              xmp_release_module(c);        /* unload module */
              xmp_free_context(c);          /* destroy the player context */

              fclose(f);

              exit(EXIT_SUCCESS);
          }

       A  player  context  can  load and play a single module at a time. Multiple contexts can be
       defined if needed.

       Use xmp_test_module() to check if the file is a valid module and retrieve the module  name
       and  type. Use xmp_load_module() to load the module to memory. These two calls return 0 on
       success or <0 in case of error. Error codes are:

          -XMP_ERROR_INTERNAL   /* Internal error */
          -XMP_ERROR_FORMAT     /* Unsupported module format */
          -XMP_ERROR_LOAD       /* Error loading file */
          -XMP_ERROR_DEPACK     /* Error depacking file */
          -XMP_ERROR_SYSTEM     /* System error */
          -XMP_ERROR_STATE      /* Incorrect player state */

       If a system error occurs, the specific error is set in errno.

       Parameters to xmp_start_player() are the sampling rate  (up  to  48kHz)  and  a  bitmapped
       integer holding one or more of the following mixer flags:

          XMP_MIX_8BIT          /* Mix to 8-bit instead of 16 */
          XMP_MIX_UNSIGNED      /* Mix to unsigned samples */
          XMP_MIX_MONO          /* Mix to mono instead of stereo */
          XMP_MIX_NEAREST       /* Mix using nearest neighbor interpolation */
          XMP_MIX_NOFILTER      /* Disable lowpass filter */

       After  xmp_start_player()  is  called,  each call to xmp_play_frame() will render an audio
       frame. Call xmp_get_frame_info() to retrieve the buffer address and size. xmp_play_frame()
       returns 0 on success or -1 if replay should stop.

       Use  xmp_end_player(),  xmp_release_module()  and xmp_free_context() to release memory and
       end replay.

   SDL example
       To use libxmp with SDL, just provide a callback function that  renders  module  data.  The
       module will play when SDL_PauseAudio(0) is called:

          #include <SDL/SDL.h>
          #include <xmp.h>

          static void fill_audio(void *udata, unsigned char *stream, int len)
          {
              xmp_play_buffer(udata, stream, len, 0);
          }

          int sound_init(xmp_context ctx, int sampling_rate, int channels)
          {
              SDL_AudioSpec a;

              a.freq = sampling_rate;
              a.format = (AUDIO_S16);
              a.channels = channels;
              a.samples = 2048;
              a.callback = fill_audio;
              a.userdata = ctx;

              if (SDL_OpenAudio(&a, NULL) < 0) {
                      fprintf(stderr, "%s\n", SDL_GetError());
                      return -1;
              }
          }

          int main(int argc, char **argv)
          {
              xmp_context ctx;

              if ((ctx = xmp_create_context()) == NULL)
                      return 1;

              sound_init(ctx, 44100, 2);
              xmp_load_module(ctx, argv[1]);
              xmp_start_player(ctx, 44100, 0);

              SDL_PauseAudio(0);

              sleep(10);              // Do something important here

              SDL_PauseAudio(1);

              xmp_end_player(ctx);
              xmp_release_module(ctx);
              xmp_free_context(ctx);

              SDL_CloseAudio();
              return 0;
          }

       SDL  callbacks  run  in  a  separate  thread,  so  don't  forget  to protect sections that
       manipulate module data with SDL_LockAudio() and SDL_UnlockAudio().

API REFERENCE

   Version and player information
   const char *xmp_version
          A string containing the library version, such as "4.0.0".

   const unsigned int xmp_vercode
          The library version encoded in a integer value. Bits 23-16 contain  the  major  version
          number,  bits  15-8  contain the minor version number, and bits 7-0 contain the release
          number.

   char **xmp_get_format_list()
          Query the list of supported module formats.

          Returns:
                 a NULL-terminated array of strings containing the names of all supported  module
                 formats.

   Context creation
   xmp_context xmp_create_context()
          Create  a  new  player  context  and  return  an opaque handle to be used in subsequent
          accesses to this context.

          Returns:
                 the player context handle.

   void xmp_free_context(xmp_context c)
          Destroy a player context previously created using xmp_create_context().

          Parameters:

                 c      the player context handle.

   Module loading
   int xmp_test_module(char *path, struct xmp_test_info *test_info)
          Test if a file is a valid module. Testing a file does not  affect  the  current  player
          context or any currently loaded module.

