Provided by: html2wml_0.4.11+dfsg-1_all bug

NAME

       Html2Wml -- Program that can convert HTML pages to WML pages

SYNOPSIS

       Html2Wml can be used as either a shell command:

         $ html2wml file.html

       or as a CGI:

         /cgi-bin/html2wml.cgi?url=/index.html

       In both cases, the file can be either a local file or a URL.

DESCRIPTION

       Html2Wml converts HTML pages to WML decks, suitable for being viewed on a Wap device. The program can be
       launched from a shell to statically convert a set of pages, or as a CGI to convert a particular
       (potentially dynamic) HTML resource.

       Althought the result is not guarantied to be valid WML, it should be the case for most pages. Good HTML
       pages will most probably produce valid WML decks. To check and correct your pages, you can use W3C's
       software: the HTML Validator, available online at http://validator.w3.org and HTML Tidy, written by Dave
       Raggett.

       Html2Wml provides the following features:

       •   translation of the links

       •   limitation of the cards size by splitting the result into several cards

       •   inclusion of files (similar to the SSI)

       •   compilation of the result (using the WML Tools, see the section on "LINKS")

       •   a debug mode to check the result using validation functions

OPTIONS

       Please note that most of these options are also available when calling Html2Wml as a CGI. In this case,
       boolean options are given the value "1" or "0", and other options simply receive the value they expect.
       For example, `--ascii' becomes `?ascii=1' or `?a=1'. See the file t/form.html for an example on how to
       call Html2Wml as a CGI.

       Conversion Options

       -a, --ascii
           When this option is on, named HTML entities and non-ASCII characters are converted to US-ASCII
           characters using the same 7 bit approximations as Lynx. For example, `©' is translated to "(c)",
           and `ß' is translated to "ss". This option is off by default.

       --[no]collapse
           This option tells Html2Wml to collapse redundant whitespaces, tabulations, carriage returns, lines
           feeds and empty paragraphs. The aim is to reduce the size of the WML document as much as possible.
           Collapsing empty paragraphs is necessary for two reasons. First, this avoids empty screens (and on a
           device with only 4 lines of display, an empty screen can be quite ennoying). Second, Html2wml creates
           many empty paragraphs when converting, because of the way the syntax reconstructor is programmed.
           Deleting these empty paragraphs is necessary like cleaning the kitchen :-)

           If this really bother you, you can deactivate this behaviour with the --nocollapse option.

       --ignore-images
           This option tells Html2Wml to completely ignore all image links.

       --[no]img-alt-text
           This option tells Html2Wml to replace the image tags with their corresponding alternative text (as
           with a text mode web browser).  This option is on by default.

       --[no]linearize
           This option is on by default. This makes Html2Wml flattens the HTML tables (they are linearized), as
           Lynx does. I think this is better than trying to use the native WML tables. First, they have
           extremely limited features and possibilities compared to HTML tables. In particular, they can't be
           nested. In fact this is normal because Wap devices are not supposed to have a big CPU running at some
           zillions-hertz, and the calculations needed to render the tables are the most complicated and CPU-
           hogger part of HTML.

           Second, as they can't be nested, and as typical HTML pages heavily use imbricated tables to create
           their layout, it's impossible to decide which one could be kept. So the best thing is to keep none of
           them.

           [Note] Although you can deactivate this behaviour, and although there is internal support for tables,
           the unlinearized mode has not been heavily tested with nested tables, and it may produce unexpected
           results.

       -n, --numeric-non-ascii
           This option tells Html2wml to convert all non-ASCII characters to numeric entities, i.e., "e" becomes
           `é', and "ss" becomes `ß'.  By default, this option is off.

       -p, --nopre
           This options tells Html2Wml not to use the <pre> tag. This option was added because the compiler from
           WML Tools 0.0.4 doesn't support this tag.

       Links Reconstruction Options

       --hreftmpl=TEMPLATE
           This options sets the template that will be used to reconstruct the `href'-type links. See the
           section on "LINKS RECONSTRUCTION" for more information.

       --srctmpl=TEMPLATE
           This option sets the template that will be used to reconstruct the `src'-type links. See the section
           on "LINKS RECONSTRUCTION" for more information.

       Splitting Options

       -s, --max-card-size=SIZE
           This option allows you to limit the size (in bytes) of the generated cards. Default is 1,500 bytes,
           which should be small enough to be loaded on most Wap devices. See the section on "DECK SLICING" for
           more information.

