Provided by: pdl_2.020-3_amd64 bug

NAME

       PDL::Internals - description of some aspects of the current internals

DESCRIPTION

   Intro
       This document explains various aspects of the current implementation of PDL. If you just
       want to use PDL for something, you definitely do not need to read this. Even if you want
       to interface your C routines to PDL or create new PDL::PP functions, you do not need to
       read this man page (though it may be informative). This document is primarily intended for
       people interested in debugging or changing the internals of PDL. To read this, a good
       understanding of the C language and programming and data structures in general is
       required, as well as some Perl understanding. If you read through this document and
       understand all of it and are able to point what any part of this document refers to in the
       PDL core sources and additionally struggle to understand PDL::PP, you will be awarded the
       title "PDL Guru" (of course, the current version of this document is so incomplete that
       this is next to impossible from just these notes).

       Warning: If it seems that this document has gotten out of date, please inform the PDL
       porters email list (pdl-devel@lists.sourceforge.net).  This may well happen.

   Piddles
       The pdl data object is generally an opaque scalar reference into a pdl structure in
       memory. Alternatively, it may be a hash reference with the "PDL" field containing the
       scalar reference (this makes overloading piddles easy, see PDL::Objects). You can easily
       find out at the Perl level which type of piddle you are dealing with. The example code
       below demonstrates how to do it:

          # check if this a piddle
          die "not a piddle" unless UNIVERSAL::isa($pdl, 'PDL');
          # is it a scalar ref or a hash ref?
          if (UNIVERSAL::isa($pdl, "HASH")) {
            die "not a valid PDL" unless exists $pdl->{PDL} &&
               UNIVERSAL::isa($pdl->{PDL},'PDL');
            print "This is a hash reference,",
               " the PDL field contains the scalar ref\n";
          } else {
               print "This is a scalar ref that points to address $$pdl in memory\n";
          }

       The scalar reference points to the numeric address of a C structure of type "pdl" which is
       defined in pdl.h. The mapping between the object at the Perl level and the C structure
       containing the actual data and structural that makes up a piddle is done by the PDL
       typemap.  The functions used in the PDL typemap are defined pretty much at the top of the
       file pdlcore.h. So what does the structure look like:

               struct pdl {
                  unsigned long magicno; /* Always stores PDL_MAGICNO as a sanity check */
                    /* This is first so most pointer accesses to wrong type are caught */
                  int state;        /* What's in this pdl */

                  pdl_trans *trans; /* Opaque pointer to internals of transformation from
                                       parent */

                  pdl_vaffine *vafftrans;

                  void*    sv;      /* (optional) pointer back to original sv.
                                         ALWAYS check for non-null before use.
                                         We cannot inc refcnt on this one or we'd
                                         never get destroyed */

                  void *datasv;        /* Pointer to SV containing data. Refcnt inced */
                  void *data;            /* Null: no data alloced for this one */
                  PDL_Indx nvals;           /* How many values allocated */
                  int datatype;
                  PDL_Indx   *dims;      /* Array of data dimensions */
                  PDL_Indx   *dimincs;   /* Array of data default increments */
                  short    ndims;     /* Number of data dimensions */

                  unsigned char *threadids;  /* Starting index of the thread index set n */
                  unsigned char nthreadids;

                  pdl_children children;

                  PDL_Indx   def_dims[PDL_NDIMS];   /* Preallocated space for efficiency */
                  PDL_Indx   def_dimincs[PDL_NDIMS];   /* Preallocated space for efficiency */
                  unsigned char def_threadids[PDL_NTHREADIDS];

                  struct pdl_magic *magic;

                  void *hdrsv; /* "header", settable from outside */
               };

       This is quite a structure for just storing some data in - what is going on?

