Provided by: cmake-data_3.16.3-1ubuntu1.20.04.1_all bug

NAME

       cmake-server - CMake Server

       Deprecated  since  version 3.15: This will be removed from a future version of CMake.  Clients should use
       the cmake-file-api(7) instead.

INTRODUCTION

       cmake(1) is capable of providing semantic  information  about  CMake  code  it  executes  to  generate  a
       buildsystem.   If  executed with the -E server command line options, it starts in a long running mode and
       allows a client to request the available information via a JSON protocol.

       The protocol is designed to be useful to IDEs, refactoring tools, and other tools which have  a  need  to
       understand the buildsystem in entirety.

       A  single  cmake-buildsystem(7) may describe buildsystem contents and build properties which differ based
       on generation-time context including:

       • The Platform (eg, Windows, APPLE, Linux).

       • The build configuration (eg, Debug, Release, Coverage).

       • The Compiler (eg, MSVC, GCC, Clang) and compiler version.

       • The language of the source files compiled.

       • Available compile features (eg CXX variadic templates).

       • CMake policies.

       The protocol aims to provide information to tooling to satisfy several needs:

       1. Provide a complete and easily parsed source of all information relevant to the tooling as  it  relates
          to  the  source  code.   There should be no need for tooling to parse generated buildsystems to access
          include directories or compile definitions for example.

       2. Semantic information about the CMake buildsystem itself.

       3. Provide a stable interface for reading the information in the CMake cache.

       4. Information for determining when cmake needs to be re-run as a result of file changes.

OPERATION

       Start cmake(1) in the server command mode, supplying the path to the build directory to process:

          cmake -E server (--debug|--pipe=<NAMED_PIPE>)

       The server will communicate using stdin/stdout (with the --debug parameter) or using a named  pipe  (with
       the  --pipe=<NAMED_PIPE>  parameter).  Note that “named pipe” refers to a local domain socket on Unix and
       to a named pipe on Windows.

       When connecting to the server (via named pipe or by starting it in --debug mode), the server  will  reply
       with a hello message:

          [== "CMake Server" ==[
          {"supportedProtocolVersions":[{"major":1,"minor":0}],"type":"hello"}
          ]== "CMake Server" ==]

       Messages sent to and from the process are wrapped in magic strings:

          [== "CMake Server" ==[
          {
            ... some JSON message ...
          }
          ]== "CMake Server" ==]

       The server is now ready to accept further requests via the named pipe or stdin.

DEBUGGING

       CMake  server  mode can be asked to provide statistics on execution times, etc.  or to dump a copy of the
       response into a file. This is done passing a “debug” JSON object as a child of the request.

       The debug object supports the “showStats” key, which takes a boolean and makes the server mode  return  a
       “zzzDebug”  object  with stats as part of its response.  “dumpToFile” takes a string value and will cause
       the cmake server to copy the response into the given filename.

       This is a response from the cmake server with “showStats” set to true:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "errorMessage":"Waiting for type \"handshake\".",
            "inReplyTo":"unknown",
           "type":"error",
            "zzzDebug": {
              "dumpFile":"/tmp/error.txt",
              "jsonSerialization":0.011016,
              "size":111,
              "totalTime":0.025995
            }
          }
          ]== "CMake Server" ==]

       The server has made a copy of this response into the file /tmp/error.txt and took 0.011 seconds  to  turn
       the JSON response into a string, and it took 0.025 seconds to process the request in total. The reply has
       a size of 111 bytes.

PROTOCOL API

   General Message Layout
       All  messages  need  to  have a “type” value, which identifies the type of message that is passed back or
       forth. E.g. the initial message sent by the server is of type  “hello”.  Messages  without  a  type  will
       generate an response of type “error”.

       All requests sent to the server may contain a “cookie” value. This value will he handed back unchanged in
       all responses triggered by the request.

       All  responses  will  contain  a  value “inReplyTo”, which may be empty in case of parse errors, but will
       contain the type of the request message in all other cases.

   Type “reply”
       This type is used by the server to reply to requests.

       The message may – depending on the type of the original request – contain values.