          Parameters:

                 path   pathname of the module to test.

                 test_info
                        NULL,  or  a pointer to a structure used to retrieve the module title and
                        format if the file is a valid module.  struct  xmp_test_info  is  defined
                        as:

                            struct xmp_test_info {
                                char name[XMP_NAME_SIZE];      /* Module title */
                                char type[XMP_NAME_SIZE];      /* Module format */
                            };

          Returns:
                 0  if  the  file  is  a valid module, or a negative error code in case of error.
                 Error codes can be -XMP_ERROR_FORMAT in case of  an  unrecognized  file  format,
                 -XMP_ERROR_DEPACK  if  the  file  is  compressed  and  uncompression  failed, or
                 -XMP_ERROR_SYSTEM in case of system error (the  system  error  code  is  set  in
                 errno).

   int xmp_load_module(xmp_context c, char *path)
          Load  a  module  into  the  specified  player  context.  (Certain player flags, such as
          XMP_PLAYER_SMPCTL and XMP_PLAYER_DEFPAN, must be set before  loading  the  module,  see
          xmp_set_player() for more information.)

          Parameters:

                 c      the player context handle.

                 path   pathname of the module to load.

          Returns:
                 0  if  sucessful, or a negative error code in case of error.  Error codes can be
                 -XMP_ERROR_FORMAT in case of an unrecognized file format,  -XMP_ERROR_DEPACK  if
                 the  file  is  compressed  and uncompression failed, -XMP_ERROR_LOAD if the file
                 format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in  case
                 of system error (the system error code is set in errno).

   int xmp_load_module_from_memory(xmp_context c, void *mem, long size)
          [Added in libxmp 4.2] Load a module from memory into the specified player context.

          Parameters:

                 c      the player context handle.

                 mem    a  pointer  to  the  module  file  image in memory. Multi-file modules or
                        compressed modules can't be loaded from memory.

                 size   the size of the module, or 0 if the size is unknown or not specified.  If
                        size  is  set  to  0  certain module formats won't be recognized, the MD5
                        digest will not be set, and module-specific quirks won't be applied.

          Returns:
                 0 if sucessful, or a negative error code in case of error.  Error codes  can  be
                 -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_LOAD if the
                 file format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM  in
                 case of system error (the system error code is set in errno).

   int xmp_load_module_from_file(xmp_context c, FILE *f, long size)
          [Added in libxmp 4.3] Load a module from a stream into the specified player context.

          Parameters:

                 c      the player context handle.

                 f      the file stream. On return, the stream position is undefined.

                 size   the  size of the module, or 0 if the size is unknown or not specified. If
                        size is set to 0 certain module formats  won't  be  recognized,  the  MD5
                        digest will not be set, and module-specific quirks won't be applied.

          Returns:
                 0  if  sucessful, or a negative error code in case of error.  Error codes can be
                 -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_LOAD if the
                 file  format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in
                 case of system error (the system error code is set in errno).

   void xmp_release_module(xmp_context c)
          Release memory allocated by a module from the specified player context.

          Parameters:

                 c      the player context handle.

   void xmp_scan_module(xmp_context c)
          Scan the loaded module for sequences and timing. Scanning is automatically performed by
          xmp_load_module()  and  this function should be called only if xmp_set_player() is used
          to change player timing (with parameter XMP_PLAYER_VBLANK) in libxmp 4.0.2 or older.

          Parameters:

                 c      the player context handle.

   void xmp_get_module_info(xmp_context c, struct xmp_module_info *info)
          Retrieve current module data.

          Parameters:

                 c      the player context handle.

                 info   pointer to structure containing the module data.  struct  xmp_module_info
                        is defined as follows:

                            struct xmp_module_info {
                                unsigned char md5[16];          /* MD5 message digest */
                                int vol_base;                   /* Volume scale */
                                struct xmp_module *mod;         /* Pointer to module data */
                                char *comment;                  /* Comment text, if any */
                                int num_sequences;              /* Number of valid sequences */
                                struct xmp_sequence *seq_data;  /* Pointer to sequence data */
                            };

                        Detailed module data is exposed in the mod field:

