Provided by: fuse-emulator-common_1.5.7+dfsg1-3_all bug

NAME

       fuse — Sinclair ZX Spectrum emulator

SYNOPSIS

       fuse [options]

DESCRIPTION

       Fuse  is  a  Sinclair  ZX Spectrum  emulator.  It supports several models (including the 128), with quite
       faithful emulation of the display and sound.

       The emulator can load any of the formats supported by libspectrum(3) — this includes  Z80,  SNA  and  SZX
       snapshots,  and PZX, TAP and TZX virtual-tape files. Saving to SZX, Z80 and SNA snapshots and TZX and TAP
       tape files is supported. The SLT extension to the Z80 format is partly supported (enough  for  multi-load
       games); however, loading of the old DAT-file variant is not.

       DSK,  UDI,  FDI,  TD0,  MGT,  IMG,  D40, D80, SAD, TRD, SCL and OPD disk images are supported when a disk
       interface is being emulated, including the integrated disk drives on +3, Pentagon or Scorpion machines as
       well  as  the +D, DISCiPLE, Opus Discovery, Beta 128 and Didaktik 80 interfaces. DCK cartridge images are
       supported when emulating a Timex 2068 variant. Interface 2 ROM cartridges are also supported.

       Finally, there is also support for reading and writing the RZX input recording format.

       See the COMPRESSED FILES section for details on  reading  files  compressed  with  bzip2(3),  gzip(3)  or
       zip(3).

OPTIONS

       --accelerate-loader
              Specify  whether  Fuse should attempt to accelerate tape loaders by “short circuiting” the loading
              loop. This will in general speed up loading, but may cause  some  loaders  to  fail.  (Enabled  by
              default,  but  you  can  use  `--no-accelerate-loader'  to disable). The same as the Media Options
              dialog's Accelerate loaders option.

       --aspect-hint
              Specify whether the GTK+ and Xlib user interfaces should `hint' to the window  manager  about  the
              preferred aspect ratio for the graphics window, thus preventing resizing to non-square sizes which
              lead to Fuse not displaying correctly. This option has been observed to cause problems  with  some
              window managers when using the GTK+ UI which can prevent the window from being resized or moved at
              all. (Enabled  by  default,  but  you  can  use  `--no-aspect-hint'  to  disable).  See  also  the
              `--strict-aspect-hint' option.

       --autosave-settings
              Specify  whether  Fuse's  current  settings should be automatically saved on exit. The same as the
              General Options dialog's Auto-save settings option.

       --auto-load
              Specify whether tape and disk files should be automatically loaded when they are opened using  the
              File,  Open...   menu  option. In the case of TRD/SCL disk images, inserts also a boot loader file
              when none is available. (Enabled by default, but you can use `--no-auto-load' to disable). Same as
              the Media Options dialog's Auto-load media option.

       --beta128
              Emulate  a  Beta 128  interface.  Same as the Disk Peripherals Options dialog's Beta 128 interface
              option.

       --beta128-48boot
              When a Beta 128 interface is used in 48K or TC2048  emulation  the  option  additionally  controls
              whether  the  machine  boots directly into the TR-DOS system. Same as the Disk Peripherals Options
              dialog's Beta 128 auto-boot in 48K machines option.

       --betadisk file
              Insert the specified file into the emulated Beta disk interface's  drive A:  and  select  Pentagon
              mode on startup.

       --bw-tv
              Specify whether the display should simulate a colour or black and white television. This option is
              effective under the GTK+, Win32, Xlib and SDL user interfaces: the others will always  simulate  a
              colour TV.  The same as the General Options dialog's Black and white TV option.

       --cmos-z80
              This  option specifies that Fuse should emulate a CMOS Z80, as opposed to an NMOS Z80. Same as the
              General Options dialog's Z80 is CMOS option.

       --competition-code code
              Specify the code to be written to competition mode RZX files. The same as the RZX Options dialog's
              Competition code option.

       --competition-mode
              Specify  whether  input  recordings  should  be  made  in `competition mode'.  The same as the RZX
              Options dialog's Competition mode option.

       --compress-rzx
              Specify whether RZX files should be written out compressed. (Enabled by default, but you  can  use
              `--no-compress-rzx' to disable). Same as the RZX Options dialog's Compress RZX data option.

       --confirm-actions
              Specify  whether `dangerous' actions (those which could cause data loss, for example resetting the
              Spectrum)  require  confirmation  before  occurring.  (Enabled  by  default,  but  you   can   use
              `--no-confirm-actions'  to  disable).  This  option  is  the  same as the General Options dialog's
              Confirm actions option.

       --covox
              Emulate a Covox sound interface for Pentagon/Scorpion. Same as  the  General  Peripherals  Options
              dialog's Covox option.

       --debugger-command string
              Specify  a debugger command to be run before emulator startup. This can be used to set breakpoints
              or the like. Currently, this is the only method to input multi-line debugger  commands.  (See  the
              MONITOR/DEBUGGER section for more information).

       --detect-loader
              Specify  whether  Fuse should attempt to detect when the tape is being accessed and start and stop
              the virtual tape playing automatically. (Enabled by default, but you can use  `--no-detect-loader'
              to disable). Same as the Media Options dialog's Detect loaders option.

       --disciple
              Emulate  a  DISCiPLE  interface.  Same as the Disk Peripherals Options dialog's DISCiPLE interface
              option.

       --discipledisk file
              Insert the specified file into the emulated DISCiPLE's drive 1.

       --didaktik80
              Emulate a Didaktik 80 (or Didaktik 40) disk  interface.  Same  as  the  Disk  Peripherals  Options
              dialog's Didaktik 80 interface option.

       --didaktik80disk file
              Insert the specified file into the emulated Didaktik 80 (or Didaktik 40)'s drive A.

       --disk-ask-merge
              Prompt  the  user  to confirm whether Fuse should try to merge the `B' side of a disk image from a
              separate file when opening a new single-sided disk image.

       --disk-try-merge mode
              Select whether Fuse should try to merge a separate file for the `B' side of a disk image  separate
              file  when  opening a new disk image. Most double sided disk images are dumped as two single sided
              disk images e.g.  `Golden Axe - Side A.dsk' and `Golden Axe - Side B.dsk'. So, if we want to  play
              Golden  Axe, first we have to insert the first disk image and when the game asks to insert side B,
              we have to find and open the second disk image, instead of just `flip'-ing  the  disk  inside  the
              drive. If enabled, Fuse will try to open the second image too and create a double sided disk image
              (merging the two one sided disk images) and insert this merged virtual disk into the  disk  drive.
              The  function detects whether the file is one side of a double-sided image if the filename matches
              a pattern like [Ss]ide[ _][abAB12][ _.] in the file name of a disk that is being opened. If found,
              Fuse  will  try  to open the other side of the disk too substituting the appropriate characters in
              the filename e.g.  1→2, a→b, A→B. If successful then it will merge the two images and now we  have
              a double sided disk in drive. This means that if we open `Golden Axe - Side A.dsk', then Fuse will
              try to open `Golden Axe - Side B.dsk' too. Now, we can just `flip' the disk if Golden Axe asks for
              `Side B'.  The available options are Never, With single-sided drives and Always.

       --divide
              Emulate  the  DivIDE interface. The same as the Disk Peripherals Options dialog's DivIDE interface
              option.

       --divide-masterfile file
       --divide-slavefile file
              Specify an IDE image to be loaded into the DivIDE's emulated master and slave drives respectively.

       --divide-write-protect
              Specify that the emulated DivIDE's write protect jumper should be considered set. The same as  the
              Disk Peripherals Options dialog's DivIDE write protect option.

       --divmmc
              Emulate  the  DivMMC interface. The same as the Disk Peripherals Options dialog's DivMMC interface
              option.

       --divmmc-file file
              Specify an HDF image to be loaded into the DivMMC's emulated memory card.

       --divmmc-write-protect
              Specify that the emulated DivMMC's write protect jumper that protects EEPROM should be  considered
              set. The same as the Disk Peripherals Options dialog's DivMMC write protect option.

       --dock file
              Insert  the  specified  file  into the emulated Timex 2068 variant dock; also select the TC2068 on
              startup if available.

       -D mode
       --doublescan-mode mode
              Specify whether to use doublescan modes in the FB UI.  Available values for mode are 0, 1 and 2. 0
              means `never doublescan' (use 640×480 at either 72 Hz or 60 Hz), whereas 1 and 2 both mean `try to
              use doublescan' and will fall back on the 640×480 modes. 1 selects 72 Hz modes (the same size  and
              shape as your typical 640×480), and 2 selects 60 Hz modes (overscan).

              If  your  monitor displays a blank screen when using 1 or 2, press F10 then try a different option
              or say `--fbmode 640'.

       --drive-plus3a-type type
       --drive-plus3b-type type
       --drive-beta128a-type type
       --drive-beta128b-type type
       --drive-beta128c-type type
       --drive-beta128d-type type
       --drive-plusd1-type type
       --drive-plusd2-type type
       --drive-didaktik80a-type type
       --drive-didaktik80b-type type
       --drive-disciple1-type type
       --drive-disciple2-type type
       --drive-opus1-type type
       --drive-opus2-type type
              Specify a disk drive type to emulate with the associated interface.   The  available  options  are
              Disabled,  Single-sided 40 track, Double-sided 40 track, Single-sided 80 track and Double-sided 80
              track.  See the Disk Options dialog for more information.  The Disabled option  is  not  supported
              for Drive 1 or Drive A of any interface.

       --drive-40-max-track count
       --drive-80-max-track count
              Specify the maximum number of tracks for 40 and 80 track physical drives respectively.

       --embed-snapshot
              Specify  whether  a  snapshot  should be embedded in an RZX file when recording is started from an
              existing snapshot. (Enabled by default, but you can use `--no-embed-snapshot' to disable). Same as
              the RZX Options dialog's Always embed snapshot option.

       --fastload
              Specify  whether  Fuse  should run at the fastest possible speed when the virtual tape is playing.
              (Enabled by default, but you can use `--no-fastload' to disable). The same as  the  Media  Options
              dialog's Fastloading option.

       -v mode
       --fbmode mode
              Specify which mode to use for the FB UI. Available values for mode are `320' (which corresponds to
              a 320×240×256 mode), the default and `640' (a 640×480×256 mode).

       --fuller
              Emulate a Fuller Box interface. Same as  the  General  Peripherals  Options  dialog's  Fuller  Box
              option.

       --full-screen
              Specify  whether Fuse should run in full screen mode.  This option is effective only under the SDL
              UI.

       -g filter
       --graphics-filter mode
              Specify which graphics filter to use if available. The default is normal, which uses no filtering.
              The  available  options  are 2x, 2xsai, 3x, advmame2x, advmame3x, dotmatrix, half, halfskip, hq2x,
              hq3x, normal, super2xsai, supereagle, timex15x, timextv, tv2x, paltv, paltv2x, and  paltv3x.   See
              the GRAPHICS FILTERS section for more details.

       --graphicsfile file
              Set the filename used for graphical output from the emulated ZX Printer. See the PRINTER EMULATION
              section for more details.

       -h
       --help
              Give brief usage help, listing available options.

       --if2cart file
              Insert the specified file into the emulated Interface 2.

       --interface1
              Emulate a Sinclair Interface 1. Same as  the  General  Peripherals  Options  dialog's  Interface 1
              option.

       --interface2
              Emulate  a  Sinclair  Interface 2.  (Enabled  by  default,  but  you  can use `--no-interface2' to
              disable). Same as the General Peripherals Options dialog's Interface 2 option.

       --issue2
              Emulate an issue 2 keyboard. Same as the General Options dialog's Issue 2 keyboard option.

       -j device
       --joystick-1 device
              Read from device to  emulate  the  first  joystick.  Fuse  will  use  either  `/dev/input/js0'  or
              `/dev/js0' by default.

       --joystick-2 device
              As  for  --joystick-1  but for the second joystick; the default here is either `/dev/input/js1' or
              `/dev/js1'.

       --joystick-1-output type
       --joystick-2-output type
       --joystick-keyboard-output type
              Select which joystick interface to attach for the  first  two  real  joysticks  and  the  keyboard
              joystick.  The  default  is  0,  which  is  no  output.  The  available  options are 1 (cursor), 2
              (kempston), 3 (Sinclair 1), 4 (Sinclair 2), 5 (Timex 1), 6 (Timex 2), and 7 (Fuller). Same as  the
              Joysticks Options dialog's Joystick type option.

       --joystick-1-fire-1 code
       --joystick-1-fire-2 code
       --joystick-1-fire-3 code
       --joystick-1-fire-4 code
       --joystick-1-fire-5 code
       --joystick-1-fire-6 code
       --joystick-1-fire-7 code
       --joystick-1-fire-8 code
       --joystick-1-fire-9 code
       --joystick-1-fire-10 code
       --joystick-1-fire-11 code
       --joystick-1-fire-12 code
       --joystick-1-fire-13 code
       --joystick-1-fire-14 code
       --joystick-1-fire-15 code
       --joystick-2-fire-1 code
       --joystick-2-fire-2 code
       --joystick-2-fire-3 code
       --joystick-2-fire-4 code
       --joystick-2-fire-5 code
       --joystick-2-fire-6 code
       --joystick-2-fire-7 code
       --joystick-2-fire-8 code
       --joystick-2-fire-9 code
       --joystick-2-fire-10 code
       --joystick-2-fire-11 code
       --joystick-2-fire-12 code
       --joystick-2-fire-13 code
       --joystick-2-fire-14 code
       --joystick-2-fire-15 code
              Select  which  Fuse key code should be triggered by the applicable real joystick button press. The
              codes are the Fuse keyboard codes corresponding to the keys.  The  default  value  is  4096  which
              corresponds  to  the virtual joystick fire button. Same as the Joysticks Options dialog's Joystick
              fire options.

       --joystick-keyboard-up code
       --joystick-keyboard-down code
       --joystick-keyboard-left code
       --joystick-keyboard-right code
       --joystick-keyboard-fire code
              Select which Fuse key code should correspond with each direction and fire for the keyboard virtual
              joystick.  The  same  as  the  Keyboard Joysticks Options dialog's Button for UP, Button for DOWN,
              Button for LEFT, Button for RIGHT and Button for FIRE options respectively.

       --joystick-prompt
              If this option is specified, then Fuse will prompt you which form of joystick emulation  you  wish
              to  use  when  loading  a  snapshot. No prompt will be issued if the configuration in the snapshot
              matches what you are currently using. The same as  the  General  Options  dialog's  Snap  joystick
              prompt option.

       --kempston
              Emulate  a  Kempston  joystick. Same as the General Peripherals Options dialog's Kempston joystick
              option.

       --kempston-mouse
              Emulate a Kempston mouse. Same as the General Peripherals Options dialog's Kempston mouse option.

       --keyboard-arrows-shifted
              Treat the keyboard arrow keys as shifted like  the  ZX  Spectrum+  keyboard's  arrow  keys  or  as
              unshifted like a cursor joystick that maps to the 5, 6, 7 and 8 keys. (Enabled by default, but you
              can use `--no-keyboard-arrows-shifted' to  disable).  Same  as  the  General  Peripherals  Options
              dialog's Use shift with arrow keys option.

       --late-timings
              It  has  been  observed  that  some real Spectrums run such that the screen is rendered one tstate
              later than on other real hardware. This option specifies that Fuse should emulate such a  machine.
              Same as the General Options dialog's Late timings option.

       --loading-sound
              Specify  whether  the  sound made while tapes are loading should be emulated. (Enabled by default,
              but you can use `--no-loading-sound' to disable). Same as the Sound Options dialog's Loading sound
              option.

       -m type
       --machine type
              Specify  machine  type  to  emulate  initially.  The  default is 48, a 48K Spectrum. The available
              options are 16, 48, 48_ntsc, 128, plus2, plus2a, plus3, 2048, 2068, ts2068, pentagon, pentagon512,
              pentagon1024, scorpion and se.

       --melodik
              Emulate  a  Melodik  AY interface  for  16/48k Spectrums.  Same as the General Peripherals Options
              dialog's Melodik option.

       --mdr-len length
              This option controls the number of blocks in a  new  Microdrive  cartridge.   Same  as  the  Media
              Options dialog's MDR cartridge len option.

       --mdr-random-len
              If  this  option  is  set,  Fuse  will use a random Microdrive cartridge length. Same as the Media
              Options dialog's Random length MDR cartridge option.

       --microdrive-file file
       --microdrive-2-file file
       --microdrive-3-file file
       --microdrive-4-file file
       --microdrive-5-file file
       --microdrive-6-file file
       --microdrive-7-file file
       --microdrive-8-file file
              Specify Interface 1 Microdrive cartridge files to open.

       --mouse-swap-buttons
              Swap the left and right mouse buttons when emulating the Kempston mouse. The same as  the  General
              Peripherals dialog's Swap mouse buttons option.

       --movie-compr level
              This  option  sets  the  compression  level  used  when creating movies. Same as the Movie Options
              dialog's Movie compression option. The available options are None, Lossless, and High (lossy). The
              default option is Lossless.  See also the MOVIE RECORDING section.