       Example:

          [== "CMake Server" ==[
          {"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
          ]== "CMake Server" ==]

   Type “error”
       This type is used to return an error condition to the client. It will contain an “errorMessage”.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","errorMessage":"Protocol version not supported.","inReplyTo":"handshake","type":"error"}
          ]== "CMake Server" ==]

   Type “progress”
       When the server is busy for a long time, it is polite to send back replies  of  type  “progress”  to  the
       client. These will contain a “progressMessage” with a string describing the action currently taking place
       as  well as “progressMinimum”, “progressMaximum” and “progressCurrent” with integer values describing the
       range of progress.

       Messages of type “progress” will be followed by more “progress”  messages  or  with  a  message  of  type
       “reply” or “error” that complete the request.

       “progress”  messages  may  not  be  emitted  after  the  “reply”  or “error” message for the request that
       triggered the responses was delivered.

   Type “message”
       A message is triggered when the server processes a request and produces some form of output  that  should
       be  displayed to the user. A Message has a “message” with the actual text to display as well as a “title”
       with a suggested dialog box title.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","message":"Something happened.","title":"Title Text","inReplyTo":"handshake","type":"message"}
          ]== "CMake Server" ==]

   Type “signal”
       The server can send signals when it detects changes in the system state. Signals are  of  type  “signal”,
       have an empty “cookie” and “inReplyTo” field and always have a “name” set to show which signal was sent.

   Specific Signals
       The cmake server may sent signals with the following names:

   “dirty” Signal
       The  “dirty”  signal  is  sent whenever the server determines that the configuration of the project is no
       longer up-to-date. This happens when any of the files that have an  influence  on  the  build  system  is
       changed.

       The “dirty” signal may look like this:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "inReplyTo":"",
            "name":"dirty",
            "type":"signal"}
          ]== "CMake Server" ==]

   “fileChange” Signal
       The  “fileChange”  signal  is  sent  whenever  a watched file is changed. It contains the “path” that has
       changed and a list of “properties” with the kind of  change  that  was  detected.  Possible  changes  are
       “change” and “rename”.

       The “fileChange” signal looks like this:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "inReplyTo":"",
            "name":"fileChange",
            "path":"/absolute/CMakeLists.txt",
            "properties":["change"],
            "type":"signal"}
          ]== "CMake Server" ==]

   Specific Message Types
   Type “hello”
       The  initial  message  send  by the cmake server on startup is of type “hello”.  This is the only message
       ever sent by the server that is not of type “reply”, “progress” or “error”.

       It will contain “supportedProtocolVersions” with an array of server protocol versions  supported  by  the
       cmake  server.  These  are  JSON  objects  with  “major” and “minor” keys containing non-negative integer
       values. Some versions may be marked as experimental. These will contain the “isExperimental” key  set  to
       true. Enabling these requires a special command line argument when starting the cmake server mode.

       Within  a  “major” version all “minor” versions are fully backwards compatible.  New “minor” versions may
       introduce functionality in such a way that existing clients of the same “major” version will continue  to
       work, provided they ignore keys in the output that they do not know about.

       Example:

          [== "CMake Server" ==[
          {"supportedProtocolVersions":[{"major":0,"minor":1}],"type":"hello"}
          ]== "CMake Server" ==]

   Type “handshake”
       The first request that the client may send to the server is of type “handshake”.

       This  request  needs to pass one of the “supportedProtocolVersions” of the “hello” type response received
       earlier back to the server in the “protocolVersion” field.  Giving the “major” version of  the  requested
       protocol  version  will make the server use the latest minor version of that protocol. Use this if you do
       not explicitly need to depend on a specific minor version.

       Protocol version 1.0 requires the following attributes to be set:

          • “sourceDirectory” with a path to the sources

          • “buildDirectory” with a path to the build directory

          • “generator” with the generator name

          • “extraGenerator” (optional!) with the extra generator to be used

          • “platform” with the generator platform (if supported by the generator)

          • “toolset” with the generator toolset (if supported by the generator)

       Protocol version 1.2 makes all but the build directory optional, provided there is a valid cache  in  the
       build directory that contains all the other information already.

