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NAME

       projectiveplane - Draws a 4d embedding of the real projective plane.

SYNOPSIS

       projectiveplane  [-display  host:display.screen]  [-install]  [-visual  visual] [-window] [-root] [-delay
       usecs] [-fps]  [-mode  display-mode]  [-wireframe]  [-surface]  [-transparent]  [-appearance  appearance]
       [-solid]  [-distance-bands]  [-direction-bands]  [-colors  color-scheme]  [-twosided-colors]  [-distance-
       colors]  [-direction-colors]  [-depth-colors]  [-view-mode  view-mode]   [-walk]   [-turn]   [-walk-turn]
       [-orientation-marks]  [-projection-3d  mode]  [-perspective-3d]  [-orthographic-3d] [-projection-4d mode]
       [-perspective-4d] [-orthographic-4d] [-speed-wx float] [-speed-wy  float]  [-speed-wz  float]  [-speed-xy
       float] [-speed-xz float] [-speed-yz float] [-walk-direction float] [-walk-speed float]

DESCRIPTION

       The  projectiveplane  program  shows  a  4d  embedding of the real projective plane.  You can walk on the
       projective plane, see it turn in 4d, or walk on it while it turns in 4d.  The fact that the surface is an
       embedding of the real projective plane in 4d can be seen in the  depth  colors  mode:  set  all  rotation
       speeds  to  0  and  the  projection  mode to 4d orthographic projection.  In its default orientation, the
       embedding of the real projective plane will then project to the Roman surface, which has three  lines  of
       self-intersection.   However,  at  the  three  lines  of  self-intersection the parts of the surface that
       intersect have different colors, i.e., different 4d depths.

       The real projective plane is a non-orientable surface.  To make this apparent, the two-sided  color  mode
       can  be  used.   Alternatively, orientation markers (curling arrows) can be drawn as a texture map on the
       surface of the projective plane.  While walking on  the  projective  plane,  you  will  notice  that  the
       orientation of the curling arrows changes (which it must because the projective plane is non-orientable).

       The  real  projective plane is a model for the projective geometry in 2d space.  One point can be singled
       out as the origin.  A line can be singled out as the line at infinity, i.e.,  a  line  that  lies  at  an
       infinite  distance to the origin.  The line at infinity is topologically a circle.  Points on the line at
       infinity are also used to model directions in projective geometry.   The  origin  can  be  visualized  in
       different  manners.   When  using  distance  colors,  the  origin is the point that is displayed as fully
       saturated red, which is easier to see as the  center  of  the  reddish  area  on  the  projective  plane.
       Alternatively,  when  using  distance bands, the origin is the center of the only band that projects to a
       disk.  When using direction bands, the origin is the point where all direction bands collapse to a point.
       Finally, when orientation markers are being displayed, the origin the the  point  where  all  orientation
       markers  are compressed to a point.  The line at infinity can also be visualized in different ways.  When
       using distance colors, the line at infinity is the line that is displayed  as  fully  saturated  magenta.
       When  two-sided  colors are used, the line at infinity lies at the points where the red and green "sides"
       of the projective plane meet (of course, the real projective plane only has one side, so this is a design
       choice of the visualization).  Alternatively, when orientation markers are being displayed, the  line  at
       infinity is the place where the orientation markers change their orientation.

       Note  that  when  the projective plane is displayed with bands, the orientation markers are placed in the
       middle of the bands.  For distance bands, the bands are chosen in such a way that the band at the  origin
       is  only  half as wide as the remaining bands, which results in a disk being displayed at the origin that
       has the same diameter as the remaining bands.  This choice,  however,  also  implies  that  the  band  at
       infinity  is  half  as  wide  as the other bands.  Since the projective plane is attached to itself (in a
       complicated fashion) at the line at infinity, effectively the band at infinity is again as  wide  as  the
       remaining  bands.   However, since the orientation markers are displayed in the middle of the bands, this
       means that only one half of the orientation markers will be displayed twice at the line  at  infinity  if
       distance  bands are used.  If direction bands are used or if the projective plane is displayed as a solid
       surface, the orientation markers are displayed fully at the respective sides of the line at infinity.

       The program projects the 4d projective plane  to  3d  using  either  a  perspective  or  an  orthographic
       projection.   Which  of  the  two  alternatives  looks  more appealing is up to you.  However, two famous
       surfaces are obtained if orthographic 4d projection is used: The Roman surface and the cross cap.  If the
       projective plane is rotated in 4d, the result of the projection for certain rotations is a Roman  surface
       and  for  certain rotations it is a cross cap.  The easiest way to see this is to set all rotation speeds
       to 0 and the rotation speed around the yz plane to a  value  different  from  0.   However,  for  any  4d
       rotation  speeds,  the projections will generally cycle between the Roman surface and the cross cap.  The
       difference is where the origin and the line at infinity will lie with respect to  the  self-intersections
       in the projections to 3d.

       The   projected   projective  plane  can  then  be  projected  to  the  screen  either  perspectively  or
       orthographically.  When using the walking modes, perspective projection to the screen will be used.