       --movie-start filename
              With this command line option, Fuse will start movie recording as soon as the emulator is started.
              See also the MOVIE RECORDING section.

       --movie-stop-after-rzx
              With this command line option, Fuse will stop movie recording when RZX playback or  RZX  recording
              ends.  Same  as  the  Movie  Options  dialog's  Stop  recording after RZX ends option. (Enabled by
              default, but you can use `--no-movie-stop-after-rzx' to disable).  See also  the  MOVIE  RECORDING
              section.

       --multiface1
              Emulate a Romantic Robot Multiface One interface. Same as the General Peripherals Options dialog's
              Multiface One option.

       --multiface128
              Emulate a Romantic Robot Multiface 128 interface. Same as the General Peripherals Options dialog's
              Multiface 128 option.

       --multiface3
              Emulate  a  Romantic Robot Multiface 3 interface. Same as the General Peripherals Options dialog's
              Multiface 3 option.

       --multiface1-stealth
              Set Multiface One stealth/invisible mode. Same as the General Peripherals Options dialog's Stealth
              Multiface One option.

       --opus
              Emulate  an Opus Discovery interface. Same as the Disk Peripherals Options dialog's Opus Discovery
              interface option.

       --opusdisk file
              Insert the specified file into the emulated Opus Discovery's drive 1.

       --pal-tv2x
              Specify whether the PAL TV 2x and PAL TV 3x scalers should also produce scanlines along the  lines
              of  the  TV 2x  and  Timex TV  scalers.   The same as the General Options dialog's PAL-TV use TV2x
              effect option.

       --phantom-typist-mode mode
              Specify the keystroke sequence that the "phantom  typist"  should  use  when  starting  a  program
              loading.  The  available options are Auto, Keyword, Keystroke, Menu, Plus 2A and Plus 3.  The same
              as the Media Options dialog's Phantom typist mode option.

       -p file
       --playback file
              Specify an RZX file to begin playback from.

       --plus3disk file
              Insert the specified file into the emulated +3's A: drive;  also  select  the  +3  on  startup  if
              available.

       --plus3-detect-speedlock
              Specify whether the +3 drives try to detect Speedlock protected disks, and emulate `weak' sectors.
              If the disk image file (EDSK or UDI) contains  weak  sector  data,  than  Speedlock  detection  is
              automatically omitted.  See also the WEAK DISK DATA section.  Same as the Disk Options dialog's +3
              Detect Speedlock option.

       --plusd
              Emulate a +D interface. Same as the Disk Peripherals Options dialog's +D interface option.

       --plusddisk file
              Insert the specified file into the emulated +D's drive 1.

       --printer
              Specify whether the emulation should include a printer. Same as the  General  Peripherals  Options
              dialog's Emulate printers option.

       --rate frame
              Specify  the  frame  rate,  the ratio of spectrum frame updates to real frame updates. Same as the
              General Options dialog's Frame rate option.

       -r file
       --record file
              Specify an RZX file to begin recording to.

       --recreated-spectrum
              Enable the use of a Recreated ZX Spectrum in `Layer A' (game) mode. This is a  Bluetooth  keyboard
              that  can  be paired to the device where Fuse is running. The same as the General Options dialog's
              Recreated ZX Spectrum option.

       --rom-16 file
       --rom-48 file
       --rom-128-0 file
       --rom-128-1 file
       --rom-plus2-0 file
       --rom-plus2-1 file
       --rom-plus2a-0 file
       --rom-plus2a-1 file
       --rom-plus2a-2 file
       --rom-plus2a-3 file
       --rom-plus3-0 file
       --rom-plus3-1 file
       --rom-plus3-2 file
       --rom-plus3-3 file
       --rom-plus3e-0 file
       --rom-plus3e-1 file
       --rom-plus3e-2 file
       --rom-plus3e-3 file
       --rom-tc2048 file
       --rom-tc2068-0 file
       --rom-tc2068-1 file
       --rom-ts2068-0 file
       --rom-ts2068-1 file
       --rom-pentagon-0 file
       --rom-pentagon-1 file
       --rom-pentagon-2 file
       --rom-pentagon512-0 file
       --rom-pentagon512-1 file
       --rom-pentagon512-2 file
       --rom-pentagon512-3 file
       --rom-pentagon1024-0 file
       --rom-pentagon1024-1 file
       --rom-pentagon1024-2 file
       --rom-pentagon1024-3 file
       --rom-scorpion-0 file
       --rom-scorpion-1 file
       --rom-scorpion-2 file
       --rom-scorpion-3 file
       --rom-spec-se-0 file
       --rom-spec-se-1 file
              Specify the file to be used for ROM(s) used for each machine. The options  respectively  refer  to
              the  16K Spectrum  (48.rom),  48K Spectrum (48.rom), the two ROMs for the 128K Spectrum (128-0.rom
              and 128-1.rom), the two ROMs for the +2 (plus2-0.rom and plus2-1.rom), the four ROMs for  the  +2A
              (plus3-0.rom,  plus3-1.rom,  plus3-2.rom  and plus3-3.rom), the four ROMs for the +3 (plus3-0.rom,
              plus3-1.rom, plus3-2.rom and plus3-3.rom), the four  enhanced  ROMs  for  the  +3e  (plus3e-0.rom,
              plus3e-1.rom,  plus3e-2.rom  and  plus3e-3.rom), the TC2048 ROM (tc2048.rom), the two ROMs for the
              TC2068  (tc2068-0.rom  and  tc2068-1.rom),  the  two  ROMs  for  the  TS2068   (tc2068-0.rom   and
              tc2068-1.rom),  the two main ROMs and the TR-DOS ROM for the Pentagon 128K (128p-0.rom, 128p-1.rom
              and trdos.rom), the two main ROMs, the TR-DOS ROM and a reset service ROM  for  the  Pentagon 512K
              and  1024K  (128p-0.rom,  128p-1.rom, trdos.rom and gluck.rom), the four ROMs for the Scorpion 256
              (256s-0.rom, 256s-1.rom, 256s-2.rom and  256s-3.rom),  and  the  two  ROMs  for  the  Spectrum  SE
              (se-0.rom and se-1.rom).

              The  names  in brackets denote the defaults. Note that not all these ROMs are supplied with Fuse —
              you must supply your own copies of those which are not.

       --rom-interface-1 file
       --rom-beta128 file
       --rom-plusd file
       --rom-didaktik80 file
       --rom-disciple file
       --rom-multiface1 file
       --rom-multiface128 file
       --rom-multiface3 file
       --rom-opus file
       --rom-speccyboot file
       --rom-usource file
              Specify the file to be used for ROM(s) used for each peripheral. The options respectively refer to
              the  Interface 1 ROM (if1-2.rom), the TR-DOS ROM for Beta 128 emulation with the 48K, TC2048, 128K
              or +2 (trdos.rom), the +D ROM (plusd.rom), the Didaktik 80 ROM (didaktik80.rom), the DISCiPLE  ROM
              (disciple.rom),   the   Multiface One  ROM  (mf1.rom),  the  Multiface 128  ROM  (mf128.rom),  the
              Multiface 3  ROM  (mf3.rom),   the   Opus   Discovery   ROM   (opus.rom),   the   SpeccyBoot   ROM
              (speccyboot-1.4.rom), and the µSource ROM (usource.rom).

              The  names  in brackets denote the defaults. Note that not all these ROMs are supplied with Fuse —
              you must supply your own copies of those which are not.

       --no-rs232-handshake
              This option makes Fuse's Interface 1 emulation assume that the RS-232 line other end is live  when
              you connect the communication channels.  See also the `--rs232-rx' and `--rs232-tx' options.

       --rs232-rx
       --rs232-tx
              Specify  the  communication channels (FIFO or file) to be used for Interface 1 RS-232 emulation as
              RxD and TxD wire. See also the `--rs232-handshake' options.

       --rzx-autosaves
              Specify that, while recording an RZX file,  Fuse  should  automatically  add  a  snapshot  to  the
              recording  stream  every  5 seconds.  (Default  to  on,  but  you  can use `--no-rzx-autosaves' to
              disable). Same as the RZX Options dialog's Create autosaves option; see there for more details.

       --sdl-fullscreen-mode mode
              Select a screen resolution for full screen mode. Available values for mode are listed in a  table,
              when Fuse is called with --sdl-fullscreen-mode list command line option.  This option is effective
              only under the SDL UI.

       --separation type
              Give stereo separation of the 128's AY sound channels. Same as the  General  Options  dialog's  AY
              stereo  separation  option.  The  available options are None, ACB, and ABC.  The default option is
              None.

       --simpleide
              Specify whether Fuse will emulate the simple 8-bit IDE interface as used by the Spectrum +3e. Same
              as the Disk Peripherals Options dialog's Simple 8-bit IDE option.

       --simpleide-masterfile file
              Specify a HDF file to connect to the emulated Simple 8-bit IDE interface's master channel.

       --simpleide-slavefile file
              Specify a HDF file to connect to the emulated Simple 8-bit IDE interface's slave channel.

       --slt
              Support  the  SLT  trap  instruction. (Enabled by default, but you can use `--no-slt' to disable).
              Same as the Media Options dialog's Use .slt traps option.

       -s file
       --snapshot file
              Specify a  snapshot  file  to  load.  The  file  can  be  in  any  snapshot  format  supported  by
              libspectrum(3).

       --sound
              Specify  whether  Fuse  should produce sound. (Enabled by default, but you can use `--no-sound' to
              disable). Same as the Sound Options dialog's Sound enabled option.

       -d device
       --sound-device device
              Specify the sound output device to use and any options to give that device. If you are  not  using
              the  SDL  UI  or  using libao or libasound (ALSA) for sound output, then the device parameter just
              specifies the device to be used for sound output.

              If you are using the SDL UI, the device parameter allows you to specify the  audio  driver  to  be
              used (e.g. dsp, alsa, dma, esd and arts).

              If  you  are  using  libao for sound output, the device parameter allows you to specify the device
              used for sound output (either `live' to a speaker or to a file) and the parameters to be used  for
              that      device.      In      general,      the     device     parameter     has     the     form
              driver[:param[=value][,param[=value][,...]].  driver selects the libao driver to be  used,  either
              one of the `live' drivers (aixs, alsa, alsa09, arts, esd, irix, macosx, nas, oss or sun) or a file
              driver (au, raw, wav or null).  The available parameter and value pairs for each device are:

              •      aixs: AIX audio system

                     •      dev=device
                            `device' gives the AIX sound device.

              •      alsa: Advanced Linux Sound Architecture version 0.5.x

                     •      card=num
                            `num' gives the ALSA card number.

                     •      dev=num
                            `num' gives the ALSA device number.

                     •      buf_size=num
                            `num' gives the ALSA buffer size in bytes.

              •      alsa09: Advanced Linux Sound Architecture version 0.9+

                     •      dev=string
                            `string' specifies the ALSA device e.g. hw:1.2

                     •      buffer_time=num
                            `num' gives the ALSA buffer time in microseconds.

                     •      period_time=num
                            `num' gives the ALSA period time in microseconds.

                     •      use_mmap=yes|y|true|t|1
                            specifies that libao use memory mapped transfer.

              •      arts: aRts soundserver: no parameters.

              •      esd: Enlightened Sound Daemon.

                     •      host=string
                            `string' gives the ESD host specification.

              •      irix: IRIX Audio Library: no parameters.

              •      macosx: MacOS X CoreAudio: no parameters.

              •      nas: Network Audio System.

                     •      host=string
                            `string' gives the NAS host specification.

                     •      buf_size=num
                            `num' gives the buffer size on the server.

              •      oss: Open Sound System.

                     •      dsp=string
                            `string' gives the OSS device to be used e.g. /dev/sound/dsp1

              •      sun: SUN audio system.

                     •      dev=string
                            `string' gives the audio device to be used.

              •      au: SUN Sparc audio file: no parameters.

              •      raw: raw file.

                     •      byteorder=string
                            `string' can be any of native (host native byteorder), big (big  endian)  or  little
                            (little endian).

              •      wav: Microsoft audio file: no parameters.

              •      null: null output: no parameters.

              •      debug: for debugging libao.

              Finally,  each  of  the  file  output types (au, raw and wav) have an extra option `file=filename'
              where `filename' gives the file output will be directed to. This defaults to `fuse-sound.ao' if it
              is not specified.

              Some examples of use:

              fuse -d alsa09:dev=hw:1

              causes Fuse to use ALSA 0.9+ output with the second (#1) sound card.

              fuse -d raw:byteorder=little,file=enigma.raw

              causes Fuse to save little endian words to `enigma.raw'.

              See  the  `DEVICE'  section of ogg123(1) for up to date information of devices and options (except
              for the `file' option which is provided by Fuse itself).

              If you are using libasound or ALSA for sound output, the device parameter allows  you  to  specify
              the  device  used for sound output and some parameters to be used for that device. In general, the
              device parameter has the form
              devstr or
              param[=value][,param[=value][,...][,devstr].

              •      devstr: selects the ALSA device used, it can be any complex or  simple  ALSA  device  name.
                     e.g.:  default  or  hw:0  or  tee:plughw:0,'/tmp/out.raw',raw.   See  the  alsa-lib pcm api
                     reference    at    http://www.alsa-project.org/alsa-doc/alsa-lib/pcm.html    for    further
                     explanation.

              •      param and values:

                     •      buffer=nnnn:  set the ALSA buffer in frames, smaller value cause smaller sound delay
                            but may more buffer underrun (pops and clicks), larger value cause longer delay  but
                            fewer  underrun. By default Fuse determine the buffer size based on the actual sound
                            frequency.

                            If you use some special plugin for your pcm device (e.g.: dmix)  or  your  card  not
                            support  some needed parameter (e.g. cannot play other only 48 kHz stereo sound like
                            some AC97 sound card)  may  cause  Fuse  unable  to  set  the  needed  buffer  size,
                            appropriate  sound  frequency,  channels and so on, therefore you cannot get optimal
                            result or not hear the sound at all. In this case try the plughw:#,  (where  #  mean
                            your card number counted from 0) for ALSA device.

                     •      verbose : if given, fuse report ALSA buffer underruns to stderr.

              Some examples of use:

              fuse -d verbose,buffer=2000

              causes  Fuse  to  use the default ALSA device with 2000 frame length buffer and report ALSA buffer
              underruns on stderr.

              fuse -d tee:plughw:0,'/tmp/aufwm.raw',raw

              causes Fuse to use the first card and parallel save the  raw  audio  samples  into  /tmp/aufwm.raw
              file.

       --sound-force-8bit
              Force the use of 8-bit sound, even if 16-bit is possible. Same as the Sound Options dialog's Force
              8-bit option.

       -f frequency
       --sound-freq frequency
              Specify what frequency Fuse should use for the sound device, the default  is  44.1 kHz,  but  some
              devices only support a single frequency or a limited range (e.g.  48 kHz or up to 22 kHz).

       --speaker-type type
              Select  the  output  speaker  emulation, type can be TV speaker, Beeper or Unfiltered. Same as the
              Sound Options dialog's Speaker type option.

       --speccyboot
              Emulate a SpeccyBoot  Ethernet  interface.  Same  as  the  General  Peripherals  Options  dialog's
              SpeccyBoot  option.  See the SpeccyBoot web page at http://patrikpersson.github.io/speccyboot/ for
              full details on the SpeccyBoot.

       --speccyboot-tap device
              Specify the TAP device to use for SpeccyBoot emulation.

       --specdrum
              Emulate a SpecDrum interface. Same as the General Peripherals Options  dialog's  SpecDrum  option.
              See        the        World        of        Spectrum       Infoseek       web       page       at
              http://www.worldofspectrum.org/infoseekid.cgi?id=1000062 for manuals, software and more.

       --spectranet
              Specify whether Fuse will  emulate  the  Spectranet  Ethernet  interface.   Same  as  the  General
              Peripherals  Options  dialog's  Spectranet  option.  See the SPECTRANET EMULATION section for more
              details.

       --spectranet-disable
              This option controls the state of the Spectranet  automatic  page-in  jumper  (J2).  Same  as  the
              General  Peripherals  Options  dialog's  Spectranet  disable  option. See the SPECTRANET EMULATION
              section for more details.

       --speed percentage
              Specify the speed (as a percentage of real Spectrum speed) at which emulation  should  attempt  to
              proceed. Same as the General Options dialog's Emulation speed option.

       --statusbar
              For  the  GTK+  and  Win32 UI, enables the statusbar beneath the display. For the Xlib and SDL UI,
              enables the status icons showing whether the disk and tape are being accessed. Same as the General
              Options dialog's Show statusbar option.

       --strict-aspect-hint
              For  the  GTK+  UI,  use  stricter  limits  for the aspect ratio limits set by the `--aspect-hint'
              option. This can cause some window managers (for example, metacity(1)) to not allow the window  to
              be  resized  and  moved, but is necessary to prevent others (for example, fvwm(1)) from being able
              resize the window away from square.

