Provided by: hearse_1.5-8.3_all bug

NAME

       hearse - exchange Nethack bones files with other players

SYNOPSIS

       hearse [-b | --bones-dir dir] [--bones-mode mode] [-c | --config-file file] [--cron] [--debug]
       [--delete-uploaded] [--help] [--lock-file file] [-q | --quiet] [--run-as-me] [--run-as-user user]
       [--run-as-group group] [--server-url url] [--stamp-file file] [--user-email address] [--user-token token]
       [--user-token-file file] [--version]

DESCRIPTION

       Nethack sometimes saves the level on which you die (including your stuff, what killed you, and your
       ghost) in a "bones file".  These files get loaded into later Nethack games.  If you're the only Nethack
       player on your system you'll only get bones files you created yourself.

       hearse lets you automatically exchange Nethack bones file with other players.  When run it uploads any
       new bones files it finds on your system, then downloads any bones files the server feels like giving it.
       See <http://www.argon.org/~roderick/hearse/> for more information.

       An important thing to note is that by default using hearse will cause you to end up with more bones than
       you otherwise would have.  This changes the game's balance and is considered by many players to be a mild
       form of cheating.  You can address this by turning on the --delete-uploaded option, but the down side is
       you'll never encounter your own bones files.

       In order to use the Hearse server, you've got to supply your email address.  Do this by using the
       --user-email switch the first time you use the program, or by putting "user-email address" in the config
       file.  Your email address will only be used to contact you about Hearse, and will never be given to any
       third party.  If you enter an invalid address, the server won't be able to support you if you download a
       bad bones file, and will be forced to ban you if any of your uploaded files are bad.

       Hearse was set up as a service to the Nethack community.  Please respect that; abuse of the service can
       only lead to it being removed.

QUICK START

       The defaults are set up for a Linux system using a nethack binary which is either set-uid or set-gid
       games.  If this is what you've got, as root run

           # hearse --user-email your@address.com

       one time by hand, then put

           0 3 * * * root perl -we 'sleep rand 3600'; hearse --quiet

       in /etc/crontab.

CONFIGURATION

       hearse comes with default values for its various configuration settings which match the way many Linux
       systems are set up.  If any of them don't match your system, you can either change them in a
       configuration file, or you can specify the right values via command line switches.  This last isn't as
       onerous as it sounds, because most people run it from cron.  You can put the switches in the crontab file
       and leave it at that.  If you'd rather use a configuration file, you can use the default location
       (/etc/nethack/hearse.conf), or use the -c (aka --config-file) switch to specify the file you'd like to
       use.

       The configuration file can specify all of the options for which it makes sense, using the long version of
       the option name followed by the value.  Blank and commented lines are ignored in the usual fashion.  A
       string value can be given as "-" to mean the empty string.  Booleans can use
       on/off/true/false/yes/no/1/0.  A sample hearse.conf is included with the distribution.  Eg,

           bones-dir           /local/games/nethackdir
           bones-mode          600
           quiet               on
           run-as-user         daemon
           run-as-group        -
           user-token-file     /local/games/nethackdir/hearse.user-token

PRIVILEGES

       hearse needs to run with permissions like those used by Nethack itself, so that it can read and write the
       bones files.  It should not be made set-uid or set-gid, though; it hasn't been audited for that.

       The default configuration will try to set both the user and group ids to "games".  Nethack itself will
       generally only be set-id to either one or the other, but using both hurts nothing and allows hearse to
       run as-is on more systems.  This will only work if you run hearse as root.

       If you want to disable hearse's id setting and take care of it externally you can use the --run-as-me
       switch to turn it off, or the --run-as-user and --run-as-group switches for finer grained control.
       Specify '' or "-" for either of the latter to disable just that thing.

RUNNING FROM CRON

       If you're using the pre-packaged .deb or .rpm version of hearse, the program is already set up to run
       automatically (both daily and when you connect to the Internet).  You don't have to do anything unless
       you want to change this behavior.  If you're installing hearse by hand, read on.