       -t, --card-split-threshold=SIZE
           This option sets the threshold of the split event, which can occur when the size of the current card
           is between `max-card-size' - `card-split-threshold' and `max-card-size'. Default value is 50. See the
           section on "DECK SLICING" for more information.

       --next-card-label=STRING
           This options sets the label of the link that points to the next card.  Default is "[&gt;&gt;]", which
           whill be rendered as "[>>]".

       --prev-card-label=STRING
           This options sets the label of the link that points to the previous card.  Default is "[&lt;&lt;]",
           which whill be rendered as "[<<]".

       HTTP Authentication

       -U, --http-user=USERNAME
           Use this option to set the username for an authenticated request.

       -P, --http-passwd=PASSWORD
           Use this option to set the password for an authenticated request.

       Proxy Support

       -[no]Y, --[no]proxy
           Use this option to activate proxy support. By default, proxy support is activated. See the section on
           "PROXY SUPPORT".

       Output Options

       -k, --compile
           Setting this option tells Html2Wml to use the compiler from WML Tools to compile the WML deck. If you
           want to create a real Wap site, you should seriously use this option in order to reduce the size of
           the WML decks.  Remember that Wap devices have very little amount of memory. If this is not enough,
           use the splitting options.

           Take a look in wml_compilation/ for more information on how to use a WML compiler with Html2Wml.

       -o, --output
           Use this option (in shell mode) to specify an output file.  By default, Html2Wml prints the result to
           standard output.

       Debugging Options

       -d, --debug[=LEVEL]
           This option activates the debug mode. This prints the output result with line numbering and with the
           result of the XML check. If the WML compiler was called, the result is also printed in hexadecimal an
           ascii forms. When called as a CGI, all of this is printed as HTML, so that can use any web browser
           for that purpose.

       --xmlcheck
           When this option is on, it send the WML output to XML::Parser to check its well-formedness.

DECK SLICING

       The deck slicing is a feature that Html2Wml provides in order to match the low memory capabilities of
       most Wap devices. Many can't handle cards larger than 2,000 bytes, therefore the cards must be
       sufficiently small to be viewed by all Wap devices. To achieve this, you should compile your WML deck,
       which reduce the size of the deck by 50%, but even then your cards may be too big. This is where Html2Wml
       comes with the deck slicing feature. This allows you to limit the size of the cards, currently only
       before the compilation stage.

       Slice by cards or by decks

       On some Wap phones, slicing the deck is not sufficient: the WML browser still tries to download the whole
       deck instead of just picking one card at a time. A solution is to slice the WML document by decks.  See
       the figure below.

            _____________          _____________
           ⎪    deck     ⎪        ⎪   deck #1   ⎪
           ⎪  _________  ⎪        ⎪  _________  ⎪
           ⎪ ⎪ card #1 ⎪ ⎪        ⎪ ⎪  card   ⎪ ⎪
           ⎪ ⎪_________⎪ ⎪        ⎪ ⎪_________⎪ ⎪
           ⎪  _________  ⎪        ⎪_____________⎪
           ⎪ ⎪ card #2 ⎪ ⎪
           ⎪ ⎪_________⎪ ⎪             . . .
           ⎪  _________  ⎪
           ⎪ ⎪   ...   ⎪ ⎪         _____________
           ⎪ ⎪_________⎪ ⎪        ⎪   deck #n   ⎪
           ⎪  _________  ⎪        ⎪  _________  ⎪
           ⎪ ⎪ card #n ⎪ ⎪        ⎪ ⎪  card   ⎪ ⎪
           ⎪ ⎪_________⎪ ⎪        ⎪ ⎪_________⎪ ⎪
           ⎪_____________⎪        ⎪_____________⎪

             WML document           WML document
           sliced by cards        sliced by decks

       What this means is that Html2Wml generates several WML documents.  In CGI mode, only the appropriate deck
       is sent, selected by the id given in parameter. If no id was given, the first deck is sent.

       Note on size calculation

       Currently, Html2Wml estimates the size of the card on the fly, by summing the length of the strings that
       compose the WML output, texts and tags. I say "estimates" and not "calculates" because computing the
       exact size would require many more calculations than the way it is done now.  One may objects that there
       are only additions, which is correct, but knowing the exact size is not necessary. Indeed, if you compile
       the WML, most of the strings of the tags will be removed, but not all.

