bionic (6) xskat.6.gz

Provided by: xskat_4.0-7_amd64 bug

NAME

       xskat - a card game for 1 to 3 players.

SYNOPSIS

       xskat  [-display|-d  display]  [-geometry|-g  geometry]  [-font|-fn font] [-iconic|-i] [-title|-T string]
       [-name prog] [-fg color] [-bg color] [-bt color] [-mark color] [-3d] [-2d] [-3dtop color] [-3dbot  color]
       [-mb  button#]  [-keyboard  number]  [-tdelay  seconds] [-fastdeal] [-slowdeal] [-help|-h] [-frenchcards]
       [-french4cards] [-germancards] [-german4cards]  [-color]  [-mono]  [-color1  color]  ..  [-color4  color]
       [-large]  [-small]  [-up]  [-down]  [-alt]  [-seq] [-list|-l file] [-alist] [-nlist] [-tlist] [-log file]
       [-dolog] [-nolog] [-fmt] [-unfmt] [-game file] [-briefmsg] [-verbosemsg] [-trickl2r] [-notrickl2r] [-lang
       language]  [-start  player#]  [-s1  number] [-s2 number] [-s3 number] [-ramsch] [-noramsch] [-ramschonly]
       [-sramsch] [-nosramsch] [-skattolast] [-skattoloser] [-kontra] [-nokontra] [-kontra18] [-bock]  [-nobock]
       [-bockramsch]   [-bockevents  number]  [-resumebock]  [-noresumebock]  [-spitze]  [-spitze2]  [-nospitze]
       [-revolution]  [-norevolution]  [-klopfen]  [-noklopfen]  [-schenken]  [-noschenken]  [-hint]   [-nohint]
       [-newrules]  [-oldrules]  [-shortcut]  [-noshortcut]  [-askshortcut] [-irc] [-noirc] [-irctelnet program]
       [-ircserver hostname] [-ircport number] [-ircchannel name] [-ircnick name] [-ircuser name]  [-ircrealname
       name]  [-ircpos  number]  [-irclog  file] [-irclogappend] [-irclogoverwrite] [-auto #ofgames] [-opt file]
       [-pk] [player@display...]

DESCRIPTION

       XSkat lets you play the card game Skat as defined by the official Skat Order.

       Up to 3 players may be simulated by the computer.

       After starting the game a mouse click or ESC/F1 will bring up a menu.   Other  useful  keys  are:  Space,
       Return, Tab, Cursor left/right/up/down.  The rest of the game controls should be fairly obvious.

       An introduction to Skat can be found at
       http://www.xskat.de/xskat.html

OPTIONS

       In the following descriptions, the player starting XSkat is called player1.

       -display display name
       -geometry geometry specification
       -font font name (default: 9x15 or 10x20)
       -iconic
       -title window title
       -name application resource name
       -fg foreground color
       -bg background color
              The usual X toolkit options.

       -bt color
              The color of dialog buttons.

       -mark color
              The color of the marks that indicate
              who is forehand (during bidding),
              who is the Soloist,
              which card the computer would play,
              or the keyboard focus
              (default: red or black).

       -3d    Use a 3D look for dialogs (default).

       -2d    Use the old, flat style (default on monochrome screens).

       -3dtop color
              The color used for the lines around the top and left sides of 3D buttons (default: white).

       -3dbot color
              The color used for the lines around the bottom and right sides of 3D buttons (default: black).

       -mb menu button
              The number of the mouse button that brings up the menu (default: 0 = any button).

       -keyboard number
              Define  how  much  of  the  user  interface may be controlled by the keyboard.  The number has the
              following meaning:
               0 : Nothing.
               1 : More (default).
               2 : Everything.

       -tdelay seconds
              Specifies how long the last trick will be visible.  A delay of more than 10 seconds means that the
              trick  will  be  removed after pressing a mouse button.  In multiplayer mode the largest specified
              value is used (default: 0.7).

       -fastdeal
              Deal the cards without any time consuming animation.

