bionic (6) netrek-client-cow.6.gz

Provided by: netrek-client-cow_3.3.1-1_amd64 bug

NAME

       COW - manual page for NETREK-CLIENT-COW 3.2.7

SYNOPSIS

       netrek-client-cow [options] [display-name]

DESCRIPTION

       This is a client for the multi-player game of Netrek.

       Netrek  is the probably the first video game which can accurately be described as a "sport."  It has more
       in common with basketball than with arcade games or Quake.  Its vast and expanding array of  tactics  and
       strategies  allows  for  many different play styles; the best players are the ones who think fastest, not
       necessarily the ones who twitch most effectively.  It  can  be  enjoyed  as  a  twitch  game,  since  the
       dogfighting  system  is  extremely  robust,  but the things that really set Netrek apart from other video
       games are the team and strategic aspects.  Team  play  is  dynamic  and  varied,  with  roles  constantly
       changing as the game state changes.  Strategic play is explored in organized league games; after 6+ years
       of league play, strategies are still being invented and refined.

       The game was created in 1988, and still has players, including some people  who  have  been  playing  for
       nearly as long as the game has existed.

       To start the client program, run netrek-client-cow, and a list of servers will be displayed.

       Homepage: http://www.netrek.org

OPTIONS

       [-h servername]
              Bypasses the server list and connects directly to a specific server.

       [-p port number]
              Specify a port to connect to, the default is 2592.

       [-r defaultsfile]
              Specify a defaults file containing cusstom settings.  See XTREKRC.

       [-s socketnum]
              Specify listen socket port for manual start, used in debugging.

       [-u]   Show usage

       [-A]   Automatic login, character password

       [-C]   Automatic login, character name

       [-i]   ignore SIGSEGV and SIGBUS

       [-U port]
              Specify client UDP or TCP port (useful for some firewalls)

       [-o]   use old-style binary verification)

       [-R]   use RSA binary verification

       [-P]   Log server packets, repeat for increased information

       [-c]   to just do ck_players on the server

       [-f filename]
              Record game into 'filename'

       [-F filename]
              Plays the recorded game from 'filename'

       [-l filename]
              Record messages into 'filename'

       [-m]   list servers, using UDP/IP to multiple metaservers

       [-M]   list servers, using TCP/IP to single metaserver

       [-k]   list servers from cache generated by -M

       [-n]   use nearest colors in shared colormap

       [-L]   upgrade to Latest version (requires running netscape)

       [-V]   Version info and release notes (requires running netscape)

       [-B]   submit a Bug report (requires running netscape)

       [-v]   display client version info

AUTHORS

       Partial  list  of  authors Chris Guthrie, Kevin P. Smith, Scott Silvey, Eric mehlhaff, Kevin Powell, Nick
       Trown, Jeff Nelson, Kurt Siegl, Lars Bernhardsson, Nathan Doss, Michael Kantner, Dave Ahn, James Cameron,
       and Bob Tanner.

       If your name is missing, please contact quozl@us.netrek.org.

REPORTING BUGS

       Send mail to netrek-dev@lists.netrek.org ... best if you subscribe first.  Or contact quozl@us.netrek.org
       directly.

       Copyright notifications from the source code:

       Copyright © 1986 Chris Guthrie

       Copyright © 1989 Kevin P. Smith, Scott Silvey

       Copyright © 1991 Eric mehlhaff

       Copyright © 1993 Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl

       Copyright © 1993,1996 Lars Bernhardsson

       Copyright © 1994 Nathan Doss, Michael Kantner

       Please contact quozl@us.netrek.org if your name is missing from this list!

                                                    July 2008                               NETREK-CLIENT-COW(6)