bionic (6) frotz.6.gz

Provided by: frotz_2.44-0.1build1_amd64 bug

NAME

       frotz - interpreter for Infocom and other Z-Machine games

SYNOPSIS

       frotz [options] file

DESCRIPTION

       Frotz  is  a Z-Machine interpreter.  The Z-machine is a virtual machine designed by Infocom to run all of
       their text adventures.  It went through multiple revisions during the lifetime of the  company,  and  two
       further  revisions  (V7  and  V8)  were  created  by  Graham  Nelson  after  the  company's  demise.  The
       specification is now quite well documented; this version of Frotz supports version 1.0.

       This version of Frotz fully supports all these versions of the Z-Machine except for version 6.  Version 6
       is  semi-supported  by displaying the outlines of V6 graphics with the picture number in the bottom-right
       corner.

OPTIONS

       -a     Watch attribute setting.  Setting and clearing of attributes on objects will be noted in debugging
              messages.

       -A     Watch  attribute  testing.   Every  time  the z-machine tests an attribute value, the test and the
              result will be reported.

       -b <colorname>
              Sets the default background color.  <colorname> corresponds to one of the Z-machine colors,  which
              are as follows:
              black red green yellow blue magenta cyan white
              If color support is disabled or not available on your terminal, this option does nothing.

       -c N   Sets  the number of context lines used.  By default, after a ``[MORE]'' prompt, and assuming there
              is enough output pending, Frotz will allow all the currently  visible  lines  to  scroll  off  the
              screen  before prompting again.  This switch specifies how many lines of text Frotz will hold over
              and display at the top of the next screen.

       -d     Disable color.

       -e     Enable sound.  If you've disabled sound in a config file and want to hear sound effects, use this.

       -f <colorname>
              Sets the default foreground color.  <colorname> corresponds to one of the Z-machine colors,  which
              are as follows
              black red green yellow blue magenta cyan white
              If color support is disabled or is not available on your terminal, this option does nothing.

       -F     Force  color mode.  If you've disabled color in a config file and want to Frotz to display colors,
              use this.

       -h N   Manually sets the screen height.  Though most curses libraries are intelligent enough to determine
              the  current width from the terminal, it may sometimes be necessary to use this option to override
              the default.

       -i     Ignore fatal errors.  If a Z-Machine interpreter encounters a zcode error such as division-by-zero
              or  addressing an illegal object, the proper response is to abort execution.  This is done because
              the zcode program doesn't have a clear idea of what is going on.  There are some games  out  there
              that  cause  fatal  errors  because  the authors were careless and used an interpreter that didn't
              properly check for errors.  This option is intended to get around such bugs, but  be  warned  that
              Strange Things may happen if fatal errors are not caught.

       -l N   Sets the left margin, for those who might have specific formatting needs.

       -o     Watch object movement.  This option enables debugging messages from the interpreter which describe
              the moving of objects in the object tree.

       -O     Watch object location.  These debugging messages detail the locations of  objects  in  the  object
              tree.

       -p     Plain  ASCII  output only.  This inhibits the output of accented letters and other characters from
              the Latin-1 character set, replacing them with reasonable alternatives.  This may be necessary  on
              devices lacking these characters.

       -P     Alter the piracy opcode.  The piracy opcode was never used by Infocom.  This switch is really only
              useful for those who like to toy around with Z-code.

       -q     Quiet.  Turns off sound effects.  Useful when running Frotz on a remote machine and you don't want
              to bother whoever's near the console with weird noises.

       -r N   Sets the right margin.

       -s N   Set the random number seed value.  The given seed value is used as the initial seed value on every
              restart. This is helpful for testing games like Curses which  make  random  decisions  before  the
              first input (such that the hot key Alt-S does not really help).

       -S N   Set  the  transcript  width.   By  default  your  transscript files are formatted to a width of 80
              columns per line, regardless of the current screen width.  This switch allows you to  change  this
              setting. In particular, use -S 0 to deactivate automatic line splitting in transscript files.

