Provided by: allegro4-doc_4.4.2-10_all
NAME
stop_sample - Stops a sample from playing. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void stop_sample(const SAMPLE *spl);
DESCRIPTION
Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().
SEE ALSO
play_sample(3alleg4), destroy_sample(3alleg4)