Provided by: fvwm_2.6.8-1build1_amd64 bug

NAME

       FvwmAnimate - the fvwm animate module

SYNOPSIS

       Module FvwmAnimate [ModuleAlias]

       FvwmAnimate  can  only  be  invoked  by  fvwm.  Command line invocation of the FvwmAnimate
       module will not work.

       From within the .fvwm2rc file, FvwmAnimate is spawned as follows:

       Module FvwmAnimate

       or from within an fvwm pop-up menu:

       DestroyMenu Module-Popup
       AddToMenu   Module-Popup "Modules" Title
       + "Fvwm Animate Icons" Module FvwmAnimate ModuleAlias

DESCRIPTION

       The FvwmAnimate module animates iconification and de-iconification or on  command.   There
       are currently 6 different animation effects.

INVOCATION

       FvwmAnimate  must  be  invoked  by  the  fvwm  window  manager.   When  invoked  with  the
       OptionalName  argument,  the  ModuleAlias  is  used  to   find   configuration   commands,
       configuration  files,  and  name  the  internally  generated  menus  and  forms instead of
       "FvwmAnimate".  During startup, FvwmAnimate defines menus and forms  for  configuring  and
       controlling  FvwmAnimate.  The default menu name is "MenuFvwmAnimate" and the form name is
       "FormFvwmAnimate".  If the optional name is used, the menu  would  be  "Menu<ModuleAlias>"
       and the form would be "Form<ModuleAlias>".

       Assuming  you  already had a builtin menu called "Module-Popup", you could use FvwmAnimate
       by configuring it like this:

       AddToFunc "StartFunction" "I" Module FvwmAnimate
       AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate

CONFIGURATION OPTIONS

       Since the pop up menu "MenuFvwmAnimate" allows complete control of the FvwmAnimate module,
       you  don't  really  have to know what any of the configuration commands are.  This section
       describes them anyway.

       FvwmAnimate gets  configuration  info  from  fvwm's  module  configuration  database  (see
       fvwm(1),   section   MODULE   COMMANDS).    In   addition,   FvwmAnimate  reads  the  file
       $HOME/.FvwmAnimate, and accepts commands from fvwm and its modules as it runs.

       If ModuleAlias is used to  start FvwmAnimate, the optional name is used in  all  commands,
       messages,  menus  and  forms generated by  FvwmAnimate and in the configuration file name.
       Unlike other fvwm modules, there is little reason to use the optional name.

       *FvwmAnimate: Color color
              Tells FvwmAnimate what color to draw with.  The color is "XOR'ed" (exclusive  ORed)
              onto the background.  Depending on the display type you are using,  the effect this
              causes will vary.  Especially on 8-bit displays, it helps if the  background  is  a
              solid color.  You have to experiment with this to see how it works.

              The  default  color  is  not really a color and can be entered as "Black^White", or
              more simply "None".  This is the same as the default XOR mask used by fvwm for move
              and resize frames.

              Other  colors  can  be  specified using standard X color notation.  Ie. color names
              like "LightBlue", or RGB values like "#FFFFFF".

       *FvwmAnimate: Pixmap pixmap
              Tells FvwmAnimate to use pixmap to draw with. This can be useful  if  *FvwmAnimate:
              Color gives poor results.

       *FvwmAnimate: Delay msecs
              Tells FvwmAnimate how many milliseconds to sleep between frames of animation.

       *FvwmAnimate: Iterations iterations
              Tells FvwmAnimate how many steps to break the animation into.

       *FvwmAnimate: Twist twist
              Tells FvwmAnimate how many revolutions to twist the iconification frame.

       *FvwmAnimate: Width width
              Tells FvwmAnimate how wide a line to draw with.  The default width of 0 (zero) is a
              fast line of Width 1.

       *FvwmAnimate: Effect mode
              Tells FvwmAnimate which animation effect to use.  Currently the effects are: Frame,
              Lines,  Flip,  Turn,  Zoom3D,  Twist Random, and None.  None is normally set in the
              configuration file, in-case FvwmAnimate is started automatically, but an individual
              user doesn't want it running.

       *FvwmAnimate: Stop
              Tells FvwmAnimate to stop.

       *FvwmAnimate: Save
              Tells  FvwmAnimate to save the current configuration in a file named ".FvwmAnimate"
              in the users home directory.  This same file is read automatically  by  FvwmAnimate
              during startup.

COMMANDS

       FvwmAnimate  can  be  asked  to produce an animation thru the "SendToModule" command.  The
       format of the command is:

            SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh

       The second word must match the name FvwmAnimate is  started  with.   The  8  fields  after
       animate  must  be  numbers.   The first 4 are for the source (or starting) location of the
       animation.  The last 4 are for the destination  of  the  animation.   The  2  pairs  of  4
       numbers,  represent rectangles.  The first 2 numbers are the x and y location of the upper
       right corner.  The next 2 numbers are the width  and  height.   One  or  more  spaces  can
       separate the fields in the command.

       Modules  can  use the "SendToModule" command to animate "NoIcon" windows, or you can think
       up your own ways to have all kinds of fun with this command.

       Additional available commands are: pause, play, push, pop and reset.  These may  be  space
       separated.

       pause  causes a module to not temporarily produce any animations.  play causes a module to
       produce an animation again.  push stores the current playing state for a  future  and  pop
       restores it.  reset removes all stored states and sets playing on.

       Suppose, we don't want to wait for all 40 xterms to be animated:

            SendToModule FvwmAnimate pause
            All (XTerm) Iconify on

       And if we don't want to damage the current playing state, then:

            SendToModule FvwmAnimate push pause
            All (XTerm) Iconify on
            SendToModule FvwmAnimate pop

ORIGIN

       FvwmAnimate  is  based  on the Animate module from Afterstep 1.5pre6.  Porting to fvwm and
       lots of other changes were done  by  Dan  Espen  <despen@telcordia.com>.   Below  are  the
       original author and acknowledgments.

AUTHOR

       Alfredo Kengi Kojima <kojima@inf.ufrgs.br>

ACKNOWLEDGMENTS

       These people have contributed to FvwmAnimate:

       Kaj Groner <kajg@mindspring.com>
              Twisty iconification, configuration file parsing, man page.

       Frank Scheelen <scheelen@worldonline.nl>