       Data storage
            We are going to start with some of the simpler members: first of all, there is the
            member

                    void *datasv;

            which is really a pointer to a Perl SV structure ("SV *"). The SV is expected to be
            representing a string, in which the data of the piddle is stored in a tightly packed
            form. This pointer counts as a reference to the SV so the reference count has been
            incremented when the "SV *" was placed here (this reference count business has to do
            with Perl's garbage collection mechanism -- don't worry if this doesn't mean much to
            you). This pointer is allowed to have the value "NULL" which means that there is no
            actual Perl SV for this data - for instance, the data might be allocated by a "mmap"
            operation. Note the use of an SV* was purely for convenience, it allows easy
            transformation of packed data from files into piddles. Other implementations are not
            excluded.

            The actual pointer to data is stored in the member

                    void *data;

            which contains a pointer to a memory area with space for

                    PDL_Indx nvals;

            data items of the data type of this piddle.  PDL_Indx is either 'long' or 'long long'
            depending on whether your perl is 64bit or not.

            The data type of the data is stored in the variable

                    int datatype;

            the values for this member are given in the enum "pdl_datatypes" (see pdl.h).
            Currently we have byte, short, unsigned short, long, float and double types, see also
            PDL::Types.

       Dimensions
            The number of dimensions in the piddle is given by the member

                    int ndims;

            which shows how many entries there are in the arrays

                    PDL_Indx   *dims;
                    PDL_Indx   *dimincs;

            These arrays are intimately related: "dims" gives the sizes of the dimensions and
            "dimincs" is always calculated by the code

                    PDL_Indx inc = 1;
                    for(i=0; i<it->ndims; i++) {
                            it->dimincs[i] = inc; inc *= it->dims[i];
                    }

            in the routine "pdl_resize_defaultincs" in "pdlapi.c".  What this means is that the
            dimincs can be used to calculate the offset by code like

                    PDL_Indx offs = 0;
                    for(i=0; i<it->ndims; i++) {
                            offs += it->dimincs[i] * index[i];
                    }

            but this is not always the right thing to do, at least without checking for certain
            things first.

       Default storage
            Since the vast majority of piddles don't have more than 6 dimensions, it is more
            efficient to have default storage for the dimensions and dimincs inside the PDL
            struct.

                    PDL_Indx   def_dims[PDL_NDIMS];
                    PDL_Indx   def_dimincs[PDL_NDIMS];

            The "dims" and "dimincs" may be set to point to the beginning of these arrays if
            "ndims" is smaller than or equal to the compile-time constant "PDL_NDIMS". This is
            important to note when freeing a piddle struct.  The same applies for the threadids:

                    unsigned char def_threadids[PDL_NTHREADIDS];

       Magic
            It is possible to attach magic to piddles, much like Perl's own magic mechanism. If
            the member pointer

                       struct pdl_magic *magic;

            is nonzero, the PDL has some magic attached to it. The implementation of magic can be
            gleaned from the file pdlmagic.c in the distribution.

       State
            One of the first members of the structure is

                    int state;

            The possible flags and their meanings are given in "pdl.h".  These are mainly used to
            implement the lazy evaluation mechanism and keep track of piddles in these
            operations.

       Transformations and virtual affine transformations
            As you should already know, piddles often carry information about where they come
            from. For example, the code

                    $y = $x->slice("2:5");
                    $y .= 1;

            will alter $x. So $y and $x know that they are connected via a
            "slice"-transformation. This information is stored in the members

                    pdl_trans *trans;
                    pdl_vaffine *vafftrans;

            Both $x (the parent) and $y (the child) store this information about the
            transformation in appropriate slots of the "pdl" structure.

            "pdl_trans" and "pdl_vaffine" are structures that we will look at in more detail
            below.

       The Perl SVs
            When piddles are referred to through Perl SVs, we store an additional reference to it
            in the member

                    void*    sv;

            in order to be able to return a reference to the user when he wants to inspect the
            transformation structure on the Perl side.

            Also, we store an opaque

                    void *hdrsv;

            which is just for use by the user to hook up arbitrary data with this sv.  This one
            is generally manipulated through sethdr and gethdr calls.