       -slowdeal
              Deal the cards slowly (default).

       -help  Show a short help text.

       -frenchcards
              Play with French suited cards.

       -french4cards
              Change the colors of diamond and spade to orange and green,  so  that  the  4  suits  have  easily
              distinguishable colors (default).

       -germancards
              Use German cards.

       -german4cards
              Change the color of acorns to brown, so that the 4 suits have easily distinguishable colors.

       -color Use  colored  cards.   If  there are not enough colors left, the number of colors used to draw the
              cards will be reduced appropriately (default).

       -mono  Use b&w cards.

       -color1 .. -color4
              Redefine the colors of  the  suits  diamond,  heart,  spade  and  club.   Selecting  -french4cards
              overrides the colors for diamond and spade.

       -large and -small
              Select the size of the main window (default: as large as possible).

       -down  Sort cards downwards (default).

       -up    Sort cards upwards.

       -alt   Sort cards in alternating order.

       -seq   Sort cards in sequential order (default).

       -list filename
              The  file  for  saving/restoring  the  game list (default: $HOME/.xskat.lst or ./xskat.lst if HOME
              isn't set.  For IRC games: .irc instead of .lst).

       -alist Alternative form of listing.

       -nlist Normal form of listing (default).

       -tlist Listing with tournament scoring.

       -log filename
              Turn on automatic logging, i.e. append logs of all games to filename (- means stdout).

       -dolog Turn on automatic logging (default file: $HOME/.xskat.log or ./xskat.log).

       -nolog Turn off automatic logging (default).  Logs of individual games may  still  be  saved  during  the
              game.

       -fmt   Write formatted log files, i.e. use backspaces for underlining and boldface.

       -unfmt Write unformatted log files (default).

       -game filename
              Read  predefined  games  from  filename  (-  means  stdin).  Not available for IRC play.  See also
              section FILES below.

       -briefmsg
              Indicate who is forehand (during bidding) and who is the Soloist by displaying a small mark on the
              back of the cards.

       -verbosemsg
              Additionally print out everyones position and what is being played (default).

       -trickl2r
              Put down the cards of a trick from left to right (default).

       -notrickl2r
              Place the cards corresponding to the players positions.

       -lang language
              Currently  available:  English  and  German  (default:  $LANG/$LANGUAGE  is tried first. Then: see
              Imakefile/Makefile).

       -start number
              The player who starts dealing cards (default: 2).

       -s1 number
       -s2 number
       -s3 number
              Change the playing strenght of the computer players.
              s1 corresponds to the left computer in single player mode or to the one and only computer  in  two
              player mode.
              s2 corresponds to the right computer in single player mode.
              s3 is only useful with -auto.
              The number must be between -4 (weak) and 0 (default).

       -ramsch
              Play a game of Ramsch when all players pass.
              The following rules are currently implemented:
              The  Skat  remains face down until it goes to the winner of the last trick (or to the loser of the
              game, s.b.).  The amount lost is the number of card points taken.  If two  players  tie  for  most
              card  points,  they  both  lose.   If  all  tie, the score is 0.  If one player takes no tricks (a
              virgin) the amount lost by the loser is doubled.  Someone taking all  the  tricks  (forced  march)
              wins 120 points.

       -noramsch
              Don't play Ramsch (default).

       -ramschonly
              Play Ramsch each game.

       -sramsch
              Play Schieberamsch instead of simple Ramsch.
              The rules are:
              Each player in turn, starting with Forehand, may pick up the Skat and discard two cards face down.
              It's not allowed to pass on jacks.  The score is doubled each time a player doesn't  pick  up  the
              Skat.

       -nosramsch
              Don't play Schieberamsch (default).

       -skattoloser
              At the end of a Ramsch game the Skat is awarded to the loser(s).  This will increase the loss.

       -skattolast
              The Skat goes to the winner of the last trick (default).

       -kontra
              Allow  opponents  to say 'Kontra' which doubles the score of the game.  The Soloist may reply 'Re'
              to double the score again.