       --svga-modes mode1,mode2,mode3
              Specify which SVGA mode to use for the SVGAlib UI at different screen sizes. Available values  for
              mode1, mode2 and mode3 are listed in a table, when Fuse called with --svga-modes list command line
              option.  When user select a not available mode for a size, Fuse just ignore and try  to  find  the
              best  mode for it. e.g. with --svga-modes 0,0,12 Fuse use the specified 1024×768×256 SVGA mode for
              triple size filters, but select SVGA modes automatically for normal or double size  filters.   The
              above  mode  number is just an example, and mode numbers and their meanings may vary graphics card
              by graphics card.

       -t file
       --tape file
              Specify a virtual tape file to use. It must be in PZX, TAP or TZX format.

       --textfile file
              Set the filename used for text output from  the  emulated  printers.  See  the  PRINTER  EMULATION
              section below for more details.

       --traps
              Support  traps  for  ROM tape loading/saving. (Enabled by default, but you can use `--no-traps' to
              disable). Same as the Media Options dialog's Use tape traps option.

       --unittests
              This option runs a testing framework that automatically checks portions of code, comparing  actual
              results  with  expected  ones.  It  is  meant to detect broken code before a release. There is not
              graphical mode, the program just ends with exit code 0 if all  tests  are  good  or  prints  error
              messages to stdout and ends with exit code greater than 0 if there are failed tests.

       --usource
              Emulate a µSource interface. Same as the General Peripherals Options dialog's µSource option.

       -V
       --version
              Show which version of Fuse is being used.

       --volume-ay volume
              Sets  the  relative volume of the AY-3-8912 chip from a range of 0–100%. Same as the Sound Options
              dialog's AY volume option.

       --volume-beeper volume
              Sets the relative volume of the beeper from a range of 0–100%.  Same as the Sound Options dialog's
              Beeper volume option.

       --volume-covox volume
              Sets  the relative volume of the Covox from a range of 0–100%.  Same as the Sound Options dialog's
              Covox volume option.

       --volume-specdrum volume
              Sets the relative volume of the SpecDrum from a range  of  0–100%.   Same  as  the  Sound  Options
              dialog's SpecDrum volume option.

       --writable-roms
              Allow  Spectrum  programs  to overwrite the ROM(s). The same as the General Options dialog's Allow
              writes to ROM option.

       --zxatasp
              Specify whether Fuse emulate the ZXATASP interface. Same as the Disk Peripherals Options  dialog's
              ZXATASP interface option.

       --zxatasp-upload
              Specify  the  state  of  the  ZXATASP upload jumper. Same as the Disk Peripherals Options dialog's
              ZXATASP upload option.

       --zxatasp-write-protect
              Specify the state of the ZXATASP write protect  jumper.  Same  as  the  Disk  Peripherals  Options
              dialog's ZXATASP write protect option.

       --zxatasp-masterfile file
              Specify a HDF file to connect to the emulated ZXATASP interface's master channel.

       --zxatasp-slavefile file
              Specify a HDF file to connect to the emulated ZXATASP interface's slave channel.

       --zxcf
              Specify  whether  Fuse  emulate  the ZXCF interface. Same as the Disk Peripherals Options dialog's
              ZXCF interface option.

       --zxcf-upload
              Specify the state of the ZXCF upload jumper. Same as the Disk Peripherals  Options  dialog's  ZXCF
              upload option.

       --zxcf-cffile file
              Specify a HDF file to connect to the emulated ZXCF interface.

       --zxmmc
              Emulate  the  ZXMMC  interface.  The same as the Disk Peripherals Options dialog's ZXMMC interface
              option.

       --zxmmc-file file
              Specify an HDF image to be loaded into the ZXMMC's emulated memory card.

       --zxprinter
              Emulate the ZX Printer. Same as the General Peripherals Options dialog's ZX Printer option.

       All long options which control on/off settings can be disabled using `--no-foo' (for an option  `--foo').
       For  example,  the opposite of `--issue2' is `--no-issue2'.  These options can also be modified while the
       emulator is running, using the options dialogs — see the documentation for the Options menu in the  MENUS
       AND KEYS section for details.

THE VARIOUS FRONT-ENDS

       Fuse  supports  various  front-ends, or UIs (user interfaces). The usual one is GTK+-based, but there are
       also SDL, Win32, Xlib, SVGAlib and framebuffer ones.

       The important difference to note is that  GTK+  and  Win32  versions  uses  `native'  dialog  boxes  etc.
       (behaving  like  a  fairly  normal  GUI-based program) while the others use an alternative, Fuse-specific
       `widget UI'. This latter front-end is easily spotted by the way it uses the main Fuse  window/screen  for
       menus and dialogs, and uses the Spectrum's own font.

MENUS AND KEYS

       Since  many of the keys available are devoted to emulation of the Spectrum's keyboard, the primary way of
       controlling Fuse itself (rather than the emulated machine) is via the menus. There are also function  key
       shortcuts for some menu options.

       In  the  GTK+  and  Win32  version, the menu bar is always visible at the top of the Fuse window. You can
       click on a menu name to pop it up. Alternatively, you can press F1 to display a  pop-up  version  of  the
       menu bar, which you can then navigate with the cursor keys or mouse.

       In  the  widget  UI  pressing  F1  is the only way to get the main menu; and unlike the GTK+ version, the
       emulator pauses while the menus are being navigated. The menus show which key  to  press  for  each  menu
       option in brackets. Pressing Esc exits a menu, and pressing Enter exits the menu system entirely (as well
       as `confirming' any current dialog).

       Here's what the menu options do, along with the function key mappings for those items which have them:

       F3
       File, Open...
              Open a Spectrum file. Snapshots will be loaded into memory; tape images will be inserted into  the
              emulated  tape  deck,  and if the Auto-load media option is set will being loading. Opening a disk
              image or a Timex dock image will cause the appropriate machine type (+3, Pentagon or TC2068) to be
              selected  with the image inserted, and disks will automatically load if the Auto-load media option
              is set. See the FILE SELECTION section below for details on how to choose the file. Note that this
              behaviour is different from previous versions of Fuse, when this option would open only snapshots.

       F2
       File, Save Snapshot...
              Save  a snapshot (machine state, memory contents, etc.) to file. You can select the filename to be
              saved to. If it has a .szx, .z80 or .sna extension, the snapshot will be  saved  in  that  format.
              Otherwise, it will be saved as a .szx file.

       File, Recording, Record...
              Start  recording  input  to an RZX file, initialised from the current emulation state. You will be
              prompted for a filename to use.

       File, Recording, Record from snapshot...
              Start recording input to an RZX file, initialised from a snapshot. You will first be asked for the
              snapshot to use and then the file to save the recording to.

       File, Recording, Continue recording...
              Continue  recording  input  into  an  existing  RZX  file  from the last recorded state. Finalised
              recordings cannot be resumed. You will be prompted for the recording to continue.

       Insert
       File, Recording, Insert snapshot
              Inserts a snapshot of the current state into the RZX file. This can be used at a  later  point  to
              roll back to the inserted state by using one of the commands below.

       Delete
       File, Recording, Rollback
              Rolls  back the recording to the point at which the previous snapshot was inserted. Recording will
              continue from that point.

       File, Recording, Rollback to...
              Roll back the recording to any snapshot which has been inserted into the recording.

       File, Recording, Play...
              Playback recorded input from an RZX file. This lets you replay keypresses recorded previously. RZX
              files generally contain a snapshot with the Spectrum's state at the start of the recording; if the
              selected RZX file doesn't, you'll be prompted for a snapshot to load as well.

       File, Recording, Stop
              Stop any currently-recording/playing RZX file.

       File, Recording, Finalise...
              Compact a RZX file. Any interspersed  snapshot  will  be  removed  and  the  recording  cannot  be
              continued. All action replays submitted to the RZX Archive should be finalised.

       File, AY Logging, Record...
              Start  recording the bytes output via the AY-3-8912 sound chip to a PSG file. You will be prompted
              for a filename to save the recording to.

       File, AY Logging, Stop
              Stop any current AY logging.

       File, Screenshot, Open SCR Screenshot...
              Load an SCR screenshot (essentially just a binary dump of the Spectrum's video  memory)  onto  the
              current screen. Fuse supports screenshots saved in the Timex hi-colour and hi-res modes as well as
              `normal' Spectrum screens, and will make a simple conversion if a hi-colour or  hi-res  screenshot
              is loaded onto a non-Timex machine.

       File, Screenshot, Save Screen as SCR...
              Save a copy of whatever's currently displayed on the Spectrum's screen as an SCR file. You will be
              prompted for a filename to save the screenshot to.

       File, Screenshot, Open MLT Screenshot...
              Load an MLT screenshot onto the current screen. The MLT format is similar to the  SCR  format  but
              additionally  supports  capturing  images  that use techniques to display more than two colours in
              each Spectrum attribute square. Fuse will only load the bitmap version of an image on  a  Sinclair
              machine but on a Timex clone it can show the full colour detail captured in the image by using the
              hi-colour mode.

       File, Screenshot, Save Screen as MLT...
              Save a copy of whatever's currently displayed on the Spectrum's screen as an MLT file. You will be
              prompted for a filename to save the screenshot to.

       File, Screenshot, Save Screen as PNG...
              Save  the current screen as a PNG file. You will be prompted for a filename to save the screenshot
              to.

       File, Scalable Vector Graphics, Start capture in line mode...
              Start trapping the video output functions present in ROM to copy the picture to  SVG  files,  thus
              creating  vectorized  scalable  picture; it is expected to be fully operational in BASIC only, but
              few machine code programs could work, if they use the ROM addresses to output  text  or  graphics.
              The  initial  picture  size is 256×176, but it is increased everytime a `scroll' happens. On every
              CLS a new file will be created, with an increasing sequence number. CIRCLEs will be described as a
              sequence  of lines, so the original `imprecisions' will be still visible.  The text output will be
              fully understood and decoded: normal ASCII characters will  be  converted  into  COURIER  scalable
              fonts,  UDG  graphics  into  dot  matrix  areas, GRAPHICS blocky characters into small squares.  A
              slightly transparent output permits to show a bit of the overlapped text  and  graphics  elements.
              Lower portion of the screen (normally bound to stream #0 and #1) won't be captured.

       File, Scalable Vector Graphics, Start capture in dot mode...
              As above, but line capture is disabled. A line will be rendered as a sequence of dots.

       File, Scalable Vector Graphics, Stop capture
              Stop the SVG capture function.

       File, Movie, Record...
              Fuse  can  record  movie  (video and audio) into a file with special format which can be converted
              later to a common video file format with the fmfconv(1) utility.   You  will  be  prompted  for  a
              filename to save video. Please see MOVIE RECORDING section.

       File, Movie, Record from RZX...
              Start  movie  recording  and RZX playback at the same time. You will be prompted for a filename to
              play from and a filename to save video.

       File, Movie, Pause
              Pause movie recording which is currently in progress.

       File, Movie, Continue
              Resume movie recording which has been previously paused.

       File, Movie, Stop
              Stop movie recording which is currently in progress.

       File, Load Binary Data...
              Load binary data from a file into the Spectrum's memory. After selecting the  file  to  load  data
              from, you can choose where to load the data and how much data to load.

       File, Save Binary Data...
              Save  an  arbitrary chunk of the Spectrum's memory to a file. Select the file you wish to save to,
              followed by the location and length of data you wish to save.

       F10
       File, Exit
              Exit the emulator. A confirmation dialog will appear checking you actually want to do this.

       F4
       Options, General...
              Display the General Options dialog, letting you configure Fuse. (With  the  widget  UI,  the  keys
              shown  in  brackets toggle the options, Enter confirms any changes, and Esc aborts). Note that any
              changed settings only apply to the currently-running Fuse.

              The options available are:

              Emulation speed
                     Set how fast Fuse will attempt to emulate the Spectrum, as a percentage  of  the  speed  at
                     which  the  real  machine  runs.  If  your  machine  isn't  fast enough to keep up with the
                     requested speed, Fuse will just run as fast as it can. Note that if the emulation speed  is
                     faster than 500%, no sound output will be produced.

              Frame rate
                     Specify  the frame rate, the ratio of spectrum frame updates to real frame updates. This is
                     useful if your machine is having trouble keeping up with the spectrum screen updates.

              Issue 2 keyboard
                     Early versions of the Spectrum used a different value for unused bits on the keyboard input
                     ports,  and  a  few  games  depended  on  the old value of these bits. Enabling this option
                     switches to the old value, to let you run them.

              Recreated ZX Spectrum
                     Enable the use of a Recreated ZX Spectrum in `Layer A' (game) mode.  This  is  a  Bluetooth
                     keyboard that can be paired to the device where Fuse is running.

              Use shift with arrow keys
                     Treat  the keyboard arrow keys as shifted like the ZX Spectrum+ keyboard's arrow keys or as
                     unshifted like a cursor joystick that maps to the 5, 6, 7 and 8 keys.

              Allow writes to ROM
                     If this option is selected, Fuse will  happily  allow  programs  to  overwrite  what  would
                     normally  be  ROM. This probably isn't very useful in most circumstances, especially as the
                     48K ROM overwrites parts of itself.

              Late timings
                     If selected, Fuse will cause all screen-related timings (for example, when  the  screen  is
                     rendered and when memory contention occurs) to be one tstate later than “normal”, an effect
                     which is present on some real hardware.

              Z80 is CMOS
                     If selected, Fuse will emulate a CMOS Z80, as opposed to an  NMOS  Z80.   The  undocumented
                     `OUT (C),0' instruction will be replaced with `OUT (C),255' and emulation of a minor timing
                     bug in the NMOS Z80's `LD A,I' and `LD A,R' instructions will be disabled.

              RS-232 handshake
                     If you turn this option off, Fuse assumes the RS-232  line  other  end  is  live  when  you
                     connect the communication channels.  See also the `--rs232-rx' and `--rs232-tx' options.

              Black and white TV
                     This  option  allows  you  to  choose  whether  to  simulate  a  colour  or black and white
                     television. This is effective only under the GTK+, Win32, Xlib and SDL user interfaces: the
                     others will always simulate a colour TV.

              PAL-TV use TV2x effect
                     This  option  allows  you to choose whether the PAL TV 2x and higher scalers also reproduce
                     scanlines in the same way as the TV 2x, TV 3x and Timex TV scalers.

              Show statusbar
                     For the GTK+ and Win32 UI, enables the statusbar beneath  the  display.  For  the  SDL  UI,
                     enables  the status icons showing whether the disk and tape are being accessed. This option
                     has no effect for the other user interfaces.

              Snap joystick prompt
                     If set, Fuse will prompt you which physical joystick or keyboard you want to connect to the
                     joystick  interface  enabled  in  the  snapshot  unless  it  already  matches  your current
                     configuration.

              Confirm actions
                     Specify whether `dangerous' actions  (those  which  could  cause  data  loss,  for  example
                     resetting the Spectrum) require confirmation before occurring.

              Auto-save settings
                     If this option is selected, Fuse will automatically write its currently selected options to
                     its configuration file on exit (either in xml format if libxml2 was available when Fuse was
                     compiled  or  plain text). If this option is off, you'll have to manually use Options, Save
                     afterwards to ensure that this setting gets written to Fuse's configuration file. Note that
                     if  you  turn  this  option  on,  loading a snapshot could enable peripherals that would be
                     written permanently to the configuration file.

       Options, Media...
              Display the Media Options dialog, letting you configure Fuse's tape and Microdrive options.  (With
              the  widget UI, the keys shown in brackets toggle the options, Enter confirms any changes, and Esc
              aborts). Note that any changed settings only apply to the currently-running Fuse.

              Auto-load media
                     On many occasions when you open a tape or disk file, it's because it's got a program in you
                     want  to  load  and run. If this option is selected, this will automatically happen for you
                     when you open one of these files using the File, Open...  menu option — you must  then  use
                     the  Media  menu  to  use  tapes  or  disks for saving data to, or for loading data into an
                     already running program.

              Detect loaders
                     If this option is enabled, Fuse will attempt  to  detect  when  a  loading  routine  is  in
                     progress,  and  then  automatically  start the virtual tape to load the program in. This is
                     done by using a heuristic to identify a loading routine, so is by no means infallible,  but
                     works in most cases.

              Phantom typist mode
                     Specify the keystroke sequence that the "phantom typist" should use when starting a program
                     loading. Available options are

                            Auto

                            Keyword

                            Keystroke

                            Menu

                            Plus 2A

                            Plus 3

                     The first four of these correspond to automatic detection based on machine  model,  keyword
                     based entry, keystroke based entry, and selection from a 128K style menu.  Plus 2A and Plus
                     3 also correspond to selection from a 128K style menu, but have special handling for  games
                     which need to be loaded with `LOAD ""CODE'. The most likely use for this option will be use
                     Keystroke if you have changed the default 48K ROM for one with keystroke entry.

              Fastloading
                     If this option is enabled, then Fuse will run  at  the  fastest  possible  speed  when  the
                     virtual tape is playing, thus dramatically reducing the time it takes to load programs. You
                     may wish to disable this option if you wish to stop the tape at a specific point.

