bionic (6) gemrb.6.gz

Provided by: gemrb_0.8.5-1_amd64 bug

NAME

       GemRB - emulator for Infinity Engine-based games

SYNOPSIS

       gemrb [-c CONFIG-FILE]
       torment

DESCRIPTION

       GemRB  is  an  emulator  for  Infinity Engine-based games, fine RPGs like Baldur's Gate, Icewind Dale and
       Planescape: Torment.

       GemRB reimplements only the game engine. To actually play anything, you have to have the  data  from  the
       original  game(s), installed or unpackaged where GemRB can find it.  See the GamePath and CDn settings in
       the engine configuration file below. A full install is recommended.

OPTIONS

       -c FILE
              Use the specified configuration file FILE instead of the default gemrb.cfg.

              Note: You can also use the program's name as  a  mean  to  select  the  configuration  file.   For
              example,  if  the  program's  name  is  torment  instead  of  gemrb, the engine first searches for
              torment.cfg and only if it's not found it searches for gemrb.cfg.

              To use this feature, just create a symbolic link torment pointing to the gemrb binary and then run
              torment instead.

CONFIGURATION

       A  configuration  file  consists of pairs PARAMETER=VALUE, each on its own line. The case of PARAMETER is
       not significant, GameType is the same as GAMETYPE. If the same PARAMETER is defined more than once,  only
       the last occurrence is used.

       Empty lines and lines starting with `#' (hash sign) are ignored.

       At  least the GameType and GamePath parameters need to be changed. That is often enough, so do not fiddle
       with the other paths too much.

General Parameters:

       GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
              Type of the game. The value is a name of subdirectory in  override/  and  GUIScripts/  directories
              with game type-specific files and scripts. It is at present also used for various tweaks hardcoded
              in the GemRB engine. To autodetect the game type, use "auto".

       GameName=STRING
              Arbitrary name of the game. It will be displayed in the window's title bar.

       Encoding=(default|polish|czech)
              Specify language used in the game data. Except of polish version of BG1, it's  safe  to  leave  it
              commented out.

       GUIEnhancements=INT
              The  value is a bitfield. Setit to 1 to enable a few GUI enhancements, mostly in BG2.  Set to 2 or
              3 to try to autoidentify items on transfer (if  the  character  has  enough  lore).   Disabled  by
              default.

       EndianSwitch=(0|1)
              Set this to 1 if you are running GemRB on a big-endian machine. Disabled by default.

       MultipleQuickSaves=(0|1)
              EXPERIMENTAL.  Set  this  to  1  if you want GemRB to keep multiple quicksaves around. Disabled by
              default.

       MaxPartySize=INT
              EXPERIMENTAL: Set this to 1-10 if you want more party members or  enforce  fewer.  6  by  default.
              NOTE:  You  need to choose a big enough resolution, so there will be enough room for all the party
              portraits! Does nothing for PST and IWD2.

Video Parameters:

       Width=INT
              Game window width (in pixels).

              WARNING: This is not arbitrary but depends on the game data. For custom resolutions the widescreen
              mod needs to be used.

       Height=INT
              Game window height (in pixels).

              WARNING: This is not arbitrary but depends on the game data. For custom resolutions the widescreen
              mod needs to be used.

       Bpp=INT
              Color depth of the game window (in bits per pixel).

       Fullscreen=(0|1)
              Whether the game should run in fullscreen mode.

       TooltipDelay=INT
              Delay (in milliseconds) before tooltips are displayed when the mouse is not moving.  A  reasonable
              number for this option is e.g.  500.  The default is 100.

       SkipIntroVideos=(0|1)
              If set to 1, the intro and logo videos are skipped to save developer's nerves. The default is 0.

       FogOfWar=(0|1)
              If set to 1, the unexplored parts of an area are blacked out. It is enabled by default.

Audio Parameters:

       AudioDriver=(openal|sdlaudio|none)
              Use  the  specified plugin as the audio driver. The default is openal, while none will disable all
              audio.

       VolumeAmbients=INT
              Volume of ambient sounds in percents. The default is 100.

       VolumeMovie=INT
              Volume during movie playback in percents. The default is 100.

       VolumeMusic=INT
              Volume of background music in percents. The default is 100.

       VolumeSFX=INT
              Volume of sound effects in percents. The default is 100.

       VolumeVoices=INT
              Volume of PC or NPC voices in percents. The default is 100.

Path parameters:

       CaseSensitive=(0|1)
              When this parameter is set to 1, the engine will try to find files regardless of their names' case
              at  the  cost of a slight speed penalty. This is especially important when using game files on CD-
              ROMs, where the files can't be renamed.  Like  many  Windows  programs,  the  original  games  use
              inconsistent mix of lower/upper case letters for naming and referencing their files.

              Set this parameter to 1 on Unix-like systems.

       GamePath=PATH
              Path to the directory where the original game is installed. If you can't install the game under MS
              Windows or with WINE, you can try to unpack the data files with  the  unshield  program  found  at
              http://synce.sourceforge.net.

       CD1=PATH
       CD2=PATH
       CDn=...
              Path to the data files for the game's particular CDs or any other data sources.

       CachePath=PATH
              User-writable  directory  where  the engine caches uncompressed and temporary files. Defaults to a
              subdirectory of the current directory.

       GemRBPath=PATH
              Path to the GemRB installation. (To be obsoleted; preset at build time).

       GUIScriptsPath=PATH
              Path to the directory with scripts controlling the game's GUI. (To be obsoleted; preset  at  build
              time).

