bionic (6) freeciv-server.6.gz

Provided by: freeciv-server_2.5.10-1_amd64 bug

NAME

       freeciv-server - The server for the Freeciv game

SYNOPSIS

       freeciv-server  [  -A|--Announce protocol ] [ -b|--bind address ] [ -B|--Bind-meta address ] [ -d|--debug
       level_number ] [ -e|--exit-on-end ] [ -F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ]
       [ -i|--identity address ] [ -k|--keep ] [ -l|--log filename ] [ -M|--Metaserver address ] [ -m|--meta ] [
       -p|--port port ] [ -q|--quitidle time ] [ -R|--Ranklog filename ] [ -r|--read filename ] [  -S|--Serverid
       id ] [ -s|--saves directory ] [ --scenarios directory ] [ -v|--version ]

       Auth  aware  servers  have  additional parameters: [ -a|--auth ] [ -D|--Database file ] [ -G|--Guests ] [
       -N|--Newusers ]

       Servers with AI module support have an additional parameter: [ -L|--LoadAI module ]

DESCRIPTION

       Freeciv is a free turn-based multiplayer strategy game, in which each player  becomes  the  leader  of  a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players  of  Civilization  II®  by  Microprose®  should feel at home, since one aim of Freeciv is to have
       compatible rules.

       Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of  the  most
       fun and addictive network games out there!

       This is the server program used to establish a Freeciv server - see also freeciv-client(6) .

       This  manual  page  only  lists  the  command  line arguments. For details of the directives necessary to
       configure  freeciv-server  see  the  Server  Manual  which  can  be  found   at   the   Freeciv   website
       ⟨http://www.freeciv.org/⟩ as well as the documentation which is part of the Freeciv distribution.

OPTIONS

       The  following options are accepted on the command line of the server. They may not be combined; that is,
       "freeciv-server -fp savegame.sav 5557" will not work, instead you would need to enter "freeciv-server  -f
       savegame.sav  -p  5557". Most options have a short form (single hyphen and single letter) and a long form
       (double hyphen and a complete word); their effects are identical.

       -A protocol, --Announce protocol
              Uses protocol when announcing game in LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --auth
              Enables server authentication  and  allows  access  to  registered  players  only.   Requires  the
              --Database option to be specified.

       -b address, --bind address
              Sets the address on which the server will listen for clients.

       -B address, --Bind-meta address
              Sets  the  address  which  request  to  metaserver  are sent from. Defaults to address given by -b
              option.

       -d level_number, --debug level_number
              Sets the amount of debugging information to be  logged  in  the  file  named  by  the  -l  option.
              Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -D filename, --Database filename
              Specifies a database configuration file for authentication. This file specifies the details of the
              database. See README.fcdb in the Freeciv distribution for details of its format.

       -e, --exit-on-end
              When a game ends, exit instead of restarting.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise a custom signal on failed assertion.  If signal_number  is  not  specified,  then  the  ABRT
              signal will be used.

       -f filename, --file filename
              Loads  a  saved  game  (filename) into the server before initialization, instead of starting a new
              game. This is for reloading saved games, or for loading scenarios. See ENVIRONMENT for  where  the
              server looks for these files.

              The     distribution     comes     with     several     scenarios,     typically     stored     in
              /usr/local/share/freeciv/scenarios, for example:

              • british-isles-85x80-v2.80.savearth-160x90-v2.savearth-80x50-v3.saveurope-200x100-v2.savhagworld-120x60-v1.2.saviberian-peninsula-136x100-v1.0.sav

       -G, --Guests
              Allow guests to login as 'guest' when authentication is enabled.

       -h, --help
              Prints out a description of the command line options and exits.

       -i address, --identity address
              Reports the address to the metaserver.  Then, the metaserver will use this address to redirect the
              users.

       -L module, --LoadAI module
              Loads AI module. This option can appear multiple times to load different modules.

       -l filename, --log filename
              Defines  a log file, filename, to be produced during processing. Use the -d option to set how much
              is logged.  By default, fatal, error, and normal messages are printed to standard output.  With  a
              log file, such messages go to the log instead.

       -M address, --Metaserver address
              Specifies  the  address  of  the  metaserver to send your server's information to. By default, the
              standard metaserver run by the Freeciv maintainers will be used.

       -m, --meta
              Directs the server to communicate with a metaserver, a place where  Freeciv  servers  can  publish
              their  presence.  Freeciv  clients  consult  the metaserver to offer users a selection of games to
              join. By default the standard Freeciv metaserver is used. You may specify an alternate  metaserver
              with the -M option.

       -k, --keep
              Usually  freeciv  server  stops  sending  updates  to the metaserver, when there's problems on the
              connection once. With this option it keeps on trying to send further updates  even  after  it  has
              failed to send updated status once.  This option implies -m option.

       -N, --Newusers
              Allow new users to login and be registered in the players base if authentication is enabled.

       -p port, --port port
              Specifies  the  TCP port number to which clients will connect; players must know this number to be
              able to connect if they are not to use the default of 5556 decimal. You may need to  use  this  if
              5556 is not available for your use on your system, or if you would like to run multiple servers on
              the same system.

       -q time, --quitidle time
              Quits if no players are present for the specified time, in seconds, and restarts a new server.

       -R filename, --Ranklog filename
              Defines a log file, filename, to be produced during processing. This log contains information  for
              player ranking.