       The normal way to use the program is to run it from cron, either daily or on whatever schedule you like.
       (There's no harm in running it often, if it doesn't find any new bones files it doesn't even contact the
       server.)  If letting it manage its own permissions, you'd just run it as root.  Eg, to run it some time
       in the 3:00 hour, put something like

           0 3 * * * root perl -we 'sleep rand 3600'; hearse --quiet

       in /etc/crontab.  The randomization is to prevent the server from getting hammered at the top of each
       time zone's 3:00 hour.

       If you'd like to see what the server's doing, you can use --cron rather than --quiet.  This will cause it
       to output its status message, but only when it actually transfers a bones file.

RUNNING FOR MULTIPLE NETHACK VARIANTS

       If you use multiple Nethack variants which are supported by the Hearse server, you can run hearse for all
       of them.  The normal way to do this is to run hearse once for each variant, specifying the bones
       directory on the command line

           # hearse -b /var/games/slashem

       leaving the rest of the configuration settings to be read from the configuration file.  The last upload
       time is by default stored in the bones directory, so everything just works.

       The Hearse protocol requires that you have only a single concurrent connection for each user account (it
       decides what kind of bones file to send you based on the kind you most recently uploaded), so hearse does
       locking on the user token file in order to ensure this.  See the --lock-file switch for more info.

OPTIONS

       -b, --bones-dir dir
           Specify the bones directory.  By default the program uses the first of /var/games/nethack,
           /usr/games/lib/nethackdir, and the current directory which contains a file called record.

       --bones-mode mode
           Specify the mode for the bones files hearse creates.  The default is 660.

       -c, --config-file file
           Specify an alternative configuration file.  The default is /etc/nethack/hearse.conf.

       --cron
           Suppress the "no bones to upload" message.  This makes it so that there's no output at all when
           there's nothing to do, but you still see what's going on when bones files are transfered.  This is a
           nice way to run it from cron if you want to keep an eye on it.

       --debug
           Turn debugging on.

       --delete-uploaded
           Delete locally generated bones files after uploading them.  Some people might want to do this in
           order to avoid changing the game's balance.  Since the server normally gives you 1 bones file for
           each one you upload, if you delete your local bones after uploading them you'll end up with the same
           number of bones you otherwise would have had, but they'll be somebody else's rather than your own.

       --help
           Show the usage message and die.

       --lock-file file
           The Hearse protocol requires that hearse do locking to be sure that only a single connection per user
           can happen at a time.  It does this by locking the --user-token-file.  You should not generally
           change this, but if you have special requirements (that that file be read only, eg), you can override
           it with this switch.  Use '' to disable locking (which I do not recommend).

       -q, --quiet
           Don't output information messages.

       --run-as-me
           Turn off both --run-as-user and --run-as-group.

       --run-as-user user
           Use user as the real and effecitve user id, default "games".  You've generally got to be root for
           this to work.

       --run-as-group group
           Use group as the real and effecitve group id, default "games".  You've generally got to be root for
           this to work.

       --server-url url
           Specify the URL for the server program.  See the source or the --help message for the default.

       --stamp-file file
           hearse only tries to upload bones files which were created since the last time it sucessfully talked
           to the server.  The modification time of the --stamp-file (.hearse.timestamp by default) tells it
           when that was.  This path is taken relative to the --bones-dir (unless it's absolute).

       --user-email address
           Specify your email address.  You only have to do this the first time you run hearse.

       --user-token token
           Specify your user token directly.  You won't normally need to do this, as hearse requests the token
           from the server and stores it in the --user-token-file for later retrieval.

       --user-token-file file
           Specify the file used to store the user token, by default /etc/nethack/hearse.user-token.

       --version
           Show the version number and exit.

AVAILABILITY

       The code is licensed under the GNU GPL.  Check <http://www.argon.org/~roderick/hearse/> for updated
       versions.

AUTHOR

       This Unix client was written by Roderick Schertler <roderick@argon.org>.  The Hearse protocol, server,
       and Windows client were written by Alexis Manning <alexismanning@hotpop.com>.