Provided by: exult-studio_1.2-18build1_amd64 bug

NAME

       exult_studio - a world editor for Exult

SYNOPSIS

       exult_studio [options]

DESCRIPTION

       exult_studio can be used to view graphics and map snippets of Exult games. Used in conjunction with exult
       the map can be changed as well.

       Currently it is not feasable to create a game from scratch. You must point exult_studio  at  an  existing
       game  instead,  either  via  the -d commandline option (see below), or by selecting Open static... in the
       File menu. The latter will pop up a file requester, where you can choose an appropriate directory.

       Once an appropriate directory has been located, a tree of game files is displayed to the left of the main
       window,  while the currently selected file is viewed in detail to the right. At the moment, the following
       types of files are supported:

   Shape files
       Shapes are the basic graphical elements of the game. Each shape has one or  more  frames  that  typically
       represent  different  states  or  angles  of  the  same  thing. E.g. a button shape could have frames for
       pressed, and released; a character could have frames depicting her sitting, standing up facing  one  way,
       or another, swinging a punch, etc.

       When  a  shape  file  is  selected,  the right part of the main window will show frame zero of the shapes
       contained therein. Shapes can be selected by clicking, which will show there number,  number  of  frames,
       and name if known. Other frames can be viewed by changing the frame number.

   Map files
       These files contain so called chunks that serve as templates in the final map. The chunks of the selected
       map file are shown to the right of the main window.

OPTIONS

       -d DIRECTORY
              specifies DIRECTORY as the game base directory.

       -x DIRECTORY
              tells exult_studio to look in DIRECTORY for its user-interface specification. This option is  only
              useful to developers.

FILES

       /usr/share/exult/exult_studio.glade
              Default location of the user-interface specification.

NOTES

       For more help and information with exult_studio go to:

       http://exult.sourceforge.net/

       http://sourceforge.net/projects/exult/

       Editing a copyrighted game may or may not be allowed. Please exercise caution.

BUGS

       Closing  the directory selector (via Ok or Cancel) induces a crash.  Double clicking the directory works,
       just move the selector out of the way after that.

       Invalid arguments to commandline options will not be taken lightly.  Avoid that for now.

       More bugs? Surely! Please report them at:
                                      http://sourceforge.net/bugs/?group_id=2335
       (Be sure to mention information about your operating system, and which version of  exult_studio  you  are
       running!)

AUTHORS

       The Exult Team

HISTORY

       exult_studio  started it's life as a map-browser for Ultima VII and has evolved from there, thanks to the
       open source-model, and contributions of time and code from many people.

SEE ALSO

       exult(6)

                                                                                                        exult(1)