bionic (6) xjig.6.gz

Provided by: xjig_2.4-14build1_amd64 bug

NAME

       xjig - the jigsaw puzzle

SYNOPSIS

       xjig <options>

DESCRIPTION

       XJig is a puzzle, that tries to replicate a jigsaw puzzle on the screen as close as possible. As in every
       jigsaw puzzle, the goal is to set all the pieces together. If you like, you can watch the time  that  you
       spent for it.

       Any  image-file  in  GIF,  JPEG,  or  PPM  format can be used as the source for the puzzle, which is then
       randomly created regarding the sizes selected by the options.

       The control should be as intuitive as possible in the way that you will usually pull the freely rotatable
       pieces  at one edge, drag them to the desired destination and drop them so they will snap together easily
       when close to an neighboured tile.

SPECIAL EFFECTS

       Tiles are freely formed and rotatable with texture mapping routines to give the appearance of a real mess
       on the screen.

       Tiles  snap  together very easy if they are dropped somewhere close to another matching tile, when turned
       in the correct direction.

       Puzzles can be doubled sided so you might have to flip the tiles to the correct side  to  let  them  snap
       together.

       If  the Xserver supports the Shape-Extension, the tiles can be opened directly on the desktop, which is a
       pretty showcase, but you need a very fast machine for really getting this playable. (Any ideas on how  to
       add double buffering to the shaped-window approach of the jigsaw are warmly welcome!)

CONTROLS

       The  usual way to move the pieces on the screen should be to drag the piece with the left mouse button to
       their destination by pulling them at on edge.  The piece will automatically rotate like if  you  pull  or
       push them with your fingertip on a table.

       In addition, the following movements are possible:

         click left:        rotate 90 degrees left
         click right:       rotate 90 degrees right
         click middle:      flip tile to backside
         drag left:         rotator drag (as mentionned above)
            +middle:        pause rotator drag for a straight drag
         drag middle:       straight drag
            +left:          pause drag for a static rotation
            +click left:    rotate 90 degrees left during drag
            +click right:   rotate 90 degrees right during drag
         CTRL+click left:   same as click middle

       The  right  button  has  actually  the  same  functionality as the middle button so that 2 button systems
       shouldn't have problems. Only the "drag middle+click right" move will not work  in  that  mode,  and  the
       flipping has to be done with the help of the CTRL-key.

OPTIONS

   Tile Selection
       -file name  use the specified file as the source image for the puzzle

       -side p     select  the  side of the image to be on top, if you don't like the mess with the double sided
                   tiles.

   Size Selection
       -w x        Select number of tiles in horizontal direction.  The  Images  are  automatically  rotated  in
                   portrait  orientation before they are sliced. Therefore x usually should be smaller than y of
                   the next option. The default is four.

       -h y        Select number of tiles in vertical direction respectively. The default is six.

       -ts n       Select average tile width. Instead of explicitly specifying the number of tiles by using  the
                   previous  options  -w and -h, the average tile width in pixels can be selected and the values
                   for x and y above are computed according to to the selected size.

   Image Options
       -ww x       Select width of image in pixels. This can be used to scale the image before playing  for  the
                   case that a very large image is the source.

       -wh h       Select  height  of  image  in  pixels.  If  only one of -ww and -wh, the aspect ratio is kept
                   constant.

       -no_crop    The image is usually automatically cropped, since many images are  surrounded  by  frames  or
                   textual  comments.  The  cropping  stops at a reasonable amount of colors per line or row. If
                   this is not desired of if you want to puzzle with painted images with few color,  you  should
                   disable this feature.

       -no_flip    Before  tiling  takes  place,  a  landscape  image is rotated to portrait mode, which effects
                   successive options like -w or -ww. If this is not desired, you can switch this feature off.

   X-Window options
       -display name
                   Select the display to connect to.

       -shapes     If the SHAPE-extension is supported by your display, you can use  this  option  to  let  each
                   puzzle tile appear in its own shaped window. The results might depend on the behaviour of the
                   window-manager. The manager is actually advised by the override redirect  attribute  flag  of
                   the puzzle shapes not to do anything with them. But who knows ...

       -no_shm     When the program was build with support of the MIT-SHM extension, it might crash when started
                   to display on a remote machine or X-terminal. You can deselect the  usage  of  the  extension
                   with this option.

   Miscellaneous
       -no_anim    Turns  off  animation of rotation and flipping, for the case the machine isn't fast enough to
                   make it look nice.

ZOOMING & PANNING

       For not losing tiles at the window border and for getting more workspace, the game has some  zooming  and
       panning  features  to  control  the  view  on  your  desk.  They are controlled via the keyboard with the
       following functionality:

         Cursor Keys:       Pan View
         Page-Up or Add:    Zoom in
         Page-Down or Sub:  Zoom out
         Home:              Reset to original size
         End:               Set maximum zooming to view all tiles

       The image quality usually suffers from zooming, since gif-images are usually dithered to be  viewed  best
       in their original size.  This also applies to the size options -ww and -wh.

Color Allocation

       The program was tested on PseudoColor- and TrueColor-displays.  On PseudoColor-displays the program might
       run out of colors, since colors are very limited and it has to share its colors with  other  clients.  It
       tries  to  share  similar colors with other clients.  But if too may color consuming clients are running,
       the image-quality will suffer. You should stop other clients in that case or you might quantize the image
       to a fewer number of colors with packages like ImageMagick, xv or netpbm.

SEE ALSO

       X(1), convert(1), xv(1), ppmquant(1)

       Copyright 1996, Helmut Hoenig, Heiligenhaus

       email (for any comments):
               Helmut.Hoenig@hub.de

       smail (for gifts):
               Helmut Hoenig
               Hopfenstrasse 8a
               65520 Bad Camberg
               GERMANY

                               ********************************************************

                                  By the way, I am collecting banknotes! If you want
                                   to join into my collection, get any bill of your
                                  country, sign it on the backside and send it to me
                                           so I will pin it on my world map.
                                   (Don't forget the exact location for the pin :-)
                                 But you can also just send me a picture postcard ...

                               ********************************************************

       Permission  to  use, copy, modify, and distribute this software for any purpose and without fee is hereby
       granted, provided that the above copyright notice appear in all copies.

   other fancy things from the author
       xcol (1990)    - color selector for editing text-files
       flying (94/95) - pool billard simulation
       xdefmap (1995) - enhanced tool for setting up standard colormaps
       xmemory (95/96)- memory with simultaneous multiplayer action

       available at ftp.x.org and its mirrors