   Smart references and transformations: slicing and dicing
       Smart references and most other fundamental functions operating on piddles are implemented
       via transformations (as mentioned above) which are represented by the type "pdl_trans" in
       PDL.

       A transformation links input and output piddles and contains all the infrastructure that
       defines how:

       •   output piddles are obtained from input piddles;

       •   changes in smartly linked output piddles (e.g. the child of a sliced parent piddle)
           are flown back to the input piddle in transformations where this is supported (the
           most often used example being "slice" here);

       •   datatype and size of output piddles that need to be created are obtained.

       In general, executing a PDL function on a group of piddles results in creation of a
       transformation of the requested type that links all input and output arguments (at least
       those that are piddles). In PDL functions that support data flow between input and output
       args (e.g. "slice", "index") this transformation links parent (input) and child (output)
       piddles permanently until either the link is explicitly broken by user request ("sever" at
       the Perl level) or all parents and children have been destroyed. In those cases the
       transformation is lazy-evaluated, e.g. only executed when piddle values are actually
       accessed.

       In non-flowing functions, for example addition ("+") and inner products ("inner"), the
       transformation is installed just as in flowing functions but then the transformation is
       immediately executed and destroyed (breaking the link between input and output args)
       before the function returns.

       It should be noted that the close link between input and output args of a flowing function
       (like slice) requires that piddle objects that are linked in such a way be kept alive
       beyond the point where they have gone out of scope from the point of view of Perl:

         $x = zeroes(20);
         $y = $x->slice('2:4');
         undef $x;    # last reference to $x is now destroyed

       Although $x should now be destroyed according to Perl's rules the underlying "pdl"
       structure must actually only be freed when $y also goes out of scope (since it still
       references internally some of $x's data). This example demonstrates that such a dataflow
       paradigm between PDL objects necessitates a special destruction algorithm that takes the
       links between piddles into account and couples the lifespan of those objects. The non-
       trivial algorithm is implemented in the function "pdl_destroy" in pdlapi.c. In fact, most
       of the code in pdlapi.c and pdlfamily.c is concerned with making sure that piddles ("pdl
       *"s) are created, updated and freed at the right times depending on interactions with
       other piddles via PDL transformations (remember, "pdl_trans").

   Accessing children and parents of a piddle
       When piddles are dynamically linked via transformations as suggested above input and
       output piddles are referred to as parents and children, respectively.

       An example of processing the children of a piddle is provided by the "baddata" method of
       PDL::Bad (only available if you have compiled PDL with the "WITH_BADVAL" option set to 1,
       but still useful as an example!).

       Consider the following situation:

        pdl> $x = rvals(7,7,{Centre=>[3,4]});
        pdl> $y = $x->slice('2:4,3:5');
        pdl> ? vars
        PDL variables in package main::

        Name         Type   Dimension       Flow  State          Mem
        ----------------------------------------------------------------
        $x           Double D [7,7]                P            0.38Kb
        $y           Double D [3,3]                -C           0.00Kb

       Now, if I suddenly decide that $x should be flagged as possibly containing bad values,
       using

        pdl> $x->badflag(1)

       then I want the state of $y - it's child - to be changed as well (since it will either
       share or inherit some of $x's data and so be also bad), so that I get a 'B' in the State
       field:

        pdl> ? vars
        PDL variables in package main::

        Name         Type   Dimension       Flow  State          Mem
        ----------------------------------------------------------------
        $x           Double D [7,7]                PB           0.38Kb
        $y           Double D [3,3]                -CB          0.00Kb

       This bit of magic is performed by the "propagate_badflag" function, which is listed below:

        /* newval = 1 means set flag, 0 means clear it */
        /* thanks to Christian Soeller for this */

        void propagate_badflag( pdl *it, int newval ) {
           PDL_DECL_CHILDLOOP(it)
           PDL_START_CHILDLOOP(it)
           {
               pdl_trans *trans = PDL_CHILDLOOP_THISCHILD(it);
               int i;
               for( i = trans->vtable->nparents;
                    i < trans->vtable->npdls;
                    i++ ) {
                   pdl *child = trans->pdls[i];

                   if ( newval ) child->state |=  PDL_BADVAL;
                   else          child->state &= ~PDL_BADVAL;

