bionic (6) pentobi.6.gz

Provided by: pentobi_14.1-1_amd64 bug

NAME

       pentobi - computer opponent for the board game Blokus

SYNOPSIS

       pentobi [options] [file]

DESCRIPTION

       pentobi  is  the  command to invoke the program Pentobi, which is a graphical user interface and computer
       opponent to play the board game Blokus.

       The command can take the name of a game file to open at startup as an optional argument.  The  game  file
       is  expected  to  be  in Pentobi's SGF format as documented in doc/blksgf/Pentobi-SGF.html in the Pentobi
       source package.

OPTIONS

       --maxlevel
              Set the maximum playing level. Reducing this value reduces  the  amount  of  memory  used  by  the
              search,  which can be useful to run Pentobi on systems that have low memory or are too slow to use
              the highest levels.  By default, Pentobi currently allocates up to 2  GB  (but  not  more  than  a
              quarter  of  the  physical  memory  available  on  the  system).   Reducing the maximum level to 8
              currently reduces this amount by a factor of 3 to 4 and lower maximum levels even more.

       -h, --help
              Display help and exit.

       --nobook
              Do not use opening books.

       --nodelay
              Do not delay fast computer moves. By default, the computer player adds a small delay if  the  move
              generation  took  less  than  a  second  to make it easier for the human to follow the game if the
              computer plays several moves in a row.

       --seed Set the seed for the random generator. Using a fixed seed makes the move generation  deterministic
              if no multi-threading is used (see option --threads).

       --threads
              The  number  of  threads  to use in the search. By default, up to 4 threads are used in the search
              depending on the number of hardware threads supported by the current system.  Using  more  threads
              will  speed  up the move generation but using a very high number of threads (e.g. more than 8) can
              degrade the playing strength in higher playing levels.

       --verbose
              Print internal information about the move generation and other debugging information  to  standard
              error.

SEE ALSO

       pentobi-thumbnailer(6)

AUTHOR

       Markus Enzenberger <enz@users.sourceforge.net>