                            struct xmp_module {
                                char name[XMP_NAME_SIZE];       /* Module title */
                                char type[XMP_NAME_SIZE];       /* Module format */
                                int pat;                        /* Number of patterns */
                                int trk;                        /* Number of tracks */
                                int chn;                        /* Tracks per pattern */
                                int ins;                        /* Number of instruments */
                                int smp;                        /* Number of samples */
                                int spd;                        /* Initial speed */
                                int bpm;                        /* Initial BPM */
                                int len;                        /* Module length in patterns */
                                int rst;                        /* Restart position */
                                int gvl;                        /* Global volume */

                                struct xmp_pattern **xxp;       /* Patterns */
                                struct xmp_track **xxt;         /* Tracks */
                                struct xmp_instrument *xxi;     /* Instruments */
                                struct xmp_sample *xxs;         /* Samples */
                                struct xmp_channel xxc[64];     /* Channel info */
                                unsigned char xxo[XMP_MAX_MOD_LENGTH];  /* Orders */
                            };

                        See  the  header  file  for more information about pattern and instrument
                        data.

   Module playing
   int xmp_start_player(xmp_context c, int rate, int format)
          Start playing the currently loaded module.

          Parameters:

                 c      the player context handle.

                 rate   the sampling rate to use, in Hz (typically  44100).  Valid  values  range
                        from 8kHz to 48kHz.

                 flags  bitmapped configurable player flags, one or more of the following:

                            XMP_FORMAT_8BIT         /* Mix to 8-bit instead of 16 */
                            XMP_FORMAT_UNSIGNED     /* Mix to unsigned samples */
                            XMP_FORMAT_MONO         /* Mix to mono instead of stereo */

          Returns:
                 0  if  sucessful, or a negative error code in case of error.  Error codes can be
                 -XMP_ERROR_INTERNAL in case of a internal player  error,  -XMP_ERROR_INVALID  if
                 the  sampling rate is invalid, or -XMP_ERROR_SYSTEM in case of system error (the
                 system error code is set in errno).

   int xmp_play_frame(xmp_context c)
          Play one frame of the module. Modules usually  play  at  50  frames  per  second.   Use
          xmp_get_frame_info() to retrieve the buffer containing audio data.

          Parameters:

                 c      the player context handle.

          Returns:
                 0 if sucessful, -XMP_END if the module ended or was stopped, or -XMP_ERROR_STATE
                 if the player is not in playing state.

   int xmp_play_buffer(xmp_context c, void *buffer, int size, int loop)
          [Added in libxmp 4.1] Fill the buffer with PCM data up to the specified size. This is a
          convenience  function  that calls xmp_play_frame() internally to fill the user-supplied
          buffer. Don't call both xmp_play_frame() and xmp_play_buffer() in the same replay loop.
          If  you  don't  need  equally  sized data chunks, xmp_play_frame() may result in better
          performance. Also note that silence is added at the end of a buffer if the module  ends
          and no loop is to be performed.

          Parameters:

                 c      the player context handle.

                 buffer the buffer to fill with PCM data, or NULL to reset the internal state.

                 size   the buffer size in bytes.

                 loop   stop  replay  when  the loop counter reaches the specified value, or 0 to
                        disable loop checking.

          Returns:
                 0 if sucessful, -XMP_END if module was stopped or the loop counter was  reached,
                 or -XMP_ERROR_STATE if the player is not in playing state.

   void xmp_get_frame_info(xmp_context c, struct xmp_frame_info *info)
          Retrieve the current frame data.

          Parameters:

                 c      the player context handle.

                 info   pointer   to   structure   containing   current   frame   data.    struct
                        xmp_frame_info is defined as follows:

                            struct xmp_frame_info {           /* Current frame information */
                                int pos;            /* Current position */
                                int pattern;        /* Current pattern */
                                int row;            /* Current row in pattern */
                                int num_rows;       /* Number of rows in current pattern */
                                int frame;          /* Current frame */
                                int speed;          /* Current replay speed */
                                int bpm;            /* Current bpm */
                                int time;           /* Current module time in ms */
                                int total_time;     /* Estimated replay time in ms*/
                                int frame_time;     /* Frame replay time in us */
                                void *buffer;       /* Pointer to sound buffer */
                                int buffer_size;    /* Used buffer size */
                                int total_size;     /* Total buffer size */
                                int volume;         /* Current master volume */
                                int loop_count;     /* Loop counter */
                                int virt_channels;  /* Number of virtual channels */
                                int virt_used;      /* Used virtual channels */
                                int sequence;       /* Current sequence */