              Use tape traps
                     Ordinarily, Fuse intercepts calls to the ROM tape-loading routine in  order  to  load  from
                     tape  files  more  quickly when possible. But this can (rarely) interfere with TZX loading;
                     disabling this option avoids the problem at the cost  of  slower  (i.e.  always  real-time)
                     tape-loading.   When  tape-loading  traps  are  disabled,  you  need to start tape playback
                     manually, by pressing F8 or choosing the Media, Tape, Play menu item. Fuse also  uses  tape
                     traps to intercept the tape-saving routine in the ROM to save tape files quickly, tapes can
                     also be saved using the Media, Tape, Record Start menu item.

              Accelerate loaders
                     If this option is enabled, then Fuse will attempt to  accelerate  tape  loaders  by  “short
                     circuiting”  the  loading  loop.  This will in general speed up loading, but may cause some
                     loaders to fail.

              Use .slt traps
                     The multi-load aspect of SLT files requires  a  trap  instruction  to  be  supported.  This
                     instruction  is  not  generally used except for this trap, but since it's not inconceivable
                     that a program could be wanting to use the real instruction instead, you can choose whether
                     to support the trap or not.

              MDR cartridge len
                     This  option  controls  the  number  of blocks in a new Microdrive cartridge.  If the value
                     smaller than 10 or greater than 254 Fuse assumes 10  or  254.   Average  real  capacity  is
                     around 180 blocks (90 Kb).

              Random length MDR cartridge
                     If  this  option is enabled, Fuse will use a random Microdrive cartridge length (around 180
                     blocks) instead of the length specified in the MDR cartridge len option.

       Options, Sound...
              Display the Sound Options dialog, letting you configure Fuse's sound output. (With the widget  UI,
              the  keys  shown in brackets toggle the options, Enter confirms any changes, and Esc aborts). Note
              that any changed settings only apply to the currently-running Fuse.

              Sound enabled
                     Specify whether sound output should be enabled at all. When this option is  disabled,  Fuse
                     will not make any sound.

              Loading sound
                     Normally,  Fuse  emulates  tape-loading noise when loading from PZXs, TAPs or TZXs in real-
                     time, albeit at a deliberately lower volume than on a real Spectrum. You can  disable  this
                     option to eliminate the loading noise entirely.

              AY stereo separation
                     By  default,  the  sound  output  is  mono,  since  this  is all you got from an unmodified
                     Spectrum. But enabling this option gives you so-called ACB stereo (for sound from  the  128
                     and other clone's AY-3-8912 sound chip).

              Force 8-bit
                     Force the use of 8-bit sound even if 16-bit (the default) is available. Note that (when the
                     option is enabled) if 8-bit sound isn't available then there will be no sound  at  all,  so
                     it's best not to use this option unless you have a specific need for it.

              Speaker type
                     This  option  allows  the  emulation  of  the sound output system to be modified. Different
                     choices of speaker limit the bass and  treble  response  that  can  be  produced  from  the
                     machine.  Choose  between  a  “TV”  type  speaker  and  a  small “Beeper” type speaker that
                     significantly limits bass and treble response. Choose “Unfiltered” to get  unmodified  (but
                     less accurate) sound output.

              AY volume
                     Sets the relative volume of the AY-3-8912 chip from a range of 0–100%.

              Beeper volume
                     Sets the relative volume of the beeper from a range of 0–100%.

              Covox volume
                     Sets the relative volume of the Covox from a range of 0–100%.

              SpecDrum volume
                     Sets the relative volume of the SpecDrum from a range of 0–100%.

       Options, Peripherals, General...
              Display  the  General Peripherals Options dialog, letting you configure the peripherals which Fuse
              will consider to be attached to the emulated machine. (With the  widget  UI,  the  keys  shown  in
              brackets  toggle  the  options, Enter confirms any changes, and Esc aborts). Note that any changed
              settings only apply to the currently-running Fuse. Also note that  any  changes  that  enable  and
              disable peripherals may result in a hard reset of the emulated machine.

              Kempston joystick
                     If  this  option is selected, Fuse will emulate a Kempston joystick interface (probably the
                     most widely supported type on the Spectrum).  Note that this option is basically equivalent
                     to  plugging  the  interface  itself  into  a  Spectrum, not to connecting a joystick; this
                     affects how the Spectrum responds to a read of input port 31. To use a Kempston joystick in
                     a  game,  this  option  must  be  enabled, and you must also select a Kempston joystick the
                     Options, Joysticks menu.

              Kempston mouse
                     If this option is selected, Fuse will emulate a Kempston mouse interface.

                     If you're using Fuse full-screen, your mouse is automatically used as if  attached  to  the
                     Kempston  interface.  Otherwise,  you'll  need to click on the Spectrum display in order to
                     tell Fuse to grab the pointer (and make it invisible); to tell Fuse to  release  it,  click
                     the middle button (or wheel) or press Escape.

                     With  the  framebuffer  UI, Fuse prefers to use GPM; if this is not available, it will fall
                     back to built-in PS/2 mouse support. In this mode,  it  tries  /dev/input/mice,  /dev/mouse
                     then  /dev/psaux,  stopping when it successfully opens one. The first of these is preferred
                     since (at least on Linux, with a 2.6-series kernel) any type of mouse can be used  and  any
                     connected mouse may be used.

              Swap mouse buttons
                     If  this option is enabled, the left and right mouse buttons will be swapped when emulating
                     a Kempston mouse.

              Fuller Box
                     If this option is selected, Fuse will emulate a Fuller Box AY sound and joystick interface.
                     This emulation is only available for the 16k, 48k and TC2048 machines.

              Melodik
                     If  this  option  is  selected,  Fuse  will  emulate  a  Melodik AY sound interface.  These
                     interfaces and many similar ones were produced to make the 48K Spectrum compatible with the
                     same  AY  music as the 128K Spectrum. This emulation is only available for the 16k, 48k and
                     TC2048 machines.

              Interface 1
                     If this option is selected, Fuse will emulate the simple Sinclair  Interface 1,  and  allow
                     Microdrive  cartridges  to  be  connected  and  disconnected  via  the  Media, Interface 1,
                     Microdrive menus. It also enables support for the Interface 1 RS-232 interface.

              Interface 2
                     If this option is selected, Fuse will emulate a cartridge port as found on the Interface 2.
                     Cartridges  can  then  be  inserted and removed via the Media, Cartridge, Interface 2 menu.
                     Note that the Pentagon, Scorpion, Interface 2, ZXATASP and ZXCF all use the  same  hardware
                     mechanism  for  accessing  some  of their extended features, so only one of these should be
                     selected at once or unpredictable behaviour will occur.

              Multiface One
                     If this option is selected, Fuse will emulate the Romantic Robot Multiface One.   Available
                     for 16K, 48K and Timex TC2048 machines.

              Multiface 128
                     If  this  option is selected, Fuse will emulate the Romantic Robot Multiface 128. Available
                     for 16K, 48K, Timex TC2048, 128K, +2 and SE machines.

              Multiface 3
                     If this option is selected, Fuse will emulate the Romantic Robot Multiface 3. Available for
                     +2A, +3 and +3e machines.

              Stealth Multiface One
                     This  option  controls  the `invisible' or `stealth' mode of Multiface One, as the physical
                     switch on the side of the interface.

              Emulate printers
                     If this option is selected, Fuse will emulate a printer. See the PRINTER EMULATION  section
                     for more details.

              ZX Printer
                     If  this  option  is  selected, Fuse will emulate the ZX Printer. See the PRINTER EMULATION
                     section for more details.

              SpeccyBoot interface
                     If this option is selected, Fuse will emulate a SpeccyBoot interface which allows booting a
                     ZX Spectrum    over    an    Ethernet   network.   See   the   SpeccyBoot   web   page   at
                     http://patrikpersson.github.io/speccyboot/ for more details.

              SpecDrum interface
                     If this option is selected, Fuse will emulate a Cheetah SpecDrum sound interface.  See  the
                     World          of          Spectrum          Infoseek          web          page         at
                     http://www.worldofspectrum.org/infoseekid.cgi?id=1000062 for manuals,  software  and  more.
                     This emulation is only available for the 48k, 128k and TC2048 machines.

              Spectranet
                     If  this  option is selected, Fuse will emulate the Spectranet interface, which provides an
                     Ethernet interface for the Spectrum. See the SPECTRANET EMULATION section for more details.

              Spectranet disable
                     This option controls the state of the Spectranet automatic page-in  jumper  (J2).  See  the
                     SPECTRANET EMULATION section for more details.

              µSource
                     If this option is selected, Fuse will emulate a Currah µSource interface.  See the World of
                     Spectrum Infoseek web page at http://www.worldofspectrum.org/infoseekid.cgi?id=1000080  for
                     the manual.

              Covox interface
                     If  this  option  is  selected,  Fuse  will  emulate  a Covox digital sound interface. This
                     emulation is only available for the Pentagon, Pentagon 512k, Pentagon  1024k  and  Scorpion
                     machines. The Pentagon variants use port 0xfb and the Scorpion version uses port 0xdd.

       Options, Peripherals, Disk...
              Display  the Disk Peripherals Options dialog, letting you configure the disk interface peripherals
              which Fuse will consider to be attached to the emulated machine. (With the  widget  UI,  the  keys
              shown  in  brackets toggle the options, Enter confirms any changes, and Esc aborts). Note that any
              changed settings only apply to the currently-running Fuse. Also note that any changes that  enable
              and disable peripherals may result in a hard reset of the emulated machine.

              Simple 8-bit IDE
                     If this option is selected, Fuse will emulate the simple 8-bit IDE interface as used by the
                     Spectrum +3e, and allow hard disks to be connected and disconnected  via  the  Media,  IDE,
                     Simple 8-bit menu.

              ZXATASP interface
                     If  this  option  is selected, Fuse will emulate the ZXATASP interface, which provides both
                     additional RAM and an IDE interface. See the ZXATASP AND ZXCF section for more details.

              ZXATASP upload
                     This option controls the state of the ZXATASP upload  jumper.  See  the  ZXATASP  AND  ZXCF
                     section for more details.

              ZXATASP write protect
                     This  option  controls  the  state of the ZXATASP write protect jumper. See the ZXATASP AND
                     ZXCF section for more details.

              ZXCF interface
                     If this option is selected, Fuse will emulate  the  ZXCF  interface,  which  provides  both
                     additional  RAM  and  a  CompactFlash  interface. See the ZXATASP AND ZXCF section for more
                     details.

              ZXCF upload
                     This option controls the state of the ZXCF upload jumper. See the ZXATASP AND ZXCF  section
                     for more details.

              ZXMMC interface
                     If  this  option is selected, Fuse will emulate the ZXMMC interface.  Available for +2A, +3
                     and +3e machines.

              DivIDE interface
                     If this option is selected, Fuse will emulate the DivIDE interface. See the DIVIDE  section
                     for more details.

              DivIDE write protect
                     This  option  controls  the  state  of  the  DivIDE write protection jumper. See the DIVIDE
                     section for more details.

              DivMMC interface
                     If this option is selected, Fuse will emulate the DivMMC interface. See the DIVMMC  section
                     for more details.

              DivMMC write protect
                     This option controls the state of the DivMMC write protection jumper that prevents flashing
                     the EEPROM chip. See the DIVMMC section for more details.

              +D interface
                     If this option is selected, Fuse will emulate the  +D  interface.   See  the  +D  EMULATION
                     section for more details.

              Didaktik 80 interface
                     If  this  option is selected, Fuse will emulate the Didaktik 80 (or Didaktik 40) interface.
                     See the DIDAKTIK 80 EMULATION section for more details.

              DISCiPLE interface
                     If this option is selected, Fuse will emulate the DISCiPLE  interface.   See  the  DISCIPLE
                     EMULATION section for more details.

              Beta 128 interface
                     If  this  option  is  selected, Fuse will emulate the Beta 128 interface.  See the BETA 128
                     EMULATION section for more details. Beta 128 emulation is  enabled  for  the  Pentagon  and
                     Scorpion machines regardless of this option.

              Beta 128 auto-boot in 48K machines
                     If  this  option  is  selected,  then  when  a  Beta 128 interface is used in 48K or TC2048
                     emulation, the machine will boot directly into the TR-DOS system.

              Opus Discovery interface
                     If this option is selected, Fuse will emulate the Opus Discovery interface.  See  the  OPUS
                     DISCOVERY EMULATION section for more details.

       Options, RZX...
              Display  the RZX Options dialog, letting you configure how Fuse's deals with RZX input recordings.
              (With the widget UI, the keys shown in brackets toggle the options, Enter  confirms  any  changes,
              and Esc aborts). Note that any changed settings only apply to the currently-running Fuse.

              Create autosaves
                     If  this  option  is  selected,  Fuse  will  add a snapshot into the recording stream every
                     5 seconds while creating an RZX file, thus enabling the  rollback  facilities  to  be  used
                     without  having to explicitly add snapshots into the stream. Older snapshots will be pruned
                     from the stream to keep the file size and number of snapshots down:  each  snapshot  up  to
                     15 seconds  will  be  kept,  then  one snapshot every 15 seconds until one minute, then one
                     snapshot every minute until 5 minutes, and then one snapshot  every  5 minutes.  Note  that
                     this  “pruning”  applies  only  to  automatically  inserted  snapshots:  snapshots manually
                     inserted into the stream will never be pruned.

              Compress RZX data
                     If this option is selected, and zlib was available when Fuse was compiled,  any  RZX  files
                     written  by  Fuse  will be compressed. This is generally a good thing as it makes the files
                     significantly smaller, and you probably want to turn it off only if  you're  debugging  the
                     RZX files or there's some other program which doesn't support compressed RZX files.

              Competition mode
                     Any  input  recordings  which  are  started  when  this  option is selected will be made in
                     `competition mode'. In essence, this means that Fuse will act just  like  a  real  Spectrum
                     would:  you  can't  load  snapshots,  pause  the  emulation in any way, change the speed or
                     anything that you couldn't do on the real machine. If any of these things are attempted, or
                     if  the  emulated Fuse is running more than 5% faster or slower than normal Spectrum speed,
                     then the recording will immediately be stopped.

                     If libgcrypt was available when Fuse was compiled, then recordings  made  with  competition
                     mode  active  will  be  digitally  signed, in theory to `certify' that it was made with the
                     above restrictions in place.  However, this procedure is not secure  (and  cannot  be  made
                     so), so the presence of any signature on an RZX file should not be taken as providing proof
                     that it was made with competition mode active.  This feature is included in Fuse solely  as
                     it was one of the requirements for Fuse to be used in an on-line tournament.

              Competition code
                     The  numeric code entered here will be written into any RZX files made in competition mode.
                     This is another feature for on-line tournaments which can  be  used  to  `prove'  that  the
                     recording  was  made  after  a  specific code was released. If you're not playing in such a
                     tournament, you can safely ignore this option.

              Always embed snapshot
                     Specify whether a snapshot should be embedded in an RZX file when recording is started from
                     an existing snapshot.

       Options, Movie...
              Display the Movie Options dialog, letting you configure how Fuse's deals with movie recordings.

              Movie compression
                     This  option  set the compression level to None, Lossless or High. (See the MOVIE RECORDING
                     section for more information).

              Stop recording after RZX ends
                     If this option is selected, Fuse will stop any movie recording  after  a  RZX  playback  is
                     finished.

       Options, Joysticks
              Fuse  can  emulate many of the common types of joystick which were available for the Spectrum. The
              input for these emulated joysticks can be taken from real  joysticks  attached  to  the  emulating
              machine   (configured   via   the  Options,  Joysticks,  Joystick 1...   and  Options,  Joysticks,
              Joystick 2...  options), or from the q, a,  o,  p,  and  Space  keys  on  the  emulating  machines
              keyboard,  configured  via  the  Options, Joysticks, Keyboard...  option. Note that when using the
              keyboard to emulate a joystick, the q, a, o, p, and Space keys will not have their  normal  effect
              (to avoid problems with games which do things like use p for pause when using a joystick).

              Each  of  the  joysticks (including the `fake' keyboard joystick) can be configured to emulate any
              one of the following joystick types:

                     None
                            No joystick: any input will simply be ignored.

                     Cursor
                            A cursor joystick, equivalent to pressing 5 (left), 6 (down), 7 (up), 8 (right), and
                            0 (fire).

                     Kempston
                            A  Kempston  joystick,  read from input port 31. Note that the Options, Peripherals,
                            General, Kempston interface option must also be set for the input to be recognised.

                     Sinclair 1
                     Sinclair 2
                            The `left' and `right' Sinclair  joysticks,  equivalent  to  pressing  1  (left),  2
                            (right),  3  (down), 4 (up), and 5 (fire), or 6 (left), 7 (right), 8 (down), 9 (up),
                            and 0 (fire) respectively.

                     Timex 1
                     Timex 2
                            The `left' and `right' joysticks as attached to the  Timex 2068  variant's  built-in
                            joystick interface.