       -t     Sets  the  z-machine's  Tandy  bit,  which  may affect the behavior of certain Infocom games.  For
              example, Zork I pretends not to have sequels, and Witness has its language toned down.

       -u N   Sets the number of slots available for Frotz's multiple undo hotkey (see below).  This defaults to
              twenty,  which  should  be  sufficient  for  most purposes.  Setting too high a number here may be
              dangerous on machines with limited memory.

       -w N   Manually sets  the  screen  width.   Again,  this  should  not  be  necessary  except  in  special
              circumstances.

       -x     Expand  the abbreviations "g", "x", and "z" to "again", "examine", and "wait".  This switch is for
              use with old Infocom games that lack these common abbreviations which  were  introduced  in  later
              games.  Use it with caution: A few games might use "g", "x" or "z" for different purposes.

       -Z N   Error checking mode.
              0 = don't report errors.
              1 = report first instance of an error.
              2 = report all errors.
              3 = exit after any error.
              Default is 1 (report first instance of an error).

CONFIGURATION FILES

       On  startup,  frotz  will  first  check  the  system's  frotz.conf  then $HOME/.frotzrc for configuration
       information.  The configuration file uses a simple syntax of
       <variable> <whitespace> <value>

       Color names may be any of the following:
       black | red | green | blue | magenta | cyan | white

       ascii   on | off
       Use plain ASCII only.  Default is "off".

       background   <colorname>
       Set background color.  Default is terminal's default background color.

       color   yes | no
       Use color text.  Default is "yes" if supported.

       errormode   never | once | always | fatal
       Set error reporting mode.
       never Don't report any errors except for fatal ones.
       once Report only the first instance of an error.
       always Report every instance of an error.
       fatal Abort on any error, even non-fatal ones.
       Default is "once".

       expand_abb   on | off
       Expand abbreviations.  Default is off.  Expand the abbreviations "g", "x", and "z" to "again", "examine",
       and  "wait".   This  switch  is for use with old Infocom games that lack these common abbreviations which
       were introduced in later games.  Use it with caution.  A few games might use the "g",  "x",  or  "z"  for
       different purposes.

       foreground   <colorname>
       Set foreground color.  Default is terminal's default forground color.

       ignore_fatal   on | off
       Ignore  fatal  errors.   If  a Z-Machine interpreter encounters a zcode error such as division-by-zero or
       addressing an illegal object, the proper response is to abort execution.  This is done because the  zcode
       program  doesn't  have a clear idea of what is going on.  There are some games out there that cause fatal
       errors because the authors were careless and used an interpreter that didn't properly check  for  errors.
       This  option  is  intended to get around such bugs, but be warned that Strange Things may happen if fatal
       errors are not caught.
       Default is "off"

       piracy   on | off
       Alter the piracy opcode.  Default is off.  The piracy opcode was never used by Infocom.  This  option  is
       only useful for those who like to toy around with Z-code.

       randseed   <integer>
       Set random number seed.  Default comes from the Unix epoch.

       sound   on | off
       Turn sound effects on or off.  Default is "on".

       tandy   on | off
       Set the machine's Tandy bit.  This may affect the behavior of certain Infocom games.  For example, Zork I
       pretends not to have sequels, and Witness has its language toned down.  Default is "off".

       undo_slots   <integer>
       Set number of undo slots.  Default is 500.

       zcode_path   /path/to/zcode/files:/another/path
       Set path to search for zcode game files.  This is just like the $PATH environmental variable except  that
       you   can't   put   environmental   variables   in  the  path  or  use  other  shortcuts.   For  example,
       "$HOME/games/zcode" is illegal because the shell can't interpret that $HOME variable.

