Provided by: erlang-manpages_20.2.2+dfsg-1ubuntu2_all bug

NAME

       rand - Pseudo random number generation.

DESCRIPTION

       This  module  provides  a  pseudo random number generator. The module contains a number of
       algorithms. The uniform distribution algorithms use the  xoroshiro116+  and  xorshift1024*
       algorithms  by  Sebastiano  Vigna.   The  normal distribution algorithm uses the  Ziggurat
       Method by Marsaglia and Tsang  on top of the uniform distribution algorithm.

       For some algorithms, jump functions are provided for generating non-overlapping  sequences
       for parallel computations. The jump functions perform calculations equivalent to perform a
       large number of repeated calls for calculating new states.

       The following algorithms are provided:

         exrop:
           Xoroshiro116+, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

         exs1024s:
           Xorshift1024*, 64 bits precision and a period of 2^1024-1

           Jump function: equivalent to 2^512 calls

         exsp:
           Xorshift116+, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

           This is a corrected version of the previous  default  algorithm,  that  now  has  been
           superseded  by  Xoroshiro116+  (exrop).  Since  there  is  no  native  58  bit  rotate
           instruction this algorithm executes a little (say < 15%) faster than  exrop.  See  the
           algorithms' homepage.

       The  default  algorithm  is  exrop  (Xoroshiro116+).  If a specific algorithm is required,
       ensure to always use seed/1 to initialize the state.

       Undocumented (old) algorithms are deprecated but still implemented so old code relying  on
       them will produce the same pseudo random sequences as before.

   Note:
       There  were a number of problems in the implementation of the now undocumented algorithms,
       which is why they are deprecated. The new algorithms are a bit  slower  but  do  not  have
       these problems:

       Uniform  integer  ranges had a skew in the probability distribution that was not noticable
       for small ranges but for large ranges less than the generator's precision the  probability
       to produce a low number could be twice the probability for a high.

       Uniform  integer  ranges larger than or equal to the generator's precision used a floating
       point fallback that only calculated with 52 bits which is smaller than the requested range
       and therefore were not all numbers in the requested range even possible to produce.

       Uniform floats had a non-uniform density so small values i.e less than 0.5 had got smaller
       intervals decreasing as the  generated  value  approached  0.0  although  still  uniformly
       distributed  for  sufficiently  large  subranges.  The  new  algorithms produces uniformly
       distributed floats on the form N * 2.0^(-53) hence equally spaced.

       Every time a random number is requested, a state is used to calculate it and a  new  state
       is produced. The state can either be implicit or be an explicit argument and return value.

       The  functions  with  implicit  state  use  the  process  dictionary variable rand_seed to
       remember the current state.

       If a process calls uniform/0 or uniform/1 without setting a seed first, seed/1  is  called
       automatically with the default algorithm and creates a non-constant seed.

       The functions with explicit state never use the process dictionary.

       Examples:

       Simple  use;  creates  and  seeds  the  default  algorithm with a non-constant seed if not
       already done:

       R0 = rand:uniform(),
       R1 = rand:uniform(),

       Use a specified algorithm:

       _ = rand:seed(exs1024s),
       R2 = rand:uniform(),

       Use a specified algorithm with a constant seed:

       _ = rand:seed(exs1024s, {123, 123534, 345345}),
       R3 = rand:uniform(),

       Use the functional API with a non-constant seed:

       S0 = rand:seed_s(exrop),
       {R4, S1} = rand:uniform_s(S0),

       Create a standard normal deviate:

       {SND0, S2} = rand:normal_s(S1),

       Create a normal deviate with mean -3 and variance 0.5:

       {ND0, S3} = rand:normal_s(-3, 0.5, S2),

   Note:
       The builtin random number generator algorithms are  not  cryptographically  strong.  If  a
       cryptographically   strong   random   number  generator  is  needed,  use  something  like
       crypto:rand_seed/0.

       For all these generators the lowest bit(s) has got a slightly less random  behaviour  than
       all  other  bits. 1 bit for exrop (and exsp), and 3 bits for exs1024s. See for example the
       explanation in the  Xoroshiro128+  generator source code:

       Beside passing BigCrush, this generator passes the PractRand test suite
       up to (and included) 16TB, with the exception of binary rank tests,
       which fail due to the lowest bit being an LFSR; all other bits pass all
       tests. We suggest to use a sign test to extract a random Boolean value.

       If this is a problem; to generate a boolean use something like this:

       (rand:uniform(16) > 8)

       And for a general range, with N = 1 for exrop, and N = 3 for exs1024s:

       (((rand:uniform(Range bsl N) - 1) bsr N) + 1)

       The floating point generating  functions  in  this  module  waste  the  lowest  bits  when
       converting from an integer so they avoid this snag.