              For  the  real joysticks, it is also possible to configure what effect each button on the joystick
              will have: this can be Joystick Fire, equivalent to pressing the emulated joystick's fire  button,
              Nothing, meaning to have no effect, or any Spectrum key, meaning that pressing that button will be
              equivalent to pressing that Spectrum key.

       Options, Select ROMs, Machine ROMs
              An individual dialog is available  for  each  Spectrum  variant  emulated  by  Fuse  which  allows
              selection  of  the  ROM(s)  used  by that machine. Simply select the ROM you wish to use, and then
              reset the Spectrum for the change to take effect.

       Options, Select ROMs, Peripheral ROMs
              The same as the Machine ROMs menu, but an individual dialog is available for peripherals that need
              a  ROM.  Simply select the ROM you wish to use, and then reset the Spectrum for the change to take
              effect.

       Options, Filter...
              Select the graphics filter currently in use. See the GRAPHICS FILTERS section for more details.

       F11
       Options, Full Screen
              Switch Fuse between full screen and windowed mode.  This menu is only available under the SDL UI.

       Options, Disk Options...
              When emulating disk drives, Fuse allows the specification of the physical drive units attached  to
              the emulated interface. Each drive can be set to be one of the following types:

                     Disabled

                     Single-sided 40 track

                     Double-sided 40 track

                     Single-sided 80 track

                     Double-sided 80 track

              The Disabled option is not supported for Drive 1 or Drive A of any interface.

              The available options that can be set are:

              +3 Drive A
                     Defaults to a single-sided 40 track drive.

              +3 Drive B
                     Defaults to a double-sided 80 track drive.

              +3 Detect Speedlock
                     Specify  whether  the +3 drives try to detect Speedlock protected disks, and emulate `weak'
                     sectors.  If the disk image file (EDSK or UDI) contains weak sector  data,  than  Speedlock
                     detection is automatically omitted.  See also the WEAK DISK DATA section.

              Beta 128 Drive A
                     Defaults to a double-sided 80 track drive.

              Beta 128 Drive B
                     Defaults to a double-sided 80 track drive.

              Beta 128 Drive C
                     Defaults to a double-sided 80 track drive.

              Beta 128 Drive D
                     Defaults to a double-sided 80 track drive.

              +D Drive 1
                     Defaults to a double-sided 80 track drive.

              +D Drive 2
                     Defaults to a double-sided 80 track drive.

              Didaktik 80 Drive A
                     Defaults to a double-sided 80 track drive.

              Didaktik 80 Drive B
                     Defaults to a double-sided 80 track drive.

              DISCiPLE Drive 1
                     Defaults to a double-sided 80 track drive.

              DISCiPLE Drive 2
                     Defaults to a double-sided 80 track drive.

              Opus Drive 1
                     Defaults to a single-sided 40 track drive.

              Opus Drive 2
                     Defaults to a single-sided 40 track drive.

              Try merge 'B' side of disks
                     This  option prompts the user to confirm whether Fuse should try to merge the `B' side of a
                     disk image from a separate file when opening a new single-sided disk image.

              Confirm merge disk sides
                     Select whether Fuse should try to merge a separate file for the `B' side of  a  disk  image
                     separate  file  when  opening a new disk image. Most double sided disk images are dumped as
                     two single sided disk images e.g.  `Golden Axe - Side A.dsk' and `Golden Axe - Side B.dsk'.
                     So,  if  we  want to play Golden Axe, first we have to insert the first disk image and when
                     the game asks to insert side B, we have to find and open the second disk image, instead  of
                     just  `flip'-ing  the  disk  inside the drive. If enabled, Fuse will try to open the second
                     image too and create a double sided disk image (merging the two one sided disk images)  and
                     insert  this merged virtual disk into the disk drive. The function detects whether the file
                     is one side of a double-sided image  if  the  filename  matches  a  pattern  like  [Ss]ide[
                     _][abAB12][ _.] in the file name of a disk that is being opened. If found, Fuse will try to
                     open the other side of the disk too substituting the appropriate characters in the filename
                     e.g.   1→2,  a→b,  A→B.  If  successful then it will merge the two images and now we have a
                     double sided disk in drive. This means that if we open `Golden Axe - Side A.dsk', then Fuse
                     will  try to open `Golden Axe - Side B.dsk' too. Now, we can just `flip' the disk if Golden
                     Axe asks for `Side B'.  The available options  are  Never,  With  single-sided  drives  and
                     Always.

              Options, Save
                     This  will  cause  Fuse's  current  options to be written to .fuserc in your home directory
                     (Unix-like systems), or fuse.cfg in your %USERPROFILE% folder (Windows),  from  which  they
                     will  be  picked  up  again  when Fuse is restarted. The best way to update this file is by
                     using this option, but it's a simple XML file  if  libxml2  was  available  when  Fuse  was
                     compiled  (otherwise,  plain text), and shouldn't be too hard to edit by hand if you really
                     want to.

              Pause
              Machine, Pause
                     Pause or unpause emulation. This option is available only under the GTK+ and Win32 UIs;  to
                     pause the other user interfaces, simply press F1 to bring up the main menu.

              F5
              Machine, Reset
                     Reset the emulated Spectrum.

              Machine, Hard reset
                     Reset  the  emulated  Spectrum.  A hard reset is equivalent to turning the Spectrum's power
                     off, and then turning it back on.

              F9
              Machine, Select...
                     Choose a type of Spectrum to emulate. An brief overview of the Sinclair, Amstrad and  Timex
                     can  be  found at http://www.nvg.ntnu.no/sinclair/computers/zxspectrum/zxspectrum.htm while
                     more         technical         information         can         be         found          at
                     http://www.worldofspectrum.org/faq/reference/reference.htm,                             and
                     http://www.worldofspectrum.org/faq/reference/tmxreference.htm.

                     Spectrum 16K
                     Spectrum 48K
                            The original machines as released by  Sinclair  in  1982  with  16  or  48K  of  RAM
                            respectively.

                     Spectrum 48K (NTSC)
                            The NTSC 48K machine released in limited numbers in parts of South America.

                     Spectrum 128K
                            The 128K machine as released by Sinclair in 1985 (Spain) or 1986 (UK).

                     Spectrum +2
                            The first machine released by Amstrad, in 1986. From an emulation point of view, the
                            +2 is virtually identical to the 128K.

                     Spectrum +2A
                     Spectrum +3
                            The two machines released by Amstrad in  1988.  Technically  very  similar  to  each
                            other, except that the +3 features a 3″ disk drive while the +2A does not.

                     Spectrum +3e
                            A  +3  with  modified  ROMs  allowing  access to IDE hard disks via the simple 8-bit
                            interface,  as  activated  from  the  Options,  Peripherals,  Disk...   dialog.  See
                            http://www.worldofspectrum.org/zxplus3e/ for more details.

                     Timex TC2048
                     Timex TC2068
                            The variants of the Spectrum as released by Timex in Portugal.

                     Timex TS2068
                            The variant of the Spectrum released by Timex in North America.

                     Pentagon 128K
                            Russian  clone  of  the Spectrum. There were many different machines called Pentagon
                            from 1989 to 2006, this machine corresponds to a 1991  era  Pentagon 128K  with  the
                            optional  AY  sound  chip  and  the  integrated  Beta 128 disk interface, and is the
                            version of the machine most often emulated. More technical details can be  found  at
                            http://www.worldofspectrum.org/rusfaq/index.html,

                     Pentagon 512K
                     Pentagon 1024K
                            Newer versions of the Pentagon Russian Spectrum clones which incorporate more memory
                            and the “Mr Gluk Reset Service” ROM offering a more powerful firmware.

                     Scorpion ZS 256
                            Another  Russian  clone  of  the  Spectrum.   Some   details   can   be   found   at
                            http://www.worldofspectrum.org/rusfaq/index.html.  Like all the Russian clones, they
                            have built in 3.5″ disk drives, accessed via the Beta 128 disk interface and  TR-DOS
                            (the Technology Research Disk Operating System). The most important distinction from
                            the Pentagon 128k and similar machines is the display timing details.

                     Spectrum SE
                            A recent variant designed by Andrew Owen and Jarek Adamski, which is  possibly  best
                            thought of as a cross between the 128K machine and the Timex variants, allowing 272K
                            of   RAM   to   be    accessed.    Some    more    details    are    available    at
                            http://www.worldofspectrum.org/faq/reference/sereference.htm  and  documentation  of
                            the extended BASIC is available at  https://github.com/cheveron/sebasic4/wiki.   The
                            bug          tracker          for          the          BASIC          is         at
                            https://github.com/cheveron/sebasic4/issues?state=open.

              Machine, Debugger...
                     Start the monitor/debugger. See the MONITOR/DEBUGGER section for more information.

              Machine, Poke Finder...
                     Start the `poke finder'. See the POKE FINDER section for more information.

              Machine, Poke Memory...
                     Allow one to use multiface POKEs for things such as infinite lives.  See  the  POKE  MEMORY
                     section for more information.

              Machine, Memory Browser...
                     Start  the  memory  browser.  It  should be fairly obvious what this does; perhaps the only
                     thing worth noting is that emulation is paused until you close the window.

              Machine, NMI
                     Sends a non-maskable interrupt to the emulated Spectrum. Due to a typo in the standard  48K
                     ROM,  this  will  cause  a  reset,  but  modified ROMs are available which make use of this
                     feature. When the +D (or DISCiPLE)  is  emulated,  this  is  used  to  access  the  +D  (or
                     DISCiPLE)'s  screenshot  and snapshot features (see the +D EMULATION and DISCIPLE EMULATION
                     sections below).  For the DISCiPLE, Caps Shift must be held down whilst  pressing  the  NMI
                     button.  For some UIs, this may be tricky, or even impossible to do.  Note that GDOS on the
                     DISCiPLE contains a bug which causes corruption of saved snapshots, and a failure to return
                     from the NMI menu correctly.  This bug is not present in G+DOS on the +D.

              Machine, Multiface Red Button
                     Presses the Multiface One/128/3 red button to active the interface.

              Machine, Didaktik SNAP
                     Presses the Didaktik 80 (or Didaktik 40)'s `SNAP' button.

              F7
              Media, Tape, Open...
                     Choose  a  PZX,  TAP  or TZX virtual-tape file to load from. See the FILE SELECTION section
                     below for details on how to choose the file. If Auto-load media is set in the Media Options
                     dialog  (as  it is by default), you may use the File, Open...  menu option instead, and the
                     tape will begin loading automatically.  Otherwise, you  have  to  start  the  load  in  the
                     emulated  machine  (with  LOAD  ""  or the 128's Tape Loader option, though you may need to
                     reset first).

                     To guarantee that TZX files will load properly, you should select the file, make sure tape-
                     loading  traps  are disabled in the Media Options dialog, then press F8 (or do Media, Tape,
                     Play).  That said, most TZXs will work  with  tape-loading  traps  enabled  (often  quickly
                     loading  partway,  then  loading  the rest real-time), so you might want to try it that way
                     first.

              F8
              Media, Tape, Play
                     Start playing the PZX, TAP or TZX file, if required. (Choosing the option (or pressing  F8)
                     again  pauses  playback,  and  a further press resumes). To explain — if tape-loading traps
                     have been disabled (in the Media Options dialog),  starting  the  loading  process  in  the
                     emulated  machine isn't enough. You also have to `press play', so to speak :-), and this is
                     how you  do  that.  You  may  also  need  to  `press  play'  like  this  in  certain  other
                     circumstances,  e.g.  TZXs  containing  multi-load  games  may have a stop-the-tape request
                     (which Fuse obeys).

              Media, Tape, Browse
                     Browse through the current tape. A brief display of each of the data blocks on the  current
                     tape  will appear, from which you can select which block Fuse will play next. With the GTK+
                     UI, emulation will continue while the browser is displayed; double-clicking on a block will
                     select  it. In the other UIs, emulation is paused and you can use the cursor keys and press
                     Enter to select it. If you decide you don't want to change block, just press Escape.

              Media, Tape, Rewind
                     Rewind the current virtual tape, so it can be read again from the beginning.

              Media, Tape, Clear
                     Clear the current virtual tape. This is particularly useful when you want a  `clean  slate'
                     to add newly-saved files to, before doing Media, Tape, Write...  (or F6).

              F6
              Media, Tape, Write...
                     Write the current virtual-tape contents to a TZX file. You will be prompted for a filename.
                     The virtual-tape contents are the contents of the previously-loaded tape (if any  has  been
                     loaded since you last did a Media, Tape, Clear), followed by anything you've saved from the
                     emulated machine since.  These newly-saved files are not written to any tape file until you
                     choose this option!

              Media, Tape, Record Start
                     Starts  directly  recording  the  output from the emulated Spectrum to the current virtual-
                     tape. This is useful when you want to record using a non-standard ROM or from a custom save
                     routine. Most tape operations are disabled during recording. Stop recording with the Media,
                     Tape, Write...  menu option.

              Media, Tape, Record Stop
                     Stops the direct recording and places the new recording into the virtual-tape.

              Media, Interface 1
                     Virtual Microdrive images are accessible only when  the  Interface 1  is  active  from  the
                     Options,  Peripherals,  General...   dialog.  Note that any changes to the Microdrive image
                     will not be written to the file on disk until the appropriate save option is used.

              Media, Interface 1, Microdrive 1, Insert New
                     Insert a new (unformatted) Microdrive cartridge into emulated Microdrive 1.

              Media, Interface 1, Microdrive 1, Insert...
                     Insert an existing Microdrive cartridge image into  emulated  Microdrive  1.  You  will  be
                     prompted for a filename.

              Media, Interface 1, Microdrive 1, Eject
                     Eject  the  Microdrive  image  in Microdrive 1. If the image has been modified, you will be
                     asked as to whether you want any changes saved.

              Media, Interface 1, Microdrive 1, Save
                     Save the Microdrive image in Microdrive 1.

              Media, Interface 1, Microdrive 1, Save as...
                     Write the Microdrive image in Microdrive 1 to a file. You will be prompted for a filename.

              Media, Interface 1, Microdrive 1, Write protect, Enable
                     Enable the write protect tab for the image in Microdrive 1.

              Media, Interface 1, Microdrive 1, Write protect, Disable
                     Disable the write protect tab for the image in Microdrive 1.

              Media, Interface 1, Microdrive 2, ...
              Media, Interface 1, Microdrive 3, ...
              Media, Interface 1, Microdrive 4, ...
              Media, Interface 1, Microdrive 5, ...
              Media, Interface 1, Microdrive 6, ...
              Media, Interface 1, Microdrive 7, ...
              Media, Interface 1, Microdrive 8, ...
                     Equivalent options for the other emulated Microdrives.

              Media, Interface 1, RS232, Plug RxD
              Media, Interface 1, RS232, Unplug RxD
              Media, Interface 1, RS232, Plug TxD
              Media, Interface 1, RS232, Unplug TxD
                     Connect or disconnect a communication channels (FIFO or file) to use as the RS-232  TxD  or
                     RxD wire.

              Media, Disk
                     Virtual  floppy  disk images are accessible when emulating a +3, +3e, Pentagon or Scorpion,
                     or when the Beta 128, Opus Discovery,  +D,  Didaktik  or  DISCiPLE  interface  options  are
                     enabled  and  a  machine  compatible  with  the chosen interface is selected. (See THE .DSK
                     FORMAT, BETA 128 EMULATION, OPUS DISCOVERY EMULATION, +D EMULATION,  DIDAKTIK 80  EMULATION
                     and DISCIPLE EMULATION sections below for notes on the file formats supported).

                     Once  again, any changes made to a disk image will not affect the file which was `inserted'
                     into the drive. If you do want to keep any changes, use the appropriate `eject  and  write'
                     option before exiting Fuse.

              Media, Disk, +3, Drive A:, Insert...
                     Insert a disk-image file to read/write in the +3's emulated drive A:.

              Media, Disk, +3, Drive A:, Eject
                     Eject  the  disk  image  currently  in  the  +3's  emulated drive A: — or from the emulated
                     machine's perspective, eject it. Note that any changes made to the image will not be saved.

              Media, Disk, +3, Drive A:, Save
                     Save the disk image currently in the +3's drive A:.

              Media, Disk, +3, Drive A:, Save as...
                     Save the current state of the disk image currently in the +3's drive A: to a file. You will
                     be prompted for a filename.

              Media, Disk, +3, Drive B:, Insert...
                     As above, but for the +3's drive B:. Fuse emulates drive B: as a second 3″ drive.

              Media, Disk, +3, Drive B:, Eject
                     As above, but for drive B:.

              Media, Disk, +3, Drive B:, Save
                     As above, but for drive B:.

              Media, Disk, +3, Drive B:, Save as...
                     As above, but for drive B:.

              Media, Disk, Beta, Drive A:, Insert New
                     Insert a new (unformatted) disk into the emulated Beta drive A:.

              Media, Disk, Beta, Drive A:, Insert...
              Media, Disk, Beta, Drive A:, Eject
              Media, Disk, Beta, Drive A:, Save
              Media, Disk, Beta, Drive A:, Save as...
                     As above, but for the emulated Beta disk drive A:.