                                struct xmp_channel_info {     /* Current channel information */
                                    unsigned int period;      /* Sample period */
                                    unsigned int position;    /* Sample position */
                                    short pitchbend;          /* Linear bend from base note*/
                                    unsigned char note;       /* Current base note number */
                                    unsigned char instrument; /* Current instrument number */
                                    unsigned char sample;     /* Current sample number */
                                    unsigned char volume;     /* Current volume */
                                    unsigned char pan;        /* Current stereo pan */
                                    unsigned char reserved;   /* Reserved */
                                    struct xmp_event event;   /* Current track event */
                                } channel_info[XMP_MAX_CHANNELS];
                            };

                        This function  should  be  used  to  retrieve  sound  buffer  data  after
                        xmp_play_frame()  is  called.  Fields  buffer and buffer_size contain the
                        pointer to the sound buffer PCM data and its size. The buffer  size  will
                        be no larger than XMP_MAX_FRAMESIZE.

   void xmp_end_player(xmp_context c)
          End module replay and release player memory.

          Parameters:

                 c      the player context handle.

   Player control
   int xmp_next_position(xmp_context c)
          Skip replay to the start of the next position.

          Parameters:

                 c      the player context handle.

          Returns:
                 The  new  position  index,  or  -XMP_ERROR_STATE if the player is not in playing
                 state.

   int xmp_prev_position(xmp_context c)
          Skip replay to the start of the previous position.

          Parameters:

                 c      the player context handle.

          Returns:
                 The new position index, or -XMP_ERROR_STATE if the  player  is  not  in  playing
                 state.

   int xmp_set_position(xmp_context c, int pos)
          Skip replay to the start of the given position.

          Parameters:

                 c      the player context handle.

                 pos    the position index to set.

          Returns:
                 The  new  position  index,  -XMP_ERROR_INVALID of the new position is invalid or
                 -XMP_ERROR_STATE if the player is not in playing state.

   void xmp_stop_module(xmp_context c)
          Stop the currently playing module.

          Parameters:

                 c      the player context handle.

   void xmp_restart_module(xmp_context c)
          Restart the currently playing module.

          Parameters:

                 c      the player context handle.

   int xmp_seek_time(xmp_context c, int time)
          Skip replay to the specified time.

          Parameters:

                 c      the player context handle.

                 time   time to seek in milliseconds.

          Returns:
                 The new position index, or -XMP_ERROR_STATE if the  player  is  not  in  playing
                 state.

   int xmp_channel_mute(xmp_context c, int chn, int status)
          Mute or unmute the specified channel.

          Parameters:

                 c      the player context handle.

                 chn    the channel to mute or unmute.

                 status 0 to mute channel, 1 to unmute or -1 to query the current channel status.

          Returns:
                 The previous channel status, or -XMP_ERROR_STATE if the player is not in playing
                 state.

   int xmp_channel_vol(xmp_context c, int chn, int vol)
          Set or retrieve the volume of the specified channel.

          Parameters:

                 c      the player context handle.

                 chn    the channel to set or get volume.

                 vol    a value from 0-100 to set the channel  volume,  or  -1  to  retrieve  the
                        current volume.

          Returns:
                 The previous channel volume, or -XMP_ERROR_STATE if the player is not in playing
                 state.

   void xmp_inject_event(xmp_context c, int chn, struct xmp_event *event)
          Dynamically insert a new event into a playing module.

          Parameters:

                 c      the player context handle.

                 chn    the channel to insert the new event.

                 event  the event to insert.  struct xmp_event is defined as:

                            struct xmp_event {
                                unsigned char note;   /* Note number (0 means no note) */
                                unsigned char ins;    /* Patch number */
                                unsigned char vol;    /* Volume (0 to basevol) */
                                unsigned char fxt;    /* Effect type */
                                unsigned char fxp;    /* Effect parameter */
                                unsigned char f2t;    /* Secondary effect type */
                                unsigned char f2p;    /* Secondary effect parameter */
                                unsigned char _flag;  /* Internal (reserved) flags */
                            };

   Player parameter setting
   int xmp_set_instrument_path(xmp_context c, char *path)
          Set the path to retrieve external instruments or samples. Used by some formats (such as
          MED2) to read sample files from a different directory in the filesystem.

          Parameters:

                 c      the player context handle.

                 path   the path to retrieve instrument files.