       For example, take an image tag: `<img src="images/dog.jpg" alt="Photo of a dog">'.  When compiled, the
       string `"img"' will be replaced by a one byte value.  Same thing for the strings `"src"' and `"alt"', and
       the spaces, double quotes and equal signs will be stripped. Only the text between double quote will be
       preserved... but not in every cases.  Indeed, in order to go a step further, the compiler can also encode
       parts of the arguments as binary. For example, the string `"http://www."'  can be encoded as a single
       byte (`8F' in this case). Or, if the attribute is `href', the string `href="http://' can become the byte
       `4B'.

       As you see, it doesn't matter to know exactly the size of the textual form of the WML, as it will always
       be far superior to the size of the compiled form. That's why I don't count all the characters that may be
       actually written.

       Also, it's because I'm quite lazy ;-)

       Why compiling the WML deck?

       If you intent to create real WML pages, you should really consider to always compile them. If you're not
       convinced, here is an illustration.

       Take the following WML code snipet:

           <a href='http://www.yahoo.com/'>Yahoo!</a>

       It's the basic and classical way to code an hyperlink. It takes 42 bytes to code this, because it is
       presented in a human-readable form.

       The WAP Forum has defined a compact binary representation of WML in its specification, which is called
       "compiled WML". It's a binary format, therefore you, a mere human, can't read that, but your computer
       can. And it's much faster for it to read a binary format than to read a textual format.

       The previous example would be, once compiled (and printed here as hexadecimal):

           1C 4A 8F 03 y a h o o 00 85 01 03 Y a h o o ! 00 01

       This only takes 21 bytes. Half the size of the human-readable form.  For a Wap device, this means both
       less to download, and easier things to read. Therefore the processing of the document can be achieved in
       a short time compared to the tectual version of the same document.

       There is a last argument, and not the less important: many Wap devices only read binary WML.

ACTIONS

       Actions are a feature similar to (but with far less functionalities!) the SSI (Server Side Includes)
       available on good servers like Apache. In order not to interfere with the real SSI, but to keep the
       syntax easy to learn, it differs in very few points.

       Syntax

       Basically, the syntax to execute an action is:

           <!-- [action param1="value" param2='value'] -->

       Note that the angle brackets are part of the syntax. Except for that point, Actions syntax is very
       similar to SSI syntax.

       Available actions

       Only few actions are currently available, but more can be implemented on request.

       include

           Description
                   Includes a file in the document at the current point. Please note that Html2Wml doesn't check
                   nor parse the file, and if the file cannot be found, will silently die (this is the same
                   behavior as SSI).

           Parameters
                   `virtual=url' -- The file is get by http.

                   `file=path' -- The file is read from the local disk.

       fsize

           Description
                   Returns the size of a file at the current point of the document.

           Parameters
                   `virtual=url' -- The file is get by http.

                   `file=path' -- The file is read from the local disk.

           Notes   If you use the file parameter, an absolute path is recommend.

       skip

           Description
                   Skips everything until the first `end_skip' action.

       Generic parameters

       The following parameters can be used for any action.

       for=output format
           This parameter restricts the action for the given output format.  Currently, the only available
           format is "`wml'" (when using `html2chtml' the format is "`chtml'").

       Examples

       If you want to share a navigation bar between several WML pages, you can `include' it this way:

           <!-- [include virtual="nav.wml"] -->

       Of course, you have to write this navigation bar first :-)

       If you want to use your current HTML pages for creating your WML pages, but that they contains complex
       tables, or unnecessary navigation tables, etc, you can simply `skip' the complex parts and keep the rest.

           <body>
           <!--[skip for="wml"]-->
           unnecessary parts for the WML pages
           <!--[end_skip]-->
           useful parts for the WML pages
           </body>

LINKS RECONSTRUCTION

       The links reconstruction engine is IMHO the most important part of Html2Wml, because it's this engine
       that allows you to reconstruct the links of the HTML document being converted. It has two modes,
       depending upon whether Html2Wml was launched from the shell or as a CGI.

       When used as a CGI, this engine will reconstructs the links of the HTML document so that all the urls
       will be passed to Html2Wml in order to convert the pointed files (pages or images). This is completely
       automatic and can't be customized for now (but I don't think it would be really useful).

