Provided by: ivtools-dev_1.2.11a1-11_amd64 bug

NAME

       CommandControl,   PanelControl,   HPanelControl,   VPanelControl,  CommandInteractor,  PanelInteractor  -
       predefined UControl and UControlInteractor subclasses for common controls

SYNOPSIS

       #include <Unidraw/uctrls.h>

DESCRIPTION

       CommandControl is a UControl subclass  that  executes  a  Command.   CommandControl  instances  are  most
       commonly  used  in menus.  CommandInteractor is a UControlInteractor subclass that CommandControls create
       to define their appearance.

       PanelControl is a subclass of UControl that provides a radiobutton-like interface to selecting from a set
       of  mutually-exclusive  choices.  A PanelControl is passed an interactor when it is created to define its
       appearance.  PanelControls are often used to create ``palettes'' of interactors that engage  the  current
       Tool instance.

       PanelInteractor is a UControlInteractor subclass that defines an appearance that is often appropriate for
       PanelControls.  HPanelControl and VPanelControl are subclasses of PanelControl that  use  PanelInteractor
       instances by default.

COMMANDCONTROL PUBLIC OPERATIONS

       CommandControl(ControlInfo*)
       CommandControl(const char*, ControlInfo*)
              Create  a  CommandControl,  optionally supplying an instance name.  The constructors automatically
              create and insert a ControlInteractor to define the CommandControl's appearance.

       virtual void Do()
              If the ControlInfo's owner is a reversible command, then Do will create a  copy  of  the  command,
              execute  it,  and  log  it  (if  it  remains  reversible following execution).  If the owner is an
              irreversible command, then Do will execute it without copying or logging it.

COMMANDINTERACTOR PUBLIC OPERATIONS

       CommandInteractor(ControlInfo*)
              Create a CommandInteractor with the given ControlInfo object.  The CommandInteractor displays  the
              ControlInfo's label and keylabel side-by-side as would befit a menu entry.

PANELCONTROL PUBLIC OPERATIONS

       PanelControl(Interactor*, ControlInfo*, ControlState* = nil)
       PanelControl(
           const char*, Interactor*, ControlInfo*,
           ControlState* = nil
       )
              Create  a PanelControl, supplying an interactor that defines its appearance, a ControlInfo object,
              and optionally an instance name and a ControlState, which all PanelControls in  a  palette  should
              share to ensure mutual exclusion.

       virtual void Do()
              Do  simply  calls  Down.   Thus  when the KeyMap executes the keyboard equivalent specified in the
              ControlInfo, it has the same effect as clicking on the PanelControl instance.

PANELCONTROL SUBCLASS PUBLIC OPERATIONS

       HPanelControl(ControlInfo*, ControlState* = nil)
       HPanelControl(const char*, ControlInfo*, ControlState* = nil)

       VPanelControl(ControlInfo*, ControlState* = nil)
       VPanelControl(const char*, ControlInfo*, ControlState* = nil)
              HPanelControls and VPanelControls simply create an instance of PanelInteractor and pass it to  the
              PanelControl   constructor.    HPanelControls   should  be  used  in  row-oriented  palettes,  and
              VPanelControls should be used in column-oriented palettes.

PANELINTERACTOR PUBLIC OPERATIONS

       PanelInteractor(ControlInfo*, Orientation)
              Create a PanelInteractor with the given orientation and ControlInfo  object.  The  PanelInteractor
              will draw the ControlInfo's label in the center of its canvas and the keylabel in the lower right.
              Horizontal orientation is appropriate for row-oriented instances, while  Vertical  orientation  is
              appropriate for column-oriented instances.

SEE ALSO

       Command(3U), ControlInfo(3U), KeyMap(3U), Tool(3U), UControl(3U), globals(3U)