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NAME

       ConnectManip,  DragManip, ManipGroup, TextManip, VertexManip - Manipulator subclasses for defining common
       direct-manipulation semantics

SYNOPSIS

       #include <Unidraw/manips.h>

DESCRIPTION

       Manipulator is an abstract base class for objects that encapsulate the mechanics of direct  manipulation.
       Subclasses support different manipulation semantics.  The DragManip subclass implements a downclick-drag-
       upclick style of interaction, with optional constraints on motion (for example,  horizontal  or  vertical
       only).   ConnectManip  is  a  DragManip  subclass that adds a gravitational bias towards connector views.
       VertexManip is a DragManip  that  supports  multiple  downclick-and-drag  interactions  terminated  by  a
       distinguished  downclick.   TextManip  provides  a  text editing interface.  Finally, ManipGroup composes
       manipulator instances so that their interaction may proceed concurrently.

DRAGMANIP PUBLIC OPERATIONS

       DragManip(
           Viewer*, Rubberband*, Transformer* = nil, Tool* = nil,
           DragConstraint = None
       )

       DragManip(
           Viewer*, Rubberband*, Transformer*, Tool*,
           DragConstraint, Coord, Coord
       )
              A DragManip uses a rubberband to animate the manipulation.  The constructor takes  the  rubberband
              as  a  parameter  along  with  the  viewer in which it should appear, a transformer reflecting the
              transformation that component views undergo in the viewer, the tool that created the  manipulator,
              and  a  DragConstraint  that  effectively restricts mouse motion in one or more ways.  By default,
              motion is constrained when the Shift key is held down.  The  second  constructor  adds  two  Coord
              parameters.   The  DragManip will use these values to override the event coordinates when Grasp is
              first called.

       virtual void Grasp(Event&)
              DragManip redefines Grasp operation to  call  the  rubberband's  Track  operation,  supplying  the
              coordinates  in  the event.  Grasp calls Constrain (described below) on the event prior to passing
              the coordinate information.  The rubberband will not be drawn until Grasp is called.

       virtual boolean Manipulating(Event&)
              If the event is a MotionEvent, Manipulating calls Track with the event's coordinates  and  returns
              true.   Manipulating simply returns false if the event is an UpEvent.  Like DragManip::Grasp, this
              operation calls Constrain on the event prior to passing the coordinate information.

       virtual void Effect(Event&)
              Effect simply erases the rubberband by calling its Erase operation.

       virtual void SetViewer(Viewer*)
       virtual void SetRubberband(Rubberband*)
       virtual void SetTransformer(Transformer*)
       virtual void SetTool(Tool*)
       virtual void SetConstraint(DragConstraint)

       virtual Viewer* GetViewer()
       virtual Rubberband* GetRubberband()
       virtual Transformer* GetTransformer()
       virtual Tool* GetTool()
       virtual DragConstraint GetConstraint()
              Set and get the various parameters supplied to the DragManip in its constructor.

       const Event& GraspEvent()
              Return the event supplied to the last call to Grasp.

DRAGMANIP PROTECTED OPERATIONS

       void Init(
           Viewer*, Rubberband*, Transformer*, Tool*, DragConstraint
       )
              Assign the various constructor values common to both DragManip constructors.

       virtual void Constrain(Event&)
              Constrain the event to reflect the DragConstraint.  The event coordinates are constrained when the
              event  indicates  that  the  shift  key is held down for all DragConstraint values except Gravity,
              which constrains the coordinates unconditionally with the viewer's Constrain operation.

CONNECTMANIP PUBLIC OPERATIONS

       ConnectManip(
           Viewer*, Rubberband*, Transformer* = nil, Tool* = nil
       )
              ConnectManip supports the same type of interaction as DragManip, except the rubberband tracking is
              affected by a graviational bias towards connector views.  Whenever the user drags near a connector
              view, the tracking coordinates are suddenly  constrained  to  coincide  with  the  center  of  the
              connector  view.   The  rubberband  will not change its appearance thereafter until the user drags
              beyond the gravity threshold, which corresponds to SLOP (see globals(3U)) units beyond the nearest
              point on the connector view.

       virtual boolean Manipulating(Event&)
              ConnectManip redefines Manipulating to support the gravitational effect.

       ConnectorView* GetTarget()
              Return the connector view that has captured the rubberband, if any.

VERTEXMANIP PUBLIC OPERATIONS

       VertexManip(
           Viewer*, GrowingVertices*, Transformer* = nil,
           Tool* = nil, DragConstraint = None
       )
              VertexManip  is  like  DragManip  but supports multiple drags and clicks in one manipulation.  The
              VertexManip constructor restricts the rubberband to be an instance of GrowingVertices.

       virtual boolean Manipulating(Event&)
              This operation is similar to DragManip's, except it  calls  AppendVertex  on  the  GrowingVertices
              rubberband on each down-click and returns false if and only if the middle button is pressed.