       When used from the shell, this engine reconstructs the links with the given templates. Note that absolute
       URLs will be left untouched. The templates can be customized using the following syntax.

       Templates

       HREF Template
           This template controls the reconstruction of the `href' attribute of the `A' tag. Its value can be
           changed using the --hreftmpl option.  Default value is `"{FILEPATH}{FILENAME}{$FILETYPE =~
           s/s?html?/wml/o; $FILETYPE}"'.

       Image Source Template
           This template controls the reconstruction of the `src' attribute of the `IMG' tag. Its value can be
           changed using the --srctmpl option.  Default value is `"{FILEPATH}{FILENAME}{$FILETYPE =~
           s/gif⎪png⎪jpe?g/wbmp/o; $FILETYPE}"'

       Syntax

       The template is a string that contains the new URL. More precisely, it's a Text::Template template.
       Parameters can be interpolated as a constant or as a variable. The template is embraced between curcly
       bracets, and can contain any valid Perl code.

       The simplest form of a template is `{PARAM}' which just returns the value of PARAM. If you want to do
       something more complex, you can use the corresponding variable; for example `{"foo $PARAM bar"}', or
       `{join "_", split " ", PARAM}'.

       You may read the Text::Template manpage for more information on what is possible within a template.

       If the original URL contained a query part or a fragment part, then they will be appended to the result
       of the template.

       Available parameters

       URL This parameter contains the original URL from the `href' or `src' attribute.

       FILENAME
           This parameter contains the base name of the file.

       FILEPATH
           This parameter contains the leading path of the file.

       FILETYPE
           This parameter contains the suffix of the file.

       This can be resumed this way:

         URL = http://www.server.net/path/to/my/page.html
                                    ------------^^^^ ----
                                        ⎪        ⎪     \
                                        ⎪        ⎪      \
                                     FILEPATH FILENAME FILETYPE

       Note that `FILETYPE' contains all the extensions of the file, so if its name is index.html.fr for
       example, `FILETYPE' contains "`.html.fr'".

       Examples

       To add a path option:

           {URL}$wap

       Using Apache, you can then add a Rewrite directive so that URL ending with `$wap' will be redirected to
       Html2Wml:

           RewriteRule  ^(/.*)\$wap$  /cgi-bin/html2wml.cgi?url=$1

       To change the extension of an image:

           {FILEPATH}{FILENAME}.wbmp

PROXY SUPPORT

       Html2Wml uses LWP built-in proxy support. It is activated by default, and loads the proxy settings from
       the environment variables, using the same variables as many others programs. Each protocol (http, ftp,
       etc) can be mapped to use a proxy server by setting a variable of the form `PROTOCOL_proxy'.  Example:
       use `http_proxy' to define the proxy for http access, `ftp_proxy' for ftp access. In the shell, this is
       only a matter of defining the variable.

       For Bourne shell:

           $ export http_proxy="http://proxy.domain.com:8080/"

       For C-shell:

           % setenv http_proxy "http://proxy.domain.com:8080/"

       Under Apache, you can add this directive to your configuration file:

           SetEnv http_proxy "http://proxy.domain.com:8080"

       but this has the default that another CGI, or another program, can use this to access external resources.
       A better way is to edit Html2Wml and fill the option `proxy-server' with the appropriate value.

CAVEATS

       Html2Wml tries to make correct WML documents, but the well-formedness and the validity of the document
       are not guarantied.

       Inverted tags (like "<b>bold <i>italic</b></i>") may produce unexpected results. But only bad software do
       bad stuff like this.

LINKS

       Download

       Html2Wml
           This is the web site of the Html2Wml project, hosted by SourceForge.net.  All the stable releases can
           be downloaded from this site.

           [ http://www.html2wml.org/ ]

       Nutialand
           This is the web site of the author, where you can find the archives of all the releases of Html2Wml.

           [ http://www.maddingue.org/softwares/ ]

       Resources

       The WAP Forum
           This is the official site of the WAP Forum. You can find some technical information, as the
           specifications of all the technologies associated with the WAP.

           [ http://www.wapforum.org/ ]

       WAP.com
           This site has some useful information and links. In particular, it has a quite well done FAQ.

           [ http://www.wap.com/ ]

       The World Wide Web Consortium
           Although not directly related to the Wap stuff, you may find useful to read the specifications of the
           XML (WML is an XML application), and the specifications of the different stylesheet languages (CSS
           and XSL), which include support for low-resolution devices.