          Returns:
                 0  if  the  instrument  path  was correctly set, or -XMP_ERROR_SYSTEM in case of
                 error (the system error code is set in errno).

   int xmp_get_player(xmp_context c, int param)
          Retrieve current value of the specified player parameter.

          Parameters:

                 c      the player context handle.

                 param  player parameter to get.  Valid parameters are:

                            XMP_PLAYER_AMP         /* Amplification factor */
                            XMP_PLAYER_MIX         /* Stereo mixing */
                            XMP_PLAYER_INTERP      /* Interpolation type */
                            XMP_PLAYER_DSP         /* DSP effect flags */
                            XMP_PLAYER_FLAGS       /* Player flags */
                            XMP_PLAYER_CFLAGS      /* Player flags for current module*/
                            XMP_PLAYER_SMPCTL      /* Control sample loading */
                            XMP_PLAYER_VOLUME      /* Player master volume */
                            XMP_PLAYER_STATE       /* Current player state (read only) */
                            XMP_PLAYER_SMIX_VOLUME /* SMIX Volume */
                            XMP_PLAYER_DEFPAN      /* Default pan separation */
                            XMP_PLAYER_MODE        /* Player personality */
                            XMP_PLAYER_MIXER_TYPE  /* Current mixer (read only) */
                            XMP_PLAYER_VOICES      /* Maximum number of mixer voices */

                        Valid states are:

                            XMP_STATE_UNLOADED     /* Context created */
                            XMP_STATE_LOADED       /* Module loaded */
                            XMP_STATE_PLAYING      /* Module playing */

                        Valid mixer types are:

                            XMP_MIXER_STANDARD      /* Standard mixer */
                            XMP_MIXER_A500          /* Amiga 500 */
                            XMP_MIXER_A500F         /* Amiga 500 with led filter */

                        See xmp_set_player for the rest of valid values for each parameter.

          Returns:
                 The  parameter  value,   or   -XMP_ERROR_STATE   if   the   parameter   is   not
                 XMP_PLAYER_STATE and the player is not in playing state.

   int xmp_set_player(xmp_context c, int param, int val)
          Set player parameter with the specified value.

          Parameters:

                 param  player parameter to set.  Valid parameters are:

                            XMP_PLAYER_AMP         /* Amplification factor */
                            XMP_PLAYER_MIX         /* Stereo mixing */
                            XMP_PLAYER_INTERP      /* Interpolation type */
                            XMP_PLAYER_DSP         /* DSP effect flags */
                            XMP_PLAYER_FLAGS       /* Player flags */
                            XMP_PLAYER_CFLAGS      /* Player flags for current module*/
                            XMP_PLAYER_SMPCTL      /* Control sample loading */
                            XMP_PLAYER_VOLUME      /* Player master volume */
                            XMP_PLAYER_SMIX_VOLUME /* SMIX Volume */
                            XMP_PLAYER_DEFPAN      /* Default pan separation */
                            XMP_PLAYER_MODE        /* Player personality */
                            XMP_PLAYER_VOICES      /* Maximum number of mixer voices */

                 val    the value to set. Valid values depend on the parameter being set.

                 Valid values:

                 • Amplification factor: ranges from 0 to 3. Default value is 1.

                 • Stereo mixing: percentual left/right channel separation.  Default is 70.

                 • Interpolation type: can be one of the following values:

                       XMP_INTERP_NEAREST  /* Nearest neighbor */
                       XMP_INTERP_LINEAR   /* Linear (default) */
                       XMP_INTERP_SPLINE   /* Cubic spline */

                 • DSP effects flags: enable or disable DSP effects. Valid effects are:

                       XMP_DSP_LOWPASS     /* Lowpass filter effect */
                       XMP_DSP_ALL         /* All effects */

                 • Player flags: tweakable player parameters. Valid flags are:

                       XMP_FLAGS_VBLANK    /* Use vblank timing */
                       XMP_FLAGS_FX9BUG    /* Emulate Protracker 2.x FX9 bug */
                       XMP_FLAGS_FIXLOOP   /* Make sample loop value / 2 */
                       XMP_FLAGS_A500      /* Use Paula mixer in Amiga modules */

                 • [Added in libxmp 4.1] Player flags for current module: same flags as above but
                   after applying module-specific quirks (if any).