       GrowingVertices* GetGrowingVertices()
              Return  the  GrowingVertices instance.  Use this operation as an alternative to GetRubberband when
              that operation isn't specific enough.

TEXTMANIP PUBLIC OPERATIONS

       TextManip(Viewer*, Painter*, Coord tabwidth, Tool* = nil)
       TextManip(
           Viewer*, Painter*, Coord lineheight, Coord tabwidth,
           Tool* = nil
       )
              Create a TextManip, supplying (at minimum) a  viewer,  a  painter  with  which  to  draw  (usually
              reflecting  graphics  attributes  defined  by the enclosing editor object), and the width of a tab
              character.  Tab characters in the text will  position  the  following  character  at  an  integral
              multiple  of  tabwidth from the beginning of the line.  The distance between baselines in the text
              can be specified with the second constructor;  this  value  corresponds  to  the  font  height  by
              default.  These constructors create text manipulators containing no text initially; the lower left
              corner of the first line of text (including the descender) will be positioned at  the  coordinates
              in the event passed to the Grasp operation.

       TextManip(
           Viewer*, const char* buf, int bufsize, Coord x, Coord y,
           Painter*, Coord tabwidth, Tool* = nil
       )

       TextManip(
           Viewer*, const char* buf, int bufsize, Coord x, Coord y,
           Painter*, Coord lineheight, Coord tabwidth, Tool* = nil
       )
              Create  text  manipulators initialized with text by passing a buffer of text and its size.  A copy
              of the buffer is used internally.  The x and y parameters specify the position of the  lower  left
              corner  of  the first line of text (including the descender).  These coordinates will override the
              coordinates specified by the event passed to Grasp.

       virtual void Grasp(Event&)
              Positions and draws the text.  If the position-specifing constructors  were  used  to  create  the
              instance,  then  the  manipulator  will  use  the  event  coordinates to set the insertion point's
              position in the text.

       virtual boolean Manipulating(Event&)
              Handle keystrokes and/or mouse motion events to support basic text  editing.   Motion  events  are
              interpreted  to  support  text  selection;  selected  text  is  displayed  in reverse colors.  The
              Manipulating operation returns false if a downclick is detected outside the text or  if  HandleKey
              (described below) returns false.

       virtual void Effect(Event&)
              Effect damages the viewer area that TextManip corrupted during editing.

       virtual Painter* GetPainter()
       virtual Coord GetLineHeight()
       virtual Coord GetTabWidth()
       virtual const char* GetText(int&)
       virtual void GetPosition(Coord&, Coord&)
              Return various parameters specified in the constructor.  GetText returns a pointer to the internal
              buffer containing the text; the reference parameter returns the buffer's size.

       const Event& GraspEvent()
              Return the event supplied to the last call to Grasp.

TEXTMANIP PROTECTED OPERATIONS

       virtual boolean HandleKey(Event&)
              This operation defines TextManip's default key bindings  as  described  below.   Unless  otherwise
              noted below, this function returns true.

              (^P) backward line

              (^N) forward line

              (^B) backward character

              (^F) forward character

              (ESC) terminate text entry, causing HandleKey to return false

              (^A) beginning of line

              (^E) end of line

              (^D) delete character

              (DEL) (^H) delete backward character

       int Dot()
       int Mark()
              The current selection is bounded by two indices into the text buffer.  By convention these indices
              are called dot and mark.  Dot is the position at which text will be inserted  and  deleted.   Mark
              locates  the  end of the selection that moves as the selection is modified.  When the selection is
              empty (an insertion point), dot and mark are equal.

       void InsertText(const char* string, int count)
       void InsertCharacter(char)
       void DeleteText(int count)
       void DeleteCharacter(int)
       void DeleteLine()
       void DeleteSelection()
              Edit the text buffer at the current selection.  InsertText inserts count  characters  from  string
              after  dot.   The  selection  becomes  an  insertion  point  following  the  newly  inserted text.
              InsertCharacter replaces the selected characters with a single character. DeleteText deletes count
              characters  at  dot.   If count is positive, the characters following dot are deleted; if count is
              negative the characters before dot are deleted.  The selection becomes an insertion point  in  the
              place  of  the  deleted text.  DeleteSelection deletes the text between dot and mark, changing the
              selection to an insertion point.  DeleteCharacter is identical to DeleteText if the dot  and  mark
              are  not  the  same;  otherwise  it  is  identical to DeleteSelection.  DeleteCharacter provides a
              convenient way to  express  the  behavior  of  the  backspace  and  delete  operations.   Finally,
              DeleteLine  deletes the line of text containing mark.  The selection becomes an insertion point at
              mark.