              Media, Disk, Beta, Drive A:, Write protect, Enable
                     Enable the write protect tab for the image in Beta drive A:.

              Media, Disk, Beta, Drive A:, Write protect, Disable
                     Disable the write protect tab for the image in Beta drive A:.

              Media, Disk, Beta, Drive B:, ...
              Media, Disk, Beta, Drive C:, ...
              Media, Disk, Beta, Drive D:, ...
                     As above, but for the remaining emulated Beta disk interface drives.

              Media, Disk, Opus, Drive 1, Insert New
              Media, Disk, Opus, Drive 1, Insert...
              Media, Disk, Opus, Drive 1, Eject
              Media, Disk, Opus, Drive 1, Save
              Media, Disk, Opus, Drive 1, Save as...
              Media, Disk, Opus, Drive 1, Write protect, Enable
              Media, Disk, Opus, Drive 1, Write protect, Disable
              Media, Disk, Opus, Drive 2, ...
                     As above, but for the emulated Opus Discovery drives.

              Media, Disk, +D, Drive 1, Insert New
              Media, Disk, +D, Drive 1, Insert...
              Media, Disk, +D, Drive 1, Eject
              Media, Disk, +D, Drive 1, Save
              Media, Disk, +D, Drive 1, Save as...
              Media, Disk, +D, Drive 1, Write protect, Enable
              Media, Disk, +D, Drive 1, Write protect, Disable
              Media, Disk, +D, Drive 2, ...
                     As above, but for the emulated +D drives.

              Media, Disk, Didaktik 80, Drive A, Insert New
              Media, Disk, Didaktik 80, Drive A, Insert...
              Media, Disk, Didaktik 80, Drive A, Eject
              Media, Disk, Didaktik 80, Drive A, Save
              Media, Disk, Didaktik 80, Drive A, Save as...
              Media, Disk, Didaktik 80, Drive A, Write protect, Enable
              Media, Disk, Didaktik 80, Drive A, Write protect, Disable
              Media, Disk, Didaktik 80, Drive B, ...
                     As above, but for the emulated Didaktik 80 drives.

              Media, Disk, DISCiPLE, Drive 1, Insert New
              Media, Disk, DISCiPLE, Drive 1, Insert...
              Media, Disk, DISCiPLE, Drive 1, Eject
              Media, Disk, DISCiPLE, Drive 1, Save
              Media, Disk, DISCiPLE, Drive 1, Save as...
              Media, Disk, DISCiPLE, Drive 1, Write protect, Enable
              Media, Disk, DISCiPLE, Drive 1, Write protect, Disable
              Media, Disk, DISCiPLE, Drive 2, ...
                     As above, but for the emulated DISCiPLE drives.

              Media, Cartridge, Timex Dock, Insert...
                     Insert  a  cartridge  into  the Timex 2068 dock. This will cause the emulated machine to be
                     changed to the TC2068 (if it wasn't already a 2068 variant) and reset.

              Media, Cartridge, Timex Dock, Eject
                     Remove the cartridge from the Timex 2068 dock. This will cause the emulated machine  to  be
                     reset.

              Media, Cartridge, Interface 2, Insert...
                     Insert  a  cartridge  into  the  Interface 2  cartridge  slot. This will cause the emulated
                     machine to be reset and the cartridge loaded.

              Media, Cartridge, Interface 2, Eject...
                     Remove the cartridge from the Interface 2 cartridge slot.  This  will  cause  the  emulated
                     machine to be reset.

              Media, IDE, Simple 8-bit, Master, Insert...
                     Connect an IDE hard disk to the simple 8-bit interface's master channel.

              Media, IDE, Simple 8-bit, Master, Commit
                     Cause  any  writes  which  have been done to virtual hard disk attached to the simple 8-bit
                     interface's master channel to be committed to the real disk, such  that  they  survive  the
                     virtual disk being ejected.

              Media, IDE, Simple 8-bit, Master, Eject
                     Eject the virtual hard disk from the simple 8-bit interface's master channel. Note that any
                     writes to the virtual hard disk will be lost unless the Media, IDE, Simple  8-bit,  Master,
                     Commit option is used before the disk is ejected.

              Media, IDE, Simple 8-bit, Slave, Insert...
              Media, IDE, Simple 8-bit, Slave, Commit
              Media, IDE, Simple 8-bit, Slave, Eject
                     The  same  as  the Media, IDE, Simple 8-bit, Master entries above, but for the simple 8-bit
                     interface's slave channel.

              Media, IDE, ZXATASP, Master, Insert...
              Media, IDE, ZXATASP, Master, Commit
              Media, IDE, ZXATASP, Master, Eject
              Media, IDE, ZXATASP, Slave, Insert...
              Media, IDE, ZXATASP, Slave, Commit
              Media, IDE, ZXATASP, Slave, Eject
                     The same as the Media, IDE, Simple 8-bit, Master entries above, but for the two channels of
                     the ZXATASP interface.

              Media, IDE, ZXCF CompactFlash, Insert...
              Media, IDE, ZXCF CompactFlash, Commit
              Media, IDE, ZXCF CompactFlash, Eject
                     The  same  as  the  Media,  IDE,  Simple  8-bit,  Master  entries  above,  but for the ZXCF
                     interface's CompactFlash slot.

              Media, IDE, ZXMMC, Insert...
              Media, IDE, ZXMMC, Commit
              Media, IDE, ZXMMC, Eject
                     The same as the Media, IDE, Simple 8-bit entries above, but for the memory card slot of the
                     ZXMMC interface.

              Media, IDE, DivIDE, Master, Insert...
              Media, IDE, DivIDE, Master, Commit
              Media, IDE, DivIDE, Master, Eject
              Media, IDE, DivIDE, Slave, Insert...
              Media, IDE, DivIDE, Slave, Commit
              Media, IDE, DivIDE, Slave, Eject
                     The  same  as  the  Media, IDE, Simple 8-bit entries above, but for the two channels of the
                     DivIDE interface.

              Media, IDE, DivMMC, Insert...
              Media, IDE, DivMMC, Commit
              Media, IDE, DivMMC, Eject
                     The same as the Media, IDE, Simple 8-bit entries above, but for the memory card slot of the
                     DivMMC interface.

              Help, Keyboard picture...
                     Display  a  diagram  showing  the  Spectrum  keyboard, and the various keywords that can be
                     generated with each key from (48K) BASIC. Under the GTK+ and Win32 UIs, this will appear in
                     a separate window and emulation continues. With the other UIs, the picture remains onscreen
                     (and the emulator paused) until you press Esc or Enter.

KEY MAPPINGS

       When emulating the Spectrum, keys F1 to F10 are used as shortcuts for various menu  items,  as  described
       above.  The  alphanumeric  keys  (along  with Enter and Space) are mapped as-is to the Spectrum keys. The
       other key mappings are:

       Shift  emulated as Caps Shift

       Control, Alt, and Meta
              emulated as Symbol Shift (most other modifiers are also mapped to this)

       Backspace
              emulated as Caps–0 (Delete)

       Esc    emulated as Caps–1 (Edit)

       Caps Lock
              emulated as Caps–2

       Cursor keys
              emulated as Caps–5/6/7/8 (as appropriate)

       Tab    emulated as Caps Shift–Symbol Shift (Extended Mode)

       Some further punctuation keys are supported, if they exist on your keyboard — `,', `.',  `/',  `;',  `'',
       `#', `-', and `='.  These are mapped to the appropriate symbol-shifted keys on the Spectrum.

       A  list  of  keys applicable when using the file selection dialogs is given in the FILE SELECTION section
       below.

DISPLAY SIZE

       Some of Fuse's UIs allow resizing of the emulated Spectrum's display.  For the window-based  ones  (GTK+,
       Win32  and  Xlib), you can resize the window by, well, resizing it. :-) Exactly how this works depends on
       your window manager; you may have to make the window over twice the width and height of the original size
       before  it  actually  scales up. Fuse attempts to keep the window `square', but with some window managers
       this can mean the window will never resize at all. If you experience this problem, the `--no-aspect-hint'
       option may help.

       If you're using the SDL UI under X11 or GTK+, the window will automatically resize to be the correct size
       for the graphics filter selected.

GRAPHICS FILTERS

       Fuse has the ability to apply essentially arbitrary filters between building its image of the  Spectrum's
       screen,  and  displaying  it  on the emulating machine's monitor. These filters can be used to do various
       forms of smoothing, emulation of TV scanlines and  various  other  possibilities.  Support  for  graphics
       filters varies between the different user interfaces, but there are two general classes: the GTK+, Win32,
       Xlib, SVGAlib and SDL user interfaces (and  the  saving  of  .png  screenshots)  support  `interpolating'
       filters  which  use a palette larger than the Spectrum's 16 colours, while the framebuffer user interface
       currently does not support filters at all.

       A further complication arises due to the fact that the Timex machines have  their  high-resolution  video
       mode  with  twice  the  horizontal  resolution. To deal with this, Fuse treats these machines as having a
       `normal' display size which is twice the size of a normal Spectrum's screen, leading to a  different  set
       of  filters  being available for these machines. Note that any of the double or triple-sizing filters are
       available for Timex machines only when using the SDL, Win32 or GTK+ user interfaces.

       The available filters, along with their short name used to select them from the command line, are:

       Timex half (smoothed) (half)
       Timex half (skipping) (halfskip)
              Two Timex-machine specific filters which scale the screen down to half normal (Timex)  size;  that
              is,  the same size as a normal Spectrum screen. The difference between these two filters is in how
              they handle the high-resolution mode: the `smoothed' version  is  an  interpolating  filter  which
              averages  pairs  of  adjacent  pixels,  while the `skipping' version is a non-interpolating filter
              which simply drops every other pixel.

       Normal (normal)
              The simplest filter: just display one pixel for every pixel on the Spectrum's screen.

       Double size (2x)
              Scale the displayed screen up to double size.

       Triple size (3x)
              Scale the displayed screen up to triple size. Available only with the GTK+, Win32,  Xlib  and  SDL
              user interfaces or when saving screenshots of non-Timex machines.

       2xSaI (2xsai)
       Super 2xSaI (super2xsai)
       SuperEagle (supereagle)
              Three  interpolating filters which apply successively more smoothing. All three double the size of
              the displayed screen.

       AdvMAME2x (advmame2x)
              A double-sizing, non-interpolating filter which attempts to smooth diagonal lines.

       AdvMAME3x (advmame3x)
              Very similar to AdvMAME2x, except that it triples the size of the displayed screen. Available only
              with  the  GTK+,  Win32,  Xlib  and  SDL  user  interfaces or when saving screenshots of non-Timex
              machines.

       TV 2x (tv2x)
       TV 3x (tv3x)
       Timex TV (timextv)
              Three filters which attempt to emulate the effect of television scanlines. The first is a  double-
              sizing filter for non-Timex machines, the second is a similar triple-sizing filter, while the last
              is a single-sizing filter for Timex machines (note that this means TV 2X and Timex TV produce  the
              same size output).

       PAL TV (paltv)
       PAL TV 2x (paltv2x)
       PAL TV 3x (paltv3x)
              Three  filters  which  attempt  to  emulate  the effect of the PAL TV system which layers a lower-
              resolution colour image over the top of a higher-resolution black-and-white image. The filters can
              also optionally add scanlines like the other TV series scalers.

       Dot matrix (dotmatrix)
              A double-sizing filter which emulates the effect of a dot-matrix display.

       Timex 1.5x (timex15x)
              An  interpolating  Timex-specific  filter  which scales the Timex screen up to 1.5× its usual size
              (which is therefore 3× the size of a `normal' Spectrum screen). Available only for the GTK+, Win32
              and SDL user interfaces or when saving screenshots.

       HQ 2x (hq2x)
       HQ 3x (hq3x)
              Two  filters  which  do  high quality (but slow) antialiasing. Doubles and triples the size of the
              displayed screen respectively.

THE EMULATED SPECTRUM

       The emulated Spectrum is, by default, an unmodified  48K Spectrum  with  a  tape  player  and  ZX Printer
       attached.  Oh, and apparently some magical snapshot load/save machine which is probably best glossed over
       for the sake of the analogy. :-)

       To emulate different kinds of Spectrum, select the Machine, Select...  menu option, or press F9.

       The Spectrum emulation is paused when any dialogs appear. In the widget UI, it's also paused  when  menus
       or the keyboard picture are displayed.

PRINTER EMULATION

       The  various  models  of  Spectrum  supported  a  range  of  ways to connect printers, three of which are
       supported by Fuse. Different printers are made available for the different models:

       16, 48, TC2048, TC2068, TS2068
              ZX Printer

       128/+2/Pentagon
              Serial printer (text-only)

       +2A, +3
              Parallel printer (text-only)

       If Opus Discovery, +D or DISCiPLE emulation is  in  use  and  printer  emulation  is  enabled,  text-only
       emulation of the disk interface's parallel printer interface is provided.

       Any  printout  is  appended  to  one  (or both) of two files, depending on the printer — these default to
       printout.txt for text output, and printout.pbm for graphics (PBM  images  are  supported  by  most  image
       viewers  and  converters). These names can be changed with the --textfile and --graphicsfile options from
       the command line or configuration file. While the ZX Printer can only output graphically, simulated  text
       output  is generated at the same time using a crude sort of OCR based on the current character set (a bit
       like using SCREEN$). There is currently no support for graphics when using  the  serial/parallel  output,
       though any escape codes used will be `printed' faithfully. (!)

       By  the way, it's not a good idea to modify the printout.pbm file outside of Fuse if you want to continue
       appending to it. The header needs to have a certain layout for Fuse to be able to continue  appending  to
       it correctly, and the file will be overwritten if it can't be appended to.

ZXATASP AND ZXCF

       The  ZXATASP  and  ZXCF interfaces are two peripherals designed by Sami Vehmaa which significantly extend
       the  capabilities  of  the  Spectrum.  More  details  on  both  are  available  from   Sami's   homepage,
       http://user.tninet.se/~vjz762w/, but a brief overview is given here.

       The real ZXATASP comes with either 128K or 512K of RAM and the ability to connect an IDE hard disks and a
       CompactFlash card, while the ZXCF comes with 128K, 512K or 1024K of RAM and  the  ability  to  connect  a
       CompactFlash  card.  From  an  emulation point of view, the two interfaces are actually very similar as a
       CompactFlash card is logically just an IDE hard disk. Currently, Fuse's emulation is fixed at having 512K
       of RAM in the ZXATASP and 1024K in the ZXCF.

       To  activate  the  ZXATASP,  simply  select  the  ZXATASP interface option from the Options, Peripherals,
       Disk...  dialog. The state of the upload and write protect jumpers is  then  controlled  by  the  ZXATASP
       upload  and  ZXATASP  write  protect options. Similarly, the ZXCF is controlled by the ZXCF interface and
       ZXCF upload options (the ZXCF write protect is software controlled).

       If you're using either the ZXATASP or ZXCF,  you  almost  certainly  want  to  investigate  ResiDOS,  the
       operating  system  designed  for use with the ZXATASP and ZXCF. ResiDOS provides facilities for using the
       extra RAM, accessing the mass storage devices and a task manager  allowing  virtually  instant  switching
       between programs on the Spectrum. See http://www.worldofspectrum.org/residos/ for more details.

DIVIDE

       The  DivIDE  is  another  IDE  interface  for  the  Spectrum,  of  which  full  details  can  be found at
       http://web.archive.org/web/20150302052256/http://baze.au.com/divide/.  The interface can be activated via
       the  DivIDE  interface  option from the Options, Peripherals, Disk...  dialog, and the state of its write
       protect jumper controlled via the DivIDE write protect option.  If you're going to be using  the  DivIDE,
       you'll probably want one of the firmwares available from the DivIDE homepage.

DIVMMC

       The  DivMMC  is  a  MMC  interface  for the Spectrum. Originally designed by Alessandro Dorigatti for the
       V6Z80P+ FPGA board as the fusion of DivIDE and ZXMMC+ interfaces, later assembled  as  an  interface  for
       real spectrums by Mario Prato. Currently there are variants with different RAM size, one/two memory cards
       slots, optional kempston jostick, etc.

       The interface can be activated via the DivMMC interface option from  the  Options,  Peripherals,  Disk...
       dialog,  and the state of its EEPROM write protect jumper controlled via the DivMMC write protect option.
       If you're going to be using the DivMMC, you'll need to load the ESXDOS firmware at http://www.esxdos.org/
       or use the ZX Spectrum +3e ROMs by Garry Lancaster.

       You'll also need a HDF image to store the contents of the memory card.  There are several tools to create
       and manipulate this file format, e.g., hdfmonkey at https://github.com/gasman/hdfmonkey.

SPECTRANET EMULATION

       The Spectranet is an Ethernet network interface for the ZX Spectrum by Dylan Thomas. The interface can be
       activated via the Spectranet option on the Peripherals preferences dialog, and the state of its automatic
       page-in (disable) jumper controlled via the Spectranet disable option. If you're going to  be  using  the
       Spectranet,   you'll  probably  want  one  of  the  firmwares  available  from  the  Spectranet  homepage
       (http://spectrum.alioth.net/doc/index.php) which is also where you can find more information on using the
       interface.

