Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
textureProj - perform a texture lookup with projection
DECLARATION
gvec4 textureProj(gsampler1D sampler, vec2 P, [float bias]); gvec4 textureProj(gsampler1D sampler, vec4 P, [float bias]); gvec4 textureProj(gsampler2D sampler, vec3 P, [float bias]); gvec4 textureProj(gsampler2D sampler, vec4 P, [float bias]); gvec4 textureProj(gsampler3D sampler, vec4 P, [float bias]); float textureProj(sampler1DShadow sampler, vec4 P, [float bias]); float textureProj(sampler2DShadow sampler, vec4 P, [float bias]); gvec4 textureProj(gsampler2DRect sampler, vec3 P); gvec4 textureProj(gsampler2DRect sampler, vec4 P); float textureProj(gsampler2DRectShadow sampler, vec4 P);
PARAMETERS
sampler Specifies the sampler to which the texture from which texels will be retrieved is bound. P Specifies the texture coordinates at which texture will be sampled. bias Specifies an optional bias to be applied during level-of-detail computation.
DESCRIPTION
textureProj performs a texture lookup with projection. The texture coordinates consumed from P, not including the last component of P, are divided by the last component of P. The resulting 3rd component of P in the shadow forms is used as Dref. After these values are computed, the texture lookup proceeds as in texture().
VERSION SUPPORT
┌─────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├─────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │textureProj │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │textureProj │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsampler2DRect{Shadow}) │ │ │ │ │ │ │ │ │ │ │ │ │ └─────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(), textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(), textureOffset(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(), textureQueryLod(), textureSize()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 TEXTUREPROJ(3G)