                   /* make sure we propagate to grandchildren, etc */
                   propagate_badflag( child, newval );

               } /* for: i */
           }
           PDL_END_CHILDLOOP(it)
        } /* propagate_badflag */

       Given a piddle ("pdl *it"), the routine loops through each "pdl_trans" structure, where
       access to this structure is provided by the "PDL_CHILDLOOP_THISCHILD" macro.  The children
       of the piddle are stored in the "pdls" array, after the parents, hence the loop from "i =
       ...nparents" to "i = ...npdls - 1".  Once we have the pointer to the child piddle, we can
       do what we want to it; here we change the value of the "state" variable, but the details
       are unimportant).  What is important is that we call "propagate_badflag" on this piddle,
       to ensure we loop through its children. This recursion ensures we get to all the offspring
       of a particular piddle.

       Access to parents is similar, with the "for" loop replaced by:

               for( i = 0;
                    i < trans->vtable->nparents;
                    i++ ) {
                  /* do stuff with parent #i: trans->pdls[i] */
               }

   What's in a transformation ("pdl_trans")
       All transformations are implemented as structures

         struct XXX_trans {
               int magicno; /* to detect memory overwrites */
               short flags; /* state of the trans */
               pdl_transvtable *vtable;   /* the all important vtable */
               void (*freeproc)(struct pdl_trans *);  /* Call to free this trans
                       (in case we had to malloc some stuff for this trans) */
               pdl *pdls[NP]; /* The pdls involved in the transformation */
               int __datatype; /* the type of the transformation */
               /* in general more members
               /* depending on the actual transformation (slice, add, etc)
                */
         };

       The transformation identifies all "pdl"s involved in the trans

         pdl *pdls[NP];

       with "NP" depending on the number of piddle args of the particular trans. It records a
       state

         short flags;

       and the datatype

         int __datatype;

       of the trans (to which all piddles must be converted unless they are explicitly typed, PDL
       functions created with PDL::PP make sure that these conversions are done as necessary).
       Most important is the pointer to the vtable (virtual table) that contains the actual
       functionality

        pdl_transvtable *vtable;

       The vtable structure in turn looks something like (slightly simplified from pdl.h for
       clarity)

         typedef struct pdl_transvtable {
               pdl_transtype transtype;
               int flags;
               int nparents;   /* number of parent pdls (input) */
               int npdls;      /* number of child pdls (output) */
               char *per_pdl_flags;  /* optimization flags */
               void (*redodims)(pdl_trans *tr);  /* figure out dims of children */
               void (*readdata)(pdl_trans *tr);  /* flow parents to children  */
               void (*writebackdata)(pdl_trans *tr); /* flow backwards */
               void (*freetrans)(pdl_trans *tr); /* Free both the contents and it of
                                               the trans member */
               pdl_trans *(*copy)(pdl_trans *tr); /* Full copy */
               int structsize;
               char *name; /* For debuggers, mostly */
         } pdl_transvtable;

       We focus on the callback functions:

               void (*redodims)(pdl_trans *tr);

       "redodims" will work out the dimensions of piddles that need to be created and is called
       from within the API function that should be called to ensure that the dimensions of a
       piddle are accessible (pdlapi.c):

          void pdl_make_physdims(pdl *it)

       "readdata" and "writebackdata" are responsible for the actual computations of the child
       data from the parents or parent data from those of the children, respectively (the
       dataflow aspect).  The PDL core makes sure that these are called as needed when piddle
       data is accessed (lazy-evaluation). The general API function to ensure that a piddle is
       up-to-date is

         void pdl_make_physvaffine(pdl *it)

       which should be called before accessing piddle data from XS/C (see Core.xs for some
       examples).