DATA TYPES

       builtin_alg() =
           exs64 | exsplus | exsp | exs1024 | exs1024s | exrop

       alg() = builtin_alg() | atom()

       alg_handler() =
           #{type := alg(),
             bits => integer() >= 0,
             weak_low_bits => integer() >= 0,
             max => integer() >= 0,
             next :=
                 fun((alg_state()) -> {integer() >= 0, alg_state()}),
             uniform => fun((state()) -> {float(), state()}),
             uniform_n =>
                 fun((integer() >= 1, state()) -> {integer() >= 1, state()}),
             jump => fun((state()) -> state())}

       alg_state() =
           exs64_state() |
           exsplus_state() |
           exs1024_state() |
           exrop_state() |
           term()

       state() = {alg_handler(), alg_state()}

              Algorithm-dependent state.

       export_state() = {alg(), alg_state()}

              Algorithm-dependent state that can be printed or saved to file.

       exs64_state()

              Algorithm specific internal state

       exsplus_state()

              Algorithm specific internal state

       exs1024_state()

              Algorithm specific internal state

       exrop_state()

              Algorithm specific internal state

EXPORTS

       export_seed() -> undefined | export_state()

              Returns the random number state in an external format. To be used with seed/1.

       export_seed_s(State :: state()) -> export_state()

              Returns  the  random  number generator state in an external format. To be used with
              seed/1.

       jump() -> NewState :: state()

              Returns the state after performing jump calculation to the  state  in  the  process
              dictionary.

              This function generates a not_implemented error exception when the jump function is
              not implemented for the algorithm specified in the state in the process dictionary.

       jump(State :: state()) -> NewState :: state()

              Returns the state after performing jump calculation to the given state.

              This function generates a not_implemented error exception when the jump function is
              not implemented for the algorithm specified in the state.

       normal() -> float()

              Returns  a  standard  normal deviate float (that is, the mean is 0 and the standard
              deviation is 1) and updates the state in the process dictionary.

       normal(Mean :: number(), Variance :: number()) -> float()

              Returns a normal N(Mean, Variance) deviate float  and  updates  the  state  in  the
              process dictionary.

       normal_s(State :: state()) -> {float(), NewState :: state()}

              Returns,  for a specified state, a standard normal deviate float (that is, the mean
              is 0 and the standard deviation is 1) and a new state.

       normal_s(Mean :: number(),
                Variance :: number(),
                State0 :: state()) ->
                   {float(), NewS :: state()}

              Returns, for a specified state, a normal N(Mean, Variance) deviate float and a  new
              state.

       seed(AlgOrStateOrExpState ::
                builtin_alg() | state() | export_state()) ->
               state()

              Seeds  random number generation with the specifed algorithm and time-dependent data
              if AlgOrStateOrExpState is an algorithm.

              Otherwise recreates the exported seed in the process dictionary,  and  returns  the
              state. See also export_seed/0.

       seed(Alg :: builtin_alg(),
            Seed :: {integer(), integer(), integer()}) ->
               state()

              Seeds  random  number  generation  with the specified algorithm and integers in the
              process dictionary and returns the state.

       seed_s(AlgOrStateOrExpState ::
                  builtin_alg() | state() | export_state()) ->
                 state()

              Seeds random number generation with the specifed algorithm and time-dependent  data
              if AlgOrStateOrExpState is an algorithm.

              Otherwise   recreates   the   exported   seed  and  returns  the  state.  See  also
              export_seed/0.

       seed_s(Alg :: builtin_alg(),
              Seed :: {integer(), integer(), integer()}) ->
                 state()

              Seeds random number generation  with  the  specified  algorithm  and  integers  and
              returns the state.

       uniform() -> X :: float()

              Returns  a random float uniformly distributed in the value range 0.0 =< X < 1.0 and
              updates the state in the process dictionary.

              The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the
              interval.

          Warning:
              This  function  may return exactly 0.0 which can be fatal for certain applications.
              If that is undesired you can use (1.0 - rand:uniform()) to get the interval 0.0 < X
              =< 1.0.

              If neither endpoint is desired you can test and re-try like this:

              my_uniform() ->
                  case rand:uniform() of
                      0.0 -> my_uniform();
                   X -> X
                  end
              end.

       uniform(N :: integer() >= 1) -> X :: integer() >= 1

              Returns,  for a specified integer N >= 1, a random integer uniformly distributed in
              the value range 1 =< X =< N and updates the state in the process dictionary.

       uniform_s(State :: state()) -> {X :: float(), NewState :: state()}

              Returns, for a specified state, random float uniformly  distributed  in  the  value
              range 0.0 =< X < 1.0 and a new state.

              The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the
              interval.

          Warning:
              This function may return exactly 0.0 which can be fatal for  certain  applications.
              If  that  is  undesired you can use (1.0 - rand:uniform(State)) to get the interval
              0.0 < X =< 1.0.

              If neither endpoint is desired you can test and re-try like this:

              my_uniform(State) ->
                  case rand:uniform(State) of
                      {0.0, NewState} -> my_uniform(NewState);
                   Result -> Result
                  end
              end.

       uniform_s(N :: integer() >= 1, State :: state()) ->
                    {X :: integer() >= 1, NewState :: state()}

              Returns, for a specified integer N >= 1 and a state,  a  random  integer  uniformly
              distributed in the value range 1 =< X =< N and a new state.