       -nokontra
              Disallow Kontra (default).

       -kontra18
              Only an opponent who said at least 18 may say 'Kontra'.

       -bock  Play a Bockround after some special event.  The score is doubled in the next 3 games.  If an event
              causing  a  new Bockround happens before the current Bockround is over or several Bockround events
              happen at the same time, the number of Bockrounds still to play is increased appropriately.

       -nobock
              Don't play Bockrounds (default).

       -bockramsch
              Play a round of compulsory Ramsch after each Bockround.  Before a  game  of  Ramsch  begins,  each
              player  in  turn,  starting  with Forehand, may declare to play Grand Hand instead.  After a Grand
              Hand the same player deals  again  because  this  game  does  not  count  towards  completing  the
              Ramschround.

       -bockevents number
              Specify the events that cause a Bockround.
              (1) A game is lost with 60 points.
              (2) A successful Grand Hand.
              (4) A successful Kontra (opponents win).
              (8) A game with Kontra & Re.
              (16) A player's score ends in 3 equal digits.
              (32) A player's score is a multiple of 100.
              (64) A game value of +72 or more.
              (128) A game value of +96 or more.
              Add up the numbers in parentheses to specify the desired events (default: 0).
              Notes:
              A Kontra where the Soloist said Re but lost counts as one event not two (events 4 and 8).
              To  check a player's score, the current listing options of player1 are used (events 16 and 32).  A
              score that is a multiple of 1000 counts as one event.
              The game value (events 64 and 128) is the normal value without considering any doubling caused  by
              Ramsch, Kontra or Bock.

       -resumebock
              Resume  unfinished Bockrounds after quitting and restarting XSkat.  The number of games to play is
              read from the game list file.

       -noresumebock
              Don't resume Bockrounds (default).

       -spitze
              Allow the Soloist to declare Spitze.  This means that the last trick must be made with the  lowest
              trump  to  win  the  game.   This  will be indicated to the other players by displaying the lowest
              trump.  The game multiplier is increased by 1.  It's not allowed to say Spitze in a Grand  with  4
              jacks.

       -spitze2
              Declaring Spitze increases the multiplier by 2.

       -nospitze
              Don't allow Spitze (default).

       -revolution
              Enable  a  special  variation of Null ouvert.  After the Soloist's cards are exposed the opponents
              can look at each other's cards and rearrange the cards between their two hands  in  any  way  they
              wish before the start of the play.  Revolution is worth 92 points.

       -norevolution
              Don't allow Revolution (default).

       -klopfen
              During a Ramschround you may knock (klopfen) at the beginning of a game to indicate that you think
              you won't lose.  This will double the score of the game.  Klopfen is not  possible  if  you  don't
              pick up the Skat in Schieberamsch.

       -noklopfen
              Don't allow Klopfen (default).

       -schenken
              If  the  opponents  decide  at the start of the play that they cannot defeat the Soloist, they can
              give up.  This is done by selecting Schenken from the main menu during the first trick  when  it's
              your  turn.   If the Soloist accepts, the score is as though the game was won simply.  The Soloist
              can insist on playing on, but in that case has to make the opponents Schneider to win.  The  score
              in  this case is as for an announced Schneider (the multiplier is increased by 2).  If the Soloist
              goes on the opponents can schenken again, giving the  Soloist  the  Schneider.   The  Soloist  can
              accept Schneider or insist on playing on for Schwarz.

       -noschenken
              Don't allow Schenken (default).

       -hint  Put a mark over the card the computer would play.

       -nohint
              Don't show computer hints (default).

       -newrules
              Use the official rules of 01/01/1999:
              Lost Hand games count double.
              The Grand Ouvert multiplier is 24.
              (default)

       -oldrules
              Lost Hand games count simple.
              The Grand Ouvert multiplier is 36.

       -shortcut
              Always finish the game when the remaining tricks will all go to one side.

       -noshortcut
              Play each trick.

       -askshortcut
              Ask whether a shortcut should be taken (default).