                 • [Added in libxmp 4.1] Sample control: Valid values are:

                       XMP_SMPCTL_SKIP     /* Don't load samples */

                 • Disabling sample loading when loading a module allows  allows  computation  of
                   module  duration  without  decompressing and loading large sample data, and is
                   useful when duration information is needed for a module that won't  be  played
                   immediately.

                 • [Added  in  libxmp  4.2]  Player  volumes: Set the player master volume or the
                   external sample mixer master volume. Valid values are 0 to 100.

                 • [Added in libxmp  4.3]  Default  pan  separation:  percentual  left/right  pan
                   separation in formats with only left and right channels. Default is 100%.

              • [Added  in  libxmp 4.4] Player personality: The player can be forced to emulate a
                specific tracker in cases where the module relies on a format quirk  and  tracker
                detection fails. Valid modes are:

                   XMP_MODE_AUTO         /* Autodetect mode (default) */
                   XMP_MODE_MOD          /* Play as a generic MOD player */
                   XMP_MODE_NOISETRACKER /* Play using Noisetracker quirks */
                   XMP_MODE_PROTRACKER   /* Play using Protracker 1/2 quirks */
                   XMP_MODE_S3M          /* Play as a generic S3M player */
                   XMP_MODE_ST3          /* Play using ST3 bug emulation */
                   XMP_MODE_ST3GUS       /* Play using ST3+GUS quirks */
                   XMP_MODE_XM           /* Play as a generic XM player */
                   XMP_MODE_FT2          /* Play using FT2 bug emulation */
                   XMP_MODE_IT           /* Play using IT quirks */
                   XMP_MODE_ITSMP        /* Play using IT sample mode quirks */

                By  default,  formats  similar  to  S3M  such as PTM or IMF will use S3M replayer
                (without Scream Tracker 3 quirks/bug emulation), and formats similar to  XM  such
                as  RTM  and  MDL  will  use  the XM replayer (without             FT2 quirks/bug
                emulation).

                Multichannel MOD files will use the XM replayer, and Scream Tracker 3  MOD  files
                will  use  S3M  replayer with ST3 quirks. S3M files will use the most appropriate
                replayer according to the tracker used to create  the  file,  and  enable  Scream
                Tracker 3 quirks and bugs only if created using ST3. XM files will be played with
                FT2 bugs and quirks only if created using Fast Tracker II.

                Modules created with OpenMPT will be played with  all  bugs  and  quirks  of  the
                original trackers.

              • [Added  in  libxmp  4.4]  Maximum  number  of mixer voices: the maximum number of
                virtual channels that can be used to play the module. If set  too  high,  modules
                with voice leaks can cause excessive CPU usage.  Default is 128.

          Returns:
                 0  if parameter was correctly set, -XMP_ERROR_INVALID if parameter or values are
                 out of the valid ranges, or -XMP_ERROR_STATE if the player  is  not  in  playing
                 state.

EXTERNAL SAMPLE MIXER API

       Libxmp  4.2 includes a mini-API that can be used to add sound effects to games and similar
       applications, provided that you  have  a  low  latency  sound  system.  It  allows  module
       instruments  or  external sample files in WAV format to be played in response to arbitrary
       events.

   Example
       This example using SDL loads a module and a sound sample, plays the module  as  background
       music, and plays the sample when a key is pressed:

          #include <SDL/SDL.h>
          #include <xmp.h>

          static void fill_audio(void *udata, unsigned char *stream, int len)
          {
              xmp_play_buffer(udata, stream, len, 0);
          }

          int sound_init(xmp_context ctx, int sampling_rate, int channels)
          {
              SDL_AudioSpec a;

              a.freq = sampling_rate;
              a.format = (AUDIO_S16);
              a.channels = channels;
              a.samples = 2048;
              a.callback = fill_audio;
              a.userdata = ctx;

              if (SDL_OpenAudio(&a, NULL) < 0) {
                      fprintf(stderr, "%s\n", SDL_GetError());
                      return -1;
              }
          }

          int video_init()
          {
              if (SDL_Init(SDL_INIT_VIDEO) < 0) {
                  fprintf(stderr, "%s\n", SDL_GetError());
                  return -1;
              }
              if (SDL_SetVideoMode(640, 480, 8, 0) == NULL) {
                  fprintf(stderr, "%s\n", SDL_GetError());
                  return -1;
              }
              atexit(SDL_Quit);
          }

          int main(int argc, char **argv)
          {
              SDL_Event event;
              xmp_context ctx;

              if ((ctx = xmp_create_context()) == NULL)
                      return 1;

              video_init();
              sound_init(ctx, 44100, 2);

              xmp_start_smix(ctx, 1, 1);
              xmp_smix_load_sample(ctx, 0, "blip.wav");

              xmp_load_module(ctx, "music.mod");
              xmp_start_player(ctx, 44100, 0);
              xmp_set_player(ctx, XMP_PLAYER_VOLUME, 40);

