Provided by: allegro4-doc_4.4.2-10_all
NAME
load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.
SYNOPSIS
#include <allegro.h> BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);
DESCRIPTION
A version of load_bmp() which reads from a packfile. Example: PACKFILE *packfile; BITMAP *bmp; packfile = pack_fopen("mybitmap.bmp", F_READ); if (!packfile) abort_on_error("Couldn't open mybitmap.bmp"); bmp = load_bmp_pf(packfile, pal); if (!bmp) abort_on_error("Error loading mybitmap.bmp");
RETURN VALUE
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
SEE ALSO
load_bmp(3alleg4), expackf(3alleg4)