       There are three display modes  for  the  projective  plane:  mesh  (wireframe),  solid,  or  transparent.
       Furthermore,  the  appearance of the projective plane can be as a solid object or as a set of see-through
       bands.  The bands can be distance bands, i.e., bands that lie at increasing distances from the origin, or
       direction bands, i.e., bands that lie at increasing angles with respect to the origin.

       When the projective plane is displayed with direction bands, you will be able to see that each  direction
       band (modulo the "pinching" at the origin) is a Moebius strip, which also shows that the projective plane
       is non-orientable.

       Finally, the colors with with the projective plane is drawn can be set to two-sided, distance, direction,
       or  depth.   In  two-sided  mode,  the  projective plane is drawn with red on one "side" and green on the
       "other side".  As described above, the projective plane only has one side, so the color jumps from red to
       green along the line at infinity.  This mode enables you  to  see  that  the  projective  plane  is  non-
       orientable.   In distance mode, the projective plane is displayed with fully saturated colors that depend
       on the distance of the points on the projective plane to the origin.  The origin is displayed in red, the
       line at infinity is displayed in magenta.  If the projective plane is displayed as distance  bands,  each
       band will be displayed with a different color.  In direction mode, the projective plane is displayed with
       fully saturated colors that depend on the angle of the points on the projective plane with respect to the
       origin.  Angles in opposite directions to the origin (e.g., 15 and 205 degrees) are displayed in the same
       color  since  they are projectively equivalent.  If the projective plane is displayed as direction bands,
       each band will be displayed with a different color.  Finally, in depth mode  the  projective  plane  with
       colors  chosen depending on the 4d "depth" (i.e., the w coordinate) of the points on the projective plane
       at its default orientation in 4d.  As discussed above, this mode enables you to see that  the  projective
       plane does not intersect itself in 4d.

       The  rotation  speed  for each of the six planes around which the projective plane rotates can be chosen.
       For the walk-and-turn mode, only the rotation speeds around the true 4d planes are used (the xy, xz,  and
       yz planes).

       Furthermore, in the walking modes the walking direction in the 2d base square of the projective plane and
       the  walking  speed  can  be  chosen.  The walking direction is measured as an angle in degrees in the 2d
       square that forms the coordinate system of the surface of the projective plane.  A  value  of  0  or  180
       means  that  the  walk  is  along  a  circle at a randomly chosen distance from the origin (parallel to a
       distance band).  A value of 90 or 270 means that the walk is directly from the  origin  to  the  line  at
       infinity  and  back  (analogous  to a direction band).  Any other value results in a curved path from the
       origin to the line at infinity and back.

       This program is somewhat inspired by Thomas  Banchoff's  book  "Beyond  the  Third  Dimension:  Geometry,
       Computer Graphics, and Higher Dimensions", Scientific American Library, 1990.

OPTIONS

       projectiveplane accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -install
               Install a private colormap for the window.

       -visual visual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       -delay microseconds
               How much of a delay should be introduced between steps  of  the  animation.   Default  10000,  or
               1/100th second.

       -fps    Display the current frame rate, CPU load, and polygon count.

       The following four options are mutually exclusive.  They determine how the projective plane is displayed.

       -mode random
               Display the projective plane in a random display mode (default).

       -mode wireframe (Shortcut: -wireframe)
               Display the projective plane as a wireframe mesh.

       -mode surface (Shortcut: -surface)
               Display the projective plane as a solid surface.

       -mode transparent (Shortcut: -transparent)
               Display the projective plane as a transparent surface.

       The  following  three  options  are  mutually exclusive.  They determine the appearance of the projective
       plane.

       -appearance random
               Display the projective plane with a random appearance (default).

       -appearance solid (Shortcut: -solid)
               Display the projective plane as a solid object.

       -appearance distance-bands (Shortcut: -distance-bands)
               Display the projective plane as see-through bands that  lie  at  increasing  distances  from  the
               origin.

       -appearance direction-bands (Shortcut: -direction-bands)
               Display  the  projective plane as see-through bands that lie at increasing angles with respect to
               the origin.

       The following four options are mutually exclusive.  They determine how to color the projective plane.

       -colors random
               Display the projective plane with a random color scheme (default).

       -colors twosided (Shortcut: -twosided-colors)
               Display the projective plane with two colors: red on one "side" and green on  the  "other  side."
               Note  that  the  line  at  infinity  lies  at  the  points where the red and green "sides" of the
               projective plane meet, i.e., where the orientation of the projective plane reverses.

       -colors distance (Shortcut: -distance-colors)
               Display the projective plane with fully saturated colors that  depend  on  the  distance  of  the
               points  on  the  projective  plane  to  the  origin.  The origin is displayed in red, the line at
               infinity is displayed in magenta.  If the projective plane is displayed as distance  bands,  each
               band will be displayed with a different color.

       -colors direction (Shortcut: -direction-colors)
               Display  the  projective plane with fully saturated colors that depend on the angle of the points
               on the projective plane with respect to the origin.  Angles in opposite directions to the  origin
               (e.g.,  15  and  205  degrees)  are  displayed  in  the  same  color  since they are projectively
               equivalent.  If the projective plane is displayed as direction bands, each band will be displayed
               with a different color.