       void BackwardCharacter(int count)
       void ForwardCharacter(int count)
       void BackwardLine(int count)
       void ForwardLine(int count)
       void BackwardWord(int count)
       void ForwardWord(int count)
              Move the current selection forward or backward by the specified number  of  the  specified  units.
              The  default  movement  is one unit.  The selection is not moved before the beginning of after the
              end of the text.

       void BeginningOfLine()
       void EndOfLine()
       void BeginningOfWord()
       void EndOfWord()
       void BeginningOfSelection()
       void EndOfSelection()
       void BeginningOfText()
       void EndOfText()
              Move the current selection forwards or backwards to the specified feature of the text.

       void Select(int dot)
       void Select(int dot, int mark)
       void SelectMore(int mark)
       void SelectAll()
              Modify the current selection in terms of text indices.  With a single parameter, Select moves both
              dot  and  mark  to  the  specified  index.   With  two  parameters, dot and mark can be controlled
              independently.  SelectMore leaves dot unchanged and moves mark.  SelectAll sets dot to the end  of
              the text and mark to the beginning.

       int Locate(Coord x, Coord y)
       boolean Contains(Coord, Coord)
              Locate  returns  the  text index most closely matching the point (x, y).  Contains returns whether
              the text contains the point (x, y).

MANIPGROUP PUBLIC OPERATIONS

       ManipGroup(Viewer* = nil, Tool* = nil)
              Create a ManipGroup, optionally supplying a viewer and a tool.

       virtual void Grasp(Event&)
              The Grasp operation simply calls Grasp on each child in insertion order.

       virtual boolean Manipulating(Event&)
              Manipulating calls the corresponding operation on each child, skipping those  children  that  have
              returned  false  in  previous  calls (up to the last Grasp).  This function returns false when all
              children have done so.

       virtual void Effect(Event&)
              ManipGroup's Effect operation calls Effect on each child.

       virtual void SetViewer(Viewer*)
       virtual void SetTool(Tool*)
       virtual Viewer* GetViewer()
       virtual Tool* GetTool()
              Set and get the ManipGroup's viewer and tool.  The set operations set the ManipGroup's values  for
              these  parameters  and  call  the  corresponding operations on their children.  The get operations
              simply return the ManipGroup's values.

       virtual void First(Iterator&)
       virtual void Last(Iterator&)
       virtual void Next(Iterator&)
       virtual void Prev(Iterator&)
       virtual boolean Done(Iterator)
              Operations for iterating over the ManipGroup's children, if any.  First  and  Last  initialize  an
              iterator to point to the beginning and end of the list of children, respectively.  Next increments
              the iterator to point to the following child, while Prev decrements the iterator to point  to  the
              preceding  child.   Done returns whether or not the iterator points beyond the first or last child
              in the list.

       Manipulator* GetManip(Iterator)
       void SetManip(Manipulator*, Iterator&)
              GetManip returns the child manipulator to which  an  iterator  points.   SetManip  initializes  an
              iterator to point to a particular child; it initializes the iterator to point to a nil instance if
              the given Manipulator is not a child of the ManipGroup.

       void Append(
           Manipulator*,
           Manipulator* = nil, Manipulator* = nil, Manipulator* = nil
       )

       void Prepend(
           Manipulator*,
           Manipulator* = nil, Manipulator* = nil, Manipulator* = nil
       )

       void InsertBefore(Iterator, Manipulator*)
       void InsertAfter(Iterator, Manipulator*)
       void Remove(Manipulator*)
       void Remove(Iterator&)
              Operations for modifying the ManipGroup's list of children.  Append and Prepend  add  up  to  four
              child manipulators, in order, to the end and the beginning of the list, respectively.  InsertAfter
              and InsertBefore insert a child after and before the  manipulator  pointed  to  by  the  iterator,
              respectively.   The Remove operations remove a child from the list (without deleting it).  You can
              remove a child by referring to it explicitly or by specifying an  iterator.   If  an  iterator  is
              supplied, the Remove operation will advance it to point to the following child as a side effect.

MANIPGROUP PROTECTED OPERATIONS

       UList* Elem(Iterator)
       Manipulator* Manip(UList*)
              ManipGroup  stores  its  children  on a UList, which is accessible via the _kids protected member.
              The Selection's iteration operations store  the  UList  containing  the  current  child  in  their
              iterator.  Elem is a convenience function for returning the UList to which an iterator points, and
              Manip extracts the child that a UList element contains.

SEE ALSO

       Connector(3U),   Event(3I),   Iterator(3U),   Manipulator(3U),   Painter(3I),   Rubband(3I),    Tool(3U),
       Transformer(3I), UList(3U), Viewer(3U), globals(3U)