Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
textureQueryLod - compute the level-of-detail that would be used to sample from a texture
DECLARATION
vec2 textureQueryLod(gsampler1D sampler, float P); vec2 textureQueryLod(gsampler2D sampler, vec2 P); vec2 textureQueryLod(gsampler3D sampler, vec3 P); vec2 textureQueryLod(gsamplerCube sampler, vec3 P); vec2 textureQueryLod(gsampler1DArray sampler, float P); vec2 textureQueryLod(gsampler2DDArray sampler, vec2 P); vec2 textureQueryLod(gsamplerCubeArray sampler, vec3 P); vec2 textureQueryLod(gsampler1DShadow sampler, float P); vec2 textureQueryLod(gsampler2DShadow sampler, vec2 P); vec2 textureQueryLod(gsamplerCubeShadow sampler, vec3 P); vec2 textureQueryLod(gsampler1DArrayShadow sampler, float P); vec2 textureQueryLod(gsampler2DArrayShadow sampler, vec2 P); vec2 textureQueryLod(gsamplerCubeArrayShadow sampler, vec3 P);
PARAMETERS
sampler Specifies the sampler to which the texture whose level-of-detail will be queried is bound. P Specifies the texture coordinates at which the level-of-detail will be queried.
DESCRIPTION
Available only in the fragment shader, textureQueryLod computes the level-of-detail that would be used to sample from a texture. The mipmap array(s) that would be accessed is returned in the x component of the return value. The computed level-of-detail relative to the base level is returned in the y component of the return value. If called on an incomplete texture, the result of the operation is undefined.
VERSION SUPPORT
┌────────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │textureQueryLod │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ └────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(), textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(), textureSize()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 TEXTUREQUERYLOD(3G)