       Example:

          [== "CMake Server" ==[
          {"cookie":"zimtstern","type":"handshake","protocolVersion":{"major":0},
           "sourceDirectory":"/home/code/cmake", "buildDirectory":"/tmp/testbuild",
           "generator":"Ninja"}
          ]== "CMake Server" ==]

       which will result in a response type “reply”:

          [== "CMake Server" ==[
          {"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
          ]== "CMake Server" ==]

       indicating that the server is ready for action.

   Type “globalSettings”
       This request can be sent after the initial handshake. It will return a JSON structure with information on
       cmake state.

       Example:

          [== "CMake Server" ==[
          {"type":"globalSettings"}
          ]== "CMake Server" ==]

       which will result in a response type “reply”:

          [== "CMake Server" ==[
          {
            "buildDirectory": "/tmp/test-build",
            "capabilities": {
              "generators": [
                {
                  "extraGenerators": [],
                  "name": "Watcom WMake",
                  "platformSupport": false,
                  "toolsetSupport": false
                },
                <...>
              ],
              "serverMode": false,
              "version": {
                "isDirty": false,
                "major": 3,
                "minor": 6,
                "patch": 20160830,
                "string": "3.6.20160830-gd6abad",
                "suffix": "gd6abad"
              }
            },
            "checkSystemVars": false,
            "cookie": "",
            "extraGenerator": "",
            "generator": "Ninja",
            "debugOutput": false,
            "inReplyTo": "globalSettings",
            "sourceDirectory": "/home/code/cmake",
            "trace": false,
            "traceExpand": false,
            "type": "reply",
            "warnUninitialized": false,
            "warnUnused": false,
            "warnUnusedCli": true
          }
          ]== "CMake Server" ==]

   Type “setGlobalSettings”
       This  request  can  be  sent to change the global settings attributes. Unknown attributes are going to be
       ignored.  Read-only  attributes  reported  by  “globalSettings”  are  all  capabilities,  buildDirectory,
       generator, extraGenerator and sourceDirectory. Any attempt to set these will be ignored, too.

       All other settings will be changed.

       The server will respond with an empty reply message or an error.

       Example:

          [== "CMake Server" ==[
          {"type":"setGlobalSettings","debugOutput":true}
          ]== "CMake Server" ==]

       CMake will reply to this with:

          [== "CMake Server" ==[
          {"inReplyTo":"setGlobalSettings","type":"reply"}
          ]== "CMake Server" ==]

   Type “configure”
       This request will configure a project for build.

       To  configure  a build directory already containing cmake files, it is enough to set “buildDirectory” via
       “setGlobalSettings”. To create a fresh build directory  you  also  need  to  set  “currentGenerator”  and
       “sourceDirectory” via “setGlobalSettings” in addition to “buildDirectory”.

       You  may a list of strings to “configure” via the “cacheArguments” key. These strings will be interpreted
       similar to command line arguments related to cache handling that are passed to  the  cmake  command  line
       client.

       Example:

          [== "CMake Server" ==[
          {"type":"configure", "cacheArguments":["-Dsomething=else"]}
          ]== "CMake Server" ==]

       CMake will reply like this (after reporting progress for some time):

          [== "CMake Server" ==[
          {"cookie":"","inReplyTo":"configure","type":"reply"}
          ]== "CMake Server" ==]

   Type “compute”
       This  request  will  generate  build  system  files  in the build directory and is only available after a
       project was successfully “configure”d.

       Example:

          [== "CMake Server" ==[
          {"type":"compute"}
          ]== "CMake Server" ==]

       CMake will reply (after reporting progress information):

          [== "CMake Server" ==[
          {"cookie":"","inReplyTo":"compute","type":"reply"}
          ]== "CMake Server" ==]

   Type “codemodel”
       The “codemodel” request can be used after a project was “compute”d successfully.

       It will list the complete project structure as it is known to cmake.

       The reply will contain a key “configurations”, which  will  contain  a  list  of  configuration  objects.
       Configuration  objects are used to destinquish between different configurations the build directory might
       have enabled. While most generators only support one configuration, others might support several.

       Each configuration object can have the following keys:

       “name” contains the name of the configuration. The name may be empty.