       GemRBOverridePath=PATH
              Path  where  GemRB looks for its game override directory.  It defaults to GemRBPath.  GemRB reuses
              some of the unused files from the original or replaces them and this is  the  where  they  can  be
              found.  The path is preset at build time.  This directory has the highest priority when searching,
              so putting files in the game override will not affect them. Use another directory and  add  it  as
              ModPath to the GemRB config.

       GemRBUnhardcodedPath=PATH
              Path  where  GemRB looks for its unhardcoded engine data.  It defaults to GemRBPath.  The original
              games hardcoded this information in the engine.  The path is preset at build time.

       The following variables do not need to be altered, unless you are doing something really special!

       SavePath=PATH
              Path to the directory with save games. Note that  this  directory  has  to  contain  save/  and/or
              eventually  mpsave/  subdirectories  and  that  only these subdirectories contain the actual saved
              games.

              SavePath defaults to GamePath.

       GameDataPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's data.

       GameOverridePath=PATH
              Path to the original game's override dir, relative to GamePath.  Usually it's override.   Original
              games use this directory to place last-minute patches.

       GameCharactersPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's characters.

       GamePortraitsPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's portraits.

       GameScriptsPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's scripts.

       GameSoundsPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's sounds.

       ModPath=PATH
              Path  where  GemRB  looks  for  additional  engine override files.  It is not set by default. This
              directory has precedence over GemRBOverridePath.

       CustomFontPath=PATH
              Path where GemRB looks for additional font files. It is meant to be used with the TTF font  plugin
              and  fonts.2da  as  a  way  to specify where to look for system or other external fonts. Check the
              online documentation for the details.  It is not set by default.

Input Parameters:

       DoubleClickDelay=INT
              Millisecond threshold for detecting a double click. The default is 250.

       RepeatKeyDelay=INT
              Millisecond threshold for detecting a repeated key press. The default is 250.

       UseSoftKeyboard=(0|1)
              Toggles use of software keyboard on devices that support one.  It  pops  up  when  text  input  is
              required. Disabled by default.

       NumFingScroll=(2|3|4)
              Number of fingers for multitouch to trigger scrolling. The default is 2.

       NumFingKboard=(2|3|4)
              Number  of  fingers  for multitouch to open up the software keyboard. The default is 3.  The value
              should not be equal to NumFingScroll above.

       NumFingInfo=(2|3|4)
              Number of fingers for multitouch to emulate a special keypress (alt, tab). The default is 2.

       MouseFeedback=(0-3)
              Bitfield with reserved bits for disabling the mouse.
                Show mouse+tooltips = 0 (default)
                Hide mouse          = 1
                Hide tooltips       = 2
                Hide mouse+tooltips = 3

Development parameters:

       EnableCheatKeys=(0|1)
              This parameter is meant for developers. If set to  1,  certain  keys  allow  you  to  inspect  the
              internal  state  of  objects,  do forbidden things, etc.  The keys are listed in the CheatKeys.txt
              file. Do NOT use this option unless you want to make your hands dirty :-). The default is 0.

       DrawFPS=(0|1)
              This parameter is meant for developers. If set to 1, the current FPS (Frames per Second) value  is
              drawn in the top left window corner. The default is 0.

       ScriptDebugMode=(n)
              This parameter is meant for developers. It is a combination of bit values

              1 - count references,

              2 - display cutscene warnings,

              4 - display variable warnings,

              8 - display action warnings,

              16 - display trigger warnings.

              The default is 0.

       DelayPlugin=FILENAME
              Named  plugin  will  be  loaded  after other (nondelayed) plugins were loaded.  FILENAME is a name
              without path, but with extension, for example libNullSound.so or libNullSound.dll.   You  can  use
              this parameter more than once.

       SkipPlugin=FILENAME
              Named plugin will not be loaded.  FILENAME is a name without path, but with extension, for example
              libNullSound.so or libNullSound.dll.  You can use this parameter more than once.

       SaveAsOriginal=(0|1)
              Set this parameter to 1, if you want to keep the save game compatible with the original engine. It
              is enabled by default.

       KeepCache=(0|1)
              Set  this  parameter  to  1,  if you want to keep the cache after exiting GemRB. It is disabled by
              default.

       IgnoreOriginalINI=(0|1)
              Set this parameter to 1, if you want to ignore the settings from the original configuration  files
              - baldur.ini / icewind.ini / torment.ini. It is disabled by default.

FILES

       /etc/gemrb/gemrb.cfg
              system-wide configuration file

       /usr/share/gemrb/override/
              directory  with  GemRB-distributed  data files. These used to be hardcoded in the original engine.
              The files are sorted into directories for specific games.

       /usr/share/gemrb/GUIScripts/
              directory with Python scripts providing GUI setup and  interaction.  The  files  are  sorted  into
              directories for specific games.

       ~/.gemrb/gemrb.cfg
       ~/.gemrb/override/
       ~/.gemrb/GUIScripts/
              user's own configuration and data files.
       ~/.gemrb/cache/
              cache directory

BUGS

       Many.  GemRB is still in an early development stage and not nearly complete.

       If   you   stumble   over   something   which   is  supposed  to  work,  either  make  a  bug  report  at
       http://sourceforge.net/projects/gemrb or come to the official IRC channel #GemRB at FreeNode.

AUTHOR

       The GemRB Project development team at http://gemrb.org

COPYING

       Copyright (C) 2003-2011 The GemRB Project

       This program is free software; you can redistribute it and/or modify  it  under  the  terms  of  the  GNU
       General  Public License as published by the Free Software Foundation; either version 2 of the License, or
       (at your option) any later version.

       This program is distributed in the hope that it will be useful, but WITHOUT ANY  WARRANTY;  without  even
       the  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
       License for more details.

       You should have received a copy of the GNU General Public License along with this program; if not,  write
       to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

                                                                                                        GEMRB(6)