       -r filename, --read filename
              Specifies  a  file,  filename,  of  server  commands  which the server will automatically read and
              process, as if you had typed them in at the server's prompt. The distribution  comes  with  a  few
              examples, including files that set options to be similar to Civilization I® and Civilization II® .
              The files are named civ1.serv and civ2.serv, and are typically found at /usr/local/share/freeciv/.

       -S id, --Serverid id
              Sets the server id. This is used to identify a particular running game.

       -s directory, --saves directory
              Specifies the directory to place save game files created by the server.  This is especially useful
              when  you're  running  more  than  one server on the same system, as it inhibits your servers from
              clobbering other's save game files.

              (This  does  not  influence  where  the  server  looks  when  loading   save   game   files;   see
              FREECIV_SAVE_PATH for that.)

       --scenarios directory
              Specifies  the  directory to place scenarios saved by the server (for instance, those created with
              the in-game editor).

              (This  does  not  influence  where  the  server   looks   when   loading   scenario   files;   see
              FREECIV_SCENARIO_PATH for that.)

       -v, --version
              Causes the server to display its version number and exit.

EXAMPLES

       freeciv-server --file oldgame.sav --port 2244
              Starts a server on port 2244, loading the save game file oldgame.sav.

       freeciv-server -R ranklog -l logfile -r script -f oldgame.sav.gz -p 2244
              Starts  a  server  on port 2244, loading the save game file oldgame.sav.gz. Ranking related events
              are written to ranklog, other logging information is written to logfile. When the  server  starts,
              it immediately executes the commands contained in script.

       freeciv-server -m -a -D fc_auth.conf -q 60 -p 2244 -d 2 -l logfile -r script -s ~/saves
              Starts  a  server  on  port 2244 with authentication enabled and communicates its existence to the
              standard Freeciv metaserver. Fatal, error, and normal messages are written to  logfile.  When  the
              server starts it immediately executes the commands contained in script. Save game files are stored
              in the ~/saves directory. When there are no users on the server for 60 seconds,  the  server  will
              restart.

COMMANDS

       You may enter commands into the server at any time, either before or during the running of a game.

       Type "help" or "help help" for starters.

FILES

       The   Freeciv   server   requires   the   following  files  in  the  Freeciv  data  directory,  which  is
       /usr/local/share/freeciv by default:

       • classic/buildings.rulesetclassic/cities.rulesetclassic/effects.rulesetclassic/game.rulesetclassic/governments.rulesetclassic/nations.rulesetclassic/techs.rulesetclassic/terrain.rulesetclassic/units.rulesetclassic/script.luadefault/default.luadefault/nationlist.ruleset

       These are the default rule sets used for the game. Alternate sets of rules can be used by placing them in
       a separate directory and using the rulesetdir command to change your server's ruleset directory.

       Type help rulesetdir for more information.

ENVIRONMENT

       The Freeciv server accepts these environment variables:

       FREECIV_CAPS
              A  string  containing  a  list  of  "capabilities" provided by the server. The compiled-in default
              should be correct for most purposes, but if you are familiar with the capability facility  in  the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets  the character encoding used for data files, savegames, and network strings). This should not
              normally be changed from the default of UTF-8, since that is the format of the  supplied  rulesets
              and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
              Sets the character encoding used internally by freeciv-server; this encoding should not be visible
              at any interface. Defaults to UTF-8.

       FREECIV_LOCAL_ENCODING
              Sets the local character encoding (used for the command line and terminal output). The default  is
              inferred from other aspects of the environment.

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks in the following directories, in order, for any  data  files:  the  current  directory;  the
              "data"  subdirectory  of the current directory; the subdirectory ".freeciv/2.5" in the user's home
              directory; and the directory where the files are placed by running "make install".   If  not  set,
              FREECIV_PATH is checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories. By default Freeciv
              looks in the following directories, in order, for save  files:  the  current  directory;  and  the
              subdirectory  ".freeciv/saves"  in the user's home directory.  If not set, FREECIV_PATH is checked
              before  these  defaults  are  used;  in  this  case  Freeciv  also  looks  in  "saves"   potential
              subdirectories.

              (This does not affect where the server creates save game files; see the --saves option for that.)

       FREECIV_SCENARIO_PATH
              A  colon  separated  list  of directories pointing to the freeciv scenario directories. By default
              Freeciv looks in the following directories, in order, for scenario files: the  current  directory;
              the    "data/scenarios"    subdirectory    of    the   current   directory;   the   subdirectories
              ".freeciv/2.5/scenarios" and then ".freeciv/scenarios" in  the  user's  home  directory;  and  the
              directory  where  the  files  are  placed  by running "make install".  If not set, FREECIV_PATH is
              checked before these defaults are used;  in  this  case  Freeciv  also  looks  in  "scenario"  and
              "scenarios" potential subdirectories.

              (This  does  not  affect  where  the server creates scenario files; see the --scenarios option for
              that.)

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has no  effect  if
              FREECIV_DATA_PATH,   FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are  defined  together;  those
              variables are the recommended way to override  paths,  with  FREECIV_PATH  provided  for  backward
              compatibility  with older versions of Freeciv. The precise search path depends on the type of file
              being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker ⟨https://www.hostedredmine.com/projects/freeciv⟩ .

MORE INFO

       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT freelists.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT  gmx.net>  using  the  Server
       Manual  and  the  comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new features, integrate information from the website's online documentation, and  for  slight  formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-client(6) and the Server Manual on the Freeciv homepage.

                                               December 10th 2011                                     FREECIV(6)