           [ http://www.w3.org/ ]

       TuxMobil
           This web site is dedicated to Mobile UniX systems. It leads you to a lot of useful hands-on
           information about installing and running Linux and BSD on laptops, PDAs and other mobile computer
           devices.

           [ http://www.tuxmobil.org/ ]

       Programmers utilities

       HTML Tidy
           This is a very handful utility which corrects your HTML files so that they conform to W3C standards.

           [ http://www.w3.org/People/Raggett/tidy ]

       Kannel
           Kannel is an open source Wap and SMS gateway.  A WML compiler is included in the distribution.

           [ http://www.kannel.org/ ]

       WML Tools
           This is a collection of utilities for WML programmers. This include a compiler, a decompiler, a
           viewer and a WBMP converter.

           [ http://pwot.co.uk/wml/ ]

       WML browsers and Wap emulators

       Opera
           Opera is originaly a Web browser, but the version 5 has a good support for XML and WML. Opera is
           available for free for several systems.

           [ http://www.opera.com/ ]

       wApua
           wApua is an open source WML browser written in Perl/Tk.  It's easy to intall and to use. Its support
           for WML is incomplete, but sufficient for testing purpose.

           [ http://fsinfo.cs.uni-sb.de/~abe/wApua/ ]

       Tofoa
           Tofoa is an open source Wap emulator written in Python.  Its installation is quite difficult, and its
           incomplete WML support makes it produce strange results, even with valid WML documents.

           [ http://tofoa.free-system.com/ ]

       EzWAP
           EzWAP, from EZOS, is a commercial WML browser freely available for Windows 9x, NT, 2000 and CE.
           Compared to others Windows WML browsers, it requires very few resources, and is quite stable. Its
           support for the WML specs seems quite complete. A very good software.

           [ http://www.ezos.com/ ]

       Deck-It
           Deck-It is a commercial Wap phone emulator, available for Windows and Linux/Intel only. It's a very
           good piece of software which really show how WML pages are rendered on a Wap phone, but one of its
           major default is that it cannot read local files.

           [ http://www.pyweb.com/tools/ ]

       Klondike WAP Browser
           Klondike WAP Browser is a commercial WAP browser available for Windows and PocketPC.

           [ http://www.apachesoftware.com/ ]

       WinWAP
           WinWAP is a commercial Wap browser, freely available for Windows.

           [ http://www.winwap.org/ ]

       WAPman
           WAPman from EdgeMatrix, is a commercial WAP browser available for Windows and PalmOS.

           [ http://www.edgematrix.com/edge/control/MainContentBean?page=downloads ]

       Wireless Companion
           Wireless Companion, from YourWap.com, is a WAP emulator available for Windows.

           [ http://www.yourwap.com/ ]

       Mobilizer
           Mobilizer is a Wap emulator available for Windows and Unix.

           [ http://mobilizer.sourceforge.net/ ]

       QWmlBrowser
           QWmlBrowser (formerly known as WML BRowser) is an open source WML browser, written using the Qt
           toolkit.

           [ http://www.wmlbrowser.org/ ]

       Wapsody
           Wapsody, developed by IBM, is a freely available simulation environment that implements the WAP
           specification. It also features a WML browser which can be run stand-alone.  As Wapsody is written in
           Java/Swing, it should work on any system.

           [ http://alphaworks.ibm.com/aw.nsf/techmain/wapsody ]

       WAPreview
           WAPreview is a Wap emulator written in Java. As it uses an HTML based UI and needs a local web proxy,
           it runs quite slowly.

           [ http://wapreview.sourceforge.net ]

       PicoWap
           PicoWap is a small WML browser made by three French students.

           [ http://membres.lycos.fr/picowap/ ]

ACKNOWLEDGEMENTS

       Werner Heuser, for his numerous ideas, advices and his help for the debugging

       Igor Khristophorov, for his numerous suggestions and patches

       And all the people that send me bug reports: Daniele Frijia, Axel Jerabek, Ouyang

AUTHOR

       Sebastien Aperghis-Tramoni <sebastien@aperghis.net<gt>

COPYRIGHT

       Copyright (C)2000, 2001, 2002 Sebastien Aperghis-Tramoni

       This program is free software. You can redistribute it and/or modify it under the terms of the GNU
       General Public License, version 2 or later.