       "freetrans" frees dynamically allocated memory associated with the trans as needed and
       "copy" can copy the transformation.  Again, functions built with PDL::PP make sure that
       copying and freeing via these callbacks happens at the right times. (If they fail to do
       that we have got a memory leak -- this has happened in the past ;).

       The transformation and vtable code is hardly ever written by hand but rather generated by
       PDL::PP from concise descriptions.

       Certain types of transformations can be optimized very efficiently obviating the need for
       explicit "readdata" and "writebackdata" methods. Those transformations are called
       pdl_vaffine. Most dimension manipulating functions (e.g., "slice", "xchg") belong to this
       class.

       The basic trick is that parent and child of such a transformation work on the same
       (shared) block of data which they just choose to interpret differently (by using different
       "dims", "dimincs" and "offs" on the same data, compare the "pdl" structure above).  Each
       operation on a piddle sharing data with another one in this way is therefore automatically
       flown from child to parent and back -- after all they are reading and writing the same
       block of memory. This is currently not Perl thread safe -- no big loss since the whole PDL
       core is not reentrant (Perl threading "!=" PDL threading!).

   Signatures: threading over elementary operations
       Most of that functionality of PDL threading (automatic iteration of elementary operations
       over multi-dim piddles) is implemented in the file pdlthread.c.

       The PDL::PP generated functions (in particular the "readdata" and "writebackdata"
       callbacks) use this infrastructure to make sure that the fundamental operation implemented
       by the trans is performed in agreement with PDL's threading semantics.

   Defining new PDL functions -- Glue code generation
       Please, see PDL::PP and examples in the PDL distribution. Implementation and syntax are
       currently far from perfect but it does a good job!

   The Core struct
       As discussed in PDL::API, PDL uses a pointer to a structure to allow PDL modules access to
       its core routines. The definition of this structure (the "Core" struct) is in pdlcore.h
       (created by pdlcore.h.PL in Basic/Core) and looks something like

        /* Structure to hold pointers core PDL routines so as to be used by
         * many modules
         */
        struct Core {
           I32    Version;
           pdl*   (*SvPDLV)      ( SV*  );
           void   (*SetSV_PDL)   ( SV *sv, pdl *it );
        #if defined(PDL_clean_namespace) || defined(PDL_OLD_API)
           pdl*   (*new)      ( );     /* make it work with gimp-perl */
        #else
           pdl*   (*pdlnew)      ( );  /* renamed because of C++ clash */
        #endif
           pdl*   (*tmp)         ( );
           pdl*   (*create)      (int type);
           void   (*destroy)     (pdl *it);
           ...
        }
        typedef struct Core Core;

       The first field of the structure ("Version") is used to ensure consistency between modules
       at run time; the following code is placed in the BOOT section of the generated xs code:

        if (PDL->Version != PDL_CORE_VERSION)
          Perl_croak(aTHX_ "Foo needs to be recompiled against the newly installed PDL");

       If you add a new field to the Core struct you should:

       •    discuss it on the pdl porters email list (pdl-devel@lists.sourceforge.net) [with the
            possibility of making your changes to a separate branch of the CVS tree if it's a
            change that will take time to complete]

       •    increase by 1 the value of the $pdl_core_version variable in pdlcore.h.PL. This sets
            the value of the "PDL_CORE_VERSION" C macro used to populate the Version field

       •    add documentation (e.g. to PDL::API) if it's a "useful" function for external module
            writers (as well as ensuring the code is as well documented as the rest of PDL ;)

BUGS

       This description is far from perfect. If you need more details or something is still
       unclear please ask on the pdl-devel mailing list (pdl-devel@lists.sourceforge.net).

AUTHOR

       Copyright(C) 1997 Tuomas J. Lukka (lukka@fas.harvard.edu), 2000 Doug Burke
       (djburke@cpan.org), 2002 Christian Soeller & Doug Burke, 2013 Chris Marshall.

       Redistribution in the same form is allowed but reprinting requires a permission from the
       author.