Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       set_uformat - Set the global current text encoding format. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void set_uformat(int type);

DESCRIPTION

       Sets the current text encoding format. This will affect all parts of Allegro, wherever you see a function
       that returns a char *, or takes a char * as a parameter. `type' should be one of these values:

          U_ASCII     - fixed size, 8-bit ASCII characters
          U_ASCII_CP  - alternative 8-bit codepage (see set_ucodepage())
          U_UNICODE   - fixed size, 16-bit Unicode characters
          U_UTF8      - variable size, UTF-8 format Unicode characters

       Although you can change the text format on the fly, this is not a good idea. Many  strings,  for  example
       the   names  of  your  hardware  drivers  and  any  language  translations,  are  loaded  when  you  call
       allegro_init(), so if you change the encoding format after this, they will be in the  wrong  format,  and
       things  will not work properly. Generally you should only call set_uformat() once, before allegro_init(),
       and then leave it on the same setting for the duration of your program.

SEE ALSO

       get_uformat(3alleg4),    register_uformat(3alleg4),     set_ucodepage(3alleg4),     set_uformat(3alleg4),
       uconvert(3alleg4),  ustrsize(3alleg4),  ugetc(3alleg4),  ugetx(3alleg4), usetc(3alleg4), uwidth(3alleg4),
       ucwidth(3alleg4), uisok(3alleg4), uoffset(3alleg4), ugetat(3alleg4),  usetat(3alleg4),  uinsert(3alleg4),
       uremove(3alleg4), allegro_init(3alleg4), exunicod(3alleg4)