              SDL_PauseAudio(0);

              while (1) {
                  if (SDL_WaitEvent(&event)) {
                      if (event.type == SDL_KEYDOWN) {
                          if (event.key.keysym.sym == SDLK_ESCAPE)
                              break;
                          xmp_smix_play_sample(ctx, 0, 60, 64, 0);
                      }
                  }
              }

              SDL_PauseAudio(1);

              xmp_end_player(ctx);
              xmp_release_module(ctx);
              xmp_free_context(ctx);
              xmp_end_smix(ctx);

              SDL_CloseAudio();
              return 0;
          }

   SMIX API reference
   int xmp_start_smix(xmp_context c, int nch, int nsmp)
          Initialize  the  external  sample  mixer  subsystem  with  the given number of reserved
          channels and samples.

          Parameters:

                 c      the player context handle.

                 nch    number of reserved sound mixer channels (1 to 64).

                 nsmp   number of external samples.

          Returns:
                 0  if  the   external   sample   mixer   system   was   correctly   initialized,
                 -XMP_ERROR_INVALID in case of invalid parameters, -XMP_ERROR_STATE if the player
                 is already in playing state, or -XMP_ERROR_SYSTEM in case of system  error  (the
                 system error code is set in errno).

   int xmp_smix_play_instrument(xmp_context c, int ins, int note, int vol, int chn)
          Play a note using an instrument from the currently loaded module in one of the reserved
          sound mixer channels.

          Parameters:

                 c      the player context handle.

                 ins    the instrument to play.

                 note   the note number to play (60 = middle C).

                 vol    the volume to use (range: 0 to the  maximum  volume  value  used  by  the
                        current module).

                 chn    the reserved channel to use to play the instrument.

          Returns:
                 0  if the instrument was correctly played, -XMP_ERROR_INVALID in case of invalid
                 parameters, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_smix_play_sample(xmp_context c, int ins, int vol, int chn)
          Play an external sample file in one of the reserved sound channels.   The  sample  must
          have been previously loaded using xmp_smix_load_sample().

          Parameters:

                 c      the player context handle.

                 ins    the sample to play.

                 vol    the  volume  to  use  (0  to the maximum volume value used by the current
                        module.

                 chn    the reserved channel to use to play the sample.

          Returns:
                 0 if the sample was correctly played,  -XMP_ERROR_INVALID  in  case  of  invalid
                 parameters, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_smix_channel_pan(xmp_context c, int chn, int pan)
          Set the reserved channel pan value.

          Parameters:

                 c      the player context handle.

                 chn    the reserved channel number.

                 pan    the pan value to set (0 to 255).

          Returns:
                 0 if the pan value was set, or -XMP_ERROR_INVALID if parameters are invalid.

   int xmp_smix_load_sample(xmp_context c, int num, char *path)
          Load a sound sample from a file. Samples should be in mono WAV (RIFF) format.

          Parameters:

                 c      the player context handle.

                 num    the slot number of the external sample to load.

                 path   pathname of the file to load.

          Returns:
                 0  if  the  sample  was  correctly loaded, -XMP_ERROR_INVALID if the sample slot
                 number is invalid (not reserved using  xmp_start_smix()),  -XMP_ERROR_FORMAT  if
                 the  file  format  is  unsupported, or -XMP_ERROR_SYSTEM in case of system error
                 (the system error code is set in errno).

   int xmp_smix_release_sample(xmp_context c, int num)
          Release memory allocated by an external sample in the specified player context.

          Parameters:

                 c      the player context handle.

                 num    the sample slot number to release.

          Returns:
                 0 if memory was correctly released, or -XMP_ERROR_INVALID  if  the  sample  slot
                 number is invalid.

   void xmp_end_smix(xmp_context c)
          Deinitialize and resease memory used by the external sample mixer subsystem.

          Parameters:

                 c      the player context handle.

AUTHOR

       Claudio Matsuoka and Hipolito Carraro Jr.