Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       set_write_alpha_blender  -  Enables  the  special  alpha-channel  editing  mode. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       void set_write_alpha_blender();

DESCRIPTION

       Enables the special alpha-channel editing mode, which is used for drawing alpha channels over the top  of
       an existing 32-bit RGB sprite, to turn it into an RGBA format image. After calling this function, you can
       set the drawing mode to DRAW_MODE_TRANS and then write draw color values (0-255)  onto  a  32-bit  image.
       This will leave the color values unchanged, but alter the alpha to whatever values you are writing. After
       enabling this mode you can also use draw_trans_sprite() to superimpose an 8-bit alpha mask over  the  top
       of an existing 32-bit sprite.

SEE ALSO

       set_alpha_blender(3alleg4),    draw_trans_sprite(3alleg4),    drawing_mode(3alleg4),    exalpha(3alleg4),
       extrans(3alleg4)