       -irc   Play  via Internet Relay Chat.  This option will establish a connection to an IRC server where you
              can join other people for a game of Skat.
              How it works:
              Start XSkat from an xterm. Wait until the server has printed the welcome message.  You are now  on
              channel #xskat where new games should be planned.  Everything you type into the xterm will be sent
              to everyone else on this channel. After you have found one or two other players  and  agreed  upon
              the  name of a new channel (say #xskat123), you should type /join #xskat123.  When all players are
              on the new channel, exactly one player has to type /go (or /go2 if there are only  2  players)  to
              start the game. Now you can play and talk.

       -noirc Don't use IRC (default).

       -irctelnet program
              Specify  the  program that will be used to connect to the IRC server.  If you are sitting behind a
              firewall, a program like rtelnet must be used and you may have to set $SOCKS_SERVER to the name of
              your firewall host (default: telnet).

       -ircserver host-name
              Select  an  IRC  server  near you! (default: $IRCSERVER or irc.fu-berlin.de, if not changed in the
              Imakefile/Makefile)

       -ircport number
              The port of the IRC server to connect to (default: $IRCPORT or 6667).

       -ircchannel name
              The channel to join initially (default: #xskat).

       -ircnick name
              Your IRC nickname. If your nick is already  used  by  someone  else,  a  different  nick  will  be
              generated automatically.  Some servers allow a nick length of 30, others limit it to 9 characters.
              (default: $IRCNICK or $IRCUSER or $LOGNAME or xskatNNNN).

       -ircuser name
              Your user/login name. Note: most servers  don't  like  faked  user  names  (default:  $IRCUSER  or
              $LOGNAME).

       -ircrealname name
              Your real name (default: $IRCNAME or the entry from the passwd file or 'XSkat player').

       -ircpos number
              Select  your  position relative to the other players. Positions are numbered clockwise 1, 2 and 3.
              Player 2 will start dealing if not specified otherwise  with  -start  or  /start.   If  you  don't
              specify  your  position  or  there is a conflict with someone else's choice or you give an invalid
              number (3 in a 2 player game), this will be fixed automatically. Choosing the right  positions  is
              important if you want to continue with a saved game list (default: 0 = I don't care).

       -irclog file
              Everything sent to or received from the IRC server is saved to this file (- means stdout).  It may
              be useful for debugging (default: $HOME/.xskat.ilg or ./xskat.ilg).

       -irclogappend
              Append output to the log file.

       -irclogoverwrite
              Overwrite existing log file (default).

       IRC commands:
              /nick name, /nick - change or display your nickname.
              /who - is on the current channel ?
              /list, /list string - show all channels that match the word xskat or the specified  string.   This
              will  take some time on networks with a large number of channels.  Trying to stop the listing will
              terminate the program.
              /pos number - see -ircpos.
              /bell - toggle the alarm bell. When on, the bell will ring each time someone joins your channel or
              sends a message to you.  The bell is off initially.
              /quit - terminate XSkat.
              /sync - if messages get lost due to a net-split (or because someone left the channel during play),
              XSkat will detect this and in most cases should be able to synchronize  automatically  (within  30
              seconds) after the connection is reestablished.  Typing /sync will try this immediately.
              /quote command args - for those who know what they are doing.
              The  following  commands  are  only  useful  for  the player who will start the game by typing /go
              because that player will determine the rules of the game.
              /default - set the official rules.
              /ramsch, /sramsch, /skattoloser, /kontra,  /bock,  /resumebock,  /spitze,  /revolution,  /klopfen,
              /schenken,  /oldrules,  /bockevents,  /alist,  /tlist, /start, /s1 - change the rules of the game.
              All of these require an argument (a number or True/False) just like the resources  with  the  same
              name.
              /rules - show the current rules to everyone on your channel.