       “projects”
              contains a list of project objects, one for each build project.

       Project objects define one (sub-)project defined in the cmake build system.

       Each project object can have the following keys:

       “name” contains the (sub-)projects name.

       “minimumCMakeVersion”
              contains the minimum cmake version allowed for this project, null if the project  doesn’t  specify
              one.

       “hasInstallRule”
              true if the project contains any install rules, false otherwise.

       “sourceDirectory”
              contains the current source directory

       “buildDirectory”
              contains the current build directory.

       “targets”
              contains a list of build system target objects.

       Target objects define individual build targets for a certain configuration.

       Each target object can have the following keys:

       “name” contains the name of the target.

       “type” defines  the  type of build of the target. Possible values are “STATIC_LIBRARY”, “MODULE_LIBRARY”,
              “SHARED_LIBRARY”, “OBJECT_LIBRARY”, “EXECUTABLE”, “UTILITY” and “INTERFACE_LIBRARY”.

       “fullName”
              contains the full name of the build result (incl. extensions, etc.).

       “sourceDirectory”
              contains the current source directory.

       “buildDirectory”
              contains the current build directory.

       “isGeneratorProvided”
              true if the target is auto-created by a generator, false otherwise

       “hasInstallRule”
              true if the target contains any install rules, false otherwise.

       “installPaths”
              full path to the destination directories defined by target install rules.

       “artifacts”
              with a list of build artifacts. The list is sorted with the most important artifacts first (e.g. a
              .DLL file is listed before a .PDB file on windows).

       “linkerLanguage”
              contains the language of the linker used to produce the artifact.

       “linkLibraries”
              with a list of libraries to link to. This value is encoded in the system’s native shell format.

       “linkFlags”
              with a list of flags to pass to the linker. This value is encoded in  the  system’s  native  shell
              format.

       “linkLanguageFlags”
              with  the  flags  for  a  compiler using the linkerLanguage. This value is encoded in the system’s
              native shell format.

       “frameworkPath”
              with the framework path (on Apple computers). This value is encoded in the system’s  native  shell
              format.

       “linkPath”
              with the link path. This value is encoded in the system’s native shell format.

       “sysroot”
              with the sysroot path.

       “fileGroups”
              contains the source files making up the target.

       FileGroups are used to group sources using similar settings together.

       Each fileGroup object may contain the following keys:

       “language”
              contains the programming language used by all files in the group.

       “compileFlags”
              with  a  string  containing all the flags passed to the compiler when building any of the files in
              this group. This value is encoded in the system’s native shell format.

       “includePath”
              with a list of include paths. Each include path is an object containing a “path” with  the  actual
              include  path  and  “isSystem”  with  a bool value informing whether this is a normal include or a
              system include. This value is encoded in the system’s native shell format.

       “defines”
              with a list of defines in the form “SOMEVALUE” or “SOMEVALUE=42”. This value  is  encoded  in  the
              system’s native shell format.

       “sources”
              with a list of source files.

       All file paths in the fileGroup are either absolute or relative to the sourceDirectory of the target.

       Example:

          [== "CMake Server" ==[
          {"type":"codemodel"}
          ]== "CMake Server" ==]

       CMake will reply:

          [== "CMake Server" ==[
          {
            "configurations": [
              {
                "name": "",
                "projects": [
                  {
                    "buildDirectory": "/tmp/build/Source/CursesDialog/form",
                    "name": "CMAKE_FORM",
                    "sourceDirectory": "/home/code/src/cmake/Source/CursesDialog/form",
                    "targets": [
                      {
                        "artifacts": [ "/tmp/build/Source/CursesDialog/form/libcmForm.a" ],
                        "buildDirectory": "/tmp/build/Source/CursesDialog/form",
                        "fileGroups": [
                          {
                            "compileFlags": "  -std=gnu11",
                            "defines": [ "CURL_STATICLIB", "LIBARCHIVE_STATIC" ],
                            "includePath": [ { "path": "/tmp/build/Utilities" }, <...> ],
                            "isGenerated": false,
                            "language": "C",
                            "sources": [ "fld_arg.c", <...> ]
                          }
                        ],
                        "fullName": "libcmForm.a",
                        "linkerLanguage": "C",
                        "name": "cmForm",
                        "sourceDirectory": "/home/code/src/cmake/Source/CursesDialog/form",
                        "type": "STATIC_LIBRARY"
                      }
                    ]
                  },
                  <...>
                ]
              }
            ],
            "cookie": "",
            "inReplyTo": "codemodel",
            "type": "reply"
          }
          ]== "CMake Server" ==]

   Type “ctestInfo”
       The “ctestInfo” request can be used after a project was “compute”d successfully.