       -colors depth (Shortcut: -depth)
               Display the projective plane with colors  chosen  depending  on  the  4d  "depth"  (i.e.,  the  w
               coordinate) of the points on the projective plane at its default orientation in 4d.

       The following four options are mutually exclusive.  They determine how to view the projective plane.

       -view-mode random
               View the projective plane in a random view mode (default).

       -view-mode turn (Shortcut: -turn)
               View the projective plane while it turns in 4d.

       -view-mode walk (Shortcut: -walk)
               View the projective plane as if walking on its surface.

       -view-mode walk-turn (Shortcut: -walk-turn)
               View the projective plane as if walking on its surface.  Additionally, the projective plane turns
               around the true 4d planes (the xy, xz, and yz planes).

       The following options determine whether orientation marks are shown on the projective plane.

       -orientation-marks
               Display orientation marks on the projective plane.

       -no-orientation-marks
               Don't display orientation marks on the projective plane (default).

       The following three options are mutually exclusive.  They determine how the projective plane is projected
       from 3d to 2d (i.e., to the screen).

       -projection-3d random
               Project the projective plane from 3d to 2d using a random projection mode (default).

       -projection-3d perspective (Shortcut: -perspective-3d)
               Project the projective plane from 3d to 2d using a perspective projection.

       -projection-3d orthographic (Shortcut: -orthographic-3d)
               Project the projective plane from 3d to 2d using an orthographic projection.

       The following three options are mutually exclusive.  They determine how the projective plane is projected
       from 4d to 3d.

       -projection-4d random
               Project the projective plane from 4d to 3d using a random projection mode (default).

       -projection-4d perspective (Shortcut: -perspective-4d)
               Project the projective plane from 4d to 3d using a perspective projection.

       -projection-4d orthographic (Shortcut: -orthographic-4d)
               Project the projective plane from 4d to 3d using an orthographic projection.

       The  following  six  options determine the rotation speed of the projective plane around the six possible
       hyperplanes.  The rotation speed is measured  in  degrees  per  frame.   The  speeds  should  be  set  to
       relatively small values, e.g., less than 4 in magnitude.  In walk mode, all speeds are ignored.  In walk-
       and-turn  mode,  the  3d rotation speeds are ignored (i.e., the wx, wy, and wz speeds).  In walk-and-turn
       mode, smaller speeds must be used than in the turn mode to achieve a nice visualization.   Therefore,  in
       walk-and-turn mode the speeds you have selected are divided by 5 internally.

       -speed-wx float
               Rotation speed around the wx plane (default: 1.1).

       -speed-wy float
               Rotation speed around the wy plane (default: 1.3).

       -speed-wz float
               Rotation speed around the wz plane (default: 1.5).

       -speed-xy float
               Rotation speed around the xy plane (default: 1.7).

       -speed-xz float
               Rotation speed around the xz plane (default: 1.9).

       -speed-yz float
               Rotation speed around the yz plane (default: 2.1).

       The following two options determine the walking speed and direction.

       -walk-direction float
               The  walking  direction  is  measured  as  an  angle  in  degrees in the 2d square that forms the
               coordinate system of the surface of the projective plane (default: 83.0).  A value of  0  or  180
               means  that the walk is along a circle at a randomly chosen distance from the origin (parallel to
               a distance band).  A value of 90 or 270 means that the walk is directly from the  origin  to  the
               line  at  infinity and back (analogous to a direction band).  Any other value results in a curved
               path from the origin to the line at infinity and back.

       -walk-speed float
               The walking speed is measured in percent of some sensible maximum speed (default: 20.0).

INTERACTION

       If you run this program in standalone mode in its turn mode, you  can  rotate  the  projective  plane  by
       dragging  the mouse while pressing the left mouse button.  This rotates the projective plane in 3D, i.e.,
       around the wx, wy, and wz planes.  If you press the shift key while dragging  the  mouse  with  the  left
       button pressed the projective plane is rotated in 4D, i.e., around the xy, xz, and yz planes.  To examine
       the projective plane at your leisure, it is best to set all speeds to 0.  Otherwise, the projective plane
       will rotate while the left mouse button is not pressed.  This kind of interaction is not available in the
       two walk modes.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

SEE ALSO

       X(1), xscreensaver(1)

COPYRIGHT

       Copyright © 2005-2014 by Carsten Steger.  Permission to use, copy,  modify,  distribute,  and  sell  this
       software  and  its  documentation  for any purpose is hereby granted without fee, provided that the above
       copyright notice appear in all copies and that both that copyright  notice  and  this  permission  notice
       appear  in  supporting documentation.  No representations are made about the suitability of this software
       for any purpose.  It is provided "as is" without express or implied warranty.

AUTHOR

       Carsten Steger <carsten@mirsanmir.org>, 03-oct-2014.

X Version 11                                   5.42 (28-Dec-2018)                            projectiveplane(6x)