       The following options are really only useful for weird terminals, weird curses libraries or if  you  want
       to force a certain look (like play in 40-column mode).

       context_lines   <integer>
       Set  the  number  of  context  lines  used.  By default, after a ``[MORE]'' prompt, and assuming there is
       enough output pending, frotz will allow all the currently visible lines to scroll off the  screen  before
       prompting  again.   This  switch specifies how many lines of text frotz will hold over and display at the
       top of the next screen.  Default is "0".

       left_margin   <integer>
       Set the left margin.  This is for those who might have special formatting needs.

       right_margin   <integer>
       Set the right margin.  This is for those who might have special formatting needs.

       screen_height   <integer>
       Manually set screen height.  Most curses libraries are intelligent enough to determine the current  width
       of the terminal.  You may need to use this option to override the default.

       screen_width   <integer>
       Manually set screen width.  Again, this should not be necessary except in special circumstances.

       script_width   <integer>
       Set  the transcript width.  Default is 80 columns per line, regardless of the current screen width.  This
       switch allows you to change this setting.  You may set this to "0" to deactivate automatic line-splitting
       in transcript files.

       The following options are mainly useful for debugging or cheating.

       attrib_set   on | off
       Watch  attribute  setting.   Setting  and  clearing  of  attributes on objects will be noted in debugging
       messages.  Default is "off"

       attrib_test   on | off
       Watch attribute testing.  Every time the z-machine tests an attribute value, the test and the result will
       be reported.  Default is "off".

       obj_loc   on | off
       Watch  object  location.   These  debugging  messages detail the locations of objects in the object tree.
       Default is "off".

       obj_move   on | off
       Watch object movement.  This option enables debugging messages from the interpreter  which  describe  the
       movement of objects in the object tree.  Default is "off".

ENVIRONMENT

       If the ZCODE_PATH environmental variable is defined, frotz will search that path for game files.  If that
       doesn't exist, INFOCOM_PATH will be searched.

FURTHER INFORMATION

       A git(1) repository of all versions of Unix Frotz back to 2.32 is available for public perusal here:
       https://github.com/DavidGriffith/frotz/.

       The bleeding edge of Frotz development may be followed there.  A wiki summarising Frotz is also there  at
       this URL:
       https://github.com/DavidGriffith/frotz/wiki/

       Source tarballs are available at the IF Archive or any of its many mirrors:
       http://www.ifarchive.org/

       Most distributions of Linux and BSD include Frotz in their package repositories.

CAVEATS

       The  Z  Machine  itself  has  trouble  with the concept of resizing a terminal.  It assumes that once the
       screen height and width are set, they will never change; even across saves.  This made sense  when  24x80
       terminals were the norm and graphical user interfaces were mostly unknown.  I'm fairly sure there's a way
       around this problem, but for now, don't resize an xterm in which frotz is running.  Also, you should  try
       to  make  sure the terminal on which you restore a saved game has the same dimensions as the one on which
       you saved the game.

       You can use a path like "/usr/local/games/zcode:$HOME/zcode" with $ZCODE_PATH  or  $INFOCOM_PATH  because
       the shell will digest that $HOME variable for you before setting $ZCODE_PATH. While processing frotz.conf
       and $HOME/.frotzrc, a shell is not  used.  Therefore  you  cannot  use  environmental  variables  in  the
       "zcodepath" option within the config files.

       This  manpage  is  not  intended  to  tell  users  HOW  to  play  interactive fiction.  Refer to the file
       HOW_TO_PLAY included in the Unix Frotz documentation or visit one of the following sites:
       http://www.microheaven.com/ifguide/
       http://www.brasslantern.org/beginners/
       http://www.musicwords.net/if/how_to_play.htm

       If you prefer a PDF file of how to play, here is one:
       http://inform-fiction.org/I7Downloads/Examples/dm/IntroductionToIF.pdf

BUGS

       This program has no bugs.  no bugs.  no bugs.  no *WHAP* thank you.  If you find one, please report it to
       the Github site referenced above in FURTHER INFORMATION.

AUTHORS

       Frotz was written by Stefan Jokisch for MSDOS in 1995-7.
       The Unix port was done by Galen Hazelwood.
       The Unix port is currently maintained by David Griffith <dave@661.org>.

SEE ALSO

       dfrotz(6) nitfol(6) rezrov(6) jzip(6) xzip(6) inform(1)

                                                      2.44                                              FROTZ(6)