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NAME

       ost::UnixSession - The Unix domain session is used to primarily to represent a client
       connection that can be managed on a separate thread.

SYNOPSIS

       #include <unix.h>

       Inherits ost::Thread, and ost::UnixStream.

   Public Member Functions
       UnixSession (const char *pathname, int size=512, int pri=0, int stack=0)
           Create a Unix domain socket that will be connected to a local server server and that
           will execute under it's own thread.
       UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0)
           Create a Unix domain socket from a bound Unix domain server by accepting a pending
           connection from that server and execute a thread for the accepted connection.
       virtual ~UnixSession ()
           Virtual destructor.

   Protected Member Functions
       int waitConnection (timeout_t timeout=TIMEOUT_INF)
           Normally called during the thread Initial() method by default, this will wait for the
           socket connection to complete when connecting to a remote socket.
       void initial (void)
           The initial method is used to esablish a connection when delayed completion is used.

   Additional Inherited Members

Detailed Description

       The Unix domain session is used to primarily to represent a client connection that can be
       managed on a separate thread.

       The Unix domain session also supports a non-blocking connection scheme which prevents
       blocking during the constructor and moving the process of completing a connection into the
       thread that executes for the session.

       Author:
           Alex Pavloff alex@pavloff.net Threaded streamable unix domain socket with non-blocking
           constructor.

Constructor & Destructor Documentation

   ost::UnixSession::UnixSession (const char * pathname, int size = 512, int pri = 0, int stack =
       0)
       Create a Unix domain socket that will be connected to a local server server and that will
       execute under it's own thread.

       Parameters:
           pathname path to socket
           size of streaming buffer.
           pri execution priority relative to parent.
           stack allocation needed on some platforms.

   ost::UnixSession::UnixSession (UnixSocket & server, int size = 512, int pri = 0, int stack =
       0)
       Create a Unix domain socket from a bound Unix domain server by accepting a pending
       connection from that server and execute a thread for the accepted connection.

       Parameters:
           server unix domain socket to accept a connection from.
           size of streaming buffer.
           pri execution priority relative to parent.
           stack allocation needed on some platforms.

   virtual ost::UnixSession::~UnixSession () [virtual]
       Virtual destructor.

Member Function Documentation

   void ost::UnixSession::initial (void) [protected],  [virtual]
       The initial method is used to esablish a connection when delayed completion is used. This
       assures the constructor terminates without having to wait for a connection request to
       complete.

       Reimplemented from ost::Thread.

   int ost::UnixSession::waitConnection (timeout_t timeout = TIMEOUT_INF) [protected]
       Normally called during the thread Initial() method by default, this will wait for the
       socket connection to complete when connecting to a remote socket. One might wish to use
       setCompletion() to change the socket back to blocking I/O calls after the connection
       completes. To implement the session one must create a derived class which implements
       Run().

       Returns:
           0 if successful, -1 if timed out.

       Parameters:
           timeout to wait for completion in milliseconds.

Author

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