       Notes: The version numbers of all participating programs must be equal.
              Most  options  cannot  be changed during the game.  Options that can be changed are not saved to a
              file.
              The game list can only be cleared during bidding or when it's your turn to play a card.  There  is
              a different default game list for IRC games (see -list).
              It's possible to type into the xterm or the game window (which is recommended), but changing input
              sources in the middle of a line won't work.
              If you want better input line editing and a split screen try the program ssfe.  It  is  used  like
              this: ssfe -raw xskat -irc
              You can omit -irc when you specify any of the other IRC options.

       -auto #ofgames
              Three  computers  play  the  specified  number  of games without human interaction.  The resulting
              scores are printed.
              With this option, no resources are read, and the game list is saved only if -list is specified.

       -opt filename
              The file for saving/restoring all  interactively  changeable  options  of  all  players  (default:
              $HOME/.xskat.opt  or ./xskat.opt).  Command line options take precedence over options specified in
              this file which in turn override resource specifications.  This may be changed with the useoptfile
              resource.

       -pk    If  you  want  the  computer  to  deal  a  Good  Hand  every  time.   (as  requested  by Petra K.)
              Alternatively, pressing F6 three times will result in a Good Hand for the  next  game.   Does  not
              work in multiplayer mode.

       player@display
              Specifies  the display of the second and third player (but is ignored for IRC games).  The player@
              part may be omitted if the alias resource is set on display.

RESOURCES

       Command line options take precedence over resource specifications for player1.

       geometry, font, title, foreground, background
              The usual X11 resources.

       mark   (see -mark).

       button (used for 2D buttons, see -bt).

       3dbutton
              (used for 3D buttons, see -bt, default: a shade of gray).

       3dbackground
              (used for 3D dialogs, see -bg, default: a different shade of gray).

       3d     True or False (see -3d and -2d).

       3dtop  (see -3dtop).

       3dbot  (see -3dbot).

       menubutton
              (see -mb).

       keyboard
              (see -keyboard).

       tdelay (see -tdelay).

       fastdeal
              True or False (see -fastdeal and -slowdeal).(#)

       cards  0, 1, 2 or 3 (see -frenchcards, -french4cards, -germancards and -german4cards).

       color  True or False (see -color and -mono).

       color1 .. color4
              (see -color1 .. -color4).

       large  True or False (see -large and -small).

       down   True or False (see -down and -up).

       alt    True or False (see -alt and -seq).

       list   (see -list).(#)

       alist  True or False (see -alist and -nlist).

       tlist  True or False (see -tlist and -nlist).

       log    (see -log).(#)

       dolog  True or False (see -dolog and -nolog).(#)

       formatted
              True or False (see -fmt and -unfmt).(#)

       game   (see -game).(#)

       briefmsg
              True or False (see -briefmsg and -verbosemsg).

       trickl2r
              True or False (see -trickl2r and -notrickl2r).

       language
              (see -lang).

       start  (see -start).(#)

       s1, s2 (see -s1, -s2).(#)

       ramsch 0, 1 or 2 (see -noramsch, -ramsch and -ramschonly).(#)

       sramsch
              True or False (see -sramsch and -nosramsch).(#)

       skattoloser
              True or False (see -skattoloser and -skattolast).(#)

       kontra 0, 1 or 2 (see -nokontra, -kontra and -kontra18).(#)

       bock   0, 1 or 2 (see -nobock, -bock and -bockramsch).(#)

       bockevents
              (see -bockevents).(#)

       resumebock
              True or False (see -resumebock and -noresumebock).(#)

       spitze 0, 1 or 2 (see -nospitze, -spitze and -spitze2).(#)

       revolution
              True or False (see -revolution and -norevolution).(#)

       klopfen
              True or False (see -klopfen and -noklopfen).(#)

       schenken
              True or False (see -schenken and -noschenken).(#)

       hint   True or False (see -hint and -nohint).

       oldrules
              True or False (see -oldrules and -newrules).(#)

       shortcut
              0, 1 or 2 (see -noshortcut, -askshortcut and -shortcut).