       It will list the complete project test structure as it is known to cmake.

       The  reply  will  contain  a  key  “configurations”,  which will contain a list of configuration objects.
       Configuration objects are used to destinquish between different configurations the build directory  might
       have enabled. While most generators only support one configuration, others might support several.

       Each configuration object can have the following keys:

       “name” contains the name of the configuration. The name may be empty.

       “projects”
              contains a list of project objects, one for each build project.

       Project objects define one (sub-)project defined in the cmake build system.

       Each project object can have the following keys:

       “name” contains the (sub-)projects name.

       “ctestInfo”
              contains a list of test objects.

       Each test object can have the following keys:

       “ctestName”
              contains the name of the test.

       “ctestCommand”
              contains the test command.

       “properties”
              contains a list of test property objects.

       Each test property object can have the following keys:

       “key”  contains the test property key.

       “value”
              contains the test property value.

   Type “cmakeInputs”
       The “cmakeInputs” requests will report files used by CMake as part of the build system itself.

       This request is only available after a project was successfully “configure”d.

       Example:

          [== "CMake Server" ==[
          {"type":"cmakeInputs"}
          ]== "CMake Server" ==]

       CMake will reply with the following information:

          [== "CMake Server" ==[
          {"buildFiles":
            [
              {"isCMake":true,"isTemporary":false,"sources":["/usr/lib/cmake/...", ... ]},
              {"isCMake":false,"isTemporary":false,"sources":["CMakeLists.txt", ...]},
              {"isCMake":false,"isTemporary":true,"sources":["/tmp/build/CMakeFiles/...", ...]}
            ],
            "cmakeRootDirectory":"/usr/lib/cmake",
            "sourceDirectory":"/home/code/src/cmake",
            "cookie":"",
            "inReplyTo":"cmakeInputs",
            "type":"reply"
          }
          ]== "CMake Server" ==]

       All file names are either relative to the top level source directory or absolute.

       The list of files which “isCMake” set to true are part of the cmake installation.

       The  list  of  files witch “isTemporary” set to true are part of the build directory and will not survive
       the build directory getting cleaned out.

   Type “cache”
       The “cache” request will list the cached configuration values.

       Example:

          [== "CMake Server" ==[
          {"type":"cache"}
          ]== "CMake Server" ==]

       CMake will respond with the following output:

          [== "CMake Server" ==[
          {
            "cookie":"","inReplyTo":"cache","type":"reply",
            "cache":
            [
              {
                "key":"SOMEVALUE",
                "properties":
                {
                  "ADVANCED":"1",
                  "HELPSTRING":"This is not helpful"
                }
                "type":"STRING",
                "value":"TEST"}
            ]
          }
          ]== "CMake Server" ==]

       The output can be limited to a list of keys by passing an array of key names to the “keys” optional field
       of the “cache” request.

   Type “fileSystemWatchers”
       The server can watch the filesystem for changes. The “fileSystemWatchers”  command  will  report  on  the
       files and directories watched.

       Example:

          [== "CMake Server" ==[
          {"type":"fileSystemWatchers"}
          ]== "CMake Server" ==]

       CMake will respond with the following output:

          [== "CMake Server" ==[
          {
            "cookie":"","inReplyTo":"fileSystemWatchers","type":"reply",
            "watchedFiles": [ "/absolute/path" ],
            "watchedDirectories": [ "/absolute" ]
          }
          ]== "CMake Server" ==]

COPYRIGHT

       2000-2022 Kitware, Inc. and Contributors

3.16.3                                         September 27, 2022                                CMAKE-SERVER(7)