       Installing  the  Spectranet  firmware on Fuse is slightly more complicated than on a real machine, mostly
       because Fuse's emulation doesn't support DHCP. These instructions are  correct  as  of  2012-01-26  —  if
       you're using a later firmware than this, things may have changed slightly.

       The  first  thing  you will need to do is to obtain a copy of the Spectranet installer as a .tap file (or
       similar). The installer is also available at the Spectranet site above.

       Once you have a copy of the installer, start Fuse and  tick  the  Spectranet  option  from  the  Options,
       Peripherals,  General...  dialog, and the state of its write protect jumper controlled via the Spectranet
       disable option. Once that's done, open the installer file (use the Media, Tape, Open...   command  rather
       than File, Open...  to prevent autoloading) and enter the following commands from BASIC:

       CLEAR 26999
       LOAD "" CODE
       RANDOMIZE USR 27000

       The  screen  should  turn  blue  and  you'll  see around 20 lines of message appearing as the firmware is
       installed, starting with “Erasing sector 0” and finishing with “Restoring page B”,  and  you'll  get  the
       familiar 0 OK, 0: 1 at the bottom of the screen.

       Now  untick the Spectranet disable option from the Options, Peripherals, General...  dialog and reset the
       Spectrum. You should see a very brief blue status screen, before the  regular  copyright  screen  appears
       with  some  Spectranet  information at the top — there should be four status lines, starting with “Alioth
       Spectranet” and ending with the Spectranet's IP address (which will be 255.255.255.255 at this stage).

       Now trigger an NMI (the Machine / NMI menu option) and you should get a white on blue Spectranet NMI menu
       with five options.

       Select  [A]  Configure  network settings — this should lead you to another menu, which will scroll of the
       top of the screen; don't worry about this for now.

       You'll now need to set various options:

       [A] Enable/disable DHCP — select N
       [B] Change IP address — enter the IP address of the machine you are running Fuse on.
       [C] Change netmask — enter the appropriate netmask for the IP address you selected above. If that doesn't
       mean anything to you, try 255.255.255.0
       [D]  Change default gateway — enter the appropriate gateway address.  If you don't know any better, enter
       the IP address of your router.
       [E] Change primary DNS — enter the address of your DNS server. If you don't know any better, use Google's
       public DNS server, 8.8.8.8.

       There is no need to change options [F] or [G], but do select:

       [H]  Change hostname — enter a hostname for the Spectranet-enabled machine. It doesn't really matter what
       you enter here — it's mostly useful just to replace the junk default name so  you  can  see  what  you've
       entered for the other settings.

       Your screen should now look something like this:

       Current configuration
       ───────────────────────────────────────
       Use DHCP           : No
       IP address         : 192.168.000.002
       Netmask            : 255.255.255.000
       Default gateway    : 192.168.000.001
       Primary DNS        : 192.168.000.001
       Secondary DNS      : 255.255.255.255
       Hardware address   : FF:FF:FF:FF:FF:FF
       Hostname           : fuse
       <menu options>

       If   everything   looks  correct,  select  [I]  Save  changes  and  exit  (you'll  see  a  brief  “Saving
       configuration...” message) followed by [E] Exit, at which point you'll be returned to BASIC.

       Now type the following commands:

       %cfgnew
       %cfgcommit

       Which will show the standard 0 OK, 0:1 at the bottom of the screen.

       Reset the Spectrum again and you'll see the same four line status display, but this  time  with  your  IP
       address on the last line.

       Congratulations!  You  have  now installed the Spectranet firmware. To save having to go through all that
       every time you start Fuse, save a .szx snapshot at this point, and load that in every time  you  want  to
       use the Spectranet.

FILE SELECTION

       The  way  you select a file (whether snapshot or tape file) depends on which UI you're using. So firstly,
       here's how to use the GTK+ file selector.

       The selector shows the directories and files in the current directory  in  two  separate  subwindows.  If
       either  list  is too big to fit in the window, you can use the scrollbar to see the rest (by dragging the
       slider, for example), or you can use Shift–Tab (to move the keyboard focus to a subwindow)  and  use  the
       cursor keys.  To change directory, double-click it.

       To  choose  a file to load you can either double-click it, or click it then click Ok.  Or click Cancel to
       abort.

       If you're using the keyboard, probably the easiest way to use the selector is to just ignore it and  type
       in  the  name. This isn't as irksome as it sounds, since the filename input box has filename completion —
       type part of a directory or file name, then press Tab.  It should complete it. If it was a directory,  it
       moves  to  that directory; if the completion was ambiguous, it completes as much as possible, and narrows
       the filenames shown to those which match.  You  should  press  Enter  when  you've  finished  typing  the
       filename, or Esc to abort.

       Now,  if  you're  using  the  widget  UI  —  the  one  using the Spectrum font — the selector works a bit
       differently. The files and directories are all listed in a single two-column-wide window (the directories
       are shown at the top, ending in `/') — the names may be truncated onscreen if they're too long to fit.

       To  move  the  cursor,  you  can  either  use  the  cursor  keys, or the Spectrum equivalents 5/6/7/8, or
       (similarly) h/j/k/l. For faster movement, the Page Up, Page Down, Home, and End keys are supported and do
       what you'd expect. To select a file or directory, press Enter.  To abort, press Esc.

       With both selectors, do bear in mind that all files are shown, whether Fuse would be able to load them or
       not.

MONITOR/DEBUGGER

       Firstly, note that the vast majority of  this  section  applies  only  if  you're  using  the  GTK+  user
       interface; if you're using one of the widget user interfaces, you'll get a very basic monitor which shows
       the current values of the registers and allows you to single step through execution or continue.

       If you are using the GTK+ user interface, Fuse features a  moderately  powerful,  completely  transparent
       monitor/debugger,  which  can  be  activated via the Machine, Debugger...  menu option. A debugger window
       will appear, showing the current state of the emulated machine: the top-left  `pane'  shows  the  current
       state  of  the Z80 and the last bytes written to any emulated peripherals. The bottom-left pane lists any
       active breakpoints. Moving right, the next pane shows where the Spectrum's 64K memory map (the `W?'   and
       `C?'   indicate  whether  each  displayed  chunk is writable or contended respectively).  Fuse tracks the
       memory mapping of the overall address space in 2KB chunks but will summarise the mapped pages where  they
       are  part  of the same page of the underlying memory source (e.g. 8KB page sizes in the Spectrum 128K and
       4KB pages in the Timex clones' DOCK and EXROM banks).

       The next pane to the right has a disassembly, which by default starts at  the  current  program  counter,
       although  this  can  be  modified  either  by  the  `disassemble'  command (see below) or by dragging the
       scrollbar next to it. The next pane shows the current stack, and the final pane any  `events'  which  are
       due to occur and could affect emulation. Any of these panes can be removed by use of the View menu. Below
       the displays are an entry box for debugger commands, and five buttons for controlling the debugger:

       Evaluate
              Evaluate the command currently in the entry box.

       Single Step
              Run precisely one Z80 opcode and then stop emulation again.

       Continue
              Restart emulation, but leave the debugger window open. Note that the debugger window will  not  be
              updated while emulation is running.

       Break
              Stop emulation and return to the debugger.

       Close
              Close the debugger window and restart emulation.

       Double-clicking  on  an  entry  in  the  stack pane will cause emulation to run until the program counter
       reaches the value stored at that address, while double-clicking on an entry in  the  `events'  pane  will
       cause emulation to run until that time is reached.

       The  main  power  of  the  debugger  is via the commands entered into the entry box, which are similar in
       nature (but definitely not identical to or as powerful as) to those in gdb(1).  In general, the  debugger
       is  case-insensitive,  and  numbers will be interpreted as decimal, unless prefixed by either `0x' or `$'
       when they will be interpreted as hex. Each command can be abbreviated to the portion not in curly braces.

       ba{se} number
              Change the debugger window to displaying output in base number.  Available values are 10 (decimal)
              or 16 (hex).

       br{eakpoint} [address] [if condition]
              Set  a  breakpoint  to stop emulation and return to the debugger whenever an opcode is executed at
              address and condition evaluates true. If address is omitted, it defaults to the current  value  of
              PC.

       br{eakpoint} p{ort} (re{ad}|w{rite}) port [if condition]
              Set  a  breakpoint  to  trigger  whenever  IO  port  port is read from or written to and condition
              evaluates true.

       br{eakpoint} (re{ad}|w{rite}) [address] [if condition]
              Set a breakpoint to trigger whenever memory location address is  read  from  (other  than  via  an
              opcode  fetch)  or written to and condition evaluates true.  Address again defaults to the current
              value of PC if omitted.

       br{eakpoint} ti{me} time [if condition]
              Set a breakpoint to occur time tstates after the start of  the  every  frame,  assuming  condition
              evaluates true (if one is given).

       br{eakpoint} ev{ent} area:detail [if condition]
              Set  a  breakpoint to occur when the event specified by area:detail occurs and condition evaluates
              to true. The events which can be caught are:

              beta128:page
              beta128:unpage
                     The Beta 128 interface is paged into or out of memory respectively.
              didaktik80:page
              didaktik80:unpage
                     The Didaktik 80 interface is paged into or out of memory respectively.
              disciple:page
              disciple:unpage
                     The DISCiPLE interface is paged into or out of memory respectively.
              divide:page
              divide:unpage
                     The DivIDE interface is paged into or out of memory respectively.
              divmmc:page
              divmmc:unpage
                     The DivIDE interface is paged into or out of memory respectively.
              if1:page
              if1:unpage
                     The Interface 1 shadow ROM is paged into or out of memory.
              multiface:page
              multiface:unpage
                     The Multiface One/128/3 is paged into or out of memory respectively.
              opus:page
              opus:unpage
                     The Opus Discovery is paged into or out of memory respectively.
              plusd:page
              plusd:unpage
                     The +D interface is paged into or out of memory respectively.
              rzx:end
                     An RZX recording finishes playing.
              speccyboot:page
              speccyboot:unpage
                     The SpeccyBoot interface is paged into or out of memory.
              spectranet:page
              spectranet:unpage
                     The Spectranet interface is paged into or out of memory.
              tape:play
              tape:stop
                     The emulated tape starts or stops playing.
              zxatasp:page
              zxatasp:unpage
                     The ZXATASP interface is paged into or out of memory.
              zxcf:page
              zxcf:unpage
                     The ZXCF interface is paged into or out of memory.

              In all cases, the event can be specified as area:* to catch all events from that area.

       cl{ear} [address]
              Remove all breakpoints at address or  the  current  value  of  PC  if  address  is  omitted.  Port
              read/write breakpoints are unaffected.

       com{mmands} id <newline>
       <debugger command> <newline>
       <debugger command> <newline>
       ...
       end
              Set  things  such  that  the  specified  debugger  commands  will  be  automatically executed when
              breakpoint id is triggered. There is currently no user interface for entering multi-line  debugger
              commands,   so   the   only   way  to  specify  this  command  is  on  the  command-line  via  the
              --debugger-command option.

       cond{ition} id [condition]
              Set breakpoint id to trigger only when condition is  true,  or  unconditionally  if  condition  is
              omitted.

       co{ntinue}
              Equivalent to the Continue button.

       del{ete} [id]
              Remove breakpoint id, or all breakpoints if id is omitted.

       di{sassemble} address
              Set the centre panel disassembly to begin at address.

       ex{it} [expression]
              Exit the emulator immediately, using the exit code resulting from the evaluation of expression, or
              0 if expression is omitted.

       fi{nish}
              Exit from the current CALL or equivalent. This isn't infallible: it works by setting  a  temporary
              breakpoint  at  the  current  contents of the stack pointer, so will not function correctly if the
              code returns to some other point or plays with  its  stack  in  other  ways.  Also,  setting  this
              breakpoint doesn't disable other breakpoints, which may trigger before this one. In that case, the
              temporary breakpoint remains, and the `continue' command can be used to return to it.

       i{gnore} id count
              Do not trigger the next count times that breakpoint id would have triggered.

       n{ext}
              Step to the opcode following the current one. As with the `finish' command, this works by  setting
              a temporary breakpoint at the next opcode, so is not infallible.

       o{ut} port value
              Write value to IO port port.

       pr{int} expression
              Print the value of expression to standard output.

       se{t} address value
              Poke value into memory at address.

       se{t} $variable value
              Set the value of the debugger variable variable to value.

       se{t} area:detail value
              Set  the  value  of  the system variable area:detail to value.  The available system variables are
              listed below.

       s{tep}
              Equivalent to the Single Step button.

       t{breakpoint} [options]
              This is the same as the `breakpoint' command in its various forms, except that the  breakpoint  is
              temporary: it will trigger once and once only, and then be removed.

       Addresses  can be specified in one of two forms: either an absolute addresses, specified by an integer in
       the range 0x0000 to 0xFFFF or as a `source:page:offset' combination, which refers to  a  location  offset
       bytes  into  memory bank page, independent of where that bank is currently paged into memory. RAM and ROM
       pages are indicated, respectively, by `RAM' and `ROM' sources (e.g. offset 0x1234 in ROM 1  is  specified
       as  `ROM:1:0x1234').   Other  available  sources  are:  `Betadisk', `Didaktik 80 RAM', `Didaktik 80 ROM',
       `DISCiPLE RAM', `DISCiPLE ROM', `DivIDE EPROM', `DivIDE RAM', `DivMMC EPROM', `DivMMC RAM', `If1', `If2',
       `Multiface  RAM',  `Multiface  ROM',  `Opus  RAM',  `Opus  ROM',  `PlusD RAM', `PlusD ROM', `SpeccyBoot',
       `Spectranet', `Timex Dock', `Timex EXROM', `uSource', `ZXATASP' and `ZXCF'.  Please, note that spaces  in
       memory sources should be escaped, e.g., `break Didaktik\ 80\ ROM:0:0x1234'.  The 48K machines are treated
       as having a permanent mapping  of  page 5  at  0x4000,  page 2  at  0x8000  and  page 0  at  0xC000;  the
       16K Spectrum is treated as having page 5 at 0x4000 and no page at 0x8000 and 0xC000.

       Anywhere  the  debugger  is  expecting  a numeric value, except where it expects a breakpoint id, you can
       instead use a numeric expression, which uses a restricted version of C's syntax; exactly the same  syntax
       is  used  for  conditional  breakpoints,  with `0' being false and any other value being true. In numeric
       expressions, you can use integer constants (all calculations are done  in  integers),  system  variables,
       debugger  variables,  parentheses,  the  standard  four  numeric  operations (`+', `-', `*' and `/'), the
       (non-)equality operators `==' and `!=', the comparison operators `>', `<', `>='  and  `<=',  bitwise  and
       (`&'),  or  (`|')  and exclusive or (`^') and logical and (`&&') and or (`||').  Square brackets (`[' and
       `]') can be used to dereference a value; for example `[0x4000]' will give the value of the first byte  of
       the screen.

       System variables are specified via an `area:detail' syntax. The available system variables are:

       ay:current
              The current AY-3-8912 register.
       divmmc:control
              The last byte written to DivMMC control port.
       spectrum:frames
              The frame count since reset. Note that this variable can only be read, not written to.
       tape:microphone
              The  current level of the tape input connected to the `EAR' port. Note that this variable can only
              be read, not written to.
       ula:last
              The last byte written to the ULA. Note that this variable can only be read, not written to.
       ula:mem1ffd
              The last byte written to memory control port used by the ZX Spectrum +2A/3; normally addressed  at
              0x1ffd, hence the name.
       ula:mem7ffd
              The  last  byte  written  to  primary  memory  control port used by the ZX Spectrum 128 and later;
              normally addressed at 0x7ffd, hence the name.
       ula:tstates
              The number of tstates since the last interrupt.
       z80: register name
              The value of the specified register. Both 8-bit registers and 16-bit register pairs are supported.
              The  MEMPTR  /  WZ  hidden  register is also supported. The (presumable) Q hidden register is also
              supported.
       z80:im
              The current interrupt mode of the Z80.
       z80:iff1
       z80:iff2
              1 if the specified interrupt flip-flop is currently set, or 0 if it is not set.

THE POKE FINDER

       The `poke finder' is a tool which is designed to make the task of finding (infinite lives etc.) pokes for
       games  a  bit  easier:  it  is  similar  to  the `Lifeguard' utility which was available for use with the
       Multiface. It works by maintaining a list of locations in which the current number of lives (etc.) may be
       stored,  and  having  the  ability to remove from that list any locations which don't contain a specified
       value.

       The poke finder dialog contains an entry box for specifying the value to be searched for, a count of  the
       current  number  of  possible  locations and, if there are less than 20 possible locations, a list of the
       possible locations (in `page:offset' format). The five buttons act as follows:

       Incremented
              Remove from the list of possible locations all addresses which have not been incremented since the
              last search.

       Decremented
              Remove from the list of possible locations all addresses which have not been decremented since the
              last search.

       Search
              Remove from the list of possible locations all addresses which do not contain the value  specified
              in the `Search for' field.

       Reset
              Reset the poke finder so that all locations are considered possible.

       Close
              Close the dialog. Note that this does not reset the current state of the poke finder.

       Double-clicking  on  an  entry  in  the  list  of possible locations will cause a breakpoint to be set to
       trigger whenever that location is written to.

       An example of how to use this may make things a bit clearer. We'll use the 128K version of  Gryzor.  Load
       the  game, define keys to suit and start playing. Immediately pause the game and bring up the poke finder
       dialog. We note that we currently have 6 lives, so enter `6'  into  the  `Search  for'  field  and  click
       `Search'.  This  reduces the number of possible locations to around 931 (you may get a slightly different
       number depending on exactly when you paused the game). Play along a bit and then  (deliberately)  lose  a
       life.  Pause the game again. As we now have 5 lives, replace the `6' in the `Search for' field with a `5'
       and click `Search' again. This then reduces the list of possible locations to just  one:  page 2,  offset
       0x00BC.  This  is  the  only  location in memory which stored `6' when we had 6 lives and `5' when we had
       5 lives, so its pretty likely that this is where the  lives  count  is  stored.  Double-clicking  on  the
       `2:0x00BC'  entry in the dialog will set the appropriate breakpoint (you may wish to open the debugger at
       this point to confirm this). Play along a bit more. When you next lose a life, emulation is stopped  with
       PC  at  0x91CD.  Scrolling up a few addresses in the debugger's disassembly pane shows a value was loaded
       from 0x80BC (our hypothetical lives counter), decremented and then stored again to  0x80BC,  which  looks
       very  much  like  the  code  to  reduce  the  number of lives. We can now use the debugger to replace the
       decrement with a NOP (`set 0x91c9 0'), and playing the game some more after this reveals  that  this  has
       worked and we now have infinite lives.

THE POKE MEMORY

       Fuse  supports  multiface POKEs, allowing to modify specific memory addresses in order to cheat (infinite
       lives, infinite ammo, etc.).

       The `poke memory' dialog contains a list of recently loaded POKEs and some entry boxes for adding  custom
       POKEs:

       Bank
              Sets the 128K memory bank (values `0' to `7') or the current memory mapping (value `8' or blank).

       Address
              Memory  address  to  modify.  Values in range 16384 to 65535 for 48K memory mode or 0 to 65535 for
              128K memory banks. GTK+ UI also accepts hex addresses.

       Value
              New value for the former address, in range 0 to 255. Value 256 means “Prompt to the user later”.

       It is possible to load POKEs from an external file using the File, Open...  menu option or the  drag-and-
       drop  functionality  in  the  GTK+  and  Win32  UIs.   After loading a snapshot or tape, Fuse will try to
       automatically locate a POK file with the same file name. This means that if we open `GAME.TAP', then Fuse
       will  try  to  open `GAME.POK' and `POKES/GAME.POK'. See http://www.worldofspectrum.org/POKformat.txt for
       more details about this file format.

       POKEs loaded in the list can be activated or deactivated as the user wants  and  will  remain  in  memory
       until a machine reset.

THE .DSK FORMAT

       In  general,  disk  images  for  the  +3 Spectrum are thought of as being in DSK format. However, this is
       actually a slight oversimplification; there are in fact two similar, but not identical, DSK formats. (The
       difference can be seen by doing `head -1 dskfile': one format will start `MV - CPCEMU' and the other will
       start `EXTENDED').

       Fuse supports both the `CPCEMU' and `EXTENDED' formats.

BETA 128 EMULATION

       Fuse supports Betadisk emulation in its Pentagon and Scorpion emulation, and also under 48K, TC2048, 128K
       and  +2  (but  not +2A) emulation if the Beta 128 interface option from the Options, Peripherals, Disk...
       dialog is enabled. When that option is used in 48K or TC2048 emulation  the  Beta 128  auto-boot  in  48K
       machines  option additionally controls whether the machine boots directly into the TR-DOS system. See the
       DISK FILE FORMATS section for more details on supported disk file formats.

OPUS DISCOVERY EMULATION

       By default, Fuse emulates the Opus Discovery interface with the optional 2k RAM expansion  and  a  second
       40 track  single  sided disk drive.  See the DISK FILE FORMATS section for more details on supported disk
       file formats. The Opus Discovery's printer port is also  emulated  for  output  only.  (See  the  PRINTER
       EMULATION  section for more details.) The Opus Discovery may only be used with 16K, 48K, 128K, TC2048 and
       +2 (not +2A) emulation.  To access disks, use the same syntax as Interface 1 and Microdrives.

+D EMULATION

       Fuse supports emulating the +D disk and printer interface. See the DISK FILE  FORMATS  section  for  more
       details  on  supported  disk  file formats. The +D's printer port is emulated. (See the PRINTER EMULATION
       section for more details.) The +D may only be used with 48K, 128K and +2 (not +2A) emulation.  To  access
       disks, you will first need to load G+DOS, by inserting a disk containing the DOS file (+SYS) and entering
       “RUN”.  Once DOS is loaded, you can load to/from +D disks by prefixing filenames with `dn' where  `n'  is
       the  number  of the drive in use.  For example, `LOAD d1"myfile"' would load the file named `myfile' from
       the emulated drive 1.  Microdrive syntax may also be used.

       To save a snapshot, choose the Machine, NMI menu option, and then press `4' to save a  48K  snapshot,  or
       `5' to save a 128K snapshot.  When saving a 128K snapshot, you must then press Y or N to indicate whether
       the screen changed while saving the snapshot, to finish saving.  You  can  also  choose  `3'  to  save  a
       screenshot  to  disk.  Holding Caps Shift together with any of these options will cause the +D to save to
       the `other' drive to the one used last.

       Options `1' and `2' allow screenshots  to  be  printed  (in  monochrome,  in  normal  and  large  formats
       respectively)  if  printer  emulation  is  enabled.   For  saving and loading of snapshots, and saving of
       screenshots to disk, G+DOS must be loaded first, but printing of screenshots  can  be  performed  without
       loading G+DOS.

       Finally, `X' will return from the NMI menu.

DIDAKTIK 80 EMULATION

       Fuse  supports  Didaktik  80  (and  Didaktik  40)  emulation.   It  emulates  the original version of the
       Didaktik 80, running MDOS 1 and with a WD2797 floppy controller.  See the DISK FILE FORMATS  section  for
       more  details  on supported disk file formats.  The Didaktik 80 may only be used with 16K, 48K and TC2048
       emulation.  To press the Didaktik 80's `SNAP' button, choose the Machine, Didaktik SNAP menu option.

DISCIPLE EMULATION

       Fuse supports emulating the DISCiPLE disk and printer interface, although it does not  currently  support
       emulation of the Sinclair Network, or support emulation of a DISCiPLE attached to a 128K machine. See the
       DISK FILE FORMATS section for more details on supported disk file formats, which are the same as  for  +D
       emulation as described above. The DISCiPLE's printer port is emulated. (See the PRINTER EMULATION section
       for more details.) The DISCiPLE may only be used with 48K emulation at present.   To  access  disks,  you
       will first need to load GDOS, by inserting a disk containing the DOS file (SYS) and entering “RUN”.  Once
       DOS is loaded, you can load to/from DISCiPLE disks by prefixing filenames with  `dn'  where  `n'  is  the
       number  of  the drive in use.  For example, `LOAD d1"myfile"' would load the file named `myfile' from the
       emulated drive 1.  Microdrive syntax may also be used.

       Snapshots can be saved in a similar manner to that of the +D as described above, but note  that  GDOS  on
       the  DISCiPLE  contains  a  bug  which  causes corruption as soon as the NMI button is pressed, affecting
       saving of snapshots, and also loading of snapshots that were originally saved with a  +D  or  SAM  Coupé.
       This will cause corruption even when a screenshot is printed, or if the menu is never even entered in the
       first place (due to Caps Shift not being pressed down, as is required for the  DISCiPLE),  provided  that
       GDOS  is loaded.  This bug is not present in G+DOS on the +D.  (Note: this was caused by saving/restoring
       the AF register twice in the NMI handler, where both AF and the AF'  shadow  register  should  have  been
       saved/restored.)

       The  NMI  button works slightly differently on the DISCiPLE than on the +D.  Caps Shift must be held down
       whilst pressing the NMI button, and there is  no  `X'  option  to  exit  the  menu.   Also,  printing  of
       screenshots  requires  GDOS to be loaded.  Depending on the UI that you're using, holding down Caps Shift
       whilst choosing the Machine, NMI menu option may be slightly tricky, or even impossible.   For  the  GTK+
       UI,  ensure  that  the Shift key is held before entering on the Machine menu.  For the widget UI, it does
       not seem possible to perform this action.

DISK FILE FORMATS

       Fuse supports several disk image formats in its +D, Didaktik, DISCiPLE and Beta 128 emulation.

       For reading:

       .UDI
              Ultra Disk Image;  for  specification  please  see  http://faqwiki.zxnet.co.uk/wiki/UDI_format  or
              http://zxmak.chat.ru/docs.htm

              This is the only image format which can store all the relevant information of the recorded data on
              a magnetic disk, so it can be used for any non standard disk format. Fuse can  read  all  extended
              track types too (mixed FM/MFM, or tracks with `WEAK' data or even compressed tracks too).

       .FDI
              UKV Spectrum Debugger disk image format.

       .MGT .IMG
              DISCiPLE/+D file formats.

       .SAD
              For  compatibility  with  SAM  Coupé  disk images using these formats.  Note that SAM Coupé `.DSK'
              images share the same format as `.MGT'.

       .D80 .D40
              Didaktik 80 and Didaktik 40 file formats.

       .TRD
              TR-DOS disk image. TRD and SCL sectors are loaded  interleaved,  therefore  you  might  experience
              problems with TR-DOS ROMs that use the turbo format (sequential sectors); for detailed information
              please see http://web.archive.org/web/20070808150548/http://www.ramsoft.bbk.org/tech/tr-info.zip

       .SCL
              A simple archive format for  TR-DOS  disk  files.  For  specification  please  see  http://www.zx-
              modules.de/fileformats/sclformat.html

       .TD0
              Teledisk  image  format;  Fuse  supports  only  files  which do not use the “Advanced Compression”
              option. Detailed description found in http://www.classiccmp.org/dunfield/img54306/td0notes.txt and
              https://web.archive.org/web/20130116072335/http://www.fpns.net/willy/wteledsk.htm

       .DSK
              CPC  disk  image  format; Fuse supports the plain old and the new extended CPC format too. Further
              information please  see  the  THE  .DSK  FORMAT  section  and  the  CPCEMU  manual  section  7.7.1
              http://www.cpc-emu.org/linux/cpcemu_e.txt or the http://www.cpctech.org.uk/docs/extdsk.html

       .OPD .OPU
              Opus Discovery file formats.

       Fuse  supports  most  of the above formats for writing: .UDI .FDI .MGT .IMG .SAD .D80 .D40 .TRD .SCL .OPD
       .OPU .DSK (only the old CPC format).

       You can save  disk  images  with  any  output  format,  just  select  the  appropriate  extension.  (e.g.
       `elite3.udi' to save as an UDI file). If the appropriate libraries were available when libspectrum(3) was
       compiled, than Fuse will try to create UDI images with compressed tracks to save disk space.  There is  a
       .LOG  `image'  format  for  debugging purpose. This is a plain text file that contains three dumps of the
       loaded disk image at different details.  Not all image formats can store all  disk  images.   You  cannot
       save a disk image with an inappropriate format that loses some information (e.g. variable track length or
       sector length).

WEAK DISK DATA

       Some copy protections have what is described as `weak/random' data.  Each time the sector is read one  or
       more  bytes  will change, the value may be random between consecutive reads of the same sector.  Two disk
       image formats (Extended DSK and UDI) can store this type of data.  Fuse can read and use weak sector data
       from EDSK and UDI files when present, and can save back weak sector data to UDI image format.

MOVIE RECORDING

       Fuse  can save movies with sound in a specific file format (FMF).  This recording is very fast, and has a
       moderate size, but you need to use the fmfconv(1) program in fuse-utils(1) to convert into regular  video
       and/or  audio  files.  The --movie-compr option allows you to set the compression level to None, Lossless
       or High. If zlib(3) is not available, only None is valid. The default when Zlib is available is Lossless.
       Recording  a  movie  may  slow down emulation, if you experience performance problems, you can try to set
       compression to None.

       Fuse records every displayed frame, so by default the recorded file has about 50 video frame per  second.
       A  standard  video  has  about  24–30/s  framerate,  so  if you set Options/General/Frame rate 1:n or the
       equivalent --rate command line option to 2 than recording frame rate reduces about 25/s. The exact  frame
       rate depends on the Z80 clock frequency which varies depending on the specific emulated machine.

       Note:  You  can  see all of the “gfx” effects only if the Fuse frame rate option is set to 1, but in most
       cases you can safely use 2. Also, movie recording stops if the emulated machine is changed.

       The recorded sound sampling rate and the channel number is equal with the Fuse generated  sound  sampling
       rate  (44100 Hz  by  default)  and  channel  number (mono by default). The common sampling frequencies in
       standard video files are 44100 Hz and 48000 Hz. If you use  --sound-freq  command  line  option  you  can
       change the frequency.

       You  can  record stereo sound if you use AY stereo separation or the equivalent --separation command line
       switch.

       You can use fmfconv(1) to convert recorded movie file into a standard video file.

       Examples

       fuse --movie-start output.fmf --rate 2 --sound-freq 44100 --separation ACB

       start video recording about 25/s video frame rate and 44100 Hz sampling frequency  stereo  sound  default
       compression level.

COMPRESSED FILES

       Assuming  the  appropriate  libraries  were  available  when libspectrum(3) was compiled, snapshots, tape
       images, dock cartridges and input recording files (RZX) can be read from files compressed with  bzip2(3),
       gzip(3) or zip(3) just as if they were uncompressed. In the zip case, only the first supported file found
       inside the archive is loaded.  There is currently no support for reading compressed  +3,  DISCiPLE/+D  or
       Beta disk images.

BUGS

       Selecting a startup filter doesn't work properly with user interfaces other than SDL, Win32 and GTK+.

       Changing  virtual  consoles  when  using  SVGAlib  for joystick support causes Fuse to exit. If this is a
       problem, compile Fuse with the `--disable-ui-joystick' option.

       The poke finder can't search outside `normal' RAM.

       The libao file output devices not work properly with the GTK+ UI.  No error reporting,  but  the  created
       file  does not contain any sound data.  If you use a `weak' machine alsa09 makes a lot of clicks and pops
       and will output `ALSA: underrun, at least 0ms.'  error messages.

FILES

       ~/.fuserc

SEE ALSO

       bzip2(3), fmfconv(1), fuse-utils(1), gzip(3), libspectrum(3), ogg123(1), xspect(1), xzx(1), zip(3).

       The comp.sys.sinclair Spectrum FAQ, at
       http://www.worldofspectrum.org/faq/index.html.

AUTHOR

       Philip Kendall (philip-fuse@shadowmagic.org.uk).

       Matan Ziv-Av wrote the SVGAlib and framebuffer UIs, the glib replacement code, and did some work  on  the
       OSS-specific sound code and the original widget UI code.

       Russell  Marks wrote the sound emulation and OSS-specific sound code, the joystick emulation, some of the
       printer code, and the original version of this man page.

       John Elliott's lib765 and libdsk libraries were used for the original +3 disk and disk image support.

       Ian Collier wrote the ZX Printer emulation (for xz80).

       Darren Salt wrote the original versions of the code for +3 emulation, SLT support,  MITSHM  support  (for
       the  Xlib  UI), TZX raw data blocks, RZX embedded snapshots and compression, the Kempston mouse emulation
       and made many improvements to the widget code.

       Alexander Yurchenko wrote the OpenBSD/Solaris-specific sound code.

       Fredrick Meunier wrote the TC2048, TS2068, Pentagon and Spectrum SE support, the CoreAudio sound code, as
       well as maintaining the OS X port and importing the graphics filter code.

       Ludvig Strigeus and The ScummVM project wrote the original graphics filter code.

       Dmitry Sanarin wrote the original Beta disk interface emulation (for Glukalka).

       Witold Filipczyk wrote the TC2068 support.

       Matthew Westcott wrote the AY logging code and the DivIDE emulation.

       Marek Januszewski wrote various bits of code to make Fuse work under Win32, including the DirectDraw user
       interface.

       Sergio Baldoví made many improvements to the Win32 UI.

       Stuart Brady wrote the DISCiPLE and +D emulation, Scorpion emulation and the HP-UX sound code.

       Garry Lancaster wrote the 8-bit IDE, ZXATASP and ZXCF interface emulations.

       Gergely Szasz wrote the Interface 1, Microdrive emulation and Didaktik 80 emulation, the PAL TV  scalers,
       the  TV 3x scaler, the movie logging code, the ALSA and libao sound code, the µPD765 disk controller used
       in the +3 and made many improvements to the widget code.

       Michael D Wynne wrote the original Opus disk interface emulation (for EightyOne).

       Patrik Persson wrote the SpeccyBoot emulation.