       irc    True or False (see -irc and -noirc).(#)

       irctelnet
              (see -irctelnet).(#)

       ircserver
              (see -ircserver).(#)

       ircport
              (see -ircport).(#)

       ircchannel
              (see -ircchannel).(#)

       ircnick
              (see -ircnick).(#)

       ircuser
              (see -ircuser).(#)

       ircrealname
              (see -ircrealname).(#)

       ircpos (see -ircpos).(#)

       irclist
              (see -list).(#)

       irclog (see -irclog).(#)

       irclogappend
              True or False (see -irclogappend and -irclogoverwrite).(#)

       opt    (see -opt).(#)

       useoptfile
              True or False (default: False).  This is a resource for multiplayer mode (but not for IRC).  It is
              ignored  for player1.  If set to True, the contents of the option file, which is owned by player1,
              are used.  This means that you may end up with someone else's preferred settings if  player1  used
              this file in a different multiplayer game.

       alias  The player's real name (max. 2 words of 9 characters, default: $LOGNAME).

       Only player1 may specify the resources marked with (#).

       Filenames starting with ~/ are interpreted correctly if HOME is set.

FILES

       An example of a file specifying predefined games:

       # The following block specifies the distribution
       # of cards for player1, 2, 3 and Skat(0).
       # A 10  K  Q  J  9  8  7
         2  2  2  2  2  0  3  3  # Diamond
         2  2  2  2  2  3  3  3  # Heart
         1  1  1  1  1  3  3  3  # Spade
         1  1  1  1  1  0  3  3  # Club
       # The following is not the same game !
       # Player numbers rotate 3 -> 2 -> 1 -> 3
       # (and depend on the start option).
         2  2  2  2  2  0  3  3
         2  2  2  2  2  3  3  3
         1  1  1  1  1  3  3  3
         1  1  1  1  1  0  3  3
       repeat
       # Repeat the above games forever.
       # The following lines take effect only
       # when you delete the 'repeat'.
       random_seed 123456 0 2
       # Specifies the random number which determines
       # card distribution for all following games.
       # The second number lets you skip that many
       # games in the sequence.
       # The third (optional) number defines
       # who will start dealing cards (see -start).
       # An additional L or R following this number will
       # rotate the cards left or right.
       # The random_seed will be shown in game logs
       # to allow easy replay. Just type:
       # echo random_seed 123456 0 2 | xskat -game -

NOTES

       There  are  no  official  rules  for the variations Ramsch, Kontra, Bock, Spitze, Revolution, Klopfen and
       Schenken.

       If executing xskat player@otherhost:0 on yourhost gives an error message you could try the command  xhost
       yourhost on otherhost to grant yourhost access to otherhost's display.

       If you replay a game with your own cards, it doesn't matter whether 'Forehand changes' is set to 'yes' or
       'no'.

       Some versions of telnet have a bug, that prevents them from reading input from  a  pipe  correctly.   See
       README.IRC for a fix or put this into your ~/.telnetrc:

       irc.fu-berlin.de
        set echo off
        set escape off
        set rlogin off
        set flushoutput off
        set interrupt off
        set quit off
        set eof off
        set erase off
        set kill off
        set lnext off
        set susp off
        set reprint off
        set worderase off
        set start off
        set stop off
        set forw1 off
        set forw2 off
        set ayt off

       Leading blanks are important!  Change the irc server line appropriately.

AUTHOR

       Gunter Gerhardt

       The latest version is always available at
       http://www.xskat.de/xskat.html

       This program is free software; you can redistribute it freely.
       Use it at your own risk; there is NO WARRANTY.

       Redistribution of modified versions is permitted
       provided that the following conditions are met:
       1. All copyright & permission notices are preserved.
       2.a) Only changes required for packaging or porting are made.
         or
       2.b) It is clearly stated who last changed the program.
            The program is renamed or
            the version number is of the form x.y.z,
            where x.y is the version of the original program
            and z is an arbitrary suffix.

       Card images used with permission by
       Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
       Leipziger Strasse 7, 04600 Altenburg, Germany

                                                    May 2004                                            XSKAT(6)