Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       voice_check  -  Checks  whether  a  voice is currently allocated. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       SAMPLE *voice_check(int voice);

DESCRIPTION

       Checks whether a voice is currently allocated.

RETURN VALUE

       Returns a pointer to the sample that the voice is using, or NULL if the voice is  inactive
       (ie.  it  has  been  deallocated,  or the release_voice() function has been called and the
       sample has then finished playing).

SEE ALSO

       allocate_voice(3alleg4), voice_start(3alleg4), voice_get_position(3alleg4)