Provided by: tcllib_1.19-dfsg-2_all bug

NAME

       struct::pool - Create and manipulate pool objects (of discrete items)

SYNOPSIS

       package require Tcl  8.2

       package require struct::pool  ?1.2.3?

       ::struct::pool ?poolName? ?maxsize?

       poolName option ?arg arg ...?

       poolName add itemName1 ?itemName2 itemName3 ...?

       poolName clear ?-force?

       poolName destroy ?-force?

       poolName info type ?arg?

       poolName maxsize ?maxsize?

       poolName release itemName

       poolName remove itemName ?-force?

       poolName request itemVar ?options?

________________________________________________________________________________________________________________

DESCRIPTION

       This package provides pool objects which can be used to manage finite collections of discrete items.

       ::struct::pool ?poolName? ?maxsize?
              Creates  a  new  pool  object.  If no poolName is supplied, then the new pool will be named poolX,
              where X is a positive integer.  The optional second argument maxsize has to be a positive  integer
              indicating  the  maximum  size of the pool; this is the maximum number of items the pool may hold.
              The default for this value is 10.

              The pool object has an associated global Tcl command whose name is poolName. This command  may  be
              used to invoke various configuration operations on the report. It has the following general form:

              poolName option ?arg arg ...?
                     Option  and  the  args determine the exact behavior of the command. See section POOL OBJECT
                     COMMAND for a detailed list of options and their behaviour.

POOLS AND ALLOCATION

       The purpose of the pool command and the pool object command that it generates,  is  to  manage  pools  of
       discrete items.  Examples of a pool of discrete items are:

       •      the seats in a cinema, theatre, train etc.. for which visitors/travelers can  make a reservation;

       •      the dynamic IP-addresses that an ISP can dole out  to subscribers;

       •      a car rental's collection of cars, which can be rented by customers;

       •      the class rooms in a school building, which need to be scheduled;

       •      the database connections available to client-threads in a web-server application;

       •      the books in a library that customers can borrow;

       •      etc ...

       The  common denominator in the examples is that there is a more or less fixed number of items (seats, IP-
       addresses, cars, ...) that are supposed to be allocated on a more or less regular basis. An item  can  be
       allocated only once at a time. An item that is allocated, must be released before it can be re-allocated.
       While several items in a pool are being allocated and released continuously, the total number of items in
       the pool remains constant.

       Keeping  track  of  which  items  are  allocated, and by whom, is the purpose of the pool command and its
       subordinates.

       Pool parlance: If we say that an item is allocated, it means that the item is busy, owned or occupied; it
       is  not  available  anymore.  If  an item is free, it is available. Deallocating an item is equivalent to
       setting free or releasing an item. The person or entity to which the item has been allotted  is  said  to
       own the item.

ITEMS

       Discrete items

       The  pool  command is designed for discrete items only. Note that there are pools where allocation occurs
       on a non-discrete basis, for example computer memory. There are also pools from which the shares that are
       doled out are not expected to be returned, for example a charity fund or a pan of soup from which you may
       receive a portion. Finally, there are even pools from which nothing is ever allocated or returned, like a
       swimming pool or a cesspool.

       Unique item names

       A pool cannot manage duplicate item names. Therefore, items in a pool must have unique names.

       Item equivalence

       From  the  point  of  view  of  the  manager  of  a  pool, items are equivalent. The manager of a pool is
       indifferent about which entity/person occupies a given item. However, clients may have preferences for  a
       particular item, based on some item property they know.

       Preferences

       A future owner may have a preference for a particular item. Preference based allocation is supported (see
       the -prefer option to the request subcommand). A preference for a  particular  item  is  most  likely  to
       result  from variability among features associated with the items. Note that the pool commands themselves
       are not designed to manage such item properties. If item properties play a role in an  application,  they
       should be managed separately.

POOL OBJECT COMMAND

       The following subcommands and corresponding arguments are available to any pool object command.

       poolName add itemName1 ?itemName2 itemName3 ...?
              This  command adds the items on the command line to the pool. If duplicate item names occur on the
              command line, an error is raised. If one or more of the items already exist in the pool, this also
              is considered an error.

       poolName clear ?-force?
              Removes  all items from the pool. If there are any allocated items at the time when the command is
              invoked, an error is raised. This behaviour may be modified through the -force argument. If it  is
              supplied  on  the  command  line,  the pool will be cleared regardless the allocation state of its
              items.

       poolName destroy ?-force?
              Destroys the pool data structure, all associated variables and the associated pool object command.
              By  default,  the command checks whether any items are still allocated and raises an error if such
              is the case. This behaviour may be modified through the argument -force. If it is supplied on  the
              command line, the pool data structure will be destroyed regardless allocation state of its items.

       poolName info type ?arg?
              Returns  various  information  about  the  pool  for  further  programmatic use. The type argument
              indicates the type of information requested. Only the type allocID uses an additional argument.

              allocID itemName
                     returns the allocID of the item whose name is itemName. Free items have an allocation id of
                     -1.

              allitems
                     returns a list of all items in the pool.

              allocstate
                     Returns  a  list  of  key-value  pairs, where the keys are the items and the values are the
                     corresponding allocation id's. Free items have an allocation id of -1.

              cursize
                     returns the current pool size, i.e. the number of items in the pool.

              freeitems
                     returns a list of items that currently are not allocated.

              maxsize
                     returns the maximum size of the pool.

       poolName maxsize ?maxsize?
              Sets or queries the maximum size of the  pool,  depending  on  whether  the  maxsize  argument  is
              supplied  or  not. If maxsize is supplied, the maximum size of the pool will be set to that value.
              If no argument is supplied, the current maximum size of the pool is returned. In this variant, the
              command is an alias for:

              poolName info maxsize.

              The maxsize argument has to be a positive integer.

       poolName release itemName
              Releases  the item whose name is itemName that was allocated previously. An error is raised if the
              item was not allocated at the time when the command was issued.

       poolName remove itemName ?-force?
              Removes the item whose name is itemName from the pool. If the item was allocated at the time  when
              the  command  was invoked, an error is raised. This behaviour may be modified through the optional
              argument -force. If it is supplied on the command line, the item will be  removed  regardless  its
              allocation state.

       poolName request itemVar ?options?
              Handles  a  request  for an item, taking into account a possible preference for a particular item.
              There are two possible outcomes depending on the availability of items:

              [1]    The request is honoured, an item is allocated and the variable whose name  is  passed  with
                     the  argument  itemVar  will be set to the name of the item that was allocated. The command
                     returns 1.

              [2]    The request is denied. No item is allocated. The variable whose name is itemVar is not set.
                     Attempts  to read itemVar may raise an error if the variable was not defined before issuing
                     the request. The command returns 0.

       The return values from this command are meant to be inspected. The examples below show how  to  do  this.
       Failure  to  check  the return value may result in erroneous behaviour. If no preference for a particular
       item is supplied through the option -prefer (see below), then all requests are honoured as long as  items
       are available.

       The following options are supported:

              -allocID allocID
                     If  the request is honoured, an item will be allocated to the entity identified by allocID.
                     If the allocation state of an item is queried, it  is  this  allocation  ID  that  will  be
                     returned.  If  the  option -allocID is not supplied, the item will be given to and owned by
                     dummyID. Allocation id's may be anything except the value -1, which is  reserved  for  free
                     items.

              -prefer preferredItem
                     This  option  modifies  the  allocation  strategy  as  follows:  If  the item whose name is
                     preferredItem is not allocated at the time when the command  is  invoked,  the  request  is
                     honoured  (return  value  is 1). If the item was allocated at the time when the command was
                     invoked, the request is denied (return value is 0).

EXAMPLES

       Two examples are provided. The first one mimics a step by step interactive tclsh session, where each step
       is  explained.  The  second  example  shows  the  usage  in a server application that talks to a back-end
       application.

       Example 1

       This example presents an interactive tclsh session which considers the case of a Car rental's  collection
       of  cars. Ten steps explain its usage in chronological order, from the creation of the pool, via the most
       important stages in the usage of a pool, to the final destruction.

       Note aside:

       In this example, brand names are used to label the various items. However, a brand name could be regarded
       as  a  property  of an item. Because the pool command is not designed to manage properties of items, they
       need to be managed separately. In the latter case the items should be labeled  with  more  neutral  names
       such  as:  car1,  car2,  car3  ,  etc  ...  and  a separate database or array should hold the brand names
       associated with the car labels.

                   1. Load the package into an interpreter
                   % package require pool
                   0.1

                   2. Create a pool object called `CarPool' with a maximum size of 55 items (cars):
                   % pool CarPool 55
                   CarPool

                   4. Add items to the pool:
                   % CarPool add Toyota Trabant Chrysler1 Chrysler2 Volkswagen

                   5. Somebody crashed the Toyota. Remove it from the pool as follows:
                   % CarPool remove Toyota

                   6. Acquired a new car for the pool. Add it as follows:
                   % CarPool add Nissan

                   7. Check whether the pool was adjusted correctly:
                   % CarPool info allitems
                   Trabant Chrysler1 Chrysler2 Volkswagen Nissan

       Suspend the interactive session temporarily, and show the programmatic use of the request subcommand:

                   # Mrs. Swift needs a car. She doesn't have a preference for a
                   # particular car. We'll issue a request on her behalf as follows:
                   if { [CarPool request car -allocID "Mrs. Swift"] }  {
                       # request was honoured, process the variable `car'
                       puts "$car has been allocated to [CarPool info allocID $car]."
                   } else {
                       # request was denied
                        puts "No car available."
                   }

       Note how the if command uses the value returned by the request subcommand.

                   # Suppose Mr. Wiggly has a preference for the Trabant:
                   if { [CarPool request car -allocID "Mr. Wiggly" -prefer Trabant] }  {
                       # request was honoured, process the variable `car'
                       puts "$car has been allocated to [CarPool info allocID $car]."
                   } else {
                       # request was denied
                        puts "The Trabant was not available."
                   }

       Resume the interactive session:

                   8. When the car is returned then you can render it available by:
                   % CarPool release Trabant

                   9. When done, you delete the pool.
                   % CarPool destroy
                   Couldn't destroy `CarPool' because some items are still allocated.

                   Oops, forgot that Mrs. Swift still occupies a car.

                   10. We force the destruction of the pool as follows:
                   % CarPool destroy -force

       Example 2

       This example describes the case from which the author's need for pool management  originated.  It  is  an
       example  of a server application that receives requests from client applications. The client requests are
       dispatched onto a back-end application before being returned to the client  application.  In  many  cases
       there  are  a  few  equivalent instances of back-end applications to which a client request may be passed
       along. The file descriptors that identify the channels to these back-end instances  make  up  a  pool  of
       connections. A particular connection may be allocated to just one client request at a time.

                   # Create the pool of connections (pipes)
                   set maxpipes 10
                   pool Pipes $maxpipes
                   for {set i 0} {$i < $maxpipes} {incr i} {
                       set fd [open "|backendApplication" w+]
                       Pipes add $fd
                   }

                   # A client request comes in. The request is identified as `clientX'.
                   # Dispatch it onto an instance of a back-end application
                   if { [Pipes request fd -allocID clientX] } {
                       # a connection was allocated
                       # communicate to the back-end application via the variable `fd'
                       puts $fd "someInstruction"
                       # ...... etc.
                   } else {
                       # all connections are currently occupied
                       # store the client request in a queue for later processing,
                       # or return a 'Server busy' message to the client.
                   }

BUGS, IDEAS, FEEDBACK

       This  document,  and  the package it describes, will undoubtedly contain bugs and other problems.  Please
       report such in the category struct :: pool of the Tcllib Trackers [http://core.tcl.tk/tcllib/reportlist].
       Please also report any ideas for enhancements you may have for either package and/or documentation.

       When proposing code changes, please provide unified diffs, i.e the output of diff -u.

       Note  further  that  attachments  are strongly preferred over inlined patches. Attachments can be made by
       going to the Edit form of the ticket immediately after its creation, and then using the left-most  button
       in the secondary navigation bar.

KEYWORDS

       discrete items, finite, pool, struct

CATEGORY

       Data structures

COPYRIGHT

       Copyright (c) 2002, Erik Leunissen